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Eross

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  1. Hi ! Im using Euphy's Quest NPC for my donation .. I just want to ask how to enable multi purchase ??? It allows buying single item only ..Please help I need this one ,., Thankyou //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Update Hat Maker By: ================================================== //= Boy //===== Current Version: ===================================== //= 1.4a //===== Compatible With: ===================================== //= rAthena SVN r15340+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //============================================================ brasilis,277,226,4 script Donation Shop 859,{ function Add; function Chk; function Slot; function A_An; mes "[Aureus Kafra]"; mes "Welcome to ^FF0000Regular Donation Shop^000000 "+strcharinfo(0)+"!"; mes "Here you can buy ^0000FFDonation Items^000000."; mes "This is to help our server to keep running."; mes "You can also acquire ^0000FFAureus Tokens^000000 from streamer's event"; mes "Please, select shop category."; if(.Shops$ != "") set .@i,1; else { set .@menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) set .@menu$, .@menu$+.Shops$[.@i]+":"; set .@i, select(.@menu$); } dispbottom "Select one item at a time."; callshop "donationshop"+.@i,1; npcshopattach "donationshop"+.@i; end; function Add { if (getitemname(getarg(1))=="null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } for(set .@n,5; .@n<127; set .@n,.@n+2) { if (!getarg(.@n,0)) break; if (getitemname(getarg(.@n))=="null") { debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped) on Quest ItemID "+ getarg(1) +"."; return; } } for(set .@i,2; .@i<.@n; set .@i,.@i+1) set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i); npcshopadditem "donationshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot){ case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } OnBuyItem: set .@q[0],@bought_nameid; copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]")); if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000"; if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000"; if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000"; next; set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11); addtimer 1000, strnpcinfo(1)+"::OnEnd"; while(1){ switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512) || (@qe1&1024) || (@qe1&2048) || (@qe1&4096) || (@qe1&8192) || (@qe1&65536)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe0) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[1])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[2]) set Zeny, Zeny-.@q[2]; if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3]; if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]; getitem .@q[0],.@q[1]; if (.Announce) announce strcharinfo(0)+" has purchased "+A_An(getitemname(.@q[0]))+" from Donation Shop!",0; specialeffect2 699; close; case 2: set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5); if (@qe1&1) atcommand "@changelook 3 "+@qe2; if (@qe1&256) atcommand "@changelook 1 "+@qe2; if (@qe1&512) atcommand "@changelook 2 "+@qe2; if (@qe1&1024) atcommand "@changelook 1 "+@qe2; if (@qe1&2048) atcommand "@changelook 2 "+@qe2; if (@qe1&4096) atcommand "@changelook 3 "+@qe2; if (@qe1&8192) atcommand "@changelook 7 "+@qe2; if (@qe1&65536) atcommand "@changelook 4 "+@qe2; set @qe6,1; break; case 3: close; } } OnEnd: if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; atcommand "@changelook 7 "+@qe3;atcommand "@changelook 4 "+@qe3; } for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0; end; OnInit: //waitingroom "[Quest Costumes]",0; // --------------------- Config --------------------- // Custom points, if needed: "<variable>","<name to display>" setarray .Points$[0],"#CASHPOINTS","Cash Points"; set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .DisplayID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,1; // Show Zeny cost, if any? (1: yes / 0: no) // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...