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micosanityyy

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Everything posted by micosanityyy

  1. I have attached screenshots. When clicking on cancel button (encircled in red) while in the currency tab, the vending will push through instead of getting canceled, resulting to Unknown Item as currency.
  2. Anyone has a fix when cancelling vending while on the choosing currency option, the vend will still open using unknown item as currency? I'm using the latest version of this. The solution I found for previous versions are causing server crash. Thanks!
  3. I thought it was redundant too up until I realized players are sending messages inside the chat room thinking the original player of the clone are receiving their messages which beats the purpose of marketclone if the 2 players do not get to talk to each other because the other is thinking that the original player of the clone is not replying inside the chat room. Anyway it's just a suggestion based on the original concept of marketclone feature. I'm thankful for your free release bro
  4. Thank you for this. Suggestion, maybe you could make the pub a private pub instead and then the response message would be sent as a private message to a player who will be clicking on the private pub (chatroom name).
  5. All Stats+ 20, HP+ 20%, SP+ 20%, Atk/Matk+ 10% Increase Resistance to Demi-Humans by 5% Increase Tolerance to Stone & Frozen Status by 50% Increase Damage to Demi-Humans by 20% Reduce after-skill delay by 5% [+ Immortal Armor, Cloak, and Boots] Atk+ 5%, Matk+ 5% [Super Novice] Increase Damage of Mammonite by 10% Increase Damage of Fire Bolt, Cold Bolt, Lightning Bolt by 10% Str+ 10 [Taekwon/Star Gladiator] Increase Melee Damage by 10% Str+ 10 [High Wizard/Professor/Soul Linker] Increase Damage to Demi-Human by 10% Int+ 10 [Ninja] Increase Longrange Attack by 10% Increase Magical Damage by 10% Vit+ 10 [Gunslinger] Increase Melee/Longrange attack by 10% Dex+ 10 [Lord Knight] Increase Bowling Bash by 10% Str+ 10 [Paladin] Decrease Damage from demi-human by 10% HP+ 10% [Sniper] Increase Longrange Attack by 10% Dex+ 10 [Clown/Gypsy] Increase Damage of Arrow Vulcan by 10% Dex+ 10 [High Priest] Increase Sanctuary Heal by 10% Increase Damage of Holy Light by 10% Vit+ 10 [Champion] Increase Physical Attack by 10% Str+ 10 [Whitesmith] Increase Physical Attack by 10% Str+ 10 [Creator] Increase Heal of Slim Potion Pitcher by 10% Increase Longrange Attack by 10% Int+ 10 [Assassin Cross] Increase Melee Attack by 10% Str+ 10 [Stalker] Increase Melee/Longrange attack by 10% Vit+ 10 { bonus bAllStats,20; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bAtkrate,10; bonus bMatkrate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus2 bResEff,Eff_Freeze,50; bonus2 bResEff,Eff_Stone,50; bonus2 bAddRace,RC_DemiHuman,20; bonus2 bAddRace,RC_Player,20; bonus bDelayrate,-5; if(Class==Job_SuperNovice) bonus bStr,15; bonus2 bSkillAtk,"MC_MAMMONITE",15; bonus2 bSkillAtk,"MG_FIREBOLT",15; bonus2 bSkillAtk,"MG_COLDBOLT",15; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15; else if(BaseClass==Job_Taekwon) bonus bShortAtkRate,15; bonus bStr,15; else if(BaseClass==Job_Mage) bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus bInt,15; else if(BaseClass==Job_Soul_Linker) bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bMagicAddRace,RC_Player,15; bonus bInt,15; else if(BaseClass==Job_Ninja) bonus bLongAtkRate,15; bonus2 bMagicAtkEle,Ele_All,15; bonus bVit,15; else if(BaseClass==Job_Gunslinger) bonus bLongAtkRate,15; bonus bShortAtkRate,15; bonus bDex,15; else if(BaseClass==Job_Knight) bonus2 bSkillAtk,"KN_BOWLINGBASH",15; bonus bStr,15; else if(BaseClass==Job_Crusader) bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; bonus bMaxHPrate,15; else if(BaseClass==Job_Archer) bonus bLongAtkRate,15; bonus2 bSkillAtk,"CG_ARROWVULCAN",15; bonux bDex,15; else if(BaseClass==Job_Priest) bonus2 bSkillAtk,"AL_HOLYLIGHT",15; bonus2 bSkillHeal,"PR_SANCTUARY",15; bonus bVit,15; else if(BaseClass==Job_Monk) bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player,15; bonus bStr,15; else if(BaseClass==Job_Blacksmith) bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player,15; bonus bStr,15; else if(BaseClass==Job_Job_Alchemist) bonus2 bSkillHeal,"CR_SLIMPITCHER",15; bonus bLongAtkRate,15; bonus bInt,15; else if(BaseClass==Job_Assassin) bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player,15; bonus bStr,15; else if(BaseClass==Job_Rogue) bonus2 bAddRace,RC_DemiHuman,15; bonus2 bAddRace,RC_Player,15; bonus bVit,15; },{},{}
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