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Posts posted by Break
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That's right. When these statuses are hanging on the player, the command should not work
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Post under his thread instead of here....
Yes i know. I'm sorry, accidentally turned
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https://rathena.org/board/files/file/2826-autopots/
Need to fix to not to work from the status freeze, stun, berserk, stone and sleep.Please help. -
Possible if the writing commands @votekick,
allowing BG to vote against the other participants in the AFK characters (eg for approval Kick need 3 votes)?
Just as well to change leader team @voteleader
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File Name: Calendar System
File Submitter: Break
File Submitted: 24 Aug 2014
File Category: Games, Events, Quests
Content Author: BreakCalendar bonus system with a script to display on the site. It is possible to specify a day through the NPC in the game.
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File Name: Guild Locations
File Submitter: Break
File Submitted: 05 Sep 2014
File Category: Games, Events, Quests
Content Author: BreakGuild locations with:
- NPC for rent
- Password Guild Storage
- @gogl command for warp
- MvP Summoner every 12 hours
To work needed eAmod.
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Is there any news?
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File Name: Lottery
File Submitter: Break
File Submitted: 25 Aug 2014
File Category: Games, Events, Quests
Content Author: BreakThe objective is to guess a number from 1 to 1000. Who will call the next closest - and he will win.
And if all guess, that will win the super prize.
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does not give any items guild master and guild members
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File Name: @costumeitem fix + search_costume
File Submitter: Break
File Submitted: 05 Aug 2014
File Category: Source Modifications
Content Author: Break & FunctorThis modification eliminates the command as enrichment, all known bugs with it Fixed a.
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Points vote counted even voting in the tops, just click on the button Vote now. Please fix it.
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I'm not sure exactly what the file is called, but you should be able to find it in Data/Texture/Effect folder. I looked in there and I don't think it's a bmp, since I couldn't find any bmps that looked like that.
So it must be a .tga. You check out all the tga files in that folder.
Among .tga files too, there's nothing.
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Is it possible to change textures crit damage on non-interfering, say for example a transparent, so you can see only the numbers (without any red labels). If so, who do not share difficult or at least tell me the name of the file.
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You do not want to modify the code so that a click on item page would lead to the corresponding page poring.ru base in a new window?
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Prompt how to forbid to sell costume equipment or to put it in a cart?
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Prompt, how to forbid to sell costume equipment or to put it in a cart?
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How to fix sale of costume equipment?
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Сделал через цикл, вроде бы работает. Осталось теперь разобраться с нечетным кол-вом игроков на карте...
И да ув. Lilith просьба пишите под eAthena если вас конечно это не затруднит, а то тот код что вы выложили не работает и его пришлось переписывать под свой эмуль)
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За старания конечно спасибо, но к сожалению не работает
Вот остальные исходники, может помогут)
BUILDIN_FUNC(createparty) { char* nombre; //Genera un warning C4090 int cid; TBL_PC* sd; nombre = script_getstr(st,2); cid = script_getnum(st,3); sd = map_charid2sd(cid); //Obtiene el map_session_data del char_id if( sd == NULL ) { script_pushint(st, -1); return 0; //No estб enganchado a un usuario } if( sd->status.party_id > 0 || sd->party_joining || sd->party_creating ) {// already associated with a party script_pushint(st, 0); return 0; } party_create(sd, nombre, 0, 0); //Manda a crear la Party script_pushint(st, 1); return 0; } BUILDIN_FUNC(inviteparty) { struct script_data* data; int32 id; int32 idx; int32 i; int32 n; int32 arr[256]; struct map_session_data *sd, *tsd; data = script_getdata(st, 2); id = reference_getid(data); idx = reference_getindex(data); n = script_getnum(st, 3); for( i = 0; i < n; ++i ) { arr[i]=(int32)get_val2(st, reference_uid(id, idx + i), reference_getref(data)); script_removetop(st, -1, 0); } sd=map_charid2sd(arr[0]); if (sd == NULL) { return 0; } for( i = 1; i < n; ++i ) { tsd=map_charid2sd(arr[i]); if (tsd == NULL) { continue; } if (party_invite(sd,tsd)) { party_reply_invite(tsd,sd->status.account_id,1); }; } return 0; } BUILDIN_DEF(inviteparty,"ri"), //YXAZA BUILDIN_DEF(createparty,"si"),
Кстати возникла ещё одна проблема. Подскажите как правильно проверить принадлежит ли игрок одному из списков, и после этого вычитать его. Мой вариант не хочет работать.
Нужный кусок выделил тегом
prontera,0,0,0 script pvpLadder2 -1,{ OnPCDieEvent: if (getmapxy($@killer_map$,@mapx,@mapy,0,strcharinfo(0))!=0) end; if ( ($@killer_map$=="pvp_n_1-5") ){ warp "prontera",180,160; [b]if($@sns_group1[0]){ set $@sns_pt1,$@sns_pt1-1;} if($@sns_group2[0]){ set $@sns_pt2,$@sns_pt2-1;}[/b] if($@sns_pt1 == 0 && $@sns_pt2 == 0) { mapannounce "pvp_n_1-5","[Стенка на Стенку] бой завершен!!!",17; enablenpc "SNS Prize"; set $@MeveSNS, 0; cleararray $@mapusersid[0],0,getarraysize($@mapusersid); cleararray $@sns_group1[0],0,getarraysize($@sns_group1); cleararray $@sns_group2[0],0,getarraysize($@sns_group2); set $@sns_member,0; end; } mapannounce "pvp_n_1-5","Выживших - Команда Синих: "+$@sns_pt1+" Команда Красных: "+$@sns_pt2,1; end; } }
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Обьяснить не могу что они выполняют, т.к не я эти скриптовые команды писал, лишь догадки только...
Вот сам код, если разберетесь
BUILDIN_FUNC(mapusersid) { int m = map_mapname2mapid(script_getstr(st,2)),users = 0; struct s_mapiterator* iter; TBL_PC *sd; if (m < 0) { script_pushint(st,-1); return 0; } iter = mapit_getallusers(); for (sd = (TBL_PC*)mapit_first(iter);mapit_exists(iter);sd = (TBL_PC*)mapit_next(iter)) if ((sd->bl.m == m) && (!pc_isdead(sd))) { mapreg_setreg(add_str("$@mapusersid") + (users<<24), sd->status.char_id); mapreg_setregstr(add_str("$@mapusersname$")+(users<<24),sd->status.name); users++;} mapit_free(iter); return 0; } BUILDIN_FUNC(leaveparty) { struct script_data* data; int32 id; int32 idx; int32 i; int32 n; int32 arr[256]; struct map_session_data *sd; data = script_getdata(st, 2); id = reference_getid(data); idx = reference_getindex(data); n = script_getnum(st, 3); for( i = 0; i < n; ++i ) { arr[i]=(int32)get_val2(st, reference_uid(id, idx + i), reference_getref(data)); script_removetop(st, -1, 0); if (((sd=map_charid2sd(arr[i])) != NULL ) && sd->status.party_id) { party_leave(sd); } } return 0; } BUILDIN_DEF(mapusersid,"s"), //NetherRO BUILDIN_DEF(leaveparty,"ri"), //YXAZA
Channel System Expanded!
in Source Releases
Posted
Before in the channel system was:
if OnPcLoginEvent label add @join #main ->
it is automatically inserted channel name in whisper message
In this modification, it is envisaged? Since Ramod latest revision removed this feature...