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Dori

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Everything posted by Dori

  1. Dori

    color code

    It didn't quite work. The color for the item amount worked fine, but for the names; the color worked for the names but it continued on to the rest of the text the npc says. This is where I have been stuck too. Here how it looks like: - 5 apples - 5 orranges - 8 nuts bring these items bla bla bla bla that first dash (-) is black but the rest of them are also blue.
  2. Dori

    color code

    How can I put 2 different colors to the item amount and the item name according to this script? mes "- "+ getd(".@pt_"+ .@j3 +"["+ (.@i+1) +"]") +" "+ getitemname(getd(".@pt_"+ .@j3 +"["+ .@i +"]"));
  3. Oh I see, Now I understand how it works! Thank you so much Capuche + Everyone else for helping
  4. so if I were to make them spawn only in the center of prontera, what do I do with the coordinates according to your script? I don't want them all to spawn in one spot. I just want them to spawn within the blue area in the center randomly. Like shown below:
  5. X2 = X2 (horizontal) rectangle Y2 = Y2 (vertical) rectangle It spawns the monsters in a rectangle of 193x188 centered on x,y I'm just not so sure on how exactly to put the coords in X2 and Y2. Do you mind showing me an example using the prontera: make 10 porings spawn randomly in a small area? Because I think I'm doing something wrong with the coordinates.
  6. But this is not spawn randomly in an area..+ I want the monsters to respawn. I'm trying to get <xs> and <ys> to work: http://rathena.org/wiki/Permanent_Monster_Spawn <map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>
  7. I'm trying to make some monsters spawn in a certain area using permanent monster spawn, but I am having trouble making it work. This is the script: prontera,188,197,193,188 monster Poring 1002,10,10000,11000,0 I tried different ways and no luck, the monsters spawn all over. I don't want to use the areamonster one cuz you can's put a re-spawn time in that. Is there a way to get this to work? Could someone maybe show me an example using prontera?
  8. got this error: [Error]: npc_parsesrcfile: Unknown syntax in file 'npc/custom/nground.txt', line '104'. Stopping... * w1=else if (job_novice_q == 2) { * w2= * w3= * w4= I also want that part to be like this: } else { cutin "v_sprakki02",2; mes "^00D1FE[Sprakki]^000000"; mes "Please go see Instructor 'Brade' across the bridge to continue your training."; close2; cutin "",255; end; } Edit: Nvm figured it out Thanks skorm!
  9. Hi, I'm trying to edit this scrip and I'm kinda stuck at the last point. This is the script first of all: - script Sprakki#newbe05::NvSprakkiB -1,{ if (job_novice_q == 0) { cutin "v_sprakki02",2; mes "^00D1FE[Sprakki]^000000"; mes "Hello there! Welcome to the World of ^00CFAARagnarok^000000."; mes "My name is Sprakki and I'm in charge of giving you basic gameplay tips."; mes "Click on the ^F268D3[Next]^000000 button or press ^60D8FF[Enter]^000000 key to continue."; next; mes "^00D1FE[Sprakki]^000000"; mes "First you need to learn the very basics of controlling your character."; mes "All the basic ^4d4dffmoves, selection of items, and attacks^000000 use the ^4d4dff left click of the mouse^000000."; next; cutin "",255; cutin "tutorial01",3; mes "-! Info !-"; mes "Click on the ground to move the character."; mes "Attacking monsters and conversations with the people of this world can be done by simply clicking on them."; next; cutin "",255; cutin "v_sprakki02",2; mes "^00D1FE[Sprakki]^000000"; mes "Well then, I will give you a quest to talk to me."; mes "After the conversation is over, talk to me again by left-clicking on me."; set job_novice_q,1; setquest 7117; next; cutin "",255; cutin "tutorial02",3; mes "-! Info !-"; mes "You've received a quest from Sprakki."; mes "You can check the contents of the quest in the Quest Info Window by pressing the ^4d4dffAlt + U^000000 keys at the same time."; next; cutin "",255; cutin "v_sprakki01",2; mes "^00D1FE[Sprakki]^000000"; mes "Have you checked the Quest Info Window?"; mes "Well, talk to me again."; close2; cutin "",255; end; } else if (job_novice_q < 3) { if (job_novice_q == 1) { cutin "v_sprakki02",2; mes "^00D1FE[Sprakki]^000000"; mes "Great!"; mes "Now you know how to move and talk to others, right?"; set job_novice_q,2; getexp 600,5; completequest 7117; next; } cutin "",255; cutin "v_sprakki02",2; mes "^00D1FE[Sprakki]^000000"; mes "The Training Center is prepared for novices just like you."; mes "You are going to be trained to get used to the basics of the Game."; next; mes "^00D1FE[Sprakki]^000000"; mes "I will guide you to the Novice Training Center."; mes "Instructor 'Brade' will be waiting to speak to you."; next; mes "^00D1FE[Sprakki]^000000"; mes "Please go see Instructor 'Brade' across the bridge to continue your training."; mes "But, you will miss all the advantages you can get in the Training Center."; setquest 7118; next; cutin "",255; mes "^4d4dffYou received a quest from Sprakki."; mes "Please check the Quest Info Window.^000000"; close; } else if (job_novice_q == 2) { cutin "v_sprakki02",2; mes "^00D1FE[Sprakki]^000000"; mes "Please go see Instructor 'Brade' across the bridge to continue your training."; close2; cutin "",255; end; } } After all quests and whatever has been given by the npc, when the player click on the npc, I want the npc to Just tell this part: } else if (job_novice_q == 2) { cutin "v_sprakki02",2; mes "^00D1FE[Sprakki]^000000"; mes "Please go see Instructor 'Brade' across the bridge to continue your training."; close2; cutin "",255; end; } Any help would be appreciated.
  10. Dori

