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ToiletMaster

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Everything posted by ToiletMaster

  1. Thanks for the script! i've tried and unfortunately only this part doesn't work after tinkering around, it looks like it only allows 1 variable from 1 NPC rather than many, is there a possibility to get multiple variables from multiple NPCs? i could do multiple ifs as a workaround as such if within another if. if(getvariableofnpc(.pillar1,"pillar#1") == 1){ mes "You done it!"; close; } else mes "You've not done it :("; close; However thanks alot for the help though! your initial script had a few errors but i've fixed them all so it's all good Edit: ----- as a workaround i did this instead which worked great. if(getvariableofnpc(.pillar1,"pillar#1") == 1){ //&& .pillar2,"pillar#2" && .pillar3,"pillar#3" ) if(getvariableofnpc(.pillar2,"pillar#2") == 1){ if(getvariableofnpc(.pillar3,"pillar#3") == 1){ mapannounce instance_mapname("prontera"), "Guy - All 3 Pillars has been activated, to the activators please talk to me.",bc_all; donpcevent instance_npcname("guy#1")+"::OnDisable"; //donpcevent instance_npcname("guy#2")+"::OnEnable"; end; } } }
  2. Yes! That would be correct, once all 3 are activated by different people, they should all have the different conversation from there. Since this is an instance, therefore whoever finishes the activation of pillar will add 1 count to the final npc and once it reaches 3, all of them should see the new conversation. Similar to malangdo culvert, but I noticed malangdo culvert uses a timer instead which might work, but I wanted to know if it's possible without a timer for this to happen. Thanks for replying!
  3. Hi guys, i'm currently developing a small little instance script, but frankly i'm not sure how do i set this to work. currently the main goal is to get 3 progressbar done and talking to the initial NPC should then give you a different conversation this is what i'm currently envisioning it at the moment. prontera,150,150,4 script guy#1 791,{ if(pillar == 3) { mes "you've finished all 3 pillars!"; close; } mes "talk to the 3 pillars first"; close; } prontera,151,151,4 script pillar#1 791,{ progressbar "0xFFFF00",10; set pillar++; disablenpc instance_npcname(strnpcinfo(0)); end; } prontera,152,152,4 script pillar#2 791,{ progressbar "0xFFFF00",10; set pillar++; disablenpc instance_npcname(strnpcinfo(0)); end; } prontera,153,153,4 script pillar#3 791,{ progressbar "0xFFFF00",10; set pillar++; disablenpc instance_npcname(strnpcinfo(0)); end; } But the issue with this variable will be passed only to that particular character that talked to the pillar NPC, how do i make in a way where no matter which player talks to the pillar, it would then be recognized by the first npc? Thus having 3 different people talking to 3 different pillar would then complete this portion of the quest perhaps.
  4. You could also try checking out rAthena/doc/sample For a few npc samples which are pretty simple to understand from there. Quite a few examples are there and you can use that to mix and match around and go crazy from there Additionally under the doc, you can find the script_commands.txt which has every script command from there.
