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Gerome

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Everything posted by Gerome

  1. lagay mo sa addons folder punta ka sa cp site mo e.g http://youro.com/cp/?module=voteforpoints&action=add malalaman mo yan sa question no.2 mo.
  2. Hi Kurby, try this.. http://www.axwebsolu...layarticle&id=1 i search it in Google.XD next time use search Engine.
  3. Hi Irata, hat das Element Tabelle noch in der Datenbank vorhanden?
  4. HAPPY BIRTHDAY JMAN! /no1 /no1
  5. Gerome

    Fluxcp Live!

    localhost/fluxcp = http:/my-Wan-ip/fluxcp
  6. is this all the code? guild_war,113,152,4 script Sign Board 852,{ end; OnInit: waitingroom " [ "+.guild$+" ]",0; end; } .guild$ is empty. and take note the variable type you've use is an NPC variable.it can be use on that npc only.unless you'll use getvariableofnpc They exist in the NPC and disappear when the server restarts or the NPC is reloaded. Can be accessed from inside the NPC or by calling
  7. yes flag 2 2 - warp all non-guild members to their save points.
  8. Pedi din pg natalo sila automatic ma bibigyan sila ng Points.. L_Lose1: set #CASHPOINTS,40; areawarp "quiz_01",183,81,191,59,"prontera",155,182; areawarp "quiz_01",195,81,203,59,"prontera",155,182; areawarp "quiz_01",207,81,215,59,"prontera",155,182; goto L_Start; end; L_Lose2: set #CASHPOINTS,40; areawarp "quiz_01",183,81,191,59,"prontera",155,182; areawarp "quiz_01",195,81,203,59,"prontera",155,182; areawarp "quiz_01",219,81,227,59,"prontera",155,182;; goto L_Start; end; L_Lose3: set #CASHPOINTS,40; areawarp "quiz_01",183,81,191,59,"prontera",155,182; areawarp "quiz_01",207,81,215,59,"prontera",155,182; areawarp "quiz_01",219,81,227,59,"prontera",155,182; goto L_Start; end; L_Lose4: set #CASHPOINTS,40; areawarp "quiz_01",195,81,203,59,"prontera",155,182; areawarp "quiz_01",207,81,215,59,"prontera",155,182; areawarp "quiz_01",219,81,227,59,"prontera",155,182; or want mo tlga na ma warp sila sa map na un ito ung code.. L_Lose1: areawarp "quiz_01",183,81,191,59,"que_moon",34,34; areawarp "quiz_01",195,81,203,59,"que_moon",34,34; areawarp "quiz_01",207,81,215,59,"que_moon",34,34; goto L_Start; end; L_Lose2: areawarp "quiz_01",183,81,191,59,"prontera",34,34; areawarp "quiz_01",195,81,203,59,"prontera",34,34; areawarp "quiz_01",219,81,227,59,"prontera",34,34;; goto L_Start; end; L_Lose3: areawarp "quiz_01",183,81,191,59,"que_moon",34,34; areawarp "quiz_01",207,81,215,59,"que_moon",34,34; areawarp "quiz_01",219,81,227,59,"que_moon",34,34; goto L_Start; end; L_Lose4: areawarp "quiz_01",195,81,203,59,"que_moon",34,34; areawarp "quiz_01",207,81,215,59,"que_moon",34,34; areawarp "quiz_01",219,81,227,59,"que_moon",34,34; goto L_Start; then sa que_moon lagay ka ng npc na mg bbgay sa kanila ng cash points..
  9. After capturing the map all the guild doesn't belong to the guild who capture the map will be warp out ? maprespawnguildid "<map name>",<guild id>,<flag>; *maprespawnguildid "<map name>",<guild id>,<flag>; This command goes through the specified map and for each player and monster found there does stuff. Flag is a bit-mask (add up numbers to get effects you want) 1 - warp all guild members to their save points. 2 - warp all non-guild members to their save points. 4 - remove all monsters which are not guardian or Emperium. Flag 7 will, therefore, mean 'wipe all mobs but guardians and the Emperium and kick all characters out', which is what the official scripts do upon castle surrender. Upon start of WoE, the scripts do 2 (warp all intruders out). Characters not belonging to any guild will warp out regardless of the flag setting. Then if someone will warp to that map Check if that character is belong to the guild who owns that map if not warp back. getguildname(strcharinfo(2)) return the name of the guild of that character.
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