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Kuneho

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Posts posted by Kuneho

  1. On 6/5/2012 at 1:54 AM, Euphy said:

    Create any item and make it call a function. Then,

     

    
    function script JobBox {
    setarray .@Jobs$[0], "Rune Knight", "Warlock", "Ranger", "Arch Bishop", "Mechanic", "Guillotine Cross", "Royal Guard", "Sorcerer", "Minstrel", "Wanderer", "Sura", "Genetic", "Shadow Chaser";
    setarray .@Items[0], <Rune Knight item>, <Warlock item>, <etc.>;
    set .@menu$,"";
    for(set .@i,0; .@i<getarraysize(.@Jobs$); set .@i,.@i+1)
     set .@menu$, .@menu$+.@Jobs$[.@i]+":";
    getitem .@Items[select(.@menu$)], 1;
    return; }
    
     

     

    question how to make item many like vset put it inside for one selection Str Set = vset

  2. 7 hours ago, gidzdlcrz said:

    Hello @Kuneho. Ive checked every line and i must say the only difference with this and secrets were the additions of NINJA and GUNSLINGER. Howerver. The compile warning is still there. And maybe, just maybe thats the reason of the memory leak.

    https://rathena.org/board/topic/115221-release-soul-link-modification-script-based/?do=findComment&comment=378296
     

    maybe i can help if you show me all of youre SRC files that you edit ?

  3. why the Status for server dont work? and where do i put the status folder? nice patcher

    On 5/18/2020 at 10:40 PM, Sloth said:

    Sloth Thor Patcher


    Patcher

    This patcher is public so don't try to sell it or make it your property.

     

    Contains

    All the necessary files.
    English and French version.
    The PSD.

     

    Contact

    You can found me on discord : Sloth#6226

    Github : https://github.com/SlothBM/

     


    • Submitter
    • Submitted
      05/17/2020
    • Category
    • Video
       
    • Content Author
      Sora(Sloth)

     

     

  4. Just now, kodkodkub said:

    I dont know what you're trying to do but

    
    1288,EMPELIUM,Emperium,Emperium,90,700,1,0,0,1,66,13,64,50,1,17,80,50,26,20,10,12,0,8,26,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

    Mob 1288 named EMPELIUM
    This mean there is no Mob : EMPERIUM but EMPELIUM
    you should do something like

    
    25019,EMPELIUM_OMFG,Emperium,Emperium,90,700,1,0,0,1,66,13,64,50,1,17,80,50,26,20,10,12,0,8,26,0x6370000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

    and this in your mob_avail

    
    Header:
      Type: MOB_AVAIL_DB
      Version: 1
    
    Body:
      - Mob: EMPELIUM_OMFG
        Sprite: EMPELIUM

     

    so i dont get wrong spelling ? heheheh thanks for the help +1

  5. Just now, kodkodkub said:

    try to read both of my reply one more time or even more
     

    
    Body:
      - Mob: EMPERIUM
        Sprite: EMPERIUM


    This is not your mob
    Your mob is EMPELIUM

    ok sir thank you but when i summon the monster i got error if i summon EMperium i got error!! Client crash only duplicate got Crash

  6. 7 hours ago, Kuneho said:

    im Confused to use the new mob avail 

    When i usee it and duplicate Emperium i got error

    
      - Mob: EMPERIUM
        Sprite: EMPERIUM

    #  < i remove this then i got this error 

    can some help me? how really i use this mob avail ?

     

    
    25019,EMPELIUM,Emperium,Emperium,90,2000000,0,0,0,1,60,71,40,50,1,17,80,50,26,20,10,12,0,8,26,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

    aaaa.png

    What i just Said sir ? i remove # this and i got the error

    i just type it so i got Wrong spelling

    2 hours ago, kodkodkub said:

    and from what I see
    your 25019 mob is EMPELIUM not EMPERIUM

    2 hours ago, kodkodkub said:

    did you remove # in front of #Body:
    It should be like this

    
    Body:
      - Mob: MOROCC_3
        Sprite: DOPPELGANGER

     

    Body:
      - Mob: EMPERIUM
        Sprite: EMPERIUM

    but i got error Thanks for the reply ?

  7. im Confused to use the new mob avail 

    When i usee it and duplicate Emperium i got error

      - Mob: EMPERIUM
        Sprite: EMPERIUM

    #  < i remove this then i got this error 

    can some help me? how really i use this mob avail ?

     

    25019,EMPELIUM,Emperium,Emperium,90,2000000,0,0,0,1,60,71,40,50,1,17,80,50,26,20,10,12,0,8,26,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

    aaaa.png

  8. On 6/11/2016 at 9:11 PM, Functor said:

    It is not crash log from the first message.  :)

    Quote
    
    Ragnarok has been crashed!
    
