Jump to content

Naruto

Members
  • Posts

    416
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Naruto

  1. 2 hours ago, Ice Bear said:

    seems its also in the data.grf and rdata

    need to edit the one with highest prority in your data.ini

     

    do be clear i dont know which one is for those casting effects but it is 2 of them you need to edit, try deleting all of the alpha_directions and casting to be sure 

     

    BTW in younger clients like 2015 they didnt suffer from this horrible un pleasing graphic for casting 

     

     

  2. as long as interval is HIGHER/GREATER then the DURATION that the UNT is taking the time for...

     

    it might be duration1

     

    then the splash will only apply 1 time 

     

    i use this on my server

     406,0x86,    ,  0, 3,1000,enemy, 0x010    //ASC_METEORASSAULT
    406,1400,300,0,200,0,0
    406,9,6,2,0,0x1,0,5,2,no,0,0,0,weapon,0,0x0,    ASC_METEORASSAULT,Meteor Assault
     

    	case ASC_METEORASSAULT:
    		if (unit_movepos(src,x,y,1,1)) {
    			clif_snap(src, src->x, src->y);
    			skill_unitsetting(src,skill_id,skill_lv,x,y,0);
    			clif_specialeffect(src, 923, AREA);
    			} else {
    			if (sd)
    				clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0);
    		}
    		break;
    		case UNT_DUMMYSKILL:
    			switch (sg->skill_id) {
    				case ASC_METEORASSAULT:
    					skill_attack(BF_WEAPON,ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
    					clif_specialeffect(bl, 677, AREA);
    					break;
    				case SG_SUN_WARM: //SG skills [Komurka]
    				case SG_MOON_WARM:
    				case SG_STAR_WARM: {
    					int count = 0;
    					const int x = bl->x, y = bl->y;

    comment out all the old meteor assault stuff and replace it with this

     

    then re read what i said , 

     

  3. use browedit2 to calculate lightings and your problems will fly away

     

    in browedit 1 you gotta place light bulbs which you havnt, and under EDIT MODE click global lightning 

     

    to reduce the brightness in object due to lighting you must decrease light diffuse

     

    same process in browedit 2 but its under map settings instead 

  4. //===== Rogue ==============================
    //-- RG_BACKSTAB
    212,0,500,0,0,0,0
    //-- RG_RAID
    214,0,0,0,5000,30000,0
    //-- RG_STRIPEWEAPON
    215,1000,1000,0,75000:90000:105000:120000:135000,0,0
    //-- RG_STRIPSHIELD
    216,1000,1000,0,75000:90000:105000:120000:135000,0,0
    //-- RG_STRIPWEAPON
    217,1000,1000,0,75000:90000:105000:120000:135000,0,0

     

    no striparmor but 2 stripweapon 

     

    thank you and good day

  5. 4 hours ago, Najara said:

    What program are you using? Regular mapcache? Restore the files you deleted and try re-caching your Prontera gats through Shinryo's WeeMapCache (if you haven't already).

    A reboot for them to take effect will be required regardless, though.

    i read your very long heavy documents folder text file called mapcache talking about the history of the mapcache and how you link your files to grf_files within the conf folder, then go to the main rathena folder and run MAPCACHE... works great i can get my new maps just  replacing them is different? it asked me to delete the mapcache.dat but it blew up in errors 

    Ill try that though thanks  

    Seems to work but having another problem ah well better then the last >_<

     

  6. Ive made some changes to the GAT and i cant refresh it without reloading the mapcache

     

    I can get into my custom maps fine as it says successfully caches xxxxxx.rsw when i add new maps

     

    but prontera says its already exist and doesnt re cache?

     

    I delete my cache folder and it explodes in errors of missing GND's 

     

     

    Whats up with that? thanks

  7. 46 minutes ago, Mina-chan said:

    Ño. You definitely can't tell ¬¬
    unknown.png
    unknown.png


    As you can see, it's 2 sided.
    But if you're wondering, I've tested it with just 1 side, and with all the 3 shading modes. All have the same problem :x it's the texture. I follow the guide and tried it 3 times, but it still happens.

    hmm looks good to me, just make the alpha channel dark gray completely to give it more transparency

     

    i usually just play with the contrast slider for that stuff ? 

    like copy and paste the RGB ( the texture ) into the alpha, then youll probably need to invert it then you can play with the sliders, it looks really good 

     

     

    not sure why the angles would get all weird though 

  8. 6 minutes ago, Mina-chan said:

    oh! but the problem doesn't seem to be the model, but the texture. because if I add one of the official transparent tga textures to the model (such as the one in the "hero" folder), it works perfectly fine.

    Hmm maybe just drawing the alpha channel wrong >_<

    I cant tell from your image and a plane is something else, its just a 1 sided model... invisible from one side ?

  9. you cant, your only choice is to either:

    1) find an existing effect, same one, thats already bigger and copy it

    2)make the texture in the data file BIGGER itself

    You cant just hex it? Thought about it but never tried yet

     

     

    maybe @Mina-chan knows something new though

    • Like 1
  10. maybe this

    //    0x004000 - skill that can be used while on Madogear

    seems like you gotta enable each skill you want usuable in your mado, so id imagine most if not all the skills attached to items would be un usuable?

    378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0,0x0,		ASC_EDP,Enchant Deadly Poison

    its a fool proof edit , just change the last section to 0x4000 

     

    could be something else tho?

    • Upvote 1
×
×
  • Create New...