}; // Duplicate dummy data for any additional shops (bottom of script). // If no categories, use the second line instead (remove //). setarray .Shops$[1],"Headgear Quest"; //set .Shops$,"n/a"; setarray .Shops$[1],"~ New Release"; setarray .Shops$[2],"~ Popular Items"; setarray .Shops$[3],"~ Limited Scrolls"; setarray .Shops$[4],"~ Rental Items"; setarray .Shops$[5],"~ Permanent Equipments"; setarray .Shops$[6],"~ Usables & ETC"; // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // Shop number corresponds with order above (default is 1). // Note: Do NOT use a reward item more than once! sleep 10; Add(1,33030,1,0,0,6732,195); Add(1,502,1,0,0,7179,2400); Add(1,33032,1,0,0,6732,750); Add(1,33033,1,0,0,6732,1200); Add(1,33034,1,0,0,6732,2400); sleep 10; Add(2,34000,1,0,0,7179,2400); Add(2,34001,1,0,0,7179,2400); Add(2,34002,1,0,0,7179,2400); Add(2,34003,1,0,0,7179,2400); Add(2,34004,1,0,0,7179,2400); Add(2,34005,1,0,0,7179,2400); Add(2,34006,1,0,0,7179,2400); Add(2,34007,1,0,0,7179,2400); Add(2,34008,1,0,0,7179,2400); Add(2,34009,1,0,0,7179,2400); Add(2,34010,1,0,0,7179,2400); Add(2,34011,1,0,0,7179,2400); sleep 10; Add(3,14296,1,0,0,7179,60); Add(3,14297,1,0,0,7179,60); Add(3,12785,1,0,0,7179,60); sleep 10; Add(4,17229,1,0,0,7179,450); Add(4,16683,1,0,0,7179,600); Add(4,16682,1,0,0,7179,210); sleep 10; Add(5,5536,1,0,0,6732,1050); Add(5,5597,1,0,0,7179,1800); Add(5,5423,1,0,0,7179,2400); Add(5,5137,1,0,0,7179,2100); Add(5,5314,1,0,0,7179,2100); Add(5,5225,1,0,0,7179,2100); Add(5,5278,1,0,0,7179,2400); Add(5,5325,1,0,0,7179,2400); Add(5,5800,1,0,0,7179,2400); Add(5,5362,1,0,0,7179,2100); Add(5,5377,1,0,0,7179,2100); Add(5,5490,1,0,0,7179,2100); Add(5,5462,1,0,0,7179,2100); sleep 10; Add(6,12412,1,0,0,7179,135); Add(6,12210,1,0,0,7179,75); // -------------------------------------------------- for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) npcshopdelitem "donationshop"+.@i,909; end; } // -------- Dummy data (duplicate as needed) -------- - shop donationshop1 -1,909:-1,1 - shop donationshop2 -1,909:-1,1 - shop donationshop3 -1,909:-1,1 - shop donationshop4 -1,909:-1,1 - shop donationshop5 -1,909:-1,1 - shop donationshop6 -1,909:-1,1
  2. Thanks ! I will try this
  3. Hi ! Can you teach me how to make this 10% chance ? Because on this topic they made it 100% .. I dont know how to make it 10% only SUPER NOVICE SPIRIT SKILL - Super Novices above LV 90 have 1% chance to 'erase' the death record - which means, the last 1% EXP loss will be recovered.
  4. Hi ! Does anyone know how to fix this ? My pet accesories on storage are on Weapon Tab ..
  5. Hi ! I would like to ask if is it possible to use same account with 1 character is on autotrade mode ?? Like for example I have merchant and thief , right after using @autotrade the client will allow me to relogin without removing my merchant into autotrade and play as a thief ? thanks
