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Posts posted by LewL
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On 3/15/2023 at 12:00 AM, Hyroshima said:
What method did you use to refine?
i tried npc and WS
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20 hours ago, sapitosucio said:
Since the msg is inside msgstringable.txt, I believe it's harcoded into the client. I could be wrong
i tried checking msgstringtable before posting it and tried adding color code to the word but it doesn't work.
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I remember that when you failed refining weapons or armors the message is color red.
But mine is Cyan. How to change it back to Red?
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Just now, Angeluz said:
thanks a bunch
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On 11/4/2022 at 9:05 PM, iamdevkazey said:
can you please can i have a copy of job_exp.yml to 255/120 stats 255
Up!
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On 12/3/2021 at 1:22 AM, Mael said:
For .txt: https://youtu.be/QI-IULf_aBo
what about for yml?
On 12/2/2021 at 10:58 PM, Chaos92 said:what changes that you did ?
any guild for latest emulator that use job_exp.yml?
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Hi everyone, I just got back from a long vacay. I'm currently using the latest rathena emulator and seems like changing max level is a bit different now.
Can anyone help me how to change max level from 99/70 to 255/120?
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On 5/26/2022 at 5:51 AM, TheKingDino said:
This is for the most part a client-side issue. Do you want to remove the effect for yourself or all players on your server?
It'll help if you can answer:
Is your server using an encrypted GRF? (Namely one they are required to use to log onto your server)i want to remove the effect for all players.
yes my grf is encrypted.
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Hi everyone, i hope im in the right section.
i just want to ask how to remove this bard/dancer skill effect because it makes the bard/dancer easy to target if they have that skill effect.
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7 hours ago, Kusoo said:
Try this
announce ""+strcharinfo(0)+" "+BaseLevel+"/"+JobLevel+" "+jobname(Class)+" : is looking for Party Members",bc_all,0xFF5500;
thanks bro
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Hi everyone, i'm currently using a Party Search npc and it works fine.
i would like to add something to it hope you could help me.
i want to add on the announce part the player's current blvl, jlvl and job.
example:
Player name: Player / blvl: 99 / jlvl:70 / Job: Champion
it should announce:
Player 99/70 Champion : is looking for Party Members -
nevermind i found it thnx
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On 5/13/2022 at 11:49 PM, Slammer said:
use this
mapnametable.txt
at folder datathanks bud.
what about with items impounded by cards? whenever i put cards on anytime it shows the same unreadable letters like the maps.
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how to fix this?
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11 hours ago, Balfear said:
Hi, check my free script.
It can add and upgrade sockets.
https://github.com/Balferian/Rathena_scripts/blob/master/Enchant master.txtthis isn't what im looking for, what im looking for is npc that only put slot not enchant effects.
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Hello everyone, I would like to request for Custom Socket Enchanter NPC (Add slot to armor/weapon npc)
Same as rathena/npc/merchants/socket_enchant2.txt
But the modification i want is instead of zeny and other requirements i want a custom item as payment example itemid 32000 as item requirement to put slot on armor/weapon and 50% success 40% fail(nothing happens) 10% item destroy.
hope someone could help. Thanks in advance.
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Hi everyone, i got the script of @Haruka Mayumi Lotti npc it works fine just getting stuck on this part when you have enough zeny to play the lotti, i wish it would just tell the player that he/she doesn't have enough zeny or enough item to play the lotti game.