    UTC Time:       24/05/2020 15:34:31
    Local Time:     24/05/2020 22:04:31
    EXE version:    2015-11-02
    Gepard version: 2020041901
    
    OS version: Windows 8.1
    
    0x77349ae5 ntdll.dll
    0x773494d8 ntdll.dll
    0x60f3dcc2 MSVCR110.dll
    0x0046e0b2 2015-11-04aRagexe_patched.exe
    0x0046de46 2015-11-04aRagexe_patched.exe
    0x0046d567 2015-11-04aRagexe_patched.exe
    0x006c010d 2015-11-04aRagexe_patched.exe
    0x0052ff6c 2015-11-04aRagexe_patched.exe
    0x006006a3 2015-11-04aRagexe_patched.exe
    0x00618d67 2015-11-04aRagexe_patched.exe
    0x0088be7f 2015-11-04aRagexe_patched.exe
    0x0065a264 2015-11-04aRagexe_patched.exe
    0x009925c6 2015-11-04aRagexe_patched.exe
    0x00994027 2015-11-04aRagexe_patched.exe
    0x77372dff ntdll.dll
    
    EAX: 0x152dcce8 | 0355323112
    ECX: 0x936d7794 | 2473424788
    EDX: 0x66757e51 | 1718976081
    EBX: 0x152b8000 | 0355172352
    ESI: 0x152dcce0 | 0355323104
    EDI: 0x00170000 | 0001507328
    ESP: 0x0013a550 | 0001287504
    EBP: 0x0013a650 | 0001287760
    EIP: 0x77349ae5 | 1999936229
    DR0: 0x00000000 | 0000000000
    DR1: 0x00000000 | 0000000000
    DR2: 0x00000000 | 0000000000
    DR3: 0x00000000 | 0000000000
    DR6: 0x00000000 | 0000000000
    DR7: 0x00000000 | 0000000000
    
    =============================================================================
    
    RST: 0
    SST: 0
    CST: 0
    TCI: 1
    
    TL1: 0
    TL2: 15
    TL3: 0
    
    =================================== Stack ===================================
    0013a550:  26 a2 78 69 00 80 2b 15 00 00 17 00 08 80 2b 15   & xi  +       + 
    0013a560:  10 b1 13 01 10 27 86 03 07 00 00 00 00 00 13 00        '          
    0013a570:  ac 87 58 01 00 28 39 77 07 00 00 00 fe ff ff ff     X  (9w        
    0013a580:  28 06 86 03 00 00 00 00 00 00 00 00 07 00 00 00   (               
    0013a590:  00 00 d3 76 08 80 2b 15 60 02 86 03 07 00 00 00      v  + `       
    0013a5a0:  14 00 00 01 60 02 86 03 00 00 00 00 11 00 00 00       `           
    0013a5b0:  4c a6 13 00 90 28 39 77 fe 6f 2b 1e 00 00 17 00   L    (9w o+     
    0013a5c0:  14 a6 13 00 00 80 2b 15 cb 26 35 77 8a a1 78 69         +  &5w  xi
    0013a5d0:  d0 8f 48 76 00 00 00 00 00 00 d3 76 01 00 00 00     Hv       v    
    0013a5e0:  01 00 00 00 cc a5 13 00 00 00 00 00 30 a6 13 00               0   
    0013a5f0:  00 00 00 00 c8 b8 17 00 fe ff ff ff 00 00 13 00                   
    0013a600:  52 26 35 77 00 a2 78 69 d0 8f 48 76 08 80 2b 15   R&5w  xi  Hv  + 
    0013a610:  94 77 6d 93 5c a6 13 00 51 7e 75 66 9c 49 00 00    wm \   Q~uf I  
    0013a620:  00 00 00 00 c8 b8 17 01 e0 cc 2d 15 00 80 2b 15             -   + 
    0013a630:  a8 a6 13 01 02 00 00 00 fe 68 2b 1e c4 a0 13 00            h+     
    0013a640:  28 f6 13 00 90 28 39 77 fe 6f 2b 1e 00 00 00 00   (    (9w o+     
    0013a650:  a4 a6 13 00 d8 94 34 77 00 80 2b 15 08 80 2b 15         4w  +   + 
    0013a660:  03 01 00 00 08 80 2b 15 10 60 28 13 08 80 2b 15         +  `(   + 
    0013a670:  da 2b 03 60 10 60 28 13 08 80 2b 15 d0 8f 48 76    + ` `(   +   Hv
    0013a680:  ff dc f3 60 00 00 17 00 00 00 00 00 00 00 00 00      `            
    0013a690:  00 00 00 00 3c a7 13 00 04 00 00 00 b8 a6 13 00       <           
    0013a6a0:  74 a6 13 00 b8 a6 13 00 c2 dc f3 60 00 00 17 00   t          `    
    0013a6b0:  00 00 00 00 08 80 2b 15 50 f5 13 00 b2 e0 46 00         + P     F 
    0013a6c0:  08 80 2b 15 d0 8f 48 76 90 76 d4 13 10 60 28 13     +   Hv v   `( 
    0013a6d0:  18 00 00 00 14 00 00 00 10 60 28 13 c2 00 00 00            `(     
    INIT: 15 : 16 : 0
    
    VSYNC: 1
    
    LL/LLD: 62/81
    
    FM: 107acc
    TM: 2fd76c
    
    PMU: 40aa8
    CMU: 204f4
    
    =============================================================================
    
    Loaded GRFs:
    
    [0] gepard.grf
    [1] Pro.grf
    [2] gepard.grf
    [3] rdata.grf
    [4] data.grf
    
