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Golem1988

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Everything posted by Golem1988

  1. Golem1988

    KVM 2.0?

    Didn't found any scripts about KVM 2.0, are they planning to be released? Or KVM 2.0 is just iRO, not kRO and newer will see the light in rA? not requesting, just asking )
  2. Maybe someone has Eden group board quests for 99+ levels and maybe this someone can share it? Isure, it's not that hard to make own quests, but maybe someone has some information about board quests 99+? So some guides etc... I will try to fing some official info about this myself, but would be great if someone will post some link here abut theese quests. Cause it's weird that 3rd jobs and 99+ players can't do theese quests anymore... Should be up to 150 lvl I think...
  3. so, as I see rAthena is going the re-balance direction... but I have some question, is it hard to modify skill damage and so on to make some skills work on re-balance? Cause what I see now, is just partly re-balanced skills... So, maybe someone will tell me, where should I take (some information about formulas) new re-balanced formulas and where to edit the old ones, and how hard theese things are And tell me please, if I'm wrong- are many skills still not re-balanced? Cause what I really see is old balance in many things... Maybe some overall suggestions about this? Well, I will be happy to receive any information and so on according to this topic, thanks
  4. Nice! Thanks a lot! [sOLVED] [FOUND] [MADE] [lol]
  5. Golem1988

