Jump to content

iSnowFlakes

Members
  • Posts

    35
  • Joined

  • Last visited

Posts posted by iSnowFlakes

  1. On 11/22/2021 at 8:32 AM, ryukazuna said:

    depends who's script u are using. you can set the quest variable into desired amount. e.g = set ep_illusion = 35.

    i have tried finishing this quest on the list using setquest and complete quest 
    setquest 7681;
        setquest 7682;
        setquest 7683;
        setquest 7684;
        setquest 7685;
        setquest 7686;
        setquest 7687;
        setquest 7688;
        setquest 7689;
        setquest 7690;
        setquest 7691;
        setquest 7695;
        setquest 7696;
        setquest 7697;
        setquest 7698;
        setquest 7699;
        setquest 7703;
        setquest 7704;
        setquest 7732;
        setquest 7733;
        setquest 7734;
        setquest 7735;
        setquest 7736;
        setquest 7737;
        setquest 7738;
        setquest 7739;
        setquest 7740;
        setquest 7741;
        setquest 7742;
        setquest 7743;
        setquest 14596;
        setquest 14597;
        setquest 14698;
        setquest 14599;
        setquest 14600;
        setquest 14601;
        setquest 14602;
        setquest 14603;
        setquest 16010;
        setquest 16061;
        setquest 16062;
        setquest 16012;
        setquest 14615;
        setquest 14614;
        setquest 11455;
        setquest 11456;
        setquest 11457;
        setquest 11458;
        setquest 11459;
        setquest 11460;
        setquest 11461;
        setquest 11462;
        setquest 11463;
        setquest 14672;
        setquest 12375;
        setquest 12376;
        completequest 7681;
        completequest 7682;
        completequest 7683;
        completequest 7684;
        completequest 7685;
        completequest 7686;
        completequest 7687;
        completequest 7688;
        completequest 7689;
        completequest 7690;
        completequest 7691;
        completequest 7695;
        completequest 7696;
        completequest 7697;
        completequest 7698;
        completequest 7699;
        completequest 7703;
        completequest 7704;
        completequest 7732;
        completequest 7733;
        completequest 7734;
        completequest 7735;
        completequest 7736;
        completequest 7737;
        completequest 7738;
        completequest 7739;
        completequest 7740;
        completequest 7741;
        completequest 7742;
        completequest 7743;
        completequest 14596;
        completequest 14597;
        completequest 14698;
        completequest 14599;
        completequest 14600;
        completequest 14601;
        completequest 14602;
        completequest 14603;
        completequest 16010;
        completequest 16061;
        completequest 16062;
        completequest 16012;
        completequest 14615;
        completequest 14614;
        completequest 11455;
        completequest 11456;
        completequest 11457;
        completequest 11458;
        completequest 11459;
        completequest 11460;
        completequest 11461;
        completequest 11462;
        completequest 11463;
        completequest 14672;
        completequest 12375;
        completequest 12376;

    now my issue is NPC still thinks im not done with the quest still and still making me do the quest even its already completed..

    what seems to be the problem?

     

  2. On 7/12/2016 at 9:21 PM, _Okuz_ said:

    @Midas

    Hello buddy, how are you?

    This is a paid custom feature that was coded by Zephyr, you can buy it for 10$ dollars or you could learn by yourself how to build your own instance by reading the script documentation that you'll gonna find in the script_commands.txt file located on your doc/ folder. Take a look at the instance scripts, they can also help you to understand some details.

    Best regards,

    _Okuz_.

    bumping this thread, where can i see that file? i wanna take a look on it, thinking of buying it if ever

  3. 8 hours ago, Chaos92 said:

    I think what hes wanna ask is about the mob count so that they know how much they need to kill again to summon the 'boss'.

    yess something like @mobcount and it will check how many mobs needed to be killed to summon the true mobs and the mvp

     

  4. i want to have a mob count for nightmare biolab, 

    this is for player to have a counter for them to know how many more they need to kill for the mvp to spawn and keep in count of how many true mobs (true seyren, true eremes etc etc) still left needed to be killed 


    thanks in advance1!

  5. onster .AvailableMaps$[.@r2],50,69,"World Boss - "+getmonsterinfo(.AvailableMVPs[.@r1], MOB_NAME),.AvailableMVPs[.@r1],1,"worldboss::OnWorldBossDeath";

    "World Boss - "+ like this?

     

    On 4/15/2021 at 1:42 PM, Haruka Mayumi said:
    monster .AvailableMaps$[.@r2],50,69,"World Boss - "+getmonsterinfo(.AvailableMVPs[.@r1], MOB_NAME),.AvailableMVPs[.@r1],1,"worldboss::OnWorldBossDeath";

    a missing '+' after `World Boss - `

    i got it now thank you so much!

    additional question,

    is there a way that the drop of world boss can be for multiple player 
    eg.
    highest damager will get 3 loots

    top 5 damager will get 1 random loots from world boss drop?

     

  6. On 4/1/2021 at 5:38 PM, llchrisll said:

    So looked into it a bit, and changed a few lines, first of all I wasn't replicate the "spawn monsters in batches" issue. Though gonna test more after I'm back....
    So the changed version:

    mob_inva.txt

    I changed the way the Force End will be called and tested it with 3 minutes and worked, not sure if it worked before, but I think it didn't.
    I also changed the announce way so it displays only 2 different lines, one at the usual 5 and on the last mob, otherwise it will the amount of monsters left like you requested.

    Please test it yourself and gimme feedback, until then I will make some more tests regarding the spawn monsters in batches thingy.
    Afterwards I will update the repo :P.

    Regards,
    Chris

    Thank you 

    so far it is working fine with the force end and the mob count

  7. On 12/3/2020 at 12:22 AM, Froost said:

    well, I love using the server data base editor, regardless of the current version of rathena, but now rathena uses yml, and to continue using the server data base it needs to be in txt, if I had a good knowledge I would love to update it for yml, but until then i'm going to use as i'm using

    I import the item_db.txt to the data base server, edit what I want and transform the txt into yml with the converter, so far so good ..

    but after using the yml converter i wanted to be able to use the reverse also convert the yml to txt again to be able to use the most current files.


    hahah I hadn’t seen @Tokei updated the data base server, our God heard my prayers ❤️ haha 

     

    can you teach me the steps how did the latest SDE able to read the item db yml? its not reading my equips

  8. On 3/13/2021 at 10:08 PM, Chaos92 said:

    Might be because of your font file. Try check in your GRF data/sprite/이팩트/숫자.act and 숫자.spr (encoding korean) does it have alphabet 'K' or 'M' there.

    image.png.a8a2391d9143eb457a8518f078dd789b.png

    Try to get it from https://github.com/llchrisll/ROenglishRE for English Translation. Check in the folder as stated above.

    i removed it, when im checking it. however when i posted this K M is still there is there a way it can read just numbers without K and M?

     

×
×
  • Create New...