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Elijah23

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Posts posted by Elijah23

  1. Hello, I've got this script working.. But I've got one problem, I don't know what should I do to reset the ladder.. :)

    I've made a reset rankings npc which uses drop table.. :)

    But the problem is, the script is using a player variable (kill) which he saves as the Kill points in the table as soon as the player logouts..

    So even if I drop the table and make a new one, when the player login and then logout, all of the player's (kill) variable will still be input in the newly created table..

    I'm finding a way on how to store the Kill and deathpoints, but I'm a bit worried if it may cause error if there is a series of multiple kills...

  2. Hello...

    So how can i remove a permanent skill given through script..

    I've used this script command:

    *skill <skill id>,<level>{,<flag>};

    Flag is 0 if the skill is given permanently (will get written with the character

    data) or 1 if it is temporary (will be lost eventually, this is meant for card

    item scripts usage.).

    So when the character has the skill, it can't be reset even through reset skills npc..

    I tried making the flag into 1 but to no avail.. :)

    Hope you could help me.. :)

    Thanks.. :)

  3. found one of Aeomin's post in eA :D

    In delete file tab, put a list of files you want to delete (eg. data\sclientinfo.xml), note that file name only supports in ACSII at this moment.

    then the output you still choose GRF or File, other than that it's same as regular patch.

    :D

    Can you please share the link that comes with this guide.. :) Thanks in advance.. :)

  4. Yep.. :D Its set to:

    // Display some mob info next to their name? (add as needed)
    // (does not works on guardian or emperium)
    // 1: Display mob HP (Hp/MaxHp format)
    // 2: Display mob HP (Percent of full life format)
    // 4: Display mob's level
    show_mob_info: 2
    

    It says that "(does not works on guardian or emperium)"..

    But when the Emperium first spawns (no guild owns the castle), it shows HP..

    So i tried to turn it off.. No HP shown at all now even when (no guild owns the castle).. /bo

    Regarding the Skill Immunity.. It seems not working too.. :D

    if(md && md->guardian_data) {
     if(class_ == MOBID_EMPERIUM && flag&BF_SKILL)
     //Skill immunity.
      switch (skill_num) {
      case MO_TRIPLEATTACK:
      case HW_GRAVITATION:
      case GC_CROSSIMPACT:
    break;
      default:
    return 0;
     }
    

    Tried it in game and Cross Impact is still damaging the emp.. :D

    Thank you for support here.. :D

    bump.. :D

    bump? Anyone? Thanks.. /omg

  5. bump.. :D anyone knows?.. /$

    Found the source code for the bonus but I don't know what to change on it.. :)

    case SP_DEF_RATIO_ATK_RACE:
     if(val >= RC_MAX) {
      ShowError("pc_bonus: SP_DEF_RATIO_ATK_RACE: Invalid race %dn", val);
      break;
     }
     if(!sd->state.lr_flag)
      sd->right_weapon.def_ratio_atk_race |= 1<<val;
     else if(sd->state.lr_flag == 1)
      sd->left_weapon.def_ratio_atk_race |= 1<<val;
     break;
    

    Anyone?.. :) thanks.. :)

  6. Hello! Good day everyone.. :D

    I don't know if this is the right section for this.. :)

    So I'm just wondering where to change things in the source or database regarding this.. /$

    Is it possible to change the DEF that it considers as high.. :D Like adding a value where to start the defratio thing.. Since renewal def is high..

    So Thanatos Card's script is:

    { bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; bonus bSPDrainValue,-1; bonus bDef,-30; bonus bFlee,-30; },{},{}
    

    So I tried searching in the source regarding the bonus, but I can't find it.. LoL.. :)

    Thanks in advance.. :)

  7. Hello!.. /no1 Good day to everyone.. :)

    So I'm having a problem with the emperium lately.. /ok

    As I have observing WOE found out that:

    1. Skills like Cross Impact hits the Emperium.. :D

    2. When the castle is captured... Emperium's HP can no longer be seen by GM's... Is it really working like that?.. :)

    Thank you!.. :D

  8. Ohh really?.. LOL.. Didn't know that.. hahaha.. Thanks for telling me.. :)

    The updates are about mechanic skills.. ;)

    @Topic

    Oh forgot to add this source related to Howling of Mandragora...

    /*iRO wiki said all affected by Howling of Mandragora will have increased fixed cast time for 2
    seconds and those skills that are instant cast will have a cast time.
    NOTE: Value of fixed time will be update soon if there is other info. [Jobbie]*/
    if( sc && sc->data[sC_MANDRAGORA] && ( skill_id >= SM_BASH && skill_id <= RETURN_TO_ELDICASTES ) )
     fixed_time += 2000; //FIXME: Where on earth should we apply this? Before all modifiers? [inkfish]
    

    @Myrmiddon

    I don't know how to do it.. /omg

  9. I know that rathena doesn't have the Genetic Skills like this in their SVN..

    And 3ceam is already dead, so I just want to ask here if anyone knows.. ;)

    How to make Howling of Mandragora affect the casting time even though Renewal's Fixed casting time is not enabled?

    Is this possible?.. /omg

    Here's the source of Howling of Mandragora..

    case GN_MANDRAGORA:
     if( flag&1 )
     {
      if ( clif_skill_nodamage(bl, src, skillid, skilllv,
    sc_start(bl, type, 35 + 10 * skilllv, skilllv, skill_get_time(skillid, skilllv))) )
    status_zap(bl, 0, status_get_max_sp(bl) / 100 * 25 + 5 * skilllv);
     }
     else
      map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR,
    src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id);
     break;
    

    Thanks in advance!.. :)

  10. Hello!.. :(

    I want to end a status of all characters in an account.. /ok

    This events will happen when i trigger the delete command for example in my npc, to remove the account in a VIP system..

    So I was able to manage to end the status of all the characters who were offline only using the sql delete in the sc_data..

    The problem is with the online char.. /gg

    Thanks in advance.. :D

  11. Hi guys!..

    How to make the @request only readable by gm's level 20 above?

    Cause I have VIP Accounts with gm level 1-3 and they can read the @request of other players...

    I think it has something to do with this line, but I don't know what to change.. :D

    { "lowest_gm_level", &battle_config.lowest_gm_level, 1, 0, 99, },

    Thank you so much.. :)

  12. How to fix this?..

    I have enabled that mob spawns in 200%.. :)

    So everything is doubled except for the Mini-boss and Boss monsters...

    But mini boss located in guild dungeons were doubled..

    Tried disabling the mob thinking that maybe I have doubled an entry, but after that, mob is gone.. :)

    What could have caused this?.. :D

    Thanks... :)

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