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stydianx

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Posts posted by stydianx

  1. It always show up bradder if the compile been done. here's mine

     

     

        CC    atcommand.c
        CC    battle.c
        CC    battleground.c
        CC    intif.c
        CC    trade.c
        CC    party.c
        CC    vending.c
        CC    guild.c
        CC    pet.c
        CC    log.c
        CC    mail.c
        CC    date.c
        CC    unit.c
        CC    homunculus.c
        CC    mercenary.c
        CC    quest.c
        CC    instance.c
        CC    buyingstore.c
        CC    searchstore.c
        CC    duel.c
        CC    pc_groups.c
        CC    elemental.c
        CC    channel.c
        CC    mapreg_sql.c
        LD    map-server_sql
    make[1]: Leaving directory `/root/Desktop/trunk/src/map'
    building conf/import folder...
    ls: conf/import-tmpl: No such file or directory

     

     

    Edit: by looking at your problem it seems it was client side problem not in server side

     

    hmm.. do you think i need a new installer?

    my Putty isn't showing any errors or warnings.

  2. sup guys :)

    Earlier my friend changed the password of our VPS, then when i woke up, no players could join.

    whenever i tried to log in to my server (as well as the players) the game crashes,

    like this:

    dfasdfasdf2.png

     

    this went on for 6 hours (while im asleep).

    then when i woke up, we changed it back to the original password.

    problem is, for about an hour people could join, then suddenly, they cant again.

     

    so i thought that maybe this is caused by my EventQue issue, so i disabled KoE and another event of mine

    and changed the Max EventQue back to 15..  then i recompiled and i noticed this

     

     

    Untitled-1.png

     

    could this be causing my problems? or is there any other else?

  3. You shouldn't need any higher than 10 for MAX_EVENTQUEUE; as Mr BrycE posted, make sure to recompile. MAX_EVENTTIMER isn't related to your error.

    On a side note, though, you really shouldn't run that many OnNPCKillEvent triggers... You know you can combine the actions into a single label, right?

     

    nope.. im not a very good scripter :) i didn't event know there's a limit to OnNPCKillEvent, and i thought it was the OnMap that was bugging this down..

  4. Hi guys, im having trouble with events.

    This i what it says.

     

    Untitled2.png

     

    i found out that its the KoE script.

    When i remove the KoE script, this Warning doesn't show up. and when i put it, this is what happens.

    i tried changing these two:

     

    #define MAX_EVENTQUEUE 2
    #define MAX_EVENTTIMER 32

     

    into this:

     

    #define MAX_EVENTQUEUE 15
    #define MAX_EVENTTIMER 42

     

    sadly, it doesn't work.. any ideas what i need to do?

  5. Mind if i use this idea in a All In One Event for I'm going to release later this month?

     

    Credit given of course~

     

    Edit:

    Also this could use some optimizing, but good script works nicely.

     

    sure brother.. if you can, send me a message when you released it :) glad you liked it!

  6.  

    heres my try.

     

     

    crystilia,84,56,4    script    Item Exchanger    719,{
        set @name$,"[^FF0000Berry Exchanger^000000]";
        mes @name$;
        mes "What do you want to do?";
        next;
        switch(select("Information","Convert")) {
        case 1:
            mes @name$;
            mes "I can convert certain items that can be looted at maps into Emperium Crystals.";
            mes "Emperium Crystals can be exchanged for Items, Emeprium Coin/Ticket.";
            close;
        case 2:
            switch(select("1300 Jellopy")) {
            case 1://Jellopy
                if (checkweight(25000,1) == 0 ) goto overWeight;
                if (countitem(909) < 1300) goto noBerry;
                delitem 909,1300;
                getitem 25000,1;
                set BaseExp,BaseExp-351656;
                mes @name$;
                mes "There you go. Hope to see you again!";
                close;
        }
            }
            end;
    noBerry:
        mes @name$;
        mes "I'm Sorry but you don't have enough items.";
        close;
    
    
    overWeight:
        mes @name$;
        mes "Sorry you're overweight.";
        close;
    }
     

    will this work?

  7.  

    what if i want it to give Base & Job Exp every time they exchange a skull?

    *getexp <base xp>,<job xp>;
    
    This command will give the invoking character a specified number of base and job 
    experience points. Can be used as a quest reward. Negative values won't work.
    
        getexp 10000,5000;
    
    You can also use the "set" command with the constants defined in 'db/const.txt':
    
        // These 2 combined has the same effect as the above command
        set BaseExp,BaseExp+10000;
        set JobExp,JobExp+5000;
    
    You can also reduce the amount of experience points:
    
        set BaseExp,BaseExp-10000;
    
    Note that 'getexp' is now subject to the 'quest_exp_rate' config option, which
    adjusts the gained value. If you want to bypass this, use the 'set' method.
    