  6. Hi ! I modified a script that I got from rathena called Monster of the day (credits to the author) and added a donation system that will allow players to donate certain amount of zeny to trigger the Repick mode .. My problem is .. How will I make one player to vote once every day only to avoid abuse ?? and I need to add a timer cooldown so players who didnt donate will not be able to cast donation once the repick has done on the same day .. //********************************************************************************** // ____ _ _ _ ____ //| _ \ ___ ___ ____ | | ___ ____ ___ ___ __ ___ _ _ | |_| |/ __ | //| |__// _ \ / _ \ | _ \| | / _ \ | _ \ / _ \ / _| / _)/ _ \ | \| ||___ |\__ | //| | | __/ ||_|| | |__/| || __/ | |__/| __/ | | _\ \ ||_|| | \\ | | | | | //|_|___\___|_\___/_| |___|_|_\___|_| |____\___|_|_|_(___/ \___/_|_|\_|____|_|___|_| //------------------|_|-------------|_|--------------------------------------------- //********************************************************************************** //===== rAthena Script ============================================================= //= Monster Of The Day //===== By: ======================================================================== //= Peopleperson49 (Eddie) - [email protected] //===== Start Date: ================================================================ //= 20NOV2011 //===== Current Version: =========================================================== //= 1.4 //===== Compatible With: =========================================================== //= rAthena SVN //===== Description: =============================================================== //= Another Monster Of The Day script. I made this one from scratch to be very //= simple and work automatically. Uses almost the full list of monsters from //= the mob_branch. I included the dispbottom here when players login, but I //= actually perfer to use a login script with this in it. //===== Version Control: =========================================================== //= 1.0 First Version. //= 1.1 Broke .MobTypeArray[0] into ten seperate arrays to allow full list of mobs //= to be used without overflowing the array. Before I had to limit the number //= of mobs in an array to around 100 or I would randomly get an error from it. //= 1.2 Modified script to not change mobs if scripts are reloaded. Will set mob if //= not already set on OnInit. //= 1.3 Changed getexp to BaseExp. //= 1.4 Added bindatcmd to allow GM to repick the MOTD. //===== Additional Comments:======================================================== //= //================================================================================== //- script MOTD#RoUG -1,{ //prontera,158,190,4 script Monster Of The Day 844,{ prontera,158,190,4 script Monster Spirit 802 ,{ mes "[Monster Of The Day]"; mes "You will earn twice the EXP from killing "+getmonsterinfo($MobType,0)+"s [^0000ff"+$MobType+"^000000] today!"; next; mes "[Monster Of The Day]"; mes "You can donate on our Monster Control Department if you wish to ramdomly change the MOTD."; switch(select("Donate ["+callfunc("F_InsertComma",$motd_zeny) + "/"+callfunc("F_InsertComma",.motd_td)+"].","Nevermind.")) { case 1: Change_Amount: mes "[Monster Of The Day]"; mes "Please input desired amount."; next; input .@motd_zeny; if (.@motd_zeny < 1) { mes "[Monster Of The Day]"; mes "Input number greater than 0."; end; } mes "[Monster Of The Day]"; mes "Please confirm Zeny transfer."; next; switch(select("Change Amount:Confirm")) { case 1: .@motd_zeny = 0; next; goto Change_Amount; end; case 2: if (Zeny < .@motd_zeny) { mes "[Monster Of The Day]"; mes "Sorry, but you don't have enough"; mes "zeny to donate."; end; } if (.@motd_zeny > $motd_diff) { mes "[Monster Of The Day]"; mes "The amount you entered will exceed on remaining balance."; mes "Remaining Balance: "+callfunc("F_InsertComma",$motd_diff)+" Zeny"; mes "^ff0000*Please input exact amount next time*."; end; } if (.