    =============================================================================
    
    Network packet's statistic:
    
    s_bytes: 9 Kbytes
    r_bytes: 3 Mbytes
    
    s_packets ->: 832
    r_packets <-: 188634
    
    00# <- 8e000c005761727065642e00 [7922 ms]
    01# <- 91006d616c6c2e67617400000000000000002f004600 [7922 ms]
    02# <- d7001e00cce48e062d950c0000000100036f6d6520486572652120202043 [7969 ms]
    03# <- d80028950c00 [7969 ms]
    04# <- d7001c00cce48e0628950c000000010003436c69636b204d65202020 [8062 ms]
    05# <- d80021950c00 [8062 ms]
    06# -> f30015004b617a756d69203a2040676f206d616c6c [8109 ms]
    07# <- d7001e00cce48e0621950c0000000100034d616c6c20496e666f21202020 [8219 ms]
    08# <- d8001b950c00 [8219 ms]
    09# <- d7001c002be58e061c950c00000001000330343a31333a343920414d [8297 ms]
    10# <- d800e2940c00 [8297 ms]
    11# <- d7001e00cce48e061b950c000000010003204d616c6c20496e666f212020 [8312 ms]
    12# <- d80016950c00 [8312 ms]
    13# <- d7001d00cce48e0616950c0000000100032020436c69636b204d652120 [8406 ms]
    14# <- d80011950c00 [8406 ms]
    15# <- d7001d00cce48e0611950c000000010003202020436c69636b204d6521 [8515 ms]
    16# <- d8000c950c00 [8515 ms]
    17# <- d7001d00cce48e060c950c00000001000321202020436c69636b204d65 [8609 ms]
    18# <- d80007950c00 [8609 ms]
    19# <- d7001e00cce48e0607950c0000000100036521202020436f6d6520486572 [8734 ms]
    20# <- d80003950c00 [8734 ms]
    21# <- d7001e00cce48e0603950c000000010003726521202020436f6d65204865 [8828 ms]
    22# <- d800fd940c00 [8828 ms]
    23# <- b6002ce58e06 [8859 ms]
    24# <- d7001e00cce48e06fd940c000000010003655a6521202020436f6d652048 [8937 ms]
    25# <- d800f8940c00 [8937 ms]
    26# <- d7001e00cce48e06f8940c0000000100034865726521202020436f6d6520 [9031 ms]
    27# <- d800f3940c00 [9031 ms]
    28# <- d7001e00cce48e06f3940c000000010003204865726521202020436f6d65 [9125 ms]
    29# <- d800e7940c00 [9125 ms]
    30# <- d7001e00cce48e06e7940c00000001000365204865726521202020436f6d [9234 ms]
    
    =============================================================================
    
    00# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\loading05.jpg [7250 ms]
    01# [ OK ] sprite\npc\4_m_guillotine.act [9422 ms]
    02# [ OK ] sprite\npc\4_m_guillotine.spr [9422 ms]
    03# [ OK ] sprite\npc\4_m_khboy.act [10109 ms]
    04# [ OK ] sprite\npc\4_m_khboy.spr [10109 ms]
    05# [ OK ] sprite\npc\4_m_01.act [10250 ms]
    06# [ OK ] sprite\npc\4_m_01.spr [10250 ms]
    07# [ OK ] sprite\npc\4_f_nfdeadkafra.act [10406 ms]
    08# [ OK ] sprite\npc\4_f_nfdeadkafra.spr [10437 ms]
    09# [ OK ] texture\ÇÁ·ÐÅ׶ó\pron-nai-wall-5.bmp [11453 ms]
    10# [ OK ] texture\ÇÁ·ÐÅ׶ó\pron-nai-roof-2.bmp [11484 ms]
    11# [ OK ] texture\ÇÁ·ÐÅ׶ó\pron-nai-wall-4.bmp [11515 ms]
    12# [ OK ] texture\ÇÁ·ÐÅ׶ó\pron-nai-wall-3.bmp [11547 ms]
    13# [ OK ] texture\ÇÁ·ÐÅ׶ó\pron-nai-wall-2.bmp [11656 ms]
    14# [ OK ] texture\ÇÁ·ÐÅ׶ó\pron-nai-wall-1.bmp [11672 ms]
    15# [ OK ] texture\ÇÁ·ÐÅ׶ó\pron-nai-wall.bmp [11765 ms]
    16# [ OK ] texture\ÇÁ·ÐÅ׶ó\pron-nai-roof-1.bmp [11828 ms]
    17# [ OK ] texture\ÇÁ·ÐÅ׶ó\pron-nai-roof.bmp [11890 ms]
    18# [ OK ] texture\ÇÁ·ÐÅ׶ó\pron-nai-1.bmp [11953 ms]
    19# [ OK ] texture\ÇÁ·ÐÅ׶ó\pron-nai.bmp [12047 ms]
    20# [ OK ] model\ÇÁ·ÐÅ׶ó\±â»ç´Ü.rsm [12078 ms]
    21# [ OK ] texture\ÇÁ·ÐÅ׶ó\pron-castle-2.bmp [12094 ms]
    22# [ OK ] texture\ÇÁ·ÐÅ׶ó\pron-newcastle-1.bmp [12140 ms]
    23# [ OK ] model\ÇÁ·ÐÅ׶ó\¼º_±âµÕ.rsm [12219 ms]
    24# [ OK ] texture\ÇÁ·ÐÅ׶ó\tomb(side1).bmp [12234 ms]
    25# [ OK ] texture\ÇÁ·ÐÅ׶ó\tomb(side2).bmp [12297 ms]
    26# [ OK ] texture\ÇÁ·ÐÅ׶ó\tomb(stone)up.bmp [12375 ms]
    27# [ OK ] model\¿ÜºÎ¼ÒÇ°\¹«´ý03.rsm [12422 ms]
    28# [ OK ] texture\ÇÁ·ÐÅ׶ó\prontomb01_01.bmp [12453 ms]
    29# [ OK ] model\¿ÜºÎ¼ÒÇ°\¹«´ý01.rsm [12515 ms]
    30# [ OK ] texture\ÇÁ·ÐÅ׶ó\pron-house-5.bmp [12578 ms]
    