  5. thank you very much for the help! I've tested this with visual code instead of notepad++ and it works perfectly, my item was able to display without a hitch. I'll take note of this next time i'm editing an item from the iteminfo.lub
  6. Hi there everyone, i was hoping that i would be able to add 1 etc item to test. However after tons of searching, i can't seem to figure out why it doesn't work. My iteminfo.lub by default from Zack works perfectly with the client version 2017-01-25 that i'm currently using. However upon adding 1 more item in, an error would state that my iteminfo.lub was missing quotations on the item description. The strange thing is that when i went into the iteminfo.lub to look for info, i notice it wasn't just one line that had missing quotations, it was multiple lines instead. such as you can see here. I've written on the parts where the quotes are missing. The part that makes it strange is that if i were to take my original iteminfo.lub it works fine even without the quotes there, but if i edit anything at all and save afterwards, then the errors will start to appear. [13081] = { unidentifiedDisplayName = "Dagger", unidentifiedResourceName = "나이프", unidentifiedDescriptionName = { "Unknown Item, can be identified by using a ^6666CCMagnifier^000000." }, identifiedDisplayName = "Seafood Knife", identifiedResourceName = "문어조리식칼", identifiedDescriptionName = { "�h�g�p�??��B", "�n�n�???�A", "�l�??_�????B", "------------------------", "�?B'l�?�???x� ", "Hit +1", "------------------------", "[�J�j�J�[�h]", "�?? ���?��A", "�?��U�����A", "����?����X�^�[�??, <------- missing quotes "�_���[�W +8%", "------------------------", "[�q�g�f�J�[�h]", "�?? ���?��A", "�?��U�����A", "����?����X�^�[�??, <-------- missing quotes "�_���[�W +8%", "------------------------", "[�??�L�J�[�h]", "�?? ���?��A", "�?��U�����A", "����?����X�^�[�??, "�_���[�W +8%", "------------------------", "[�J�j�J�[�h]", "[�q�g�f�J�[�h]", "[�??�L�J�[�h]", "�?? ���?��A", "'????��U�����A", "����?����X�^�[�??, <--------- missing quotes "�_���[�W +16%", Here's the item that i wanted to add in. in this case i've added 40000 in my item_db.txt [40000] = { unidentifiedDisplayName = "Red Potion", unidentifiedResourceName = "빨간포션", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Red Potion", identifiedResourceName = "빨간포션", identifiedDescriptionName = { "A potion made from grinded Red Herbs.", "^FFFFFF_^000000", "Class:^0000FF Restorative item^000000", "Heal:^006600 45 ~ 65^000000 HP", "Weight:^006600 7^000000" }, slotCount = 0, ClassNum = 0 }, Things that i've tried Redownload the entire Zack translation patch (did not work) Removed all edits what i've done on the iteminfo.lub (did not work) What could possibly be the issue? Thank you in advance.
  7. Hello everyone, for some reason, warlock quest requires you to equip this item in order to get the quest item. However, for some reason after killing 1000 of them personally it doesn't drop at all. 2796,Magical_Stone,Rocks,4,0,,200,,0,,0,0x00810204,63,2,136,,99,0,0,{ bonus2 bAddDamageClass,2047,10; bonus2 bAddDefMonster,2048,-10; bonus3 bAddMonsterIdDropItem,6152,2047,70; },{},{} 2797,Magical_Stone_,Rocks,4,0,,200,,0,,0,0x00810204,63,2,136,,99,0,0,{ bonus2 bAddDamageClass,2049,10; bonus2 bAddDefMonster,2050,-10; bonus3 bAddMonsterIdDropItem,6151,2049,70; },{},{} For reference, 2797 drops it fine, but 2796 from naga doesn't drop item 6152. Could anyone confirm this?
  8. Hi Kamishi, are you still around? a fellow customer here from before and i kind of need your support for one of the files that you have.

     

    would be great if you could contact me thanks.

  9. please close topic duplicate topic found.