prontera,170,181,3 script Lotti Girl 714,{ mes "[Lotti Girl]"; mes "Hello Sir! Are you out"; mes "shopping in the city?!"; next; mes "[Lotti Girl]"; mes "I'm Lotti! I'll exchange cool"; mes "random prizes for every"; if(.LottoID && .LottoAmt) mes "^ff0000"+.LottoAmt+" "+getitemname(.LottoID)+"^000000."; if(.ZenyPay) mes "^ff0000"+callfunc("F_InsertComma",.ZenyPay)+"z"; next; mes "[Lotti Girl]"; if(getarraysize(.P1)<4){ mes "Our Grand prize is:"; mes "^ff0000"+.P1[2]+" "+getitemname(.P1[1])+"^000000"; } else { mes "Random Grand prize:"; for(.@i=1;.@i<getarraysize(.P1);.@i+=2) mes "^ff0000"+.P1[.@i+1]+" "+getitemname(.P1[.@i])+"^000000"; } if(getarraysize(.P2)<4){ mes "Special prize is:"; mes "^ff0000"+.P2[2]+" "+getitemname(.P2[1])+"^000000"; } else { mes "Random Special prize:"; for(.@i=1;.@i<getarraysize(.P2);.@i+=2) mes "^ff0000"+.P2[.@i+1]+" "+getitemname(.P2[.@i])+"^000000"; } next; mes "[Lotti Girl]"; mes "You can still get random item"; mes "if you failed to get the grand"; mes "prize and special prizes."; if(.LottoID && .LottoAmt && (countitem(.LottoID) < .LottoAmt)) close; if(.Zeny && Zeny < .Zeny) close; next; if(select("Deal me in!:No way...")==2) close; L_Roll: mes "[Lotti Girl]"; mes "Here we go..."; if(.LottoID && .LottoAmt) delitem .LottoID,.LottoAmt; if(.ZenyPay) Zeny -= .ZenyPay; set .@i, rand(1,.Total); set .@rand,rand(10000); for(.@j=.Total;.@j>=1;.@j--) if( getd(".P"+.@j+"[0]") >= .@rand) .@i = .@j; next; if ( .@rand > getd(".P"+.@i+"[0]")){ .@iid = rand(getarraysize(.Default)/2); setarray .@get,.Default[(.@iid*2)],.Default[((.@iid*2)+1)]; } else { .@iid = rand(getarraysize(getd(".P"+.@i))/2); setarray .@get,getd(".P"+.@i+"["+((.@iid*2)+1)+"]"),getd(".P"+.@i+"["+((.@iid*2)+2)+"]"); } getitem .@get[0],.@get[1]; if(inarray(.AnnouncedID,.@get) >=0 ) announce "Congratulations! "+strcharinfo(0)+" just received "+getitemname(.@get[0])+" x "+.@get[1]+" from Lotti Girl ("+.map$+" "+.x+" "+.y+")!",0; specialeffect2 248; if(.LottoID && .LottoAmt && (countitem(.LottoID) < .LottoAmt)) close; if(.Zeny && Zeny < .Zeny) close; next; mes "[Lotti Girl]"; mes "Want to roll again?"; if(select("Roll again:Nope, No luck!")==1){ clear(); goto L_Roll; } close; OnInit: //No need to edit the main script. all editable are here. .ZenyPay = 100000; //Zeny to Pay [0 = Disable] .LottoID = 0; //ItemID to Roll [0 = Disable] .LottoAmt = 0; //Amount of LottoID Per Roll[0 = Disable] set .Total,4; setarray .AnnouncedID,501,502,512,513; //To reduce announcement. let's not announce common items. //setarray .P#[0],<% chance(1-10000)>,<ItemID>,<Amount> setarray .P1[0],100,501,1; //Grand Prize setarray .P2[0],1000,502,1,512,2,513,3; //Special Prizes setarray .P3[0],5000,503,1; setarray .P4[0],7500,504,1,514,4; setarray .Default[0],505,5,506,1; getmapxy(.map$,.x,.y,BL_NPC); end; }
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i made a custom halter lead by copying it's item script
The Original
- Id: 12622 AegisName: Boarding_Halter Name: Reins Of Mount Type: Usable Flags: NoConsume: true Jobs: All: true Gunslinger: false Delay: Duration: 3000 Status: All_Riding_Reuse_Limit Trade: Override: 100 NoDrop: true NoTrade: true NoSell: true NoCart: true NoGuildStorage: true NoMail: true NoAuction: true Script: | setmounting(); UnEquipScript: | if (ismounting()) setmounting();
i made 1 for Gunslinger- Id: 33014 AegisName: Motorcycle_Key Name: Motorcycle Key Type: Usable Flags: NoConsume: true Jobs: Gunslinger: true Trade: Override: 100 NoDrop: true NoTrade: true NoSell: true NoCart: true NoGuildStorage: true NoMail: true NoAuction: true Script: | setmounting(); UnEquipScript: | if (ismounting()) setmounting();
the one i made for Gunslinger is working fine when i use it but when im on the mount and tried to use it again the mount wouldn't be release/removehow do i fix it? -
Hello everyone, i have this working gacha script of @Capuche
I want a little modification on it, npc will announce when a player got the rare item from 1% to 3% chance.