@motd_zeny == $motd_diff) { goto Initiate_MOTD; end; } Initiate_MOTD: mes "[Monster Of The Day]"; mes "Zeny has succesfully transfered."; Zeny -= .@motd_zeny; $motd_zeny += .@motd_zeny; $motd_diff -= .@motd_zeny; if ($motd_zeny >= .motd_td) { $motd_zeny = 0; announce ""+.npc$+": We reached the target donation to repick the monster of the day!",bc_all,0xFF6060; // Up to you whether you want to add an extra hour or not, as otherwise the event will be below 48 hours. goto OnAtcommand; } } case 2: end; } end; OnInit: .motd_td = 50000; $motd_diff = .motd_td - $motd_zeny; //Difference between target funds and balance bindatcmd "motd",strnpcinfo(0)+"::OnCheck"; //setnpcdisplay "Monster Of The Day",$MonsterName$,$MobType; bindatcmd "repickmotd",strnpcinfo(3)+"::OnAtcommand",20,99; if($MobType!=0) { end; } OnClock0000: set .RandomArray,rand(0,9); if(.RandomArray==0) { setarray .MobTypeArray[0],1001,1002,1004,1005,1007,1008,1009,1010,1011,1012,1013,1014,1015,1016,1018,1019,1020,1023,1024,1025,1026,1028,1029,1030,1031,1032,1033,1034,1035,1036,1037,1040,1041,1042,1044,1045,1047,1048; } if(.RandomArray==1) { setarray .MobTypeArray[0],1049,1050,1051,1052,1053,1054,1055,1056,1057,1058,1060,1061,1062,1063,1064,1065,1066,1067,1068,1069,1070,1071,1072,1073,1074,1076,1077,1088,1089,1090,1091,1092,1093,1094,1095,1096,1097,1099; } if(.RandomArray==2) { setarray .MobTypeArray[0],1100,1101,1102,1103,1104,1105,1106,1107,1108,1109,1110,1111,1113,1114,1116,1117,1118,1119,1121,1122,1123,1124,1125,1126,1127,1128,1129,1130,1131,1132,1133,1134,1135,1138,1139,1140,1141,1143; } if(.RandomArray==3) { setarray .MobTypeArray[0],1144,1145,1146,1148,1149,1151,1152,1153,1154,1155,1156,1158,1160,1161,1163,1164,1165,1166,1167,1169,1170,1174,1175,1176,1177,1178,1179,1180,1182,1185,1186,1188,1189,1191,1192,1193,1194,1195; } if(.RandomArray==4) { setarray .MobTypeArray[0],1196,1197,1199,1200,1201,1202,1203,1204,1205,1206,1207,1208,1209,1211,1212,1213,1214,1215,1216,1219,1242,1243,1245,1246,1248,1249,1250,1253,1254,1255,1256,1257,1258,1259,1260,1261,1262,1263; } if(.RandomArray==5) { setarray .MobTypeArray[0],1264,1265,1266,1267,1268,1269,1270,1271,1273,1274,1275,1276,1277,1278,1279,1280,1281,1282,1283,1289,1290,1291,1292,1293,1294,1295,1296,1297,1298,1299,1300,1301,1302,1303,1304,1305,1306,1307; } if(.RandomArray==6) { setarray .MobTypeArray[0],1308,1309,1310,1311,1313,1314,1315,1316,1317,1318,1319,1320,1321,1322,1323,1365,1366,1367,1368,1369,1370,1371,1372,1374,1375,1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,1390; } if(.RandomArray==7) { setarray .MobTypeArray[0],1391,1392,1400,1401,1402,1403,1404,1405,1406,1408,1409,1410,1412,1413,1415,1416,1417,1493,1494,1495,1497,1498,1499,1500,1503,1504,1505,1506,1507,1508,1509,1510,1512,1513,1514,1515,1516,1517; } if(.RandomArray==8) { setarray .MobTypeArray[0],1519,1520,1582,1584,1586,1587,1613,1614,1615,1616,1617,1618,1619,1620,1621,1622,1627,1628,1629,1631,1632,1633,1664,1665,1666,1667,1668,1669,1670,1671,1672,1673,1675,1676,1677,1678,1679,1680; } if(.RandomArray==9) { setarray .MobTypeArray[0],1681,1682,1686,1687,1692,1693,1694,1695,1696,1699,1703,1713,1714,1715,1717,1718,1736,1737,1738,1752,1753,1754,1755,1769,1770,1772,1773,1774,1775,1776,1777,1778,1780,1781,1782,1783,1784,1789; } set $MobType,.MobTypeArray[rand(0,37)]; announce "[Monster Of The Day]: You will earn twice the EXP from hunting "+getmonsterinfo($MobType,0)+"s ["+$MobType+"] today!",0; //set $MonsterName$,getmonsterinfo($MobType,0); //setnpcdisplay "Monster Of The Day",$MonsterName$,$MobType; end; OnCheck: dispbottom "[Monster Of The Day]: You will earn twice the EXP from hunting "+getmonsterinfo($MobType,0)+"s [^0000ff"+$MobType+"^000000] today!",0xFFFF00; end; OnNPCKillEvent: if(killedrid!