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Gouki

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Posts posted by Gouki

  1. Hi all,

    I tried sanasol's V4P apparently there's a bug on re-voting. it doesnt add up. Lot of members are having the same issues as well.

    Just want to ask what V4P system do you use and maybe you can share the complete script and Flux addon? Thanks!

  2. 1 minute ago, alternate said:

    Hello @Almond Snicker, would you mind to share where you changed your subnet? think im having the same issue here.

    I accidentally changed the subnet_athena.conf to another value i just changed it to the default 

    There could be alot of reason for this issue. this is one.

    // Subnet support file
    // Format is:
    // subnet: net-submask:char_ip:map_ip
    // you can add more than one subnet (max 16)
    // check is if((net-submask & char_ip ) == (net-submask & servip)) => ok
    
    subnet: 255.0.0.0:127.0.0.1:127.0.0.1

     

  3. Hi All!

    Does anyone know how to add the skill used to kill an opponent, I can't search what script to gather that info and use.

    Something like.,
    [PLAYER A] killed [PLAYER B] using [Meteor Storm] at [guild_vs3]
     

    OnPCKillEvent:
    	if( strcharinfo(3) == "guild_vs3" || strcharinfo(3) == "guild_vs2" )
    		announce strcharinfo(0)+" killed "+rid2name(killedrid)+" at "+strcharinfo(3)+".",0;
    	end;
  4. 3 minutes ago, Tokei said:

    Well, htop would be more helpful here and you keeping an eye on it to see which process uses all your CPU.

    Actually thats my problem the CPU Usage on htop..  sometimes my CPU Usage on mapserver goes as high as this 80% (Resulting to server lag). thats why im trying to remove load from the mapserver..

    maybe you have recommendations? at normal its at 15% - 35%, but when my avg players go 275 - 300+ map serve cpu starts to get high..

    image.png.3fef417dc36fbf881fb81654a77f2c1c.png

  5. Cust my mapserver cpu usage is being unstable and what i'm noticing is that the mapserver stops when the cpu usage is high then suddenly it moves fast, like it gets stuck for a while then gets flushed. could it be hosting hardware issue? 

    Here's my map server looks like full of saves, when your CPU Usage goes up could it be overloading the save process?

    image.png.4ec693a2e7100a389232116276642e38.png

  6. Hi,

    I just want to get more understanding with regards to saving logs. Basically my goal is to take off more load from the map server.

    EX:
    300 players at average

    Question 1.)
    Do you recommend increasing auto save time to make saving of files faster or making the auto save time lower than your average players so the map serve will save logs one at a time?
    Will faster saving time make your map serve breathe more  (AUTOSAVE Time > AVG Players)
    or, Slowing down the save time makes your map server take of more load? (AVG Players > AUTOSAVE Time)


    Question 2.)
    minsave_time: Will it be a good setting to increase the interval of saves to release load from the mapserve?


     

    // Database autosave time
    // All characters are saved on this time in seconds (example:
    // autosave of 60 secs with 60 characters online -> one char is saved every 
    // second)
    autosave_time: 300
    
    // Min database save intervals (in ms)
    // Prevent saving characters faster than at this rate (prevents char-server 
    // save-load getting too high as character-count increases)
    minsave_time: 100

     

  7. Just now, Chaos92 said:

    if you have error/log then read it and see what happens or error its all about. Fix it.

    We cannot predict anything about your files, for sure every server have different script, different files that being used. And we also didnt know is it optimized or not.

    So if u said u got error/log, then dig it and fix if its a real issue.

    I'm referring to the log-error showing here on the htop, I don't have any errors currently on the map serv.

    Does "while (1)" script command do infinite loops?

  8. 4 minutes ago, Chaos92 said:

    u said you're having spiking at cpu usage. then if its reaching more than 80%, you should upgrade the cpu then.

    yes thats exactly the case when the cpu usage reaches 70-80% the server lags, on OVH im currently using the highest dedicated game server that they offer thinking that it would fix the issue. is xeon server better than i7s?

     

  9. Hi All,

    before anything else I believe I have already implemented all recommendations coming from tons of robe guides here on the forum. but apparently still no luck. im just tryna implement the current available robes/garments on data.grf / rdata.grf.

    item and collection shows up, however still transparent even if already added on the transparentitem.lub, please check the images on where did I miss, thank you!
    unknown.png

    (the .spr files of this item is at the parent folder C_GiantCatBag_JP_BL (data.grf natively), should I make an individual .spr file inside each gender?)

    unknown.png

    unknown.png

    unknown.png

    unknown.png

    unknown.png

    unknown.png

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