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Everything posted by Eross
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Hi senpai @sader1992 thankyou for your response .. how about /am command ?? most players nowadays doesnt know that command so im planning to make it @afk thankyou !
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Hi ! is it posible to bind the /w /showname and other /commands into @command? like /w I want it to become @players ? .. Thanks Im just curious how ..
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Hi guys ! Can you give me old payon's original npc arrangements ? Thankyou !!!
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Is it posible to enable the mount system on this client version ? I tried using Boarding Halter but nothing happen.
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Good day, Im looking for this kind of client i think its 2008 client with data files you can see in the link the photo of classic style UI can somebody help me ? Thankyou and staysafe
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Hi can you give me a working LUA files with working sites for the said version ? I'm having trouble with chatbox and hotkeys ..When I tried to diff my client to read LUB files I got item problems and I cant edit it coz it has guiberrish words ..Thanks
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Hi ! Is it possible to make vending fixed price ..to avoid over priced items on vending merchants ..let's say I want to sell knife ,,I will suggest a price depending on how much demand that item and you can just add or lessen the price slightly . Just like in auctions and tradehouse in some mobile and pc games .. thankyou
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[SOLVED] Unknown 20120411 client sprite error
Eross replied to Eross's question in Client-side Support
Hi sir .. I thought 2012 is not reading items from iteminfo,lua ? -
Hi, I'm using @Rytech's 2012 client. when I tested the item 20316 which is Seraph's Costume. I checked my accname and idres and I found Seraph Wing Helm which is weird because the client is having error yet I have the required sprite codes. The error of missing file also different on the sprite's name, it should be looking for "_Áöõ»ç³¯°³Åõ±¸" not on the image below. Please help thankyou accname.lubaccessoryid.lubidnum2itemresnametable.txt EDIT: I SOLVED THIS PROBLEM BY ADDING HEADGEAR VIEW ID ON NEMO
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Is there any way to delete it, ive already tried editing the ExternalSettings_kr.lub and externalsettings_kr.lub but nothing happend ..Im using ragexe 20151104
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sir here's the accname of that item [ACCESSORY_IDs.ACCESSORY_Seraph_Wing_Helm] = "_Áöõ»ç³¯°³Åõ±¸",
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Hi, Im not sure if this is the right section but i need help guys. Im using client 2012 version, and i tested item 20316 which is Seraph wing helm ..then ive got an error message looking for .act and .spr file, ive already added seraph's sprite on my grf "Áöõ»ç³¯°³Åõ±¸" ..I dont understand why its looking for sigh.spr and act.spr ..Please helo
