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christofereduardo

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About christofereduardo

  • Birthday 06/03/1991

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  • Location
    Ibirubá Brazil
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    Dragonarok
  • Discord: #8051
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    Suport

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  1. Type @roulette to open up the game window. To start requires 1 Bronze Coin, this will unlock the first two rows. Bronze Coin drops from all mobs at very low rate. To unlock the next three rows requires 10 Silver Coin, and the final two rows requires 10 Gold Coin Silver and Gold Coin can only be obtained from the minigame itself. With the proper amount of coins in inventory, click on the Start button to activate the cursor that will cycle through the prize icons. If the cursor lands on an item, you have the option to Get Prize or Start to spin on the next row for slightly better rewards. If the cursor lands on the first item to the far left, you can only Get Prize and you must spend more coin in order to play again. http://wiki.jellyro.com/index.php/Lucky_Roulette
  2. Hello, how are you. I have a problem with Lucky Roulette, when I activate item 673 [bronze coin] it starts working but I advance all stage without having to use the Silver Coin and Gold coin. Is it a bug or is it any configuration. I am using hexed 2018-05-30bRagexeRE Thank you
  3. Hello there, here in the forum already Could you make this work by chance you have some tutorial what you need to do. Here below what I already have by chance has something else? MaxLevelTable = { BaseLevel = 99, BaseLevel3rd = 175, BaseLevelExtend2 = 160, BaseLevelUpperJob = 175, BaseLevelHomun = 175, BaseLevelDoram = 175, JobLevelNovice = 10, JobLevelSuperNovice = 99, JobLevelBase = 50, JobLevel2nd = 70, JobLevel3rd = 60, JobLevelExtend2 = 50, JobLevelUpperJob = 60, JobLevelDoram = 50 } MakeableRace = {Doram = true} Url = { TwitterUrl = "http://112.175.128.140:3000/" } AccountLinkedUserDataUrl = { Save = "http://112.175.128.140:3000/userconfig/save", Load = "http://112.175.128.140:3000/userconfig/load" } AdventurerAgencyDataUrl = { Add = "http://112.175.128.140:3000/party/add", Delete = "http://112.175.128.140:3000/party/del", PrevPage = "http://112.175.128.140:3000/party/PrevPage", NextPage = "http://112.175.128.140:3000/party/NextPage" } TwitterDataUrl = { Auth = "http://112.175.128.140:3000/twitter/user-auth", Upload = "http://112.175.128.140:3000/twitter/upload" } LEVELAURA = {} LEVELAURA.EF_NONE = -1 LEVELAURA.EF_LEVEL99 = 200 LEVELAURA.EF_LEVEL99_ORB1 = 976 LEVELAURA.EF_LEVEL99_ORB2 = 977 LEVELAURA.EF_LEVEL150 = 978 LEVELAURA.EF_LEVEL150_SUB = 979 LEVELAURA.EF_LEVEL160 = 1022 LEVELAURA.EF_LEVEL160_SUB = 1023 Level99AuraTable = { Default99LvAura = LEVELAURA.EF_LEVEL99, Default99LvAura_sub = LEVELAURA.EF_LEVEL99_ORB1, Baby99LvAura = LEVELAURA.EF_LEVEL99, Baby99LvAura_sub = LEVELAURA.EF_LEVEL99_ORB2, SecondHigh99LvAura = 0, SecondHigh99LvAura_sub = 0, Homun99LvAura = 0, Homun99LvAura_sub = 0, Boss99LvAura_sub = LEVELAURA.EF_LEVEL99_ORB1 } MaxLevelAuraTable = { Default150LvAura = LEVELAURA.EF_LEVEL150, Default150LvAura_sub = LEVELAURA.EF_LEVEL150_SUB, Default160LvAura = LEVELAURA.EF_LEVEL160, Default160LvAura_sub = LEVELAURA.EF_LEVEL160_SUB, HomunMaxLvAura = LEVELAURA.EF_LEVEL160, HomunMaxLvAura_sub = LEVELAURA.EF_LEVEL160_SUB } function GetTableIntValueForC(tableName, keyName) local t = _G[tableName] if nil == t then return -1 end local intValue = t[keyName] if nil == intValue then return -1 else return intValue end end function GetTableStringValueForC(tableName, keyName) local t = _G[tableName] if nil == t then return "" end local stringValue = t[keyName] if nil == stringValue then return "" else return stringValue end end function GetTableBoolValueForC(tableName, keyName) local t = _G[tableName] if nil == t then return false end local boolValue = t[keyName] if nil == boolValue then return false else return boolValue end end
  4. heheh REPLACE INTO `mob_db2` VALUES (20400,'S_EMPEL_3','Guardian Stone BG','Guardian Stone BG',90,120000,0,0,0,0,1,2,40,50,1,1,1,1,1,1,0,0,0,0,20,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0); REPLACE INTO `mob_db2` VALUES (20401,'S_EMPEL_4','Guardian Stone BG','Guardian Stone BG',90,120000,0,0,0,0,1,2,40,50,1,1,1,1,1,1,0,0,0,0,20,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0); REPLACE INTO `mob_db2` VALUES (20402,'EMPELIUM_1','Emperium BG','Emperium BG',90,68430,0,0,0,1,60,71,40,50,1,17,80,50,26,20,10,12,0,8,26,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0); Ok tanks...
