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Jayz

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Everything posted by Jayz

  1. looting the item in the floor? so how to active? when drop something? when pick up something? when hold something? when pick up the item have auto map announce
  2. auto map announce when looting the item in the floor
  3. Thanks cydh Solve.
  4. [s]if(battle_config.drop_announce){ //check if announcement is active sprintf(output, "%s dropped %s %dx at %s", sd->status.name, item_data->jname, sd->status.inventory[i].amount, map[sd->bl.m].name); intif_broadcast2(output, strlen(output) + 1, battle_config.drop_announcecolor, 0x190, 12, 0, 0);[/s] how to make that for mapannounce only? solved by cydh
  5. erm...i dont think it's a good way to do it using npc script if you want to limit all player with 3 skull.. because it will required to create / save alot data using variable for each player he/she killed .. imagine if your server everyday having 100 player killing each other...about 20,000 ( AID + Count ) variable is needed ...O.O anyway you can try this.. http://pastebin.com/raw.php?i=1pBA4HBM by default only limited to 3 players.... Thanks its working now
  6. When you loot certain item like 1201 auto announce if possible how to script? give me example thanks Problem Solved by cydh
  7. Try to use the latest Thor Patcher to fix your problem
  8. Please diff your own client dont use Official PRO Client in your emulator because your client and server is not compatible
  9. btw theres no problem in your packetdb Try to upload your client to md5 code i refer this link https://harmonize.it/customer/md5 from Harmonize after you done copy the code and replace.. and goto conf/login_athena.conf and find this // Client MD5 hashes // A player can login with a client hash at or below the account group_id. // Format: group_id, hash client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5 <==== Change this to your Md5 Code client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae <==== Change this to your Md5 Code
  10. what client date u use? or you mean when open your client then press the enter wihtout username or password the client is auto close? or when you login with correct username and password your client is close?
  11. yahh but idont know if like this is jagernout event btw about the script thats ok to post in the public
  12. yeah now working but.. this is imposible to make it every player? have only 3 skull per player not all player
  13. High Rate only Max Stats 300 Still have skill cooldown
  14. Im requesting script like i said on the title Ok i want to make pvproom on izlude when you died/leave on map/logout/char select on pvp room automatic drop your 5013 or Lord Kaho Horn if you have. Example: On Killing Player 1: No Lord Kaho Player 2: Have Lord Kaho Player 3: No Lord Kaho Player 1: Kill Player 2 have announcing Player 2 Drop the Lord Kaho because he/she Killed by Player 1 when Player 1: kill the Player 3 no announcing because there's no Lord Kaho About Leave on Map Izlude and Char Select/Logout if you have Lord Kaho Horn when you leave on the map/Char Select/Logout the lord kaho has been drop and have announce "PlayerName has surender the lord kaho" sorry for my bad english.. Cydh is working on it
  15. i want 3 skulls from a player in a day, you are not allowed to get anymore skulls from the player even if you have killed him/her. Once 24 hours has passed
  16. Its possible if yes how can you do it please about pvp drop skull because i have problem on pvp drop skull some of my player is farming skull so i want 2-3 skulls from a player in a day, you are not allowed to get anymore skulls from the player even if you have killed him/her. Once 24 hours has passed, the limit will reset back to 0 therefore enabling you to collect 2-3 skulls from that player again. Example: You have collected the 3rd skull from a player in around 5:00 PM You must wait for the next day in the exact time to be able to collect the skulls from that player again
  17. I edit everything why my RO still have Skill CoolDown Skill.c // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 100 // Delay time after casting (Note 2) delay_rate: 0 // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: yes delay_dependon_agi: yes // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 10 skill_cast_db.txt //===== Monk =============================== //-- MO_CALLSPIRITS 261,1000,0,0,600000,0,0 //-- MO_ABSORBSPIRITS 262,2000,0,0,0,0,0 //-- MO_TRIPLEATTACK 263,0,1000,0,0,0,0 //-- MO_INVESTIGATE 266,1000,500,0,0,0,0 //-- MO_FINGEROFFENSIVE 267,1000,500,0:200:400:600:800,0,0,0 //-- MO_STEELBODY 268,5000,0,0,30000:60000:90000:120000:150000,0,0 //-- MO_BLADESTOP 269,0,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000,0 //-- MO_EXPLOSIONSPIRITS 270,0,0,0,180000,0,0 //-- MO_EXTREMITYFIST 271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,0,300000,0 //-- MO_CHAINCOMBO 272,0,1000,0,0,0,0 //-- MO_COMBOFINISH 273,0,700,0,0,0,0 this is the attach files on my screen shot with the Skill Cooldown
  18. Jayz

    saving data

    where can i edit the saving data in SQL? to avoid the rollback. when accidentally shutdown the server
  19. still error ill try it on my test server,, but when im going to create guild and restart server when i log the characgter [Warning]: guild: check_member 2000011[Test] is not member after login the guild is gone
  20. bump
  21. how to solve this [Warning]: guild: check_member 2000000[TestPlayer] is not member i have error when i make a guild its ok.. but when the server restart got this message on map server.. and mysql the guild is there but when i login ingame the guild is gone..
  22. When open the storage have an error message on Login Char Map Server?
  23. oh i see.. uhmm.. anyone can help me to do this? b'coz i dont have much knowledge about source edits
  24. When drop item not lost.. only certain item when drop not lost example Megingjard when drop this player the item is not lost in the floor Example: Player drop the megingjard in some place after 30mins or 1month the item still there not lost in the floor Edit: Solve by goddamit
  25. Jayz

    _M _F Problem

    no other solution?? b'coz i dont want to wipe my sql btw the 200000010 this is only sample.. b'coz honestly i have 150+ player so how can i solve this without wiping?
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