    =============================================================================
    
    00000002 ..\_tmpEmblem\..\data\texture\effect\flaggraffiti0.ebm
    00000001 ..\ftwrk.lex
    00000001 D:\client\ProhibitionLog.gd
    
    =============================================================================
    
    0x00400000   0x01d63000   D:\client\2015-11-04aRagexe_patched.exe
    0x77320000   0x0016a000   C:\Windows\SYSTEM32\ntdll.dll
    0x76480000   0x00101000   C:\Windows\system32\KERNEL32.DLL
    0x74e40000   0x000d9000   C:\Windows\system32\KERNELBASE.dll
    0x73a90000   0x000a0000   C:\Windows\system32\apphelp.dll
    0x5ad00000   0x00277000   C:\Windows\AppPatch\AcLayers.DLL
    0x76750000   0x000c3000   C:\Windows\system32\msvcrt.dll
    0x76e00000   0x00155000   C:\Windows\system32\USER32.dll
    0x77210000   0x0010f000   C:\Windows\system32\GDI32.dll
    0x75170000   0x012bc000   C:\Windows\system32\SHELL32.dll
    0x771c0000   0x00045000   C:\Windows\system32\SHLWAPI.dll
    0x76ae0000   0x00096000   C:\Windows\system32\OLEAUT32.dll
    0x6f0a0000   0x00016000   C:\Windows\SYSTEM32\MPR.dll
    0x74fb0000   0x001b1000   C:\Windows\system32\SETUPAPI.dll
    0x64a70000   0x00003000   C:\Windows\SYSTEM32\sfc.dll
    0x6f0c0000   0x00065000   C:\Windows\SYSTEM32\WINSPOOL.DRV
    0x770f0000   0x000cf000   C:\Windows\system32\RPCRT4.dll
    0x76830000   0x0017d000   C:\Windows\SYSTEM32\combase.dll
    0x74b70000   0x0003c000   C:\Windows\system32\CFGMGR32.dll
    0x74bb0000   0x00023000   C:\Windows\system32\SspiCli.dll
    0x64a60000   0x0000f000   C:\Windows\SYSTEM32\sfc_os.DLL
    0x76db0000   0x00041000   C:\Windows\SYSTEM32\sechost.dll
    0x76b80000   0x00026000   C:\Windows\system32\IMM32.DLL
    0x76bb0000   0x00112000   C:\Windows\system32\MSCTF.dll
    0x76d30000   0x0007c000   C:\Windows\system32\ADVAPI32.dll
    0x54c50000   0x000ec000   C:\Windows\SYSTEM32\DDRAW.dll
    0x003f0000   0x00007000   D:\client\DINPUT.dll
    0x70bc0000   0x00020000   C:\Windows\SYSTEM32\IPHLPAPI.DLL
    0x61010000   0x00085000   D:\client\MSVCP110.dll
    0x60f30000   0x000d6000   D:\client\MSVCR110.dll
    0x729e0000   0x00013000   C:\Windows\SYSTEM32\NETAPI32.dll
    0x72a60000   0x00023000   C:\Windows\SYSTEM32\winmm.dll
    0x76430000   0x0004f000   C:\Windows\system32\WS2_32.dll
    0x6f700000   0x00035000   D:\client\binkw32.dll
    0x72920000   0x0001f000   D:\client\pRO.dll
    0x10000000   0x00015000   D:\client\cps.dll
    0x00340000   0x0005d000   D:\client\granny2.dll
    0x60000000   0x0005d000   D:\client\ijl15.dll
    0x21100000   0x0005e000   D:\client\mss32.dll
    0x769b0000   0x00129000   C:\Windows\system32\ole32.dll
    0x72fd0000   0x00007000   C:\Windows\SYSTEM32\DCIMAN32.dll
    0x76820000   0x00007000   C:\Windows\system32\NSI.dll
    0x70ba0000   0x00008000   C:\Windows\SYSTEM32\WINNSI.DLL
    0x74020000   0x0000a000   C:\Windows\SYSTEM32\netutils.dll
    0x74710000   0x0001d000   C:\Windows\SYSTEM32\srvcli.dll
    0x729a0000   0x00011000   C:\Windows\SYSTEM32\wkscli.dll
    0x72ab0000   0x00023000   C:\Windows\SYSTEM32\WINMMBASE.dll
    0x51310000   0x00999fca   D:\client\gepard.dll
    0x73ca0000   0x00021000   C:\Windows\SYSTEM32\DEVOBJ.dll
    0x70c20000   0x00089000   C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.17810_none_7c5b6194aa0716f1\COMCTL32.dll
    0x70f60000   0x0000f000   C:\Windows\SYSTEM32\WTSAPI32.dll
    0x6dc20000   0x00141000   C:\Windows\SYSTEM32\dbghelp.dll
    0x765b0000   0x00006000   C:\Windows\system32\PSAPI.DLL
    0x6ea20000   0x00437000   C:\Windows\SYSTEM32\WININET.dll
    0x6bc60000   0x00008000   C:\Windows\SYSTEM32\FLTLIB.DLL
    0x72a50000   0x00008000   C:\Windows\SYSTEM32\VERSION.dll
    0x6ee60000   0x00238000   C:\Windows\SYSTEM32\iertutil.dll
    0x74330000   0x0001b000   C:\Windows\SYSTEM32\USERENV.dll
    0x74af0000   0x0000f000   C:\Windows\SYSTEM32\profapi.dll
    0x740e0000   0x00045000   C:\Windows\SYSTEM32\WINSTA.dll
    0x73b70000   0x000ee000   C:\Windows\system32\uxtheme.dll
    0x73cf0000   0x00009000   C:\Windows\SYSTEM32\kernel.appcore.dll
    0x74a00000   0x0000a000   C:\Windows\SYSTEM32\CRYPTBASE.dll
    0x749a0000   0x00054000   C:\Windows\SYSTEM32\bcryptPrimitives.dll
    0x70750000   0x00014000   C:\Windows\SYSTEM32\dhcpcsvc.DLL
    0x74500000   0x0004b000   C:\Windows\system32\mswsock.dll
    0x6bbd0000   0x00011000   C:\Windows\system32\napinsp.dll
    0x6bbb0000   0x00016000   C:\Windows\system32\pnrpnsp.dll
    0x71040000   0x00014000   C:\Windows\system32\NLAapi.dll
    0x74380000   0x0007e000   C:\Windows\SYSTEM32\DNSAPI.dll
    0x6b6e0000   0x0000a000   C:\Windows\System32\winrnr.dll
    0x70ac0000   0x00046000   C:\Windows\System32\fwpuclnt.dll
    0x6b6d0000   0x00008000   C:\Windows\System32\rasadhlp.dll
    0x037b0000   0x0002a000   D:\client\Mp3dec.asi
    0x03840000   0x00016000   D:\client\Mssfast.m3d
    0x5b740000   0x00081000   C:\Windows\SYSTEM32\DSOUND.DLL
    0x74aa0000   0x00040000   C:\Windows\SYSTEM32\POWRPROF.dll
    0x74f20000   0x0008d000   C:\Windows\SYSTEM32\clbcatq.dll
    0x716a0000   0x00053000   C:\Windows\System32\MMDevApi.dll
    0x5ff80000   0x00060000   C:\Windows\SYSTEM32\AUDIOSES.DLL
    0x72f40000   0x0000a000   C:\Windows\SYSTEM32\avrt.dll
    0x76f60000   0x0008c000   C:\Windows\SYSTEM32\shcore.dll
    0x73530000   0x0001a000   C:\Windows\system32\dwmapi.dll
    0x50550000   0x00db8000   C:\Windows\SYSTEM32\nvd3dum.dll
    0x52dc0000   0x000df000   C:\Windows\SYSTEM32\D3DIM700.DLL
    0x698c0000   0x0000d000   C:\Windows\system32\wbem\wbemprox.dll
    0x6dd90000   0x00066000   C:\Windows\SYSTEM32\wbemcomn.dll
    0x74550000   0x00019000   C:\Windows\SYSTEM32\CRYPTSP.dll
    0x741f0000   0x00030000   C:\Windows\system32\rsaenh.dll
    0x747a0000   0x00020000   C:\Windows\SYSTEM32\bcrypt.dll
    0x69180000   0x00011000   C:\Windows\system32\wbem\wbemsvc.dll
    0x691a0000   0x000c2000   C:\Windows\system32\wbem\fastprox.dll