=$MobType) { end; } dispbottom "MOTD Experience Gained Base:"+strmobinfo(6,killedrid)+" Job:"+strmobinfo(7,killedrid)+""; set BaseExp,(BaseExp+strmobinfo(6,killedrid)); set JobExp,(JobExp+strmobinfo(7,killedrid)); end; OnAtcommand: if(getgmlevel()<99) { dispbottom "You do not have permission to use this command."; end; } set .RandomArray,rand(0,9); if(.RandomArray==0) { setarray .MobTypeArray[0],1001,1002,1004,1005,1007,1008,1009,1010,1011,1012,1013,1014,1015,1016,1018,1019,1020,1023,1024,1025,1026,1028,1029,1030,1031,1032,1033,1034,1035,1036,1037,1040,1041,1042,1044,1045,1047,1048; } if(.RandomArray==1) { setarray .MobTypeArray[0],1049,1050,1051,1052,1053,1054,1055,1056,1057,1058,1060,1061,1062,1063,1064,1065,1066,1067,1068,1069,1070,1071,1072,1073,1074,1076,1077,1088,1089,1090,1091,1092,1093,1094,1095,1096,1097,1099; } if(.RandomArray==2) { setarray .MobTypeArray[0],1100,1101,1102,1103,1104,1105,1106,1107,1108,1109,1110,1111,1113,1114,1116,1117,1118,1119,1121,1122,1123,1124,1125,1126,1127,1128,1129,1130,1131,1132,1133,1134,1135,1138,1139,1140,1141,1143; } if(.RandomArray==3) { setarray .MobTypeArray[0],1144,1145,1146,1148,1149,1151,1152,1153,1154,1155,1156,1158,1160,1161,1163,1164,1165,1166,1167,1169,1170,1174,1175,1176,1177,1178,1179,1180,1182,1185,1186,1188,1189,1191,1192,1193,1194,1195; } if(.RandomArray==4) { setarray .MobTypeArray[0],1196,1197,1199,1200,1201,1202,1203,1204,1205,1206,1207,1208,1209,1211,1212,1213,1214,1215,1216,1219,1242,1243,1245,1246,1248,1249,1250,1253,1254,1255,1256,1257,1258,1259,1260,1261,1262,1263; } if(.RandomArray==5) { setarray .MobTypeArray[0],1264,1265,1266,1267,1268,1269,1270,1271,1273,1274,1275,1276,1277,1278,1279,1280,1281,1282,1283,1289,1290,1291,1292,1293,1294,1295,1296,1297,1298,1299,1300,1301,1302,1303,1304,1305,1306,1307; } if(.RandomArray==6) { setarray .MobTypeArray[0],1308,1309,1310,1311,1313,1314,1315,1316,1317,1318,1319,1320,1321,1322,1323,1365,1366,1367,1368,1369,1370,1371,1372,1374,1375,1376,1377,1378,1379,1380,1381,1382,1383,1384,1385,1386,1387,1390; } if(.RandomArray==7) { setarray .MobTypeArray[0],1391,1392,1400,1401,1402,1403,1404,1405,1406,1408,1409,1410,1412,1413,1415,1416,1417,1493,1494,1495,1497,1498,1499,1500,1503,1504,1505,1506,1507,1508,1509,1510,1512,1513,1514,1515,1516,1517; } if(.RandomArray==8) { setarray .MobTypeArray[0],1519,1520,1582,1584,1586,1587,1613,1614,1615,1616,1617,1618,1619,1620,1621,1622,1627,1628,1629,1631,1632,1633,1664,1665,1666,1667,1668,1669,1670,1671,1672,1673,1675,1676,1677,1678,1679,1680; } if(.RandomArray==9) { setarray .MobTypeArray[0],1681,1682,1686,1687,1692,1693,1694,1695,1696,1699,1703,1713,1714,1715,1717,1718,1736,1737,1738,1752,1753,1754,1755,1769,1770,1772,1773,1774,1775,1776,1777,1778,1780,1781,1782,1783,1784,1789; } set $MobType,.MobTypeArray[rand(0,37)]; announce "[Monster Of The Day]: You will earn twice the EXP from hunting "+getmonsterinfo($MobType,0)+"s ["+$MobType+"] today!",0; //set $MonsterName$,getmonsterinfo($MobType,0); //setnpcdisplay "Monster Of The Day",$MonsterName$,$MobType; end; OnPCLoginEvent: if (#pcloginflag&128) end; dispbottom "[Monster Of The Day]: You will earn twice the EXP from hunting "+getmonsterinfo($MobType,0)+"s [^0000ff"+$MobType+"^000000] today!",0xFFFF00; end; }
  7. How to edit jobnames .. It should be professor not scholar and also the @job @jobchange suggesstions THANKYOU GUYS !!!
