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Posts posted by Naruto
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Newer clients i dont think it works but works fine on older clients like 2015
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ah well its pretty buggy but id imagine with the change to YAML for most of our database, probably rendered it totally useless
anyways its alot easier now anyways and you may aswell just do it by hand in notepad now
GL
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Can you stuck people in between them if they are standing there? cool stuff man
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pretty sure its linked to the status icon and you wont be able to replicate its effects
but I used the dots? showevent? For my UAV to find treasure chests id imagine you can have that loop and update target location
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Until the DB is converted to YAML your stuck doing a bit of math with the 12 collumn, this string 0x000654E2 ( this is for fireblend )
Just check the item document and youll have it all laid out for you just use a calculator or something
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amazing theres no easier way to change that?
try rename the one i sent you with your red in it
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data\texture\effect\alpha_center.tga
data\texture\effect\alpha_down.tga
data\texture\effect\alpha_left.tga
data\texture\effect\alpha_right.tga
data\texture\effect\alpha_upper.tga-
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I dont have them either
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Nothing solid, you might be able to do something using mobavail since those sprites have dont use simple targeting
Sounds possible that you can use hat effect and link it to the tiles but i havnt bothered
specialeffect works but its just like a cast anim that repeats based on the interval
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9 hours ago, Hnomkeng said:
How to use ?
Hmm nevermind thats not the one I used, but its something you use in your command prompth or something like mingw
Ill attach the simple one but idk where I got it
just open the bat with notepad and add the lines -
your gonna have to redif your client probably and change your iteminfo
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1 hour ago, Hnomkeng said:
you have link to download ?
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luadec works for me
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maybe by adding a mapflag to it and adding its tag
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Ive done something similar but dont recall...
probably a slot id linked to it somewhere in your src
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Couldn't say without a bunch of testing but i thought al_heal was like the only skill that has shift targeting
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not sure why you guys keep getting that error but it should be fixed by modifying the skill_info_list.lub found within your grf
set the range to whatever it is set to in your skill_db and you should be good to go
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probably just need to add a if bl_hom tag and return 0 to this section near the top with the others
case UNT_WHISTLE: case UNT_ASSASSINCROSS: case UNT_POEMBRAGI: case UNT_APPLEIDUN: case UNT_HUMMING: case UNT_DONTFORGETME: case UNT_FORTUNEKISS: case UNT_SERVICEFORYOU: if (sg->src_id==bl->id && !(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER)) return 0; if (!sc) return 0; if (!sce) sc_start4(ss, bl,type,100,sg->skill_lv,sg->val1,sg->val2,0,sg->limit); else if (sce->val4 == 1) { //Readjust timers since the effect will not last long. sce->val4 = 0; //remove the mark that we stepped out delete_timer(sce->timer, status_change_timer); sce->timer = add_timer(tick+sg->limit, status_change_timer, bl->id, type); //put duration back to 3min } break;
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5 hours ago, covid19gametime said:
thanks for your reply! do you happen to have a fixed skillinfolist.lub file? how to find out what's the correct range?
fixed no but it should fix your problem if you change it to the official settings or just trying to match whatever the range in the DB is
that error is fairly common with the more compicated skills but thats how ive fix it
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need to edit skillinfolist.lub and make sure the range is correct otherwise youll pop that error on some skills
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2 hours ago, pachupappy said:
I am making a simplified effect grf for all skills in general. but apparently i am stucked with the heal effect of SPP.
whenever it heals mana it uses MG_SRECOVERY
just delete your texture folder and wait for the effect to kick in
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4 hours ago, pachupappy said:
might screw up skill.c, and I don't want that to happen XD
I managed to find the Acolyte's heal and remove it but i don't think spp uses the same effect from it. i think it uses 3d effects? not sure thoughTell me what you want it to do
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case CR_SLIMPITCHER: // Updated to block Slim Pitcher from working on barricades and guardian stones. if (dstmd && (dstmd->mob_id == MOBID_EMPERIUM || status_get_class_(bl) == CLASS_BATTLEFIELD)) break; if (potion_hp || potion_sp) { int hp = potion_hp, sp = potion_sp; hp = hp * (100 + (tstatus->vit<<1))/100; sp = sp * (100 + (tstatus->int_<<1))/100; if (dstsd) { if (hp) hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10 + pc_skillheal2_bonus(dstsd, skill_id))/100; if (sp) sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10 + pc_skillheal2_bonus(dstsd, skill_id))/100; } if (tsc && tsc->count) { uint8 penalty = 0; if (tsc->data[SC_WATER_INSIGNIA] && tsc->data[SC_WATER_INSIGNIA]->val1 == 2) { hp += hp / 10; sp += sp / 10; } if (tsc->data[SC_CRITICALWOUND]) penalty += tsc->data[SC_CRITICALWOUND]->val2; if (tsc->data[SC_DEATHHURT]) penalty += 20; if (tsc->data[SC_NORECOVER_STATE]) penalty = 100; if (penalty > 0) { hp -= hp * penalty / 100; sp -= sp * penalty / 100; } } if(hp > 0) clif_skill_nodamage(NULL,bl,AL_HEAL,hp,1); if(sp > 0) clif_skill_nodamage(NULL,bl,MG_SRECOVERY,sp,1); status_heal(bl,hp,sp,0); } break;
your probably looking to tweak this
if (potion_hp || potion_sp) { int hp = potion_hp, sp = potion_sp; hp = hp * (100 + (tstatus->vit<<1))/100; sp = sp * (100 + (tstatus->int_<<1))/100; if (dstsd) { if (hp) hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10 + pc_skillheal2_bonus(dstsd, skill_id))/100; if (sp) sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10 + pc_skillheal2_bonus(dstsd, skill_id))/100; }
but in the other chunk you can modify the bonus recieved from those extra things
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madaras fan looks sweet
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no idea what your talking about but probably status.c or pc.c or possibly battle.c
Where do I find commands for battle.c
in Source Requests
Posted
not sure what your saying