     

     

  9. 4 hours ago, Secrets said:

    You are welcome to submit patches for fixing the mod ?

    From a4fffed650a9719e1bbe1fbee4cf23fa6ecfb76a Mon Sep 17 00:00:00 2001
    From: Jittapan Pluemsumran <secret@jittapan.app>
    Date: Thu, 2 Apr 2020 13:26:35 +0700
    Subject: [PATCH] :D
    
    ---
     db/soul_link.yml             | 74 ++++++++++++++++++++++++++++++++++++
     src/map/script.cpp           |  1 +
     src/map/script_constants.hpp | 17 +++++++++
     src/map/status.cpp           | 50 ++++++++++++++++++++++++
     4 files changed, 142 insertions(+)
     create mode 100644 db/soul_link.yml
    
    diff --git a/db/soul_link.yml b/db/soul_link.yml
    new file mode 100644
    index 000000000..bdcf72cb0
    --- /dev/null
    +++ b/db/soul_link.yml
    @@ -0,0 +1,74 @@
    +# Custom soul link buffs.
    +# Author: Secret <Secret@rathena.org>
    +#
    +# Format
    +# <SL_ constant>: <YAML string literal with a pair of enclosing bracket for the script>
    +#
    +# You can code the script just like an item script.
    +#
    +# Use ONLY spaces to indent.
    +# DONT USE TABS
    +
    +Header: # Metadata for future use
    +    Version: 1
    +    Type: MOD_SECRET_SOUL_LINK
    +SL_ALCHEMIST: |
    +    {
    +        bonus bStr,1;
    +    }
    +SL_MONK: |
    +    {
    +        bonus bStr,1;
    +    }
    +SL_STAR: |
    +    {
    +        bonus bStr,1;
    +    }
    +SL_SAGE: |
    +    {
    +        bonus bStr,1;
    +    }
    +SL_CRUSADER: |
    +    {
    +        bonus bStr,1;
    +    }
    +SL_SUPERNOVICE: |
    +    {
    +        bonus bStr,1;
    +    }
    +SL_KNIGHT: |
    +    {
    +        bonus bStr,1;
    +    }
    +SL_WIZARD: |
    +    {
    +        bonus bStr,1;
    +    }
    +SL_PRIEST: |
    +    {
    +        bonus bStr,1;
    +    }
    +SL_BARDDANCER: |
    +    {
    +        bonus bStr,1;
    +    }
    +SL_ROGUE: |
    +    {
    +        bonus bStr,1;
    +    }
    +SL_ASSASIN: |
    +    {
    +        bonus bStr,1;
    +    }
    +SL_BLACKSMITH: |
    +    {
    +        bonus bStr,1;
    +    }
    +SL_HUNTER: |
    +    {
    +        bonus bStr,1;
    +    }
    +SL_SOULLINKER: |
    +    {
    +        bonus bStr,1;
    +    }
    +  SL_GUNNER: |
    +    {
    +        bonus bMaxHPrate,50; bonus2 bSkillAtk,"GS_DESPERADO",30;
    +    }
    +SL_NINJA: |
    +    {
    +        bonus bMaxHPrate,50; bonus2 bSkillAtk,"NJ_ISSEN",30;
    +    }
    diff --git a/src/map/script.cpp b/src/map/script.cpp
    index e9e10a643..69c9a0ab6 100644
    --- a/src/map/script.cpp
    +++ b/src/map/script.cpp
    @@ -60,6 +60,7 @@
     #include "pc_groups.hpp"
     #include "pet.hpp"
     #include "quest.hpp"
    +#include "status.hpp"
     #include "storage.hpp"
     