i hope this is the right place to post this and hope you guys could help me. Thanks in advance
tavern,66,37,3 script Gacha 562,{ mes .npc_name$; mes "Hello, do you want to play the Gatcha??"; next; switch( select( "Play !", "More Informations", "Leave" ) ) { case 1: break; case 2: while( getd(".p"+ .@j ) ) { mes .npc_name$; mes "Item required: ^FFCC00"+ getitemname( getd(".p"+ .@j ) ) +"^000000"; mes "Chance to gain something: ^CC0000"+ getd(".p"+ .@j +"[1]" ) +"%^000000"; mes "Possible gains:"; for( .@i = 3; .@i < getarraysize( getd(".p"+ .@j ) ); .@i += 3 ) mes "^0000FFx"+ getd(".p"+ .@j +"["+ .@i +"]" ) +"^000000 "+ getitemname( getd(".p"+ .@j +"["+ (.@i -1) +"]" ) ) +" (^CC0000"+ getd(".p"+ .@j +"["+ (.@i +1) +"]" ) +"%^000000)"; .@j++; next; } break; case 3: mes .npc_name$; mes "Bye!~"; close; } mes .npc_name$; mes "Which item do you want to use ?"; next; for( .@j = 0; getd(".p"+ .@j ); .@j++ ) { .@size = getarraysize( .@menu$ ); .@menu$[ .@size ] = getitemname( getd(".p"+ .@j ) ); .@sel[ .@size ] = .@j; } .@s = .@sel[ select( implode( .@menu$, ":" ) ) -1 ]; while (1) { if ( countitem( getd(".p"+ .@s ) ) < 1 ) { mes .npc_name$; mes "it seems you have ran out of "+ getitemname( getd(".p"+ .@s ) ); close; } mes .npc_name$; mes "Here we go..."; delitem getd(".p"+ .@s ), 1; if( rand(100) > getd(".p"+ .@s +"[1]" ) )// lose mes "You got nothing"; else { .@rand = rand( getd(".totalchance"+ .@s ) ); .@r = 1; while ( ( .@rand = .@rand - getd( ".p"+ .@s +"["+ (1+ 3 * .@r) +"]" ) ) >= 0 ) .@r++; getitem getd( ".p"+ .@s +"["+ (1+ 3*.@r -2) +"]" ), getd( ".p"+ .@s +"["+( 1+3*.@r -1 )+"]" ); mes "You got ^FF00CC"+ getd( ".p"+ .@s +"["+( 1+3*.@r -1 )+"]" ) +" "+ getitemname( getd( ".p"+ .@s +"["+ (1+ 3*.@r -2) +"]" ) ) +"^000000"; } mes " "; mes "wanna try again ?"; next; if ( select( "Yes", "No" ) == 2 ) close; } close; OnInit: // (item ID need) (chance), (reward 1) (number of reward 1) (chance to gain), (reward 2) (number of reward 2) (chance to gain)... setarray .p0, 32130,100, 31731,1,1, 20255,1,2, 31320,1,3, 6320,1,14, 32044,1,14, 7776,1,14, 32041,1,80, 32091,1,80, 32092,1,80, 32093,1,80, 32040,10,80; // Mithril Coin setarray .p1, 32131,100, 19827,1,1, 5335,1,1, 32041,1,28, 32091,1,28, 32092,1,28, 32093,1,28, 32040,1,28, 7517,1,70; // Gold Coin while ( getd(".p"+ .@j ) ) { for( .@i = 4; .@i < getarraysize( getd(".p"+ .@j ) ); .@i += 3 ) setd ".totalchance"+ .@j, getd(".totalchance"+ .@j ) + getd(".p"+ .@j +"["+ .@i +"]" ); .@j++; } .npc_name$ = "[ "+ strnpcinfo(1) +"]"; end; }
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On 11/23/2020 at 3:07 AM, kaeyih said:
Have anyone encountered same hairstyle after 30th hairstyles?
im having the same problem.