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Hi guys, can you help me on Hunting Mission script by @Euphy? This npc originally give you 1 quest and then starts the countdown timer before you get another. What I need is to make it : able to give you 3 quest in a row and then after finishing 3 quest then the timer will start ticking instead of ticking every after finishing 1 quest . Thankyou //===== rAthena Script ======================================= //= Hunting Missions //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Random hunting missions. //= Rewards are based on quest difficulty. //= //= NOTE: Requires SQL mob database. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Small improvements and fixes. //= 1.2 Added party support and replaced blacklists with an //= SQL query, both thanks to AnnieRuru. //= 1.3 Re-added a blacklist adapted for the SQL query. //= 1.3a Added mission reset options. //= 1.3b Function updates. //= 1.4 Check for deleted characters, thanks to AnnieRuru. //= Syntax updates and style cleaning. //============================================================ prontera,152,187,6 script Hunting Missions 4_F_EDEN_MASTER,{ function Chk; mes "[Hunting Missions]"; mes "Hello, " + strcharinfo(0) + "!"; if (!#Mission_Delay) { next; mes "[Hunting Missions]"; mes "I can't find any records..."; mes "You must be new here!"; emotion ET_HUK; next; callsub Mission_Info; emotion ET_GO; #Mission_Delay = 1; close; } mes F_Rand("Working hard, as always...", "Not slacking, I hope..."); mes "Is there anything I can help"; mes "you with?"; mes " "; mes "^777777~ You've completed " + F_InsertPlural(Mission_Total,"mission",0,"^0055FF%d^777777 %s") + ". ~^000000"; next; switch(select( ((!Mission0) ? " ~ New Mission::" : ": ~ Mission Status: ~ Abandon Mission") + ": ~ Information: ~ Mission Shop: ~ View Top Hunters: ~ ^777777Cancel^000000" )) { case 1: mes "[Hunting Missions]"; if (#Mission_Count) { mes "You've started a mission"; mes "on another character."; if (!@hm_char_del_check) { // check for deleted character query_sql("SELECT 1 FROM `char_reg_num` WHERE `key` = 'Mission0' AND `char_id` IN(SELECT `char_id` FROM `char` WHERE `account_id` = " + getcharid(3) + ")", .@i); if (!.@i) { next; mes "[Hunting Missions]"; mes "I can't seem to find any records"; mes "for that character, though..."; mes "One moment, please."; emotion ET_SCRATCH; #Mission_Count = 0; } @hm_char_del_check = true; } close; } if (#Mission_Delay > gettimetick(2) && .Delay) { mes "I'm afraid you'll have to wait " + Time2Str(#Mission_Delay) + " before taking another mission."; close; } mes "You must hunt:"; query_sql("SELECT ID FROM `" + .mob_db$ + "` WHERE left(Sprite, 4) != 'meta' AND left(Sprite, 2) != 'E_' AND ~Mode & 32 AND EXP > 0 AND MVP1id = 0 AND DropCardid > 4000 AND DropCardid < 5000 AND ID < 2000 AND instr('"+.Blacklist$+"',ID) = 0 ORDER BY rand() LIMIT " + .Quests, .@mob); for (.@i = 0; .@i < .Quests; .@i++) { setd "Mission" + .@i, .@mob[.@i]; setd "Mission" + .@i +"_", 0; } #Mission_Count = rand(.Count[0], .Count[1]); callsub Mission_Status; next; mes "[Hunting Missions]"; mes "Report back when"; mes "you've finished."; mes "Good luck!"; close; case 2: mes "[Hunting Missions]"; mes "Mission status:"; callsub Mission_Status; close; case 3: mes "[Hunting Missions]"; mes "Do you really want to"; mes "abandon your mission?"; if (.Reset < 0 && .Delay) mes "Your delay time will not be reset."; else if (.Reset > 0) mes "It will cost " + F_InsertComma(.Reset) + " Zeny."; next; switch(select(" ~ Abandon...: ~ ^777777Cancel^000000")) { case 1: if (.Reset > 0) { if (Zeny < .Reset) { mes "[Hunting Missions]"; mes "You don't have enough"; mes "Zeny to drop this mission."; emotion ET_SORRY; close; } Zeny -= .Reset; emotion ET_MONEY; } mes "[Hunting Missions]"; mes "Alright, I've dropped"; mes "your current mission."; specialeffect2 EF_STORMKICK4; for (.@i = 0; .@i < .Quests; .@i++) { setd "Mission"+.@i, 0; setd "Mission"+.