  5. Good day I was having this error in my mob_avail someone knows how to solve? My Mob_avail.txt // Mob Availability and Alias Database // // Structure of Database: // MobID,SpriteID{,Equipment} // // 01. MobID Mob ID to change. // 02. SpriteID Mob ID which will be sent to the client instead of MobID. // If 0, the mob becomes unavailable for use. // 03. Equipment Item ID of pet equipment (must be available for pet counterpart, or this will cause problems). // // To disguise a mob as a player: // MobID,SpriteID,Sex,Hair_Style,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color // // SpriteID is a job class value. // Weapon and Shield uses Item ID, while Head uses View ID. 20400,1907,0 // Guardian Stone 1 BG 20401,1908,0 // Guardian Stone 2 BG 20402,1288,0 // Emperium BG
  6. @@ -20747,11 +21020,16 @@ void clif_equipswitch_reply( struct map_session_data* sd, bool failed ){ void clif_parse_equipswitch_request( int fd, struct map_session_data* sd ){ #if PACKETVER >= 20170208 int i; + char output[128]; t_tick tick = gettick(); uint16 skill_id = ALL_EQSWITCH, skill_lv = 1; + if (pc_checkskill(sd,ALL_EQSWITCH)) + skill_lv = pc_checkskill(sd,ALL_EQSWITCH); if( DIFF_TICK(tick, sd->equipswitch_tick) < 0 ) { // Client will not let you send a request + sprintf(output, "[Swap Equipment Delay]: %I64i seconds remaining...", (DIFF_TICK(tick, sd->equipswitch_tick)/1000)*-1); + clif_messagecolor(&sd->bl,color_table[COLOR_CYAN],output,false,SELF); return; } Where should I put this in the file clif.cpp can someone help me
  7. [Warning]: Usage of deprecated constant 'E_DOTS'.cao/Miner_World.txt [Warning]: This constant was deprecated and could become unavailable anytime soon. [Warning]: Usage of deprecated constant 'E_SWT'. [Warning]: This constant was deprecated and could become unavailable anytime soon. [Warning]: Usage of deprecated constant 'E_PAT'. [Warning]: This constant was deprecated and could become unavailable anytime soon. Does anyone know what I can do to fix this? thank you!!
  8. - script Sample -1,{ OnPCLoginEvent: mes "[Points Viewer]"; mes "Hello "+strcharinfo(0); mes ""+#CASHPOINTS+" Cash and "+#KAFRAPOINTS+" Free Cash."; mes "-----------------------------------"; mes "Time VIP left"; mes ""+vip_status(2)+""; mes "-----------------------------------"; close; }  Hello would like the vip time foce displayed Days / month / or hours / minutes is somewhat confusing the way it is there.
  9. The script is petrifying the char. I'm not finding the problem. Someone can audition me. prontera,150,188,3 script Encantadorinha 4_F_04,{ mes "[ Encantadora ]"; mes "Olá, bem vindo (a), eu posso Encantar a sua Arma com qualquer elemento por 5 minutos!"; mes "Deseja conferir o serviço?"; next; if(select("Sim.:Não.")==2){ mes "[ Encantadora ]"; mes "Volte quando precisar."; close; } mes "[ Encantadora ]"; mes "Qual elemento você quer?"; next; switch(select("Geada.:Chama.:Terremoto.:Ventania.:Sagrado.:Maldito.:Sair.")){ case 1: skilleffect 281,0; sc_start SC_FROST_WEAPON,2000000,5; // 400000 = 1 Minuto: Encantar com Geada, Duração: 5 Minutos, Level 5 close; case 2: skilleffect 280,0; sc_start SC_FIREWEAPON,2000000,5; // 400000 = 1 Minuto: Encantar com Chama, Duração: 5 Minutos, Level 5 close; case 3: skilleffect 283,0; sc_start SC_SEISMICWEAPON,2000000,5; // 400000 = 1 Minuto: Encantar com Terremoto, Duração: 5 Minutos, Level 5 close; case 4: skilleffect 282,0; sc_start SC_LIGHTNINGLOADER,2000000,5; // 400000 = 1 Minuto: Encantar com Ventania, Duração: 5 Minutos, Level 5 close; case 5: skilleffect 68,0; sc_start SC_ASPERSIO,60000,5; // 60000 = 1 Minuto: Encantar com Sagrado, Duração: 5 Minutos, Level 5 close; case 6: skilleffect 281,0; sc_start SC_SHADOWWEAPON,2000000,5; // 400000 = 1 Minuto: Encantar com Maldito, Duração: 5 Minutos, Level 5 close; case 7: close; } } Thank you!!
  10. Where I change the description of MAX INVENTORY because it gets 200/100 Where I change this / 100 in the inventory footer.
  11. for someone is this option working? hexed - 2018-05-30bRagexeRE
  12. Usei a data desse tutorial funcionou sem problemas. I used the date this tutorial worked without problems.
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