deniswalle96
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Everything posted by deniswalle96
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[EN] [In Development] 3rd jobs - Max Lv. 175/70 No pay2win, no VIP system. Cash shop content (mostly visuals) acquireable with in-game currency. ================================================================= [PT] [Em desenvolvimento] Classes 3 - Max Lv. 175/70 Sem paywin, sem VIP. Conteúdo do cash shop (maioria visuais) adquirível através de moedas do jogo.
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At first I thought it was an issue with char_name_option not accepting brackets even though it was set to 0, but the server does accept brackets if something else is written, it just won't specifically accept [GM]. No output is displayed, just nothing happens. Is there any reason for it? Client is 2022-04-06
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Mob AttackDelay and AttackMotion
deniswalle96 replied to deniswalle96's question in Database Support
Understood, thanks. -
I kinda figured it out, but I still can't make the item drop on the coordinates where the monster died. Tried getunitdata, but no success. OnMonsterKilled: .@dropchance = rand(1,100); if(.@dropchance <= 5){ getmapxy(.@map$,.@x,.@y,BL_PC); setarray .@fateshard[0],1000258,1000259,1000260,1000261,1000262; .@randomshard = rand(getarraysize(.@fateshard)); makeitem (.@fateshard[.@randomshard]),1,.@map$,.@x,.@y; } dispbottom "Rand: "+.@dropchance; } Also, since i'm a complete newbie at scripting, I still don't understand the different scopes of variables, can you enlight me on this one?I've read the doc/script_commands.txt file, but it's not clear to me. Like, when should I use ".@" vs "." var?
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I have a question regarding how is 'AttackDelay' value determined in mob_db For example, mob id 1634 has AttackDelay: 76 AttackMotion: 384 The ASPD value displayed in divine-pride.net refers to AttackMotion (1000/X) = aMotion. How is the 'AttackDelay' value calculed?
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Given a list of for example, 5 items, is it possible to add them to the drop list of a mob, but in a way that only one of them has a chance to drop when the mob is killed?
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Modify getBattleFlag message display
deniswalle96 replied to deniswalle96's question in Scripting Support
Thank you @J4ND3RS0N -
I'm trying to create a simple script to display some battle_conf information when a players logs-in, but I need to make it so that instead of displaying the original value, it shows n/100. For example, base_exp_rate should display "3" instead of "300", how can I achieve that? - script motd -1,{ OnPCLoginEvent: announce "EXP - Base: "+getBattleFlag("base_exp_rate")+"% / Job: "+getBattleFlag("job_exp_rate")+"%"+"\n"+"Drop - General: "+getBattleFlag("item_rate_common")+"% Cards: "+getBattleFlag("item_rate_card")+"%",bc_self; end; }
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Yes, no errors here. There's something missing in your kRO's data.grf most likely Delete your client folder, extract again, and try updating your data.grf with Ai4rei's patcher https://nn.ai4rei.net/dev/rsu/
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Any custom grf? How is your data.ini file? Did you pack llchrisll's english translation into your custom grf? https://github.com/llchrisll/ROenglishRE
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Missing lua files. Is your data.grf updated? It could also be a langtype issue. Diff your client with "Always load korea ExternalSettings lua file" patch and see whether it fixes the error
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I think that's your problem, the status label is out of the frame Try setting it to 498
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What about completely? All 4th jobs precisely.
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Basic question for a returning server creator
deniswalle96 replied to DarkWhoteva's question in General Support
Should be enabled by default src/config/renewal.hpp Comment this line if it's uncommented //quick option to disable all renewal option, used by ./configure //#define PRERE Uncomment this line if it's commented /// Leave this line to enable renewal specific support such as renewal formulas #define RENEWAL -
I mean in a way that they don't even appear when using @job command. Is there any check for it or do I need to modify multiple source files?
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oh I see, I must add the values in hex, not decimal.
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So what I actually want is 0x040+0x080+0x100, if I understand this correctly it means that I should set it to 0x220. But how can I tell whether the server will read this instead of 0x200+0x020?
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Are you sure about exposing port 3306 (mysql) to the internet? phpmyadmin doesn't run on this port since it's just a web-application. Also, I don't feel safe with its interface exposed to the entire internet through http://public-ip/phpmyadmin, I'd consider updating the guide with instructions on how to secure your phpmyadmin access.
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Title. char_name_option is set to 0. Client is 2022-04-06 When I click 'create' in client, nothing happens. If I remove special characters (such as [ ] ™) then character is created.
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I was having a problem with dead cells on prontera map, so I tried to update the mapcache using the tool provided with rAthena, but it can't read kRO's data.grf for some reason: I was able to update mapcache using this, just letting you know about this issue.
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when spawning a monster through @monster, it faces north direction. I would like to have it facing south. is there a way to change the default spawn direction?
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file/directory names in nemo are case sensitive
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Comparing some rA releases of a few months ago and now, it seems that some skills are dealing much more damage. Sura class in particular, when under Rising Dragon effect increases a lot the damage of Asura Strike. I haven't been around here for a few months so I don't know whether something in this part was changed