@i+"_", 0; } #Mission_Count = 0; if (.Reset < 0 && .Delay) #Mission_Delay = gettimetick(2) + (.Delay * 3600); close; case 2: mes "[Hunting Missions]"; mes "I knew you were kidding!"; mes "Keep up the good work."; emotion ET_SMILE; close; } case 4: callsub Mission_Info; close; case 5: mes "[Hunting Missions]"; mes "You have ^0055FF" + #Mission_Points + "^000000 Mission Points."; mes "Use them well!"; callshop "mission_shop",1; npcshopattach "mission_shop"; end; case 6: mes "[Hunting Missions]"; mes "The top hunters are:"; query_sql("SELECT char_id AS id, (SELECT `name` FROM `char` WHERE char_id = id),`value` FROM `char_reg_num` WHERE `key` = 'Mission_Total' ORDER BY CAST(`value` AS SIGNED) DESC LIMIT 5", .@id, .@name$, .@val); for (.@i = 0; .@i < 5; .@i++) mes " [Rank " + (.@i+1) + "] " + ((.@name$[.@i] == "") ? "^777777none" : "^0055FF" + .@name$[.@i]+"^000000 : ^FF0000" + .@val[.@i] + " pt.") + "^000000"; close; case 7: mes "[Hunting Missions]"; mes "Nothing? Okay..."; emotion ET_SCRATCH; close; } end; Mission_Status: @f = false; deletearray .@j[0], getarraysize(.@j); for (.@i = 0; .@i < .Quests; .@i++) { .@j[.@i] = getd("Mission" + .@i); .@j[.Quests] = .@j[.Quests] + strmobinfo(3,.@j[.@i]); .@j[.Quests+1] = .@j[.Quests+1] + (strmobinfo(6,.@j[.@i]) / (getbattleflag("base_exp_rate") / 100) * .Modifier[0]); .@j[.Quests+2] = .@j[.Quests+2] + (strmobinfo(7,.@j[.@i]) / (getbattleflag("job_exp_rate") / 100) * .Modifier[1]); mes " > "+Chk(getd("Mission"+.@i+"_"),#Mission_Count) + strmobinfo(1,.@j[.@i]) + " (" + getd("Mission"+.@i+"_") + "/" + #Mission_Count + ")^000000"; } // Reward formulas: .@Mission_Points = 3 + (.@j[.Quests] / .Quests / 6); .@Base_Exp = #Mission_Count * .@j[.Quests+1] / 5; .@Job_Exp = #Mission_Count * .@j[.Quests+2] / 5; .@Zeny = #Mission_Count * .Quests * .@j[.@i] * .Modifier[2]; next; mes "[Hunting Missions]"; mes "Mission rewards:"; mes " > Mission Points: ^0055FF" + .@Mission_Points + "^000000"; mes " > Base Experience: ^0055FF" + F_InsertComma(.@Base_Exp) + "^000000"; mes " > Job Experience: ^0055FF" + F_InsertComma(.@Job_Exp) + "^000000"; mes " > Zeny: ^0055FF" + F_InsertComma(.@Zeny) + "^000000"; if (@f) { @f = false; return; } next; mes "[Hunting Missions]"; mes "Oh, you're done!"; mes "Good work."; mes "Here's your reward."; emotion ET_BEST; specialeffect2 EF_ANGEL; specialeffect2 EF_TRUESIGHT; #Mission_Points += .@Mission_Points; BaseExp += .@Base_Exp; JobExp += .@Job_Exp; Zeny += .@Zeny; for (.@i = 0; .@i < .Quests; .@i++) { setd "Mission" + .@i, 0; setd "Mission" + .@i+"_", 0; } #Mission_Count = 0; if (.Delay) #Mission_Delay = gettimetick(2) + (.Delay * 3600); Mission_Total++; if (Mission_Total == 1) query_sql("INSERT INTO `char_reg_num` (`char_id`,`key`,`index`,`value`) VALUES (" + getcharid(0) + ",'Mission_Total','0',1)"); else query_sql("UPDATE `char_reg_num` SET `value` = " + Mission_Total + " WHERE `char_id` = " + getcharid(0) + " AND `key` = 'Mission_Total'"); close; Mission_Info: mes "[Hunting Missions]"; mes "If you so choose, I can assign"; mes "you a random hunting quest."; mes "Some are easier than others, but"; mes "the rewards increase with difficulty."; next; mes "[Hunting Missions]"; mes "Missions points are shared"; mes "amongst all your characters."; if (.Delay) mes "Delay time is, too."; mes "You can't take missions on"; mes "multiple characters at once."; next; mes "[Hunting Missions]"; mes "You can start a quest"; mes (.Delay ? "every " + ((.Delay == 1) ? "hour." : .Delay + " hours.") : "whenever you want."); mes "That's everything~"; return; function Chk { if (getarg(0) < getarg(1)) { @f = true; return "^FF0000"; } else return "^00FF00"; } OnBuyItem: .