    novice ground

    Yeah, I get the monster level ones. but there are like 5 duplicates of Sprakki and instructor Brade.
  11. Dori

    novice ground

    I'm wondering, why are there like 5 duplicates of the novice ground along with the npcs? I need to know if the other duplicates are important or if they are in any use.
  12. I have a question about conflicts. After a conflict I take the file out and keep or deleted the changes I want then re-upload it. is this what you do? And what command do you type in git after to continue?
  13. I'm not talking about the 'Share Palette Diff'. On langtype 0: Each class has individual palettes. For example: Lord knight has his own set of palettes while Knight has his own. On langtype 1/2/3/4/5/6/.........: Classes share palettes. For example: Lord knight and Knight Share palettes. Is there away to make all the lagntype, ATLEAST langtype #1, to have individual class palettes like langtype 0? By hexing the client? That was the question.
  14. So do you have this issue with that client?
  15. Is it possible to have langtypes have the same paletting system as langtype 0? When it's set to langtype 0, pretty much all classes have individual palettes, while all the other langtypes are sharing palettes. If something could be done about this, it would be so helpful. Also, is there anyway to disable the 'help menu' being displayed automatically when you log in? This only happens with langtype 0.
  16. Also try to figure out why help is called automatically Well that's why I posted here. I tried but I have no clue. I mean do you people get this shit too? I'm using 2012-06-18RagexeRE But the 2 clients before this that I used had the same problem. So I don't think it's the client. Anyway any help would be appreciated.
  17. I'm reopening this issue, because I still can't fix this. yes, setting langtype to anything above 0 worked BUT it also messed up my palettes. So I have no choice but to stay at langtype 0. Now the question is, how the hell do I get rid of this stupid help menu displaying when login in? it eats half of my chat window.
  18. What is the version I have to put in the clientinfo.xml for 2012-05-15aRagexeRE?
  19. Dori

    Palette Issue

    Just revert what u have done while your playing. What I meant was in-game I was checking out the palettes >_>; EDIT ok so I figured out what happened. It was my clientinfo.xml. I had my langtype set to 0 when I was testing my palettes. But because of this Issue : http://rathena.org/board/topic/84693-remove-h-auto-displaying/ I changed my langtype to 1. Now I need to figure out the correct langtype to use. I don't want that stupid help menu displaying every time I login with langtype 0 and I dont want my palettes messed up with langtype 1. Any advice?
  20. But isn't that diff for sharing one set of palettes with all classes? I never used that option when diffing my client. EDIT ok so I figured out what happened. It was my clientinfo.xml. I had my langtype set to 0 when I was testing my palettes. But because of this Issue : http://rathena.org/board/topic/84693-remove-h-auto-displaying/ I changed my langtype to 1. Now I need to figure out the correct langtype to use. I don't want that stupid help menu displaying every time I login with langtype 0 and I dont want my palettes messed up with langtype 1. Any advice?
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