  10. found out the actual problem, apparently my file had errors if you noticed, some of the , were missing, and for some reason it read the one in the folder instead of the GRF. after founding this out the rest way easy to fix xD. thanks for the help anyway! it's 2013-12-23 btw
  11. Hi Guys, I seem to be facing an issue for adding a new custom item. I do add items time to time and it works great, but i'm not sure what's causing this problem at the moment. Server side seems to be working fine, i don't see any issues at hand there as i can equip and all the skills set are working perfectly. Location of the item works great as well as it's an accessory. This is what i tried to copied. and what i got. [2767] = { unidentifiedDisplayName = "Accessory", unidentifiedResourceName = "¸®º»", unidentifiedDescriptionName = { "Unknown item requiring Appraisal. Can be identified by using a Magnifier." }, identifiedDisplayName = "Acolyte Figure", identifiedResourceName = "º¹»çÇDZԾî", identifiedDescriptionName = { "A fine figure of an Acolyte, radiating intellectual power.", "INT +1, extra effect of SP +50 when equipped on Acolyte class", "Class: ^777777Accessory^000000", "Defense: ^7777770^000000", "Weight: ^7777770^000000", "Jobs: ^777777All^000000" }, slotCount = 0, ClassNum = 0 }, This is what i did [20012] = { unidentifiedDisplayName = "Accessory", unidentifiedResourceName = "º¹»çÇDZԾî", unidentifiedDescriptionName = { }, identifiedDisplayName = "Acolyte Capsule", identifiedResourceName = "º¹»çÇDZԾî", identifiedDescriptionName = { "Allows the use of ^ff0000Heal lvl 3,", "Blessings lvl 10^000000 and ^ff0000Increase AGI lvl 10^000000." "^ffffff_^000000", "Job: ^777777Novice Only^000000", "Max Level: ^77777710^000000", "Weight: ^7777770.1^000000", }, slotCount = 0, ClassNum = 0 }, still it says unknown item for some reason. Am i missing anything here?
  12. No worries Olrox! you've been contributing a lot as well! hahaha
  13. File Name: Sealed MVP Cards File Submitter: ToiletMaster File Submitted: 07 May 2013 File Category: Client Resources Content Author: ToiletMaster Hi there rAthena users! As the community has taught me a lot during my stay here, I'd thought of contributing back some of the goodiness. Currently these are the Sealed MVP Cards that were just recently implemented. (Not all of them are done yet though in terms of scripting) However, Here are the Card Images. All of them i've tested and working! Looks great just like the screenshot you can see that i've provided. I do not have all cards, however what i do have would be //Sealed MVP Cards 4480#Sealed_Kiel_Card#4481#Sealed_Ktullanux_Card#4482#Sealed_B_Ygnizem_Card#4483#Sealed_Dracula_Card#4484#Sealed_Mistress_Card#4485#Sealed_Gloom_Card#4488#Sealed_Dark_Lord_Card#4494#Sealed_Turtle_General_Card#4495#Sealed_Amon_Ra_Card#4497#Sealed_Stormy_Knight_Card#4498#Sealed_Lady_Tanee_Card#4499#Sealed_Samurai_Card#4500#Sealed_Orc_Lord_Card#4501#Sealed_High_Priest_Card#4502#Sealed_MasterSmith_Card#4503#Sealed_Vesper_Card#4504#Sealed_Eddga_Card#4536#Sealed_Atroce_Card#4537#Sealed_Phreeoni_Card#4538#Sealed_Bacsojin_Card#4539#Sealed_Fallen_Bishop_Card#4540#SLD_Lord_of_Death_Card# Hope it helps! If you do have new cards that I've not included, feel free to hit me a message and i'll add it in! Cheers! TM Click here to download this file
  14. Version 1.0

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    Hi there rAthena users! As the community has taught me a lot during my stay here, I'd thought of contributing back some of the goodiness. Currently these are the Sealed MVP Cards that were just recently implemented. (Not all of them are done yet though in terms of scripting) However, Here are the Card Images. All of them i've tested and working! Looks great just like the screenshot you can see that i've provided. I do not have all cards, however what i do have would be //Sealed MVP Cards 4480#Sealed_Kiel_Card#4481#Sealed_Ktullanux_Card#4482#Sealed_B_Ygnizem_Card#4483#Sealed_Dracula_Card#4484#Sealed_Mistress_Card#4485#Sealed_Gloom_Card#4488#Sealed_Dark_Lord_Card#4494#Sealed_Turtle_General_Card#4495#Sealed_Amon_Ra_Card#4497#Sealed_Stormy_Knight_Card#4498#Sealed_Lady_Tanee_Card#4499#Sealed_Samurai_Card#4500#Sealed_Orc_Lord_Card#4501#Sealed_High_Priest_Card#4502#Sealed_MasterSmith_Card#4503#Sealed_Vesper_Card#4504#Sealed_Eddga_Card#4536#Sealed_Atroce_Card#4537#Sealed_Phreeoni_Card#4538#Sealed_Bacsojin_Card#4539#Sealed_Fallen_Bishop_Card#4540#SLD_Lord_of_Death_Card# Hope it helps! If you do have new cards that I've not included, feel free to hit me a message and i'll add it in! Cheers! TM