@size = getarraysize(@bought_nameid); for (.@i = 0; .@i < .@size; .@i++) { .@j = inarray(.Shop, @bought_nameid[.@i]); .@cost += (.Shop[.@j+1] * @bought_quantity[.@i]); } mes "[Hunting Missions]"; if (.@cost > #Mission_Points) mes "You don't have enough Mission Points."; else { for (.@i = 0; .@i < .@size; .@i++) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased " + @bought_quantity[.@i] + "x " + getitemname(@bought_nameid[.@i]) + "."; } #Mission_Points -= .@cost; mes "Deal completed."; emotion ET_MONEY; } deletearray @bought_nameid[0], .@size; deletearray @bought_quantity[0], .@size; close; OnNPCKillEvent: if (!getcharid(1) || !.Party) { if (!#Mission_Count || !Mission0) end; for (.@i = 0; .@i < .Quests; .@i++) { if (strmobinfo(1,killedrid) == strmobinfo(1,getd("Mission" + .@i))) { if (getd("Mission" + .@i + "_") < #Mission_Count) { dispbottom "[Hunting Mission] Killed " + (set(getd("Mission" + .@i + "_"),getd("Mission" + .@i + "_") + 1)) + " of " + #Mission_Count + " " + strmobinfo(1,killedrid) + "."; end; } } } } else if (.Party) { .@mob = killedrid; getmapxy(.@map1$,.@x1,.@y1); getpartymember getcharid(1),1; getpartymember getcharid(1),2; for (.@i = 0; .@i < $@partymembercount; .@i++) { if (isloggedin($@partymemberaid[.@i], $@partymembercid[.@i])) { set .@Mission_Count, getvar(#Mission_Count, $@partymembercid[.@i]); set .@Mission0, getvar(Mission0, $@partymembercid[.@i]); set .@HP, readparam(HP, $@partymembercid[.@i]); if (.@Mission_Count && .@Mission0 && .@HP > 0) { getmapxy(.@map2$,.@x2,.@y2,BL_PC,rid2name($@partymemberaid[.@i])); if ((.@map1$ == .@map2$ || .Party == 1) && (distance(.@x1,.@y1,.@x2,.@y2) <= 30 || .Party < 3)) { for (.@j = 0; .@j < .Quests; .@j++) { .@my_mob_id = getvar( getd("Mission"+.@j),$@partymembercid[.@i] ); .@my_count = getvar( getd("Mission"+.@j+"_"), $@partymembercid[.@i] ); if (strmobinfo(1,.@mob) == strmobinfo(1,.@my_mob_id)) { if (.@my_count < .@Mission_Count) { setd "Mission"+.@j+"_", (.@my_count+1), $@partymembercid[.@i]; dispbottom "[Hunting Mission] Killed " + (.@my_count+1) + " of " + .@Mission_Count + " " + strmobinfo(1,.@mob) + ".", 0x777777, $@partymembercid[.@i]; break; } } } } } } } } end; OnInit: .Delay = 12; // Quest delay, in hours (0 to disable). .Quests = 4; // Number of subquests per mission (increases rewards). .Party = 3; // Party options: 0 (exclude party kills), 1 (include party kills), 2 (same map only), 3 (screen area only) .Reset = -1; // Reset options: -1 (abandoning mission sets delay time), 0 (no delay time), [Zeny] (cost to abandon mission, no delay time) setarray .Count[0], // Min and max monsters per subquest (increases rewards). 40,70; setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards. getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60; .mob_db$ = // Table name of SQL mob database (checkre(0))?"mob_db_re":"mob_db"; setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). 512,1,513,1,514,1,538,5,539,5,558,10,561,10; .Blacklist$ = // Blacklisted mob IDs. "1062,1088,1183,1186,1200,1212,1220,1221,1234,1235,"+ "1244,1245,1250,1268,1290,1293,1294,1296,1298,1299,"+ "1300,1301,1303,1304,1305,1306,1308,1309,1311,1313,"+ "1515,1588,1618,1676,1677,1678,1679,1796,1797,1974,"+ "1975,1976,1977,1978,1979"; npcshopdelitem "mission_shop",512; for (.@i = 0; .@i < getarraysize(.Shop); .@i += 2) npcshopadditem "mission_shop", .Shop[.@i], .Shop[.@i+1]; end; } - shop mission_shop -1,512:-1
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thankyou so much guys lastly where can i find client files like lua fitted for those ragexe ? like system folders etc?
