Jump to content

deniswalle96

Members
  • Posts

    32
  • Joined

  • Last visited

Everything posted by deniswalle96

  1. deniswalle96

    SevensRO

    [EN] [In Development] 3rd jobs - Max Lv. 175/70 No pay2win, no VIP system. Cash shop content (mostly visuals) acquireable with in-game currency. ================================================================= [PT] [Em desenvolvimento] Classes 3 - Max Lv. 175/70 Sem paywin, sem VIP. Conteúdo do cash shop (maioria visuais) adquirível através de moedas do jogo.
  2. At first I thought it was an issue with char_name_option not accepting brackets even though it was set to 0, but the server does accept brackets if something else is written, it just won't specifically accept [GM]. No output is displayed, just nothing happens. Is there any reason for it? Client is 2022-04-06
  3. I kinda figured it out, but I still can't make the item drop on the coordinates where the monster died. Tried getunitdata, but no success. OnMonsterKilled: .@dropchance = rand(1,100); if(.@dropchance <= 5){ getmapxy(.@map$,.@x,.@y,BL_PC); setarray .@fateshard[0],1000258,1000259,1000260,1000261,1000262; .@randomshard = rand(getarraysize(.@fateshard)); makeitem (.@fateshard[.@randomshard]),1,.@map$,.@x,.@y; } dispbottom "Rand: "+.@dropchance; } Also, since i'm a complete newbie at scripting, I still don't understand the different scopes of variables, can you enlight me on this one?I've read the doc/script_commands.txt file, but it's not clear to me. Like, when should I use ".@" vs "." var?
  4. I have a question regarding how is 'AttackDelay' value determined in mob_db For example, mob id 1634 has AttackDelay: 76 AttackMotion: 384 The ASPD value displayed in divine-pride.net refers to AttackMotion (1000/X) = aMotion. How is the 'AttackDelay' value calculed?
  5. Given a list of for example, 5 items, is it possible to add them to the drop list of a mob, but in a way that only one of them has a chance to drop when the mob is killed?
  6. I'm trying to create a simple script to display some battle_conf information when a players logs-in, but I need to make it so that instead of displaying the original value, it shows n/100. For example, base_exp_rate should display "3" instead of "300", how can I achieve that? - script motd -1,{ OnPCLoginEvent: announce "EXP - Base: "+getBattleFlag("base_exp_rate")+"% / Job: "+getBattleFlag("job_exp_rate")+"%"+"\n"+"Drop - General: "+getBattleFlag("item_rate_common")+"% Cards: "+getBattleFlag("item_rate_card")+"%",bc_self; end; }
  7. Yes, no errors here. There's something missing in your kRO's data.grf most likely Delete your client folder, extract again, and try updating your data.grf with Ai4rei's patcher https://nn.ai4rei.net/dev/rsu/
  8. Any custom grf? How is your data.ini file? Did you pack llchrisll's english translation into your custom grf? https://github.com/llchrisll/ROenglishRE
  9. Missing lua files. Is your data.grf updated? It could also be a langtype issue. Diff your client with "Always load korea ExternalSettings lua file" patch and see whether it fixes the error
  10. I think that's your problem, the status label is out of the frame Try setting it to 498
  11. What about completely? All 4th jobs precisely.
  12. Should be enabled by default src/config/renewal.hpp Comment this line if it's uncommented //quick option to disable all renewal option, used by ./configure //#define PRERE Uncomment this line if it's commented /// Leave this line to enable renewal specific support such as renewal formulas #define RENEWAL
  13. I mean in a way that they don't even appear when using @job command. Is there any check for it or do I need to modify multiple source files?
  14. oh I see, I must add the values in hex, not decimal.
  15. So what I actually want is 0x040+0x080+0x100, if I understand this correctly it means that I should set it to 0x220. But how can I tell whether the server will read this instead of 0x200+0x020?
  16. Are you sure about exposing port 3306 (mysql) to the internet? phpmyadmin doesn't run on this port since it's just a web-application. Also, I don't feel safe with its interface exposed to the entire internet through http://public-ip/phpmyadmin, I'd consider updating the guide with instructions on how to secure your phpmyadmin access.
  17. Probably insufficient RAM. Are you using one of those free tier 1GB-RAM instances? 1GB is not enough to compile rAthena.
  18. Title. char_name_option is set to 0. Client is 2022-04-06 When I click 'create' in client, nothing happens. If I remove special characters (such as [ ] ™) then character is created.
  19. I was having a problem with dead cells on prontera map, so I tried to update the mapcache using the tool provided with rAthena, but it can't read kRO's data.grf for some reason: I was able to update mapcache using this, just letting you know about this issue.
  20. when spawning a monster through @monster, it faces north direction. I would like to have it facing south. is there a way to change the default spawn direction?
  21. file/directory names in nemo are case sensitive
  22. Comparing some rA releases of a few months ago and now, it seems that some skills are dealing much more damage. Sura class in particular, when under Rising Dragon effect increases a lot the damage of Asura Strike. I haven't been around here for a few months so I don't know whether something in this part was changed
×
×
  • Create New...