    Free
  15. That definitely did the trick. Thanks a lot!
  16. Hi there, I'm having issues currently with my custom cards that i'm placing in. Currently they're resized to 300x400 bmp file. Aside from that, i've ensured that they've reached the right path which is data>texture>À¯ÀúÀÎÅÍÆäÀ̽º >cardbmp and lastly editing the num2cardillustnametable to example #10000#My_Custom_Card# However when i get into the client and press the view, nothing comes out except for the window only. As in the title of the card that's all. What am i currently missing?
  17. Ahhh! that's where it was located! i went and look for quest inside the src folder ._. Thanks again capuche!
  18. Hi there, It seems that this question wasn't ask before I'm not mistaken. Searching for quest leads me back to a whole lot of other topics lol. Anyway, here's my error message. I'm having too much quest db inside upon updating to svn 17310. never had this issue with 17204.
  19. Thanks! Was busy these few days and kinda forgotten about this thread lol, anyway will check it out once i get home and see if it works thanks for recommending it again!
  20. Yeah correct, haha thanks for providing this xD i'll get to work ! However it doesn't provide information on Homunculus S though, unless i read it wrongly lol
  21. Hi there guys, I know this question has been asked before but the links were down by the person that posted it up. So i would like to ask if anyone has Homunculus S AI files to make them aggressive? or the original one that makes the homunculus Aggressive at least as currently my folder isn't even aggressive at all. Thanks!
  22. Hi there, Currently i have a script request for monthly payment for a map. Summary If the person doesn't pay the money, their entire guild will not be access the map that they've purchased and it'll be up for sale for other people who's willing to purchase it and kicked off upon once the time limit reaches. Then they would have to repurchase the map for let's say.. 100m maybe? Conditions Only the guild leader can buy / issue payments to the map. Kicked off the map once map expires People can see who owns that map and when it's going to expire Seller that sells the maps Would this be possible to make? Thanks!
  23. From my experience, i've started developing it since last year september more or less around there. My team gradually grown to 4 people including 1 person who has no knowledge/interest in RO but helped me out on the PHP part. Basically i did alot of things as i used that time to experience every major role, eg scripting,mapping, hexing, source edit. However i gradually grew to Storyline Scripter + Mapper. With these 2 combined i can create the looks i want though! my 2nd friend who's still in the team was a scripter. Right now he's focused on 1 Script at the moment that's custom made for the server. He made private servers before and more or less he's helping me out wiht my scripts but he's busy at the moment though, my 3rd friend is the php person where he helps me out on CSS and HTML codings for the forum/website if required. He's really helpful when it comes to his category of PHP. Lastly i had a graphic designer but due to his work he had to leave the team which resulted in me looking for outsourced Graphic Designers. Basically we met up once every week to discuss our findings and progress from there. Communication is the key here, no communication = no work. It's as simple as that. Right now my server's finally going to launch on June which is next month! We've come a long way but not far enough though. Hope it's an insight for you on a team. Basically if you wanna take things into your own hands and do it yourself, trust me it's possible. The only thing you need to worry about is finding someone to look after your server if you're working/sleeping during that time.
  24. Hi guys, if let's say i host my flux and forum in the web hosting database which is located in one area, then after that my game server is located in the VPS which is another area, would it be possible to link it back to the VPS?
  25. Aside from the missing brackets, This works great! exactly what i required! Thanks alot! Works flawlessly!
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