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Hi! Where can I download ragexe 2007 and or older thankyou
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How'r ya guys , I would like to request for an NPC that will ask for 3 normal cards (any cards spare you have on your inventory) ..you will put it on npc and the npc will randomly give you 1 new card. For example I have Hydra, Skel Worker and Drops card ... I'll put it on NPC and it will draw a new card as an exchange .thankyou
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thankyou !!!!
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Hi, is it possible to show how many hours,minutes and seconds left before you can take the quest again ? I set it on 24hours and I want to see how many minutes are left with countdown ...heres my npc script credits to @Emistry and added some lines from hunting mission thanks prontera,155,181,5 script Sample 4_F_KAFRA1,{ if (#Crafting_Delay > gettimetick(2) && .Delay) { set .@i, #Crafting_Delay-gettimetick(2); if (.@i > 3600) set .@j$, (.@i/3600)+" hour"+(((.@i/3600) == 1)?"":"s"); else if (.@i > 60) set .@j$, (.@i/60)+" minute"+(((.@i/60) == 1)?"":"s"); else set .@j$, (.@i)+" second"+((.@i == 1)?"":"s"); mes .name$; mes "I'm afraid you'll have to wait ^0055FF"+getd(".Delay")+"^000000 hours before taking another mission."; close; } if (!quest_random) { quest_random = rand(1,3); mes .name$; mes "You have been assigned with a new quest."; next; } switch(quest_random) { case 1: setarray .@reward, 4001, 1; setarray .@item, 512; setarray .@amount, 100; if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600); break; case 2: setarray .@reward, 4002, 1; setarray .@item, 501, 502, 503; setarray .@amount, 3, 1, 2; if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600); break; case 3: setarray .@reward, 4003, 1; setarray .@item, 512, 503; setarray .@amount, 300, 100; //set #crafting_quest,0; if (.Delay) set #Crafting_Delay, gettimetick(2)+(.Delay*3600); break; default: mes "invalid quest."; close; } mes "Quest Requirement(s):"; .@size = getarraysize(.@item); for (.@i = 0; .@i < .@size; .@i++) { mes " > "+.@amount[.@i]+"x "+getitemname(.@item[.@i]); if (countitem(.@item[.@i]) < .@amount[.@i]) .@fail++; } if (!.@fail) { next; if (select("Submit Quest", "Cancel") == 1) { for (.@i = 0; .@i < .@size; .@i++) delitem .@item[.@i], .@amount[.@i]; getitem .@reward[0], .@reward[1]; quest_random = 0; } } close; OnInit: set .Delay,24; // Quest delay, in hours (0 to disable). .name$ = "[ ^FF0000Craft Collector^000000 ]"; }
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Hi I know this thread is old ..I just sent you a message regarding this @Emistry thankyou
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Hi, can I request for a script that ask player to craft items like dyestuff, poison bottle, and other like food and reward him with exp and zeny ? ..GM can add all crating items thru script and it will randomly ask player just 1 item and ads countdown timer for 3 hours to finish the said quest or it will expire and the quest cooldown will be after 24hours... Thankyou
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Is it possible to use a 2007 Client with 2020 rAthena?
Eross replied to Eross's question in Client-side Support
Thankyou for your quick and honest response sir .I will use 2012 then keepsafe -
Is it possible to use a 2007 Client with 2020 rAthena?
Eross posted a question in Client-side Support
Good day ! I just want to ask and im curious if 2007 is compatible with rathena ?and where can i get complete client side like exe datafiles setup etc ..thankyou