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On 4/4/2013 at 7:33 AM, Capuche said:
prontera,155,180,5 script Random 98,{ mes .npc_name$; mes "Hello, do you want to play ?"; next; if( select( "Play !", "More Informations", "Leave" ) == 3 ) { mes .npc_name$; mes "Bye!~"; close; } else if( @menu == 2 ) { while( getd(".p"+ .@j ) ) { mes .npc_name$; mes "Item required: ^FFCC00"+ getitemname( getd(".p"+ .@j ) ) +"^000000"; mes "Chance to gain something: ^CC0000"+ getd(".p"+ .@j +"[1]" ) +"%^000000"; mes "Possible gains:"; for( .@i = 3; .@i < getarraysize( getd(".p"+ .@j ) ); .@i += 3 ) mes "^0000FFx"+ getd(".p"+ .@j +"["+ .@i +"]" ) +"^000000 "+ getitemname( getd(".p"+ .@j +"["+ (.@i -1) +"]" ) ) +" (^CC0000"+ getd(".p"+ .@j +"["+ (.@i +1) +"]" ) +"%^000000)"; .@j++; next; } } mes .npc_name$; mes "Which item do you want to use ?"; next; for( .@j = 0; getd(".p"+ .@j ); .@j++ ) if( countitem( getd(".p"+ .@j ) ) ) { .@size = getarraysize( .@menu$ ); .@menu$[ .@size ] = getitemname( getd(".p"+ .@j ) ); .@sel[ .@size ] = .@j; } .@s = .@sel[ select( implode( .@menu$, ":" ) ) -1 ]; mes .npc_name$; while (1) { mes "Here we go..."; delitem getd(".p"+ .@s ), 1; if( rand(100) > getd(".p"+ .@s +"[1]" ) )// lose mes "You got nothing"; else { .@rand = rand( getd(".totalchance"+ .@s ) ); .@r = 1; while ( ( .@rand = .@rand - getd( ".p"+ .@s +"["+ (1+ 3 * .@r) +"]" ) ) >= 0 ) .@r++; getitem getd( ".p"+ .@s +"["+ (1+ 3*.@r -2) +"]" ), getd( ".p"+ .@s +"["+( 1+3*.@r -1 )+"]" ); mes "You got ^FF00CC"+ getd( ".p"+ .@s +"["+( 1+3*.@r -1 )+"]" ) +" "+ getitemname( getd( ".p"+ .@s +"["+ (1+ 3*.@r -2) +"]" ) ) +"^000000"; } mes " "; mes "wanna try again ?"; next; if ( select( "Yes", "No" ) == 2 ) close; mes .npc_name$; if ( countitem( getd(".p"+ .@s ) ) < 1 ) { mes "it seems you have ran out of "+ getitemname( getd(".p"+ .@s ) ); close; } } close; OnInit: // (item ID need) (chance), (reward 1) (number of reward 1) (chance to gain), (reward 2) (number of reward 2) (chance to gain)... setarray .p0, 671,50, 2462,1,20, 1161,1,30, 5394,1,50; // gold coin setarray .p1, 7227,20, 2462,1,10, 2541,1,10, 1161,1,10, 13517,1,70; while ( getd(".p"+ .@j ) ) { for( .@i = 4; .@i < getarraysize( getd(".p"+ .@j ) ); .@i += 3 ) setd ".totalchance"+ .@j, getd(".totalchance"+ .@j ) + getd(".p"+ .@j +"["+ .@i +"]" ); .@j++; } .npc_name$ = "[ "+ strnpcinfo(1) +"]"; end; }
This option is set here
// (item ID need) (chance), (reward 1) (number of reward 1) (chance to gain), (reward 2) (number of reward 2) (chance to gain)... setarray .p0, 671,50, 2462,1,20, 1161,1,30, 5394,1,50; // gold coin setarray .p1, 7227,20, 2462,1,10, 2541,1,10, 1161,1,10, 13517,1,70;
You can add more reward or add an other list following the typo I wrote
@Capuche got error with this script hope you can help
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8 hours ago, Tanjiro said:
As you say, you can access your PhpMyAdmin before. It means you stop/restart your VPS. It means you need to start the PhpMyAdmin too by typing "systemctl start mariadb" in your PuTTy.
i have to try to on my server maintenance by monday. hope things will be fixed. i'll keep you update guys. thanks for the support
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1 minute ago, shatowolf said:
did you open the port 80 ? 80/tcp
no i haven't done anything..
Release: [SCRIPT COMMAND] Fake Player
in Source Releases
Posted
Is it normal that when i teleport or when the fakeplayer is out of my screen vision it change into the last fakeplayer i summoned?
I'm not getting any errors but that's what happening on my end.