  8. Hi ! Im using @whosell and @whobuy on my old server .. apparently something has change since we upgraded to latest rathena ... errors are coming since then .. Please help heres my source codes Index: atcommand.c =================================================================== --- atcommand.c (revision 16082) +++ atcommand.c (working copy) @@ -8473,6 +8473,69 @@ return 0; } +/*========================================== +* @whobuys - List who is buying the item (amount, price, and location). +* remake by VoidLess, original by zephyrus_cr +* re-edit by deathscythe to work in rAthena +*------------------------------------------*/ +ACMD_FUNC(whobuys) +{ + char item_name[100]; + int item_id, j, count = 0, sat_num = 0; + bool flag = 0; // place dot on the minimap? + struct map_session_data* pl_sd; + struct s_mapiterator* iter; + unsigned int MinPrice = battle_config.vending_max_value, MaxPrice = 0; + struct item_data *item_data; + + nullpo_retr(-1, sd); + memset(item_name, '\0', sizeof(item_name)); + + if (!message || !*message || sscanf(message, "%99[^\n]", item_name) < 1) { + clif_displaymessage(fd, "Input item name or ID (use: @whobuys <name or ID>)."); + return -1; + } + if ((item_data = itemdb_searchname(item_name)) == NULL && + (item_data = itemdb_exists(atoi(item_name))) == NULL) + { + clif_displaymessage(fd, msg_txt(sd, 19)); // Invalid item ID or name. + return -1; + } + + item_id = item_data->nameid; + + iter = mapit_getallusers(); + for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) + { + if( pl_sd->buyer_id ) //check if player is autobuying + { + for (j = 0; j < pl_sd->buyingstore.slots; j++) { + if(pl_sd->buyingstore.items[j].nameid == item_id) { + snprintf(atcmd_output, CHAT_SIZE_MAX, "ID: %d | Price: %d z | Amount: %d | Buyer: %s | Location: %s (%d,%d)" + ,pl_sd->buyingstore.items[j].nameid + ,pl_sd->buyingstore.items[j].price + ,pl_sd->buyingstore.items[j].amount + ,pl_sd->status.name + ,mapindex_id2name(pl_sd->mapindex) + ,pl_sd->bl.x, pl_sd->bl.y); + if(pl_sd->buyingstore.items[j].price < MinPrice) MinPrice = pl_sd->buyingstore.items[j].price; + if(pl_sd->buyingstore.items[j].price > MaxPrice) MaxPrice = pl_sd->buyingstore.items[j].price; + clif_displaymessage(fd, atcmd_output); + count++; + flag = 1; + } + } + if(flag && pl_sd->mapindex == sd->mapindex){ + clif_viewpoint(sd, 1, 1, pl_sd->bl.x, pl_sd->bl.y, ++sat_num, 0xFFFFFF); + flag = 0; + } + } + } + mapit_free(iter); + + if(count > 0) { + snprintf(atcmd_output,CHAT_SIZE_MAX, "Found %d ea. Prices from %dz to %dz", count, MinPrice, MaxPrice); + clif_displaymessage(fd, atcmd_output); + } else + clif_displaymessage(fd, "Nobody buying it now."); + + return 0; +} + /** * Fills the reference of available commands in atcommand DBMap **/ @@ -8717,6 +8780,7 @@ ACMD_DEF(charcommands), ACMD_DEF(font), ACMD_DEF(accinfo), + ACMD_DEF(whobuys), /** * For Testing Purposes, not going to be here after we're done. **/ diff --git a/src/map/atcommand.cpp b/src/map/atcommand.cpp index cab676cce..b7456cda7 100644 --- a/src/map/atcommand.cpp +++ b/src/map/atcommand.cpp @@ -8395,6 +8395,152 @@ ACMD_FUNC(mapflag) { return 0; } +/*========================================== +* @whosells - List who is vending the item (amount, price, and location). +* ported to work in latest rA [Cookie] +*------------------------------------------*/ +ACMD_FUNC(whosells) +{ + char item_name[100]; + int item_id = 0, j, count = 0, sat_num = 0; + int s_type = 1; // search bitmask: 0-name,1-id, 2-card, 4-refine + int refine = 0,card_id = 0; + bool flag = 0; // place dot on the minimap? + struct map_session_data* pl_sd; + struct s_mapiterator* iter; + unsigned int MinPrice = battle_config.vending_max_value, MaxPrice = 0; + struct item_data *item_data; + nullpo_retr(-1, sd); + + + if (!message || !