    Pvp Room

    Well, maybe stay a just-ragnarok-player than? I think this will save you nerves and so on... Server making is not the easyest thing. Making server is for the ones, who atleast know how to copypaste text and can read, what other people say. Making realyy nice servers is for the people who can much more and have knowleges for it. Not just asking for ready files, or maybe for ready, fully configured server. If you want the last- prepair to pay a lot of money, if you preffer to do something yourself, read what people say, read documentation, read guides and so on... Not the kindest answer, but it's true through.
  6. So, the point is next, there is refiner that can refine you'r item till the maximum safe refine. For example for 1 lvl weapon it is +6 if I'm not mistaken, for lvl 2 = 5 and so on. So, refiner detects, what is maximal safe refine for current item and refines it by one click. This is vry usefull if you've got many items to refine and so on. This is not request about 100% refine till the maximum refine level of server, or safety refine to level 10 and so on! No 100% safety till 10 or 20. Just safety refine till natural item's maximum safe refine level. Refiner should use default prices for refining items and use default materials, like emvertarcon, elunium, and so on Many thanks for those, who will help with this request )
  7. Well, I'm waiting for release of this theme. I don't use flux only because the main theme is awfull, but I have no idea how to make a attractive one. So, looking at the images fell that I will install this as soon as the release will come. So, great work you are doing there Please, let us know, when it will come to the life?
  8. Thanks, but I'm not that stupid And I said: quoting myself: While making patches I mark that files are in acsii. This helps not. So, I've got some problem here. GRF version is 200. While making patches I use normally extracted folder and file names such as: 유저인터페이스 (texture folder with interface) and so on. As you can clearly see, I said that I'm using thor generator and clean folders to make patches. Anyway, thanks for the link.
  9. well, found a way to solve that stuff. Just run vcredist_x86.exe or vcredist_x64.exe and let them install the changes. This will solve the problem. But maybe not... just running this programms solved another one problem
  10. So, okay,. open your theme folder, open style.css and add this to BODY { background: transparent url('images/bg.png'); background-attachment: fixed; so, copy "bg.png" or whatever image you want to be an background into 'images' folder and you're done. Note, that this background will be available only for desired theme. If you want to change bg of all themes, repeat this action as many times as many themes you have.
  11. Want to go a bit from kRO and make iRO aspd on my server. Please, tell me, which src files should I edit to get iRO formula working instead of kRO. And, maybe someone has iRO formula ready to go? Thanks. Okay, maybe I should change a bit my request by just asking a question: which files do I need to edit to ger iRO aspd formula instead of kRO. Thanks. I'm interested only in that part, where the aspd without any modifiers from weapons, aspd potions and so on is used, so bare agi and dex bonuses.
  12. well, when making thor patcher files, it patches well the only files that are using unicode, folders with acsii won't be patched, it just skipping them. While making patches I mark that files are in acsii. This helps not. So, I've got some problem here. GRF version is 200. While making patches I use normally extracted folder and file names such as: 유저인터페이스 (texture folder with interface) and so on. So, requesting some guide, how to make patches if acsii is used.
  13. I don't think so. Cut from screenshot of my desktop while running patcher: And, thor patcher doesn't use pink color as transparent.
  14. Well, I tested new client, made myself from many clients. I use thor patcher, everything works just great (w7 x86). But, installing this client on x64 windows 7 after Start button pushing nothing happens, client wont launch. This bug report made several testers. 80% working just fine, 20% can't launch client at all. Thanks for advice or help.
  15. How did you calculate that? X_X Tell me please, how to write the right ones. Cause there's a problem, because I don't get this system Be kind, can't you tell me, what should I put in there if I want 1 + 2 + 100 + 200... it should be 0x303, isn't it?
  16. So, met next problem: // Defines various mob AI related settings. (Note 3) // 0x001: When enabled mobs will update their target cell every few iterations // (normally they never update their target cell until they reach it while // chasing) // 0x002: Makes mob use their "rude attack" skill (usually warping away) if they // are attacked and they can't attack back regardless of how they were // attacked (eg: GrimTooth), otherwise, their rude attack" is only activated // if they can't melee reach the target (eg: sniping) // 0x004: If not set, mobs that can change target only do so when melee attacked // (distance player/mob < 3), otherwise mobs may change target and chase // ranged attackers. This flag also overrides the 'provoke' target. // 0x008: If set, when a mob loses track of their target, they stop walking // inmediately. Otherwise, they continue to their last target tile. When // set mobs also scatter as soon as they lose their target. Use this mode // to make it much harder to mob-train by hiding and collecting them on a // single spot (ie: GrimTooth training) // 0x010: If set, mob skills defined for friends will also trigger on themselves. // 0x020: When set, the monster ai is executed for all monsters in maps that // have players on them, instead of only for mobs who are in the vecinity // of players. // 0x040: When set, when the mob's target changes map, the mob will walk towards // any npc-warps in it's sight of view (use with mob_warp below) // 0x100: When set, a mob will pick a random skill from it's list and start from // that instead of checking skills in orders (when unset, if a mob has too // many skills, the ones near the end will rarely get selected) // 0x200: When set, a mob's skill re-use delay will not be applied to all entries of // the same skill, instead, only to that particular entry (eg: Mob has heal // on six lines in the mob_skill_db, only the entry that is actually used // will receive the delay). This will make monsters harder, especially MvPs. // 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they // will obey the normal skill range rules. // Example: 0x140 -> Chase players through warps + use skills in random order. If we see the example: 0x140= 0x100 + 0x040 okay... But 0x140 also = 0x100+ 0x020 + 0x010 + 0x008 + 0x002. Okay, if we take 0x012 for example, we can get: 0x010 + 0x002 or 0x004 + 0x008 and so on... So, which way server detects what I REALLY want when setting 0x140? Met this moment interesting while seing mobs doesn't follow their settings properly... Maybe better system should be 2x4x8x16x32x64x128 and so on? As I know, those numerals doesn't mess up 0x130 is definetely 0x128 + 0x002... So, please explain this thing to me, if I have something missunderstood Thanks )
  17. which calculator should I use to calculate kRO aspd then? Cause there is some problem, when you use awakens and so on, aspd doesn't grow up at all...So, I want to do some compare... I used doddler calc, but it shows 3.5 more aspd than my char got on my server... http://rode.doddlercon.com/db/calc/ Calculator: Hunter level 91/50, 99+6 agi, 80+20 dex, Bow[3], silver arrow, awakening potion, vulture's eye 10, owl's eye 10, conc 10= 178.5 Server: 175 only.
  18. Well, all buttons are active and changing their state when pointing them and clicking as well, metalling faces changing, black wings become white and open themselves... Theme is transarent, it's not ugly square or rectangle... So, please rate
  19. Have no idea, is it working or not, but you're definetely using outdated revision the last one is 16784 )) so, you missed about 400 svns ) get the last one and check again
  20. That is the same table as iRO uses if I recall correctly. Exactly Good sight
  21. I wanted to make some rewards only if invited player reaches for example reborn or something else. This would be quite hard to reach some level on low- rate server. Or, if your refferal makes donation, than inviter receives some price or something like this. so, I basicly need some code, doesn;t matter, in-game or web based script ) Would be better to be web- based
  22. So, basicly requesting a voting script (which would work on any CP, not only flux, I don't really like flux cp), that will have some connect with ingame script or NPC. So, basicly gives some reward for voting. And if it's real, make player really vote instead of just clicking the banner and receive rewards for no reason...
  23. So, here are my premium onPCloginevent: OnPCLoginEvent: if( #PremiumUser > gettimetick(2) ) { sc_start SC_ITEMBOOST,( (#PremiumUser - gettimetick(2)) * 1000 ),50; sc_start SC_EXPBOOST,( (#PremiumUser - gettimetick(2)) * 1000 ),50; dispbottom "Premium will expell in: " + callfunc("Time2Str",#PremiumUser) + ""; } if( #PremiumUser <= gettimetick(2) ) { dispbottom "Premium time expelled."; query_sql "UPDATE `login` SET group_id = '0' WHERE account_id = "+getcharid(3)+""; } end; } But, I want make something like: if( #PremiumUser <= gettimetick(2) ) " and if player isn't group id 2 and higher, (if he is, that function works as needed, set group_id to 0)" { // this isn't a code, but some kind of code I want to see here,,, dispbottom "Premium time expelled."; query_sql "UPDATE `login` SET group_id = '0' WHERE account_id = "+getcharid(3)+""; And make #premiumUser global reg value disappear as well. // not the code as well } end; } So, say: Account that has modaration options like mute and jail won't loose their group_id level when #premium ticktime is over. But, independend from group_id delete any sign of premium account if time has run out. Normal premiums like group id=1 will loose their group id, so it will be set to 0 back and also #premiumuser will be removed at all from global reg value. Basicly I'm asking to help me to end this moment here, because when I try to make it myself, nothing good doesn't happen Thanks a lot for help.
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