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Yaziid91

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  1. Thank you for your response. You didn’t have to change anything else, like in the batte conf or anywhere else? I have exactly the same thing in my pc.hpp, but it’s not working.
  2. Hello, I have a problem with the Taekwon class in pre-renewal. When I complete the TK missions, I receive the success message and I can see myself in the ranking, but the HP+ effect and Combo Chain do not work. I have completed 11 TK missions and I am level 375. Does anyone know where this issue could come from, please? Thank you!
  3. Thanks for your reply but it still doesn't work but I used another method everything works SOLVED // Boutique Hunting ro_prontera,122,247,5 script Hunting Point Shop 861,{ mes "[Points Hunting]"; mes "Vous avez ^0000FF" + #HUNT_Q_POINTS + "^000000 points."; next; if(select("Acheter:Annuler") == 2) { mes "[Points Hunting]"; mes "Revenez quand vous voudrez dépenser vos points!"; close; } mes "[Points Hunting]"; mes "Ouverture de la boutique..."; close2; // Appel de la boutique personnalisée callshop "hunt_shop", 1; npcshopattach "hunt_shop"; end; OnBuyItem: // Trouver le prix de l'objet for (set .@i, 0; .@i < getarraysize(.shop_items); .@i++) { if (.shop_items[.@i] == @bought_nameid) { set .@price, .shop_costs[.@i]; break; } } // Calculer le coût total set .@total_cost, .@price * @bought_quantity; // Vérifier si le joueur a assez de points if (#HUNT_Q_POINTS < .@total_cost) { dispbottom "Vous n'avez pas assez de points de chasse!"; end; } // Vérifier le poids de l'inventaire if (checkweight(@bought_nameid, @bought_quantity) == 0) { dispbottom "Votre inventaire est trop plein!"; end; } // Effectuer l'achat set #HUNT_Q_POINTS, #HUNT_Q_POINTS - .@total_cost; getitem @bought_nameid, @bought_quantity; dispbottom "Achat effectué! Vous avez dépensé " + .@total_cost + " points. Il vous reste " + #HUNT_Q_POINTS + " points."; end; OnInit: // Définir les articles et leurs coûts setarray .shop_items[0], 6232, 50005, 12922, 510108, 50000, 12240, 12622, 60016, 7776; setarray .shop_costs[0], 30, 80, 100, 200, 200, 250, 300, 1000, 50; // Créer la boutique npcshopdelitem "hunt_shop", 512; // Effacer tout article existant // Ajouter chaque article avec son prix (en zeny, mais sera converti en points) for (set .@i, 0; .@i < getarraysize(.shop_items); .@i++) { npcshopadditem "hunt_shop", .shop_items[.@i], .shop_costs[.@i]; } waitingroom "Points Hunting",0; end; } // Définition de la boutique - shop hunt_shop -1,512:-1
  4. I have corrected this part; I hadn't seen it before, thanks. But I still have the same problem, and I just noticed that the NPC starts directly with ID 50005:80, skipping the first one.
  5. Hello, could someone explain to me why my shop in point shows me apples and not all the items that I put? ro_prontera,122,247,5 script Hunting Point Shop 861,{ mes "[Points Hunting]"; mes "Vous avez ^0000FF" + #HUNT_Q_POINTS + "^000000 points."; next; callshop "hunt_shop",1; end; OnInit: waitingroom "Points Hunting",0; end; } pointshop hunt_shop -1,6232:30,50005:80,12922:100,510108:200,50000:200,12240:250,12622:3é00,60016:1000,7776:50
  6. Thanks for your answer, but it doesn't work.
  7. Hello, could someone explain to me how to disable Cart Termination and Desperado Reflect on the latest version of rAthena, please? I’ve tried everything I could find on the forums, but nothing works, probably because the solutions are for older versions. Thanks for ur help.
  8. Hello, someone could tell me why this script does not work, I have no error in my console but the message is not displayed - script MonsterKill -1,{ OnNPCKillEvent: if( getmonsterinfo(killedrid, MOB_MVPEXP) ){ set #MVPPoint,#MVPPoint+1; dispbottom "Gained 1 MVP Points. Total : "+ #MVPPoint +" MVP Points."; } }
  9. Hello, I would like to know if it is possible to create a script for item bonuses that apply to skills of type "support" and "ground." I have a set that increases the skills of all classes by 10%, but with bSkillAtk, some of them do not work. I would like to know if this is possible,for example, you know that the bonus bSkillAtk,ASC_BREAKER,10; increases the damage of the skill Soul Breaker by 10%. I would like a bonus that increases the effectiveness of skills that do not deal damage. For example, the skill Deluge Lv5 provides the following effects: +20% DMG from Water Attacks / +15% Maximum HP for Water Armor. I would like a bonus like bSkillGround,SA_DELUGE,10; to increase the effect of the skill by 10%, so it would increase it to +24% DMG from Water Attacks / +18% Maximum HP for Water Armor. This for Ground and Support skill ? Thanks have a nice day
  10. Good evening, could someone tell me how to desactivate the green aura mobs in pre-renewal, there is no damage taken in the db mob but resists a lot I think it comes from the src but I can't find it
  11. Hello, could someone explain to me how to create an NPC like the 3rd suit but only with these new skins?
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