     using namespace rathena;
    diff --git a/src/map/script_constants.hpp b/src/map/script_constants.hpp
    index 16e405d0e..8e7bf166d 100644
    --- a/src/map/script_constants.hpp
    +++ b/src/map/script_constants.hpp
    @@ -16,6 +16,23 @@
     	export_constant(INT_MIN);
     	export_constant(INT_MAX);
     
    +	/* soul links */
    +	export_constant(SL_ALCHEMIST);
    +	export_constant(SL_MONK);
    +	export_constant(SL_STAR);
    +	export_constant(SL_SAGE);
    +	export_constant(SL_CRUSADER);
    +	export_constant(SL_SUPERNOVICE);
    +	export_constant(SL_KNIGHT);
    +	export_constant(SL_WIZARD);
    +	export_constant(SL_PRIEST);
    +	export_constant(SL_BARDDANCER);
    +	export_constant(SL_ROGUE);
    +	export_constant(SL_ASSASIN);
    +	export_constant(SL_BLACKSMITH);
    +	export_constant(SL_HUNTER);
    +	export_constant(SL_SOULLINKER);
    +	export_constant(SL_GUNNER);
    +	export_constant(SL_NINJA);
    +
     	/* server defines */
     	export_constant(PACKETVER);
     	export_constant(MAX_LEVEL);
    diff --git a/src/map/status.cpp b/src/map/status.cpp
    index 84b832e12..2c51d139d 100644
    --- a/src/map/status.cpp
    +++ b/src/map/status.cpp
    @@ -7,6 +7,7 @@
     #include <math.h>
     #include <stdlib.h>
     #include <string>
    +#include <unordered_map>
     #include <yaml-cpp/yaml.h>
     
     #include "../common/cbasetypes.hpp"
    @@ -66,6 +67,8 @@ bool running_npc_stat_calc_event; /// Indicate if OnPCStatCalcEvent is running.
     // We need it for new cards 15 Feb 2005, to check if the combo cards are insrerted into the CURRENT weapon only to avoid cards exploits
     short current_equip_opt_index; /// Contains random option index of an equipped item. [Secret]
     
    +std::unordered_map<int, script_code*> soul_link;
    +
     unsigned int SCDisabled[SC_MAX]; ///< List of disabled SC on map zones. [Cydh]
     
     sc_type SkillStatusChangeTable[MAX_SKILL];
    @@ -4086,6 +4089,13 @@ int status_calc_pc_sub(struct map_session_data* sd, enum e_status_calc_opt opt)
     		current_equip_opt_index = -1;
     	}
     
    +	if (sd && sc->count && sc->data[SC_SPIRIT]) {
    +		auto spirit = sc->data[SC_SPIRIT];
    +		if (spirit != nullptr && soul_link.find(spirit->val2) != soul_link.end() && soul_link[spirit->val2] != nullptr) {
    +			run_script(soul_link[spirit->val2], 0, sd->bl.id, 0);
    +		}
    +	}
    +
     	if (sc->count && sc->data[SC_ITEMSCRIPT]) {
     		struct item_data *data = itemdb_exists(sc->data[SC_ITEMSCRIPT]->val1);
     		if (data && data->script)
    @@ -15491,6 +15501,45 @@ static bool status_readdb_attrfix(const char *basedir,bool silent)
     	return true;
     }
     
    +void status_read_soullink_db(const char* file_name) {
    +	YAML::Node root;
    +	int count = 0;
    +	try {
    +		root = YAML::LoadFile(file_name);
    +		if (root.IsMap()) {
    +			for (auto node : root) {
    +				struct script_code *code;
    +				std::string key = node.first.as<std::string>();
    +				int64 constant = 0;
    +				if (key.compare(0, 3, "SL_")) {
    +					ShowWarning("status_read_soullink_db: Expected a constant with SL_ prefix, got %s.\n", key.c_str());
    +					continue;
    +				}
    +				if (!script_get_constant(key.c_str(), &constant)) {
    +					ShowWarning("status_read_soullink_db: Tried to assign custom buff to nonexistent constant %s.\n", key.c_str());
    +					continue;
    +				}
    +				if ((code = parse_script(node.second.as<std::string>().c_str(), file_name, node.second.Mark().line, 0)) == NULL) {
    +					ShowWarning("status_read_soullink_db: Invalid or empty script on custom soul link %s.\n", key.c_str());
    +					continue;
    +				}
    +				if (soul_link[constant] != nullptr)
    +					script_free_code(soul_link[constant]);
    +				soul_link[constant] = code;
    +				count++;
    +			}
    +		}
    +		else {
    +			ShowError("status_read_soullink_db: The file's structure is broken. Root node is not a map.\n");
    +		}
    +	}
    +	catch (...) {
    +		ShowError("status_read_soullink_db: Cannot load custom soul link buffs from %s.\n", file_name);
    +	}
    +
    +	ShowInfo("status_read_soullink_db: Done reading %d custom soul links.\n", count);
    +}
    +
     /**
      * Sets defaults in tables and starts read db functions
      * sv_readdb reads the file, outputting the information line-by-line to
    @@ -15557,6 +15606,7 @@ int status_readdb(void)
     
     	size_fix_db.load();
     