    

    Thank you very much :) i like this, very detailed.

    Do you have a dictionary for all the commands with complete description like this?

  8. might as well remove the rounds u say?

    its not the essence of putting rounds.

     

    when a round finishes, the Event chooses a player then activates the TIME (30 seconds)

    when a round starts all players are given 30 seconds to kill the hunted man.

    when a round starts the event announces who the target is.

    when the 10th round ends, the event ends.

     

    this is the essence of the rounds.

     

    without the rounds, you are better to go to the pvp room and instead of skuls dropping, give them cashpoints.

     

    as i have said its a elimination game, and the round announces the name, starts the time.

    and sets a ending to the event when it reaches round 10.

    it gives players equal amount of time for being hunted and the hunter.

  9. you got a very very good script.. but may i suggest to make the every round to resurrect all the players and then random pick the player that will be hunted again.. might be better.. then again a very good script ^_^

     

    you got a very very good script.. but may i suggest to make the every round to resurrect all the players and then random pick the player that will be hunted again.. might be better.. then again a very good script ^_^

     

    yep thats right

     

     

    but then, its open for a cashpoint feeding program :) lol

     

    but.. we can add a feeding detection system, and a revive command..  problem is, i can't find the dude i paid to make this script. lol.

    maybe we can request from the pro's.

  10.  

     

    go to your mob_db.txt then press ctrl+F then type in the monster.

    then edit the drop % of the item you want.

     

    about the spawn, if you are using renewal, go to:

    npc/re/mobs then edit/add spawns that you want.

    can u teach me ??  

     

     

    -For sure,

    go to your Data Folder, then go to DB Folder, then, edit mob_db.txt you should see this line right here:

     

    1156,PETIT_,Petite,Petite,45,5747,0,1758,1075,1,300,355,20,45,1,113,45,55,73,80,10,12,1,9,24,0x3095,150,1420,1080,528,0,0,0,0,0,0,0,1036,5335,1037,300,985,61,509,1000,13006,5,912,1500,606,15,0,0,0,0,4120,1

     

    See that item over there ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------^

    thats the item you are looking for (13006) edit the number after that (5) to your desired drop rate (75)

    this mob_db of Petite (PETITE_) Mob-ID#1156 : 

    >>> 

    1156,PETIT_,Petite,Petite,45,5747,0,1758,1075,1,300,355,20,45,1,113,45,55,73,80,10,12,1,9,24,0x3095,150,1420,1080,528,0,0,0,0,0,0,0,1036,5335,1037,300,985,61,509,1000,13006,5,912,1500,606,15,0,0,0,0,4120,1
    lockquote>

    im using Pre-Renewal, so.. how to add/edit spawns ??

     

    -Sure

    Its the same thing, there should be a Pre-re folder there, go to your Npc Folder then go to Pre-re, then mobs Folder, in your case, click the folder "Fields"

    you should see a lot of .txt there, then you find mjolnir, find the line where it says Petite, if there is none, create your own, that should be simple enough for you to do,

    just copy the format of what there is in there.

    lockquote>

    /no1

     

    DONE!!! thanks BROO

     

     

    No problem  /kis

    • Upvote 1
  11. go to your mob_db.txt then press ctrl+F then type in the monster.

    then edit the drop % of the item you want.

     

    about the spawn, if you are using renewal, go to:

    npc/re/mobs then edit/add spawns that you want.

    can u teach me ??  

     

     

    -For sure,

    go to your Data Folder, then go to DB Folder, then, edit mob_db.txt you should see this line right here:

     

    1156,PETIT_,Petite,Petite,45,5747,0,1758,1075,1,300,355,20,45,1,113,45,55,73,80,10,12,1,9,24,0x3095,150,1420,1080,528,0,0,0,0,0,0,0,1036,5335,1037,300,985,61,509,1000,13006,5,912,1500,606,15,0,0,0,0,4120,1

     

    See that item over there ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------^

    thats the item you are looking for (13006) edit the number after that (5) to your desired drop rate (75)

    this mob_db of Petite (PETITE_) Mob-ID#1156 : 

    1156,PETIT_,Petite,Petite,45,5747,0,1758,1075,1,300,355,20,45,1,113,45,55,73,80,10,12,1,9,24,0x3095,150,1420,1080,528,0,0,0,0,0,0,0,1036,5335,1037,300,985,61,509,1000,13006,5,912,1500,606,15,0,0,0,0,4120,1

    im using Pre-Renewal, so.. how to add/edit spawns ??

     

    -Sure

    Its the same thing, there should be a Pre-re folder there, go to your Npc Folder then go to Pre-re, then mobs Folder, in your case, click the folder "Fields"

    you should see a lot of .txt there, then you find mjolnir, find the line where it says Petite, if there is none, create your own, that should be simple enough for you to do,

    just copy the format of what there is in there.

    /no1

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