*message) { + clif_displaymessage(fd, "Use: @whosells (<+refine> )(<item_id>)(<[card_id]>) or @whosells <name>"); + return -1; + } + if (sscanf(message, "+%d %d[%d]", &refine, &item_id, &card_id) == 3){ + s_type = 1+2+4; + } + else if (sscanf(message, "+%d %d", &refine, &item_id) == 2){ + s_type = 1+4; + } + else if (sscanf(message, "+%d [%d]", &refine, &card_id) == 2){ + s_type = 2+4; + } + else if (sscanf(message, "%d[%d]", &item_id, &card_id) == 2){ + s_type = 1+2; + } + else if (sscanf(message, "[%d]", &card_id) == 1){ + s_type = 2; + } + else if (sscanf(message, "+%d", &refine) == 1){ + s_type = 4; + } + else if (sscanf(message, "%d", &item_id) == 1 && item_id == atoi(message)){ + s_type = 1; + } + else if (sscanf(message, "%99[^\n]", item_name) == 1){ + s_type = 1; + if ((item_data = itemdb_searchname(item_name)) == NULL){ + clif_displaymessage(fd, "Not found item with this name"); + return -1; + } + item_id = item_data->nameid; + } + else { + clif_displaymessage(fd, "Use: @whosells (<+refine> )(<item_id>)(<[card_id]>) or @whosells <name>"); + return -1; + } + + //check card + if(s_type & 2 && ((item_data = itemdb_exists(card_id)) == NULL || item_data->type != IT_CARD)){ + clif_displaymessage(fd, "Not found a card with than ID"); + return -1; + } + //check item + if(s_type & 1 && (item_data = itemdb_exists(item_id)) == NULL){ + clif_displaymessage(fd, "Not found an item with than ID"); + return -1; + } + //check refine + if(s_type & 4){ + if (refine<0 || refine>10){ + clif_displaymessage(fd, "Refine out of bounds: 0 - 10"); + return -1; + } + /*if(item_data->type != IT_WEAPON && item_data->type != IT_ARMOR){ + clif_displaymessage(fd, "Use refine only with weapon or armor"); + return -1; + }*/ + } + iter = mapit_getallusers(); + + for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) ) + { + if( pl_sd->vender_id ) //check if player is vending + { + for (j = 0; j < pl_sd->vend_num; j++) { + if((item_data = itemdb_exists(pl_sd->cart.u.items_cart[pl_sd->vending[j].index].nameid)) == NULL) + continue; + if(s_type & 1 && pl_sd->cart.u.items_cart[pl_sd->vending[j].index].nameid != item_id) + continue; + if(s_type & 2 && ((item_data->type != IT_ARMOR && item_data->type != IT_WEAPON) || + (pl_sd->cart.u.items_cart[pl_sd->vending[j].index].card[0] != card_id && + pl_sd->cart.u.items_cart[pl_sd->vending[j].index].card[1] != card_id && + pl_sd->cart.u.items_cart[pl_sd->vending[j].index].card[2] != card_id && + pl_sd->cart.u.items_cart[pl_sd->vending[j].index].card[3] != card_id))) + continue; + if(s_type & 4 && ((item_data->type != IT_ARMOR && item_data->type != IT_WEAPON) || pl_sd->cart.u.items_cart[pl_sd->vending[j].index].refine != refine)) + continue; + if(item_data->type == IT_ARMOR) + snprintf(atcmd_output, CHAT_SIZE_MAX, "Refine: +%d | ID: %d | Card: [%d] | Price: %d z | Amount: %d | Seller: %s | Location: %s (%d,%d)" + ,pl_sd->cart.u.items_cart[pl_sd->vending[j].index].refine + ,pl_sd->cart.u.items_cart[pl_sd->vending[j].index].nameid + ,pl_sd->cart.u.items_cart[pl_sd->vending[j].index].card[0] + ,pl_sd->vending[j].value + ,pl_sd->vending[j].amount + ,pl_sd->status.name + ,mapindex_id2name(pl_sd->mapindex) + ,pl_sd->bl.x,pl_sd->bl.y); + else if(item_data->type == IT_WEAPON) + snprintf(atcmd_output, CHAT_SIZE_MAX, "Refine: +%d | ID: %d | Cards: [%d,%d,%d,%d] | Price: %d z | Amount: %d | Seller: %s | Location: %s (%d,%d)" + ,pl_sd->cart.u.items_cart[pl_sd->vending[j].index].refine + ,pl_sd->cart.u.items_cart[pl_sd->vending[j].index].nameid + ,pl_sd->cart.u.items_cart[pl_sd->vending[j].index].card[0] + ,pl_sd->cart.u.items_cart[pl_sd->vending[j].index].card[1] + ,pl_sd->cart.u.items_cart[pl_sd->vending[j].index].card[2] + ,pl_sd->cart.u.items_cart[pl_sd->vending[j].index].card[3] + ,pl_sd->vending[j].value + ,pl_sd->vending[j].amount + ,pl_sd->status.name + ,mapindex_id2name(pl_sd->mapindex) + ,pl_sd->bl.x,pl_sd->bl.y); + else + snprintf(atcmd_output, CHAT_SIZE_MAX, "ID: %d | Price: %d z | Amount: %d | Seller: %s | Location: %s (%d,%d)" + ,pl_sd->cart.u.items_cart[pl_sd->vending[j].index].nameid + ,pl_sd->vending[j].value + ,pl_sd->vending[j].amount + ,pl_sd->status.name + ,mapindex_id2name(pl_sd->mapindex) + ,pl_sd->bl.x, pl_sd->bl.y); + if(pl_sd->vending[j].value < MinPrice) MinPrice = pl_sd->vending[j].value; + if(pl_sd->vending[j].value > MaxPrice) MaxPrice = pl_sd->vending[j].value; + clif_displaymessage(fd, atcmd_output); + count++; + flag = 1; + } + if (flag && pl_sd->mapindex == sd->mapindex) { + //if (flag && pl_sd->bl.m == sd->bl.m) { + clif_viewpoint(sd, 1, 1, pl_sd->bl.x, pl_sd->bl.y, ++sat_num, 0xFFFFFF); + flag = 0; + } + } + } + mapit_free(iter); + if(count > 0) { + snprintf(atcmd_output, CHAT_SIZE_MAX, "Found %d ea. Prices from %dz to %dz.", count, MinPrice, MaxPrice); + clif_displaymessage(fd, atcmd_output); + } else + clif_displaymessage(fd, "Nobody is selling it now."); + return 0; +} + /*=================================== * Remove some messages *-----------------------------------*/ @@ -10593,6 +10739,7 @@ void atcommand_basecommands(void) { ACMD_DEFR(channel,ATCMD_NOSCRIPT), ACMD_DEF(fontcolor), ACMD_DEF(langtype), + ACMD_DEF(whosells), #ifdef VIP_ENABLE ACMD_DEF(vip), ACMD_DEF(showrate), whobuy_whosell.patch
  9. Hi ! thanks for your help ! ive already done it by adding manually .. Thanks for your help sir !
  10. Hi I cant find those lines on my status.cpp sir
  11. Hi ! I dont know if this is a bug, but novice character with below level 5 basic skill can join party .. Please help Hi! can you help me fix my Novice Basic skill ?? As you can see on the picture below .. I dont have basic skills yet but I can join party which contradicts what the skill description says Please help I cant find any answer online .. Thanks
  12. Hi ! What do you mean by pointshop sir ? like #CASHPOINT ?? Do I need to convert the .@credit to #CASHPOINT
  13. Hi I would like to request a donation shop npc witch has these features: 1. Choose buy option (Pods or .@credit) query_sql("SELECT `balance` FROM `" + escape_sql(.creditTable$) + "` WHERE `account_id` = " + getcharid(3) + " LIMIT 0,30", .@credits); 2. Buy more than 1 items 3. View headgear items like on Quest Item features .. Thanks
  14. Regarding critical on PR_MACEMASTERY passive .. How to add +1 critical for every skill level ? Thankyou !
  15. I want to request for a source modification that will change the Preserve skill behaviour like the following: 1. Can toggle On and Off 2. Wont deactivate on death and re-login I found a thread about toggle on and off but that was from year 2012 and I think the modification will not work on latest RA Please help .. thankyou so much
  16. Hi ! how to make self buff to be a party buff ? For example Crazy uproar ..I want to make It behave like Gloria and Magnificat ... Thanks
  17. Is it normal that a novice character with no basic skills can join a party ? hmmm Or is it some kind of bug . How to fix this ,. Thanks
  18. Yes but your Status Point doesnt get refunded
  19. Hi ! Is it possible to pick just 1 skill only to reset and refund skillpoints at the same time ??? instead of resetting all my skills .. Thanks
  20. Hi ! everybody know that reseting stats can be done by using resetstatus; script .. But how about if I only want to reset is STR or AGI or Dex ?? How to do that ???
  21. Convert your HTML to PHP .. Add files on your web and configure convert your html files to php by changing the extension name .html to .php use <include php> tags to insert statuses
  22. Hi ! since Im using bootstrap navbar with foreach array in every links .. does anyone know how to add an array icons ?? Like example <Home Icon> Home, <Info Icon> Informations so on etc...
  23. Oh ! thanks squash man .. but if a player avail vip and moved into group 5 , does this mean that the group 0 commands will not be inherit ???
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