Jump to content

Ninja

Members
  • Posts

    513
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Ninja

  1. //edited: http://rathena.org/b...ds/#entry130320 my mod is there for this.
  2. Modding: where should I put what? @_@

  3. Regarding sa sqldb stuff. I suggest you backup first. Then try mo iconfigure ung confs ng rathena thenn run m ung mga servers.pg mrng error da sqldb usually mkkta m sa output ng mga servers.from there just use alter table to add/del/modify colums
  4. @.@ i did snoop around but i nvr really came across that documentation so i ended up figuring out the code manually /facepalm. Thanks Lighta!
  5. Hi Lighta, thanks! I think I missed that part regarding guild.c when I searched the whole code about which stuff uses MAX_GUILD. thanks man. I'll add that the whole Guild Mod is really just an example and just a reply to another thread.. I just tried to create a general one so other's may use it if ever. and oh, i didnt know that SVNTORTOISE is able to create diff's automatically~ I'll do that tomorrow because I left my Laptop at the office. Well, Guess I'm gonna have to put another Warning message in the custom.conf file then. Thanks! i'm currently studying how to mod rathena. and its pretty hard granting that I suck at coding >_> but comments like yours really help //edit: next time i'll make sure its refined
  6. 8/21: Sup all! hope you like my releases Note: No 3ceam patches for now. Please convert them by manually looking at the whole patch file. changelog: 8/15 original script [no patch file] 8/16 8/17 8/21 credits to Lighta for methods of improvements My MODS: [0] Read Custom Conf Framework Description: This is a prerequisite to all of my mods. allows reading of conf/custom.conf upon runtime. download: custom framework.zip Instructions: [1]EDP+SL MOD Description: A Mod for enabling/disabling EDP+SL via conf/custom.conf download: sl + edp.patch download: additional.patch Instructions: screenshots: [2]GUILD MOD: Description: A Mod for adjusting Min/Max/GuildExtension Guild options via conf/custom.conf download: guild mod.patch Instructions: screenshots: [3]HARDCORE MODE: Description: A Mod similar to the Diablo's HARDCORE Mode mechanics. In this Mod, you will be teleported to a certain pvp map if you die, you'll get [HC] tag in your name if you choose to be a hardcore char, @hardcoreon/@hardcoreoff commands, and script functions f_hardcoreon/f_hardcoreoff. Settings are inside custom.conf. Side Note: I'd really appreciate if someone can redo the scripting of the NPC's >_< I admit that I really suck at it. by the way, I used scripting for the new atcommand so you really need it. download: hardcore_mode.patch download: hardcore_mode.txt Instructions: screenshots:
  7. I think this means that one of the guild in your database(SQLdb) has 76 members in it and it errors since it collides with the maximum defined guild members (#MAX_GUILD). So maybe a solution to this is to manually(or if you know SQL scripting then its better) split guilds into guildname_0, guildname_1, guildname_2, with automatic alliances with each other and only 30 members each will be able to join. this is just my idea though. //edit: http://rathena.org/board/topic/69509-read-customconf/#entry130320 *it doesnt solve the problem regarding the one you said though but its a release for your request
  8. thank you very much. this is a helpful information
  9. Hi Euphy, i read the description of bindatcmd, but just to be clear, does this allow you to create custom atcommands? is there also a command which verifies if an at command exists?
  10. thanks man. great support
  11. or even other languages as long as you learn the basics and start reading rAthena core structure..start from atcommand.c to unit.c thanks for the suggestions. Actually I'm navigating through each of the *.c files right now. I know the noobest level of C++ language but not C. Guess I'm a have to do a bit of learning its a great thing that all the functions/structs are reusable from what I've seen so far. i'll do some experimenting once I get used to its structure. thanks guys! //edit: hey by the way, how do I implement *.patch files? just use a diff patcher like the diff'ing clients?
  12. thanks Emistry, anything more detailed than this? i mean something like an "idiot's guide" (sorry for the term but i'm one myself regarding this)
  13. Hi, as the title says, is there any Source Modding Guide out there? even just a general one that I may use.
×
×
  • Create New...