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Posts posted by Elijah23
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Hello...
So how can i remove a permanent skill given through script..
I've used this script command:
*skill <skill id>,<level>{,<flag>};
Flag is 0 if the skill is given permanently (will get written with the character
data) or 1 if it is temporary (will be lost eventually, this is meant for card
item scripts usage.).
So when the character has the skill, it can't be reset even through reset skills npc..
I tried making the flag into 1 but to no avail..
Hope you could help me..
Thanks..
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Wow... This is really nice.. Awesome coding Lilith..
Hope you will also release a code that can be used with other emulators like 3ceam like in your Extended Vending System..
More power to you..
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found one of Aeomin's post in eA
In delete file tab, put a list of files you want to delete (eg. data\sclientinfo.xml), note that file name only supports in ACSII at this moment.
then the output you still choose GRF or File, other than that it's same as regular patch.
Can you please share the link that comes with this guide.. Thanks in advance..
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it depends on your client too.. kung nka read data folder xa or grf..
if data, ung nsa data folder na clientinfo.xml edit mo..
if ung sa grf, ung nsa grf na clientinfo.xml edit mo din..
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bump anyone?
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Yep.. Its set to:
// Display some mob info next to their name? (add as needed) // (does not works on guardian or emperium) // 1: Display mob HP (Hp/MaxHp format) // 2: Display mob HP (Percent of full life format) // 4: Display mob's level show_mob_info: 2
It says that "(does not works on guardian or emperium)"..
But when the Emperium first spawns (no guild owns the castle), it shows HP..
So i tried to turn it off.. No HP shown at all now even when (no guild owns the castle)..
Regarding the Skill Immunity.. It seems not working too..
if(md && md->guardian_data) { if(class_ == MOBID_EMPERIUM && flag&BF_SKILL) //Skill immunity. switch (skill_num) { case MO_TRIPLEATTACK: case HW_GRAVITATION: case GC_CROSSIMPACT: break; default: return 0; }
Tried it in game and Cross Impact is still damaging the emp..
Thank you for support here..
bump..
bump? Anyone? Thanks..
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bump.. anyone knows?.. /$
Found the source code for the bonus but I don't know what to change on it..
case SP_DEF_RATIO_ATK_RACE: if(val >= RC_MAX) { ShowError("pc_bonus: SP_DEF_RATIO_ATK_RACE: Invalid race %dn", val); break; } if(!sd->state.lr_flag) sd->right_weapon.def_ratio_atk_race |= 1<<val; else if(sd->state.lr_flag == 1) sd->left_weapon.def_ratio_atk_race |= 1<<val; break;
Anyone?.. thanks..
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Yeah, anyone have 3ceam patch for this?..
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Hello! Good day everyone..
I don't know if this is the right section for this..
So I'm just wondering where to change things in the source or database regarding this.. /$
Is it possible to change the DEF that it considers as high.. Like adding a value where to start the defratio thing.. Since renewal def is high..
So Thanatos Card's script is:
{ bonus bDefRatioAtkRace,RC_Boss; bonus bDefRatioAtkRace,RC_NonBoss; bonus bSPDrainValue,-1; bonus bDef,-30; bonus bFlee,-30; },{},{}
So I tried searching in the source regarding the bonus, but I can't find it.. LoL..
Thanks in advance..
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Add the id number in itemslotcounttable.txt sa client side..
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@Keikun
Thanks I will try that..
But the @refresh thing is not working too.. All we can see is the Emperium and the Guild name who owns the castle
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Hello!.. Good day to everyone..
So I'm having a problem with the emperium lately..
As I have observing WOE found out that:
1. Skills like Cross Impact hits the Emperium..
2. When the castle is captured... Emperium's HP can no longer be seen by GM's... Is it really working like that?..
Thank you!..
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Nice Release..
Although too many things to edit..
Brathena had a clean source for this which Convex Mirror is working too with the tomb..
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Hi!.. Is there a way to make this like a shop like npc?..
Thanks..
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Thank you so much QQfoolsorellina..
It's working now.. Thank you, thank you..
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Ohh I will try it.. Thanks QQfoolsorellina..
Hmm.. Its working if the cast rate of the character is not yet 100%..
But if the char obtained for example 180 dex, it's not affecting anymore..
Is it possible to affect also the no cast thing?..
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Ohh really?.. LOL.. Didn't know that.. hahaha.. Thanks for telling me..
The updates are about mechanic skills..
@Topic
Oh forgot to add this source related to Howling of Mandragora...
/*iRO wiki said all affected by Howling of Mandragora will have increased fixed cast time for 2 seconds and those skills that are instant cast will have a cast time. NOTE: Value of fixed time will be update soon if there is other info. [Jobbie]*/ if( sc && sc->data[sC_MANDRAGORA] && ( skill_id >= SM_BASH && skill_id <= RETURN_TO_ELDICASTES ) ) fixed_time += 2000; //FIXME: Where on earth should we apply this? Before all modifiers? [inkfish]
@Myrmiddon
I don't know how to do it..
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I know that rathena doesn't have the Genetic Skills like this in their SVN..
And 3ceam is already dead, so I just want to ask here if anyone knows..
How to make Howling of Mandragora affect the casting time even though Renewal's Fixed casting time is not enabled?
Is this possible?..
Here's the source of Howling of Mandragora..
case GN_MANDRAGORA: if( flag&1 ) { if ( clif_skill_nodamage(bl, src, skillid, skilllv, sc_start(bl, type, 35 + 10 * skilllv, skilllv, skill_get_time(skillid, skilllv))) ) status_zap(bl, 0, status_get_max_sp(bl) / 100 * 25 + 5 * skilllv); } else map_foreachinrange(skill_area_sub, bl, skill_get_splash(skillid, skilllv), BL_CHAR, src, skillid, skilllv, tick, flag|BCT_ENEMY|1, skill_castend_nodamage_id); break;
Thanks in advance!..
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Hello!..
I want to end a status of all characters in an account..
This events will happen when i trigger the delete command for example in my npc, to remove the account in a VIP system..
So I was able to manage to end the status of all the characters who were offline only using the sql delete in the sc_data..
The problem is with the online char..
Thanks in advance..
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Ohh thank you so much.. Working now..
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Ooopps.. Sorry, forgot to tell that I'm not using rathena's svn with group patch..
But thanks for your answer Brian..
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Hi guys!..
How to make the @request only readable by gm's level 20 above?
Cause I have VIP Accounts with gm level 1-3 and they can read the @request of other players...
I think it has something to do with this line, but I don't know what to change..
{ "lowest_gm_level", &battle_config.lowest_gm_level, 1, 0, 99, },Thank you so much..
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Ohh I see.. Thanks Ind for telling me that..
Will find a way now..
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How to fix this?..
I have enabled that mob spawns in 200%..
So everything is doubled except for the Mini-boss and Boss monsters...
But mini boss located in guild dungeons were doubled..
Tried disabling the mob thinking that maybe I have doubled an entry, but after that, mob is gone..
What could have caused this?..
Thanks...
Ghost's Scripts [Latest: Ghost's PvP System v1.3]
in Script Collections
Posted
Hello, I've got this script working.. But I've got one problem, I don't know what should I do to reset the ladder..
I've made a reset rankings npc which uses drop table..
But the problem is, the script is using a player variable (kill) which he saves as the Kill points in the table as soon as the player logouts..
So even if I drop the table and make a new one, when the player login and then logout, all of the player's (kill) variable will still be input in the newly created table..
I'm finding a way on how to store the Kill and deathpoints, but I'm a bit worried if it may cause error if there is a series of multiple kills...