    +	status_read_soullink_db("db/soul_link.yml");
     	return 0;
     }
     
    -- 
    2.26.0.windows.1

    here you go ?  Even Ninja And Gunslinger is there i just add it just follow what is inside and its will run smoothly no memory Leak ? a  have Good they Thanks Sir @Secrets

    • Upvote 1
  10. 14 hours ago, Akkarin said:

    Every single one of these questions are answered by reading the installation instructions.

    i just dont know what do i need to put in data folder do i need to put dll files exe other folder like savedata system folder ? bla bla? sorry but i realy dont know hahaha 

  11. Hellow good day how is this work 

    quick Question 

    What do i need to put on Data folder 

    and how many Grf on Resource folder

    and how to active it? do i need to install it? im using Cpanel for website!! 

    What do i need to config?

    Please lead me thank you!

     

     

    .net/roBrowser/client

    Internal Server Error

    The server encountered an internal error or misconfiguration and was unable to complete your request.

    Please contact the server administrator at [email protected] to inform them of the time this error occurred, and the actions you performed just before this error.

    More information about this error may be available in the server error log.

    Additionally, a 500 Internal Server Error error was encountered while trying to use an ErrorDocument to handle the request.

  12. On 4/15/2020 at 6:06 AM, xFoo said:

    I just copied the working client from my PC to my phone and then link the AndRO app and that's it..

    I'm having issues with the clif_parse: Received unsupported packet (packet 0x0010, 3 bytes received)

    are you using luncher or the client name is raganarok how? can you give me a screenshot of how did you put mine got no working then closing automatical andro when i try to repacking the files did you use luncher or just the client named ragnarok.exe

    How to fix the Character Dinied and i cant see my old character

  13. 6 hours ago, xFoo said:

    i got mine working but after when i logged in.. after few minutes of playing..there will be an error on the server which is

    clif_parse: Received unsupported packet (packet 0x0010, 3 bytes received)

    and the AndRO client crashes..have you guys encountered this error before? Please help..thank you!

     

    how did you put the client on the apk or how did you link it?
     

  14. hi how to link my full client to this android i mean like thor patcher its automaticaly downloading  in the external of the phone

    and what kind of zip tar rar o gtar do i need to use 

  15. 6 hours ago, Capuche said:

    As https://github.com/rathena/rathena/commit/88aaa9be98c4e9f8494a2012cb3b7700d3b844f5 map_nick2sd need a second parameter to accept (true) or not (false) partial name.

    
    sd = map_nick2sd( script_getstr(st,2),false );

     

    Question when player using @question command with out words or anything they can warp them self like just using @warp how to fix it no words no warp @Emistry @Capuche??? help me pls thanks!!

  16. On 11/9/2013 at 3:34 AM, Capuche said:
    
    -	script	atcmd_example	-1,{
    OnInit:
    	bindatcmd "question",strnpcinfo(3)+"::OnAtcommand";
    	end;
    OnAtcommand:
    	warp "prontera",150,150;
    	createchatroom( getcharid(3), "Question", "",5 );
    	sit;
    	end;
    }

     

     

    Add in src/custom/script.inc

    
    // createchatroom( <char|account|name>, <title>, <password>, {<limit>, <type>} );
    // password : only enabled for type 0
    // limit[ 1,20 ], 1 by default
    // type : 1 -> public, 0 -> private
    
    BUILDIN_FUNC(createchatroom)
    {
    	int len = strlen( script_getstr(st,3) );
    	int limit = 1;
    	char title[ CHATROOM_TITLE_SIZE ];
    	char password[ CHATROOM_PASS_SIZE ];
    	bool type = 1;// chat public by default
    	TBL_PC *sd = NULL;
    
    	if ( script_isstring(st,2) )
    		sd = map_nick2sd( script_getstr(st,2) );
    	else {
    		int id = script_getnum(st,2);
    		sd = map_charid2sd(id) ? map_charid2sd(id) : map_id2sd(id);
    	}
    	if ( sd == NULL ) {
    		ShowWarning( "createchatroom : none player attached.\n" );
    		return 0;
    	}
    	if ( (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM) || (battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 4 ) || npc_isnear(&sd->bl) ) return 0;
    	if ( len > CHATROOM_TITLE_SIZE || strlen( script_getstr(st,4) ) > CHATROOM_PASS_SIZE ) return 0;
    	if ( sd->chatID != 0 ) return 0;
    
    	safestrncpy( title, script_getstr(st,3), min( len+1,CHATROOM_TITLE_SIZE ) );
    	safestrncpy( password, script_getstr(st,4), CHATROOM_PASS_SIZE );
    
    	if ( script_hasdata(st,5) ) {
    		int tmp = script_getnum(st,5);
    		if ( tmp > limit && tmp <= 20 ) limit = tmp;
    		else if ( tmp > 20 ) limit = 20;
    	}
    	if ( script_hasdata(st,6) && script_getnum(st,6) == 0 ) type = 0;
    
    	chat_createpcchat( sd, title, password, limit, type );
    	chat_changechatstatus( sd, title, password, limit, type );
    	return 0;
    }

