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Posts posted by Naruto
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2 hours ago, Ice Bear said:
seems its also in the data.grf and rdata
need to edit the one with highest prority in your data.ini
do be clear i dont know which one is for those casting effects but it is 2 of them you need to edit, try deleting all of the alpha_directions and casting to be sure
BTW in younger clients like 2015 they didnt suffer from this horrible un pleasing graphic for casting
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yeah but you dont really want too
but its like Alpha_down alpha_up
bmp or tga.... in your grf
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as long as interval is HIGHER/GREATER then the DURATION that the UNT is taking the time for...
it might be duration1
then the splash will only apply 1 time
i use this on my server
406,0x86, , 0, 3,1000,enemy, 0x010 //ASC_METEORASSAULT
406,1400,300,0,200,0,0
406,9,6,2,0,0x1,0,5,2,no,0,0,0,weapon,0,0x0, ASC_METEORASSAULT,Meteor Assault
case ASC_METEORASSAULT: if (unit_movepos(src,x,y,1,1)) { clif_snap(src, src->x, src->y); skill_unitsetting(src,skill_id,skill_lv,x,y,0); clif_specialeffect(src, 923, AREA); } else { if (sd) clif_skill_fail(sd,skill_id,USESKILL_FAIL_LEVEL,0); } break;
case UNT_DUMMYSKILL: switch (sg->skill_id) { case ASC_METEORASSAULT: skill_attack(BF_WEAPON,ss,&unit->bl,bl,sg->skill_id,sg->skill_lv,tick,0); clif_specialeffect(bl, 677, AREA); break; case SG_SUN_WARM: //SG skills [Komurka] case SG_MOON_WARM: case SG_STAR_WARM: { int count = 0; const int x = bl->x, y = bl->y;
comment out all the old meteor assault stuff and replace it with this
then re read what i said ,
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since ragnarok is being taken care of more creativly i think i might even play this new project
but they arent catering to shr so it will still be demanded somewhere
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2 minutes ago, Digosok said:
woaw dis is what i really need was like answear from heaven god bless u sire, btw where can i get browedit2 link me please
i dont know i dont work here
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probably but im curious why you need it and what your doing?
does it work for homuns and mercenaries?
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open your src folder and find renewal.h and comment the second line
//#define RENEWAL
this will disable everything renewal and back to pre renewal
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whatever it is you make a change to the battle.c and do the whole is sc && sc(sc_gloomy) { ratio += 123123*3 under pa_shieldchain
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use browedit2 to calculate lightings and your problems will fly away
in browedit 1 you gotta place light bulbs which you havnt, and under EDIT MODE click global lightning
to reduce the brightness in object due to lighting you must decrease light diffuse
same process in browedit 2 but its under map settings instead
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3 hours ago, Mabuhay said:
Probably typo?
215,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPWEAPON,Divest Weapon 217,1,6,1,0,0x1,0,5,1,no,0,0,0,weapon,0,0x0, RG_STRIPARMOR,Divest Armor
well its not mine
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//===== Rogue ============================== //-- RG_BACKSTAB 212,0,500,0,0,0,0 //-- RG_RAID 214,0,0,0,5000,30000,0 //-- RG_STRIPEWEAPON 215,1000,1000,0,75000:90000:105000:120000:135000,0,0 //-- RG_STRIPSHIELD 216,1000,1000,0,75000:90000:105000:120000:135000,0,0 //-- RG_STRIPWEAPON 217,1000,1000,0,75000:90000:105000:120000:135000,0,0
no striparmor but 2 stripweapon
thank you and good day
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when that happens all you gotta do is add and make sure the skill range is properly set up within the skillinfo.lub in your grf
sometimes anyways
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thats a cute middle
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4 hours ago, Najara said:
What program are you using? Regular mapcache? Restore the files you deleted and try re-caching your Prontera gats through Shinryo's WeeMapCache (if you haven't already).
A reboot for them to take effect will be required regardless, though.
i read your very long heavy documents folder text file called mapcache talking about the history of the mapcache and how you link your files to grf_files within the conf folder, then go to the main rathena folder and run MAPCACHE... works great i can get my new maps just replacing them is different? it asked me to delete the mapcache.dat but it blew up in errors
Ill try that though thanks
Seems to work but having another problem ah well better then the last >_<
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Im gonna have to cleverly delete it and re add it arent i
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Ive made some changes to the GAT and i cant refresh it without reloading the mapcache
I can get into my custom maps fine as it says successfully caches xxxxxx.rsw when i add new maps
but prontera says its already exist and doesnt re cache?
I delete my cache folder and it explodes in errors of missing GND's
Whats up with that? thanks
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46 minutes ago, Mina-chan said:
hmm looks good to me, just make the alpha channel dark gray completely to give it more transparency
i usually just play with the contrast slider for that stuff
like copy and paste the RGB ( the texture ) into the alpha, then youll probably need to invert it then you can play with the sliders, it looks really good
not sure why the angles would get all weird though
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6 minutes ago, Mina-chan said:
oh! but the problem doesn't seem to be the model, but the texture. because if I add one of the official transparent tga textures to the model (such as the one in the "hero" folder), it works perfectly fine.
Hmm maybe just drawing the alpha channel wrong >_<
I cant tell from your image and a plane is something else, its just a 1 sided model... invisible from one side
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are you building it on a plane?
maybe i can try for you
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if your having trouble saving the loop you gotta hit enter after typing anything in that window its bugged
not sure what your doing with loop tho but that could work too i suppose
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you cant, your only choice is to either:
1) find an existing effect, same one, thats already bigger and copy it
2)make the texture in the data file BIGGER itself
You cant just hex it? Thought about it but never tried yet
maybe @Mina-chan knows something new though
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add it to accessoryid.lub and accname.lub within your grf with highest priority
then use that ID in your Item_db
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7 hours ago, Dissidia said:
Oh man. I need to enable it 1 by 1. thank you for your help.
well you can probably change them all at once but probably shouldnt
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maybe this
// 0x004000 - skill that can be used while on Madogear
seems like you gotta enable each skill you want usuable in your mado, so id imagine most if not all the skills attached to items would be un usuable?
378,0,6,4,5,0x1,0,5,1,no,0,0,0,weapon,0,0x0, ASC_EDP,Enchant Deadly Poison
its a fool proof edit , just change the last section to 0x4000
could be something else tho
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How to use Pet Autofeed?
in General Support
Posted
herc had some issues with the sql tables for it and it wasnt accessible along with the kill count on mercs