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Male
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Australia
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Under Professional Development
- Github: Dragonnnn
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Programming, Dragon Boat, Basketball and Being FIT!
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world_abomination
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Valiente's Achievements
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Console is the black screen thingies that opens when you run the runserver.bat
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2831,4096 // sleipnir 1530,4096 // mjolnir Put that at the bottom of item_noequip.txt Then, add restricted<tab>8 mapflag in your npc script file
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Your solution is not considered best practice though. But glad you have it working now.
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643,32 // Pet Incubator. The documentation of item_noequip.txt is pretty straight forward
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At the very bottom of your script.
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You forgot (or probably not aware) to put end; at the end of your labels. end; // Put this at the end of each label. (e.g nocash label, nolvl label.. etc) lvok: mes "^0065DF[ Rebirth ]^000000"; mes "Are you sure"; next; menu "Sure",yes,"no",Lno; end; yes: if (baselevel < 150) goto nolv; //if (cash < 33) goto nocash; atcommand "@cash -33"; atcommand "@stpoint 2597"; set BaseLevel,BaseLevel - 0; Announce "[Rebirth Unit] : [" + strcharinfo(0) + "] Rebirth!!!",8,0x33CCFF; close; end; Lno: mes "^0065DF[ Rebirth ]^000000"; mes "Bye...."; close; end; nolv: mes "^0065DF[ Rebirth ]^000000"; mes "check again"; close; end; nocash: mes "^0065DF[ Rebirth ]^000000"; mes "no cash"; mes "check again"; close; end;
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Show more of the script, like adding the nocash label.
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initnpctimer; while(getmapusers("g_room2") > 1) { monster "g_room2",42,369,"Zombie-2",1015,1; sleep 10000; } Use that to replace this: sleep 10000; monster "g_room2",42,369,"Zombie-2",1015,1; sleep 10000; monster "g_room2",42,369,"Zombie-3",1015,1; sleep 10000; monster "g_room2",42,369,"Zombie-4",1015,1; initnpctimer;
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Where's the terminating bracket? I think it's missing. }
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Using 2015-05-13a, can't make the login screen appear
Valiente replied to Valiente's question in Client-side Support
I still have an issue though. When I used that converter. It saved a GRF file as always, I did not extract it this time so I put it in my RO client directory, include in DATA.ini and then ran the client. It works fine like what I said. but when I put the sliced login BG (extracted from the generated GRF) and put it inside \data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\ it doesn't work anymore. The extracted GRF path looks like this though, \data\texture\유저인터페이스 it's in Korean. So I thought to myself, maybe I can use this korean text and replace À¯ÀúÀÎÅÍÆäÀ̽º with it. But my translation ui files and loading screens inside Data folder are working fine, so wth?. I did nit anyway and rename À¯ÀúÀÎÅÍÆäÀ̽º to 유저인터페이스 . The translation files did not apply anymore after doing that. So what else can I do? I'm worried that when I start merging it in a GRF, I'll begin to have issues. D: -
Using 2015-05-13a, can't make the login screen appear
Valiente replied to Valiente's question in Client-side Support
That's the one I used! -
Using 2015-05-13a, can't make the login screen appear
Valiente replied to Valiente's question in Client-side Support
You are right. I was using a different rag exe before and moved to a much newer one. I tried a different slicer and it worked. Thanks. -
Using 2015-05-13a, can't make the login screen appear
Valiente posted a question in Client-side Support
My loading screens are showing fine and dandy. My issue is with the login screen background. It won't change! Here's what I've done so far, I spliced the supposed to be my background image. Placed in the texture\À¯ÀúÀÎÅÍÆäÀ̽º folder. Here's the image of the sliced files: http://imgur.com/giehjfu I tried selecting a couple of NEMOs options such as Enforce Official Login Background, Only First Login Background, Only Second Login Background but still, no luck. How do I make it work? http://imgur.com/SF7SOjL Thanks -
Packet version mo ba tugma sa client na gamit mo?
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Entering debugging mode with Visual Studio. How?
Valiente replied to Valiente's question in Source Support
Thank you, will try this when I get home.