     

    and in src/custom/script_def.inc

    
    BUILDIN_DEF(createchatroom,"vss??"),

    then recompile

    	if ( script_isstring(st,2) )
    		sd = map_nick2sd( script_getstr(st,2) ); i got error on this one when i recompile
  17. On 11/9/2013 at 3:34 AM, Capuche said:
    
    -	script	atcmd_example	-1,{
    OnInit:
    	bindatcmd "question",strnpcinfo(3)+"::OnAtcommand";
    	end;
    OnAtcommand:
    	warp "prontera",150,150;
    	createchatroom( getcharid(3), "Question", "",5 );
    	sit;
    	end;
    }

     

     

    Add in src/custom/script.inc

    
    // createchatroom( <char|account|name>, <title>, <password>, {<limit>, <type>} );
    // password : only enabled for type 0
    // limit[ 1,20 ], 1 by default
    // type : 1 -> public, 0 -> private
    
    BUILDIN_FUNC(createchatroom)
    {
    	int len = strlen( script_getstr(st,3) );
    	int limit = 1;
    	char title[ CHATROOM_TITLE_SIZE ];
    	char password[ CHATROOM_PASS_SIZE ];
    	bool type = 1;// chat public by default
    	TBL_PC *sd = NULL;
    
    	if ( script_isstring(st,2) )
    		sd = map_nick2sd( script_getstr(st,2) );
    	else {
    		int id = script_getnum(st,2);
    		sd = map_charid2sd(id) ? map_charid2sd(id) : map_id2sd(id);
    	}
    	if ( sd == NULL ) {
    		ShowWarning( "createchatroom : none player attached.\n" );
    		return 0;
    	}
    	if ( (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM) || (battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 4 ) || npc_isnear(&sd->bl) ) return 0;
    	if ( len > CHATROOM_TITLE_SIZE || strlen( script_getstr(st,4) ) > CHATROOM_PASS_SIZE ) return 0;
    	if ( sd->chatID != 0 ) return 0;
    
    	safestrncpy( title, script_getstr(st,3), min( len+1,CHATROOM_TITLE_SIZE ) );
    	safestrncpy( password, script_getstr(st,4), CHATROOM_PASS_SIZE );
    
    	if ( script_hasdata(st,5) ) {
    		int tmp = script_getnum(st,5);
    		if ( tmp > limit && tmp <= 20 ) limit = tmp;
    		else if ( tmp > 20 ) limit = 20;
    	}
    	if ( script_hasdata(st,6) && script_getnum(st,6) == 0 ) type = 0;
    
    	chat_createpcchat( sd, title, password, limit, type );
    	chat_changechatstatus( sd, title, password, limit, type );
    	return 0;
    }

     

    and in src/custom/script_def.inc

    
    BUILDIN_DEF(createchatroom,"vss??"),

    then recompile

    got error when recompile using Rathena lates Rev.

  18.  

    On 9/26/2014 at 3:42 AM, Echoes said:
    
    // createchatroom( <char|account|name>, <title>, <password>, {<limit>, <type>} );
    // password : only enabled for type 0
    // limit[ 1,20 ], 1 by default
    // type : 1 -> public, 0 -> private
    
    BUILDIN_FUNC(createchatroom)
    {
    	int len = strlen( script_getstr(st,3) );
    	int limit = 1;
    	char title[ CHATROOM_TITLE_SIZE ];
    	char password[ CHATROOM_PASS_SIZE ];
    	bool type = 1;// chat public by default
    	TBL_PC *sd = NULL;
    
    	if ( script_isstring(st,2) )
    		sd = map_nick2sd( script_getstr(st,2) );
    	else {
    		int id = script_getnum(st,2);
    		sd = map_charid2sd(id) ? map_charid2sd(id) : map_id2sd(id);
    	}
    	if ( sd == NULL ) {
    		ShowWarning( "createchatroom : none player attached.\n" );
    		return 0;
    	}
    	if ( (sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOROOM) || (battle_config.basic_skill_check && pc_checkskill(sd,NV_BASIC) < 4 ) || npc_isnear(&sd->bl) ) return 0;
    	if ( len > CHATROOM_TITLE_SIZE || strlen( script_getstr(st,4) ) > CHATROOM_PASS_SIZE ) return 0;
    	if ( sd->chatID != 0 ) return 0;
    
    	safestrncpy( title, script_getstr(st,3), min( len+1,CHATROOM_TITLE_SIZE ) );
    	safestrncpy( password, script_getstr(st,4), CHATROOM_PASS_SIZE );
    
    	if ( script_hasdata(st,5) ) {
    		int tmp = script_getnum(st,5);
    		if ( tmp > limit && tmp <= 20 ) limit = tmp;
    		else if ( tmp > 20 ) limit = 20;
    	}
    	if ( script_hasdata(st,6) && script_getnum(st,6) == 0 ) type = 0;
    
    	chat_createpcchat( sd, title, password, limit, type );
    	chat_changechatstatus( sd, title, password, limit, type );
    	return 0;
    }

    i use this but i got error im using rathena Lates Rev.  i got error on this sd = map_nick2sd( script_getstr(st,2) );

     

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