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Frost Diver

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Everything posted by Frost Diver

  1. U should use the command like this: @mute 5 lieon The time is in minutes as far as i know..
  2. Hi rAthena! I would like to ask some advice. How can i set the item delay in certain maps? I've set the delay at item_delay.txt but it effects on all maps. Is there any way to set it only on certain maps? Thanks in advance and much appreciated.
  3. Hi rAthena! I would like to ask. How to make that players will unable to trade/receive any zeny when he got max/almost max zeny limit in his character? Like unable to sell any items to npc or receive any amount of zeny from other players. Is there any scripts for that? Thanks
  4. up..still looking for guides Solved. Thanks alot man @Emistry
  5. Hi, mind to share the scripts? Im also looking a guide to auto reset the ladder every month.
  6. Hello! I got 2 questions: 1. I'm using euphy's mvp room..everything is fine..just wanted to ask. How can i add Last Summon options just like warper npc that got an option Last Warp? https://github.com/rathena/rathena/blob/master/npc/custom/etc/mvp_room.txt 2. For this daily quest, the materials is reset every 12 am. But not quest delay. Ex: When u finish the quest at 3pm, then tomorrow at 3pm only u can do the next daily quest. So my question is, how to reset this quest delay same as quest materials at every 12am? prt_in,82,93,2 script Daily Quest 513,{ if (getgmlevel() >= 80) goto GM_Menu; L_START: if (getgmlevel() >= 80) next; mes "[ Daily Quest ]"; mes "Total Daily Quests Finished: ^008800"+$DailyQuestTotal+"^000000."; mes "Today Daily Quests Finished: ^0000FF"+$DailyQuestToday+"^000000."; next; mes "[Daily Quest]"; mes "Hello "+strcharinfo(0)+"!"; mes "Do you want to start today's Quest?"; mes " "; menu "Yes!",-,"Nahh",L_Close; if(gettimetick(2) - CooldownQuest < (60 * 60 * 24)) { next; mes "[ Daily Quest ]"; mes "^FF0000Sorry you have to wait 24 Hours until you can do the Quest again!^000000"; close; } next; mes "[Daily Quest]"; mes "You'll need these item for Today's Quest:"; mes "^FF0000"+getitemname($QuestItem1)+"^000000 x "+$QuestItem1HM+""; mes "^FF0000"+getitemname($QuestItem2)+"^000000 x "+$QuestItem2HM+""; mes "^FF0000"+getitemname($QuestItem3)+"^000000 x "+$QuestItem3HM+""; mes "In exchange you will get ^0000FF"+getitemname($DailyQuestPrize)+"^000000 x "+$DailyQuestPrizeHM+""; next; mes "[Daily Quest]"; mes "Do you have the items?"; menu "Yes! I do.",-,"Gimme some time.",L_Close; if(countitem($QuestItem1) >= $QuestItem1HM) && (countitem($QuestItem2) >= $QuestItem2HM) && (countitem($QuestItem3) >= $QuestItem3HM) goto FinishQuest; next; mes "[Daily Quest]"; mes "You only have "+countitem($QuestItem1HM)+" of ^FF0000"+getitemname($QuestItem1)+"^000000, "+countitem($QuestItem2HM)+" of ^FF0000"+getitemname($QuestItem2)+"^000000, "+countitem($QuestItem3HM)+" of ^FF0000"+getitemname($QuestItem3)+"^000000."; mes "Come back when you have it! Better get the items quickly. It's gonna change in a Day!"; close; L_Close: next; mes "[Daily Quest]"; mes "Come back again! Get the Items!"; mes "Goodbye!"; close; GM_Menu: mes "[Daily Quest]"; mes "Hello GM "+strcharinfo(0)+"!"; mes "What can I do for you today?"; menu "Player Menu",L_START,"Change Today's Quest/Prize",L_ChangeQuest,"Close",L_Close; L_ChangeQuest: next; mes "[Daily Quest]"; mes "What will you like to change?"; next; menu "Go back.",GM_Menu,"Prize [^0000FF"+getitemname($DailyQuestPrize)+"^000000 x "+$DailyQuestPrizeHM+"]",L_ChangePrize,"Change Quest Randomly",L_ChangeQuestRandom,"Change Quest by Myself",L_ChangeQuestMyself; L_ChangeQuestMyself: next; mes "[Daily Quest]"; mes "Which item would you like to change first?"; menu "Go Back.",L_ChangeQuest,"Item 1 [^FF0000"+getitemname($QuestItem1)+"^000000 x "+$QuestItem1HM+"]",L_ChangeItem1,"Item 2 [^FF0000"+getitemname($QuestItem2)+"^000000 x "+$QuestItem2HM+"]",L_ChangeItem2,"Item 3 [^FF0000"+getitemname($QuestItem3)+"^000000 x "+$QuestItem3HM+"]",L_ChangeItem3; L_ChangeItem1: next; mes "[Daily Quest]"; mes "Alright. What will be the item?"; next; input $QuestItem1; next; L_ChangeItem12: mes "[Daily Quest]"; mes "How much of ^ff0000"+getitemname($QuestItem1)+"^000000 do you want?"; mes "It must be in the range of ^0088001 ~ 200^000000."; next; input $QuestItem1HM; next; if ($QuestItem1HM > 200) goto L_HMItem1Denied; mes "[Daily Quest]"; mes "Item 1 Set."; set $DailyQuestToday,0; mes "^FF0000"+getitemname($QuestItem1)+"^000000 x "+$QuestItem1HM+"."; next; goto L_ChangeQuest; L_HMItem1Denied: mes "[Daily Quest]"; mes "This item (^ff0000"+getitemname($QuestItem1)+"^000000) must be in a range of ^0088001 ~ 200^000000."; next; goto L_ChangeItem12; L_ChangeItem2: next; mes "[Daily Quest]"; mes "Alright. What will be the item?"; next; input $QuestItem2; next; L_ChangeItem22: mes "[Daily Quest]"; mes "How much of ^ff0000"+getitemname($QuestItem2)+"^000000 do you want?"; mes "It must be in the range of ^0088001 ~ 150^000000."; next; input $QuestItem2HM; next; if ($QuestItem2HM > 150) goto L_HMItem2Denied; mes "[Daily Quest]"; mes "Item 2 Set."; set $DailyQuestToday,0; mes "^FF0000"+getitemname($QuestItem2)+"^000000 x "+$QuestItem2HM+"."; next; goto L_ChangeQuest; L_HMItem2Denied: mes "[Daily Quest]"; mes "This item (^ff0000"+getitemname($QuestItem2)+"^000000) must be in a range of ^0088001 ~ 150^000000."; next; goto L_ChangeItem22; L_ChangeItem3: next; mes "[Daily Quest]"; mes "Alright. What will be the item?"; next; input $QuestItem3; next; L_ChangeItem32: mes "[Daily Quest]"; mes "How much of ^ff0000"+getitemname($QuestItem3)+"^000000 do you want?"; mes "It must be in the range of ^0088001 ~ 50^000000."; next; input $QuestItem3HM; next; if ($QuestItem3HM > 50) goto L_HMItem3Denied; mes "[Daily Quest]"; mes "Item 3 Set."; set $DailyQuestToday,0; mes "^FF0000"+getitemname($QuestItem3)+"^000000 x "+$QuestItem3HM+"."; next; goto L_ChangeQuest; L_HMItem3Denied: mes "[Daily Quest]"; mes "This item (^ff0000"+getitemname($QuestItem3)+"^000000) must be in a range of ^0088001 ~ 50^000000."; next; goto L_ChangeItem32; L_ChangeQuestRandom: set $QuestItem1, rand(701,1065); set $QuestItem1HM, rand(1,200); set $QuestItem2, rand(701,1065); set $QuestItem2HM, rand(1,150); set $QuestItem3, rand(701,1065); set $QuestItem3HM, rand(1,50); set $DailyQuestToday,0; mes "[Daily Quest]"; mes "This is the Daily Quest:"; mes "^FF0000"+getitemname($QuestItem1)+"^000000 x "+$QuestItem1HM+""; mes "^FF0000"+getitemname($QuestItem2)+"^000000 x "+$QuestItem2HM+""; mes "^FF0000"+getitemname($QuestItem3)+"^000000 x "+$QuestItem3HM+""; next; goto GM_Menu; L_ChangePrize: next; mes "[Daily Quest]"; mes "Input the Prize"; next; input $DailyQuestPrize; next; mes "[Daily Quest]"; mes "The Prize: "+getitemname($DailyQuestPrize)+" x How many?"; next; input $DailyQuestPrizeHM; next; mes "[Daily Quest]"; mes "This is what you like?"; mes "^0000ff"+getitemname($DailyQuestPrize)+"^000000 x "+$DailyQuestPrizeHM+"."; menu "Yup, Thanks.",GM_Menu,"Noo! I made a mistake!",L_ChangePrize; FinishQuest: next; mes "[Daily Quest]"; mes "You got ^0000FF"+getitemname($DailyQuestPrize)+"^000000 x "+$DailyQuestPrizeHM+"."; delitem $QuestItem1,$QuestItem1HM; delitem $QuestItem2,$QuestItem2HM; delitem $QuestItem3,$QuestItem3HM; getitem $DailyQuestPrize,$DailyQuestPrizeHM; set CooldownQuest,gettimetick(2); set $DailyQuestTotal,$DailyQuestTotal +1; set $DailyQuestToday,$DailyQuestToday +1; close; } - script DailyQuestItemChanger -1,{ OnInit: OnClock0000: while ( getitemname( set( $QuestItem1, rand(701,1065) ) ) == "null" ); set $QuestItem1HM, rand(1,200); while ( getitemname( set( $QuestItem2, rand(701,1065) ) ) == "null" ); set $QuestItem2HM, rand(1,150); while ( getitemname( set( $QuestItem3, rand(701,1065) ) ) == "null" ); set $QuestItem3HM, rand(1,50); set $DailyQuestToday,0; end; } Thanks alot friends. Much appreciated
  7. Hurmm i can't see any settings related to this matter in application.php. Can u show it to me the settings if u dont mind >.< Yeah its fixed. Thanks alot man
  8. Hi, Currently my fluxcp mvp ranking shows zero data. But in database, theres a data recorded in mvplog. How to link the that data into my fluxcp? Is there any npc script related should i installed in the server to make it work? Im using default fluxcp.. Thanks and Im much appreciated for the assistance.
  9. Hi, currently im using ghost pvp ladder and i've tried to set the announcer to trigger only on selected maps. But it doesnt work. I've tried the solutions here but still not working. How can i fix and make it work? Here's the script. Thanks alot. Im much appreciated. //======================================================================================== //Title: Ghost's PvP System (Multi-announcer + Ladder) //Version: 1.4 //Author: Ghost //Created: 12/27/2011 //Released: 01/31/2012 //Compatibility: rAthena | eAthena //Support: TXT & SQL //rAthena Topic: http://rathena.org/board/topic/58222-ghosts-scripts/ //Required File: // SQL Table: http://pastebin.com/dEqrkczy // Wav Files: http://www.mediafire.com/?i3uutvdp00jw4r8 //References: // http://www.wowwiki.com/Defense_of_the_Ancients:_Allstars //Additional Note: // Multiple kill timer is set to Heroes of Newerth's 18 seconds. // KDR Algorithm is originally written by me, Ghost. // If you like this PvP System, say thanks at my rAthena topic. //Glossary: // KDR: Kill Death Ratio // SK: Streak Kill // MK: Multi Kill //Credits: // Thank you to the Athena community. //Changelog: // v1.4 = Removed Loads of frivolous syntax; Optimized bits and bobs. [Skorm] // v1.3 = Fixed .PvPMap$[0] settings [Ghost] // = Added .GMLevel at configuration [Ghost] // = Change SK Hex Color to ^00FF00 for visibility [Ghost] // = Fixed Streak Kill ended broadcast [Ghost] // = Typographical error (Ms. Pudding to Flamboyant) on Announcer Setting corrected [Ghost] // = Changed Top 10 Players ranking from KDR to Kills [Ghost] // v1.2 = Fixed obfuscation at PvP Statistics [Ghost] // v1.1 = KDR Algorithm update for undefined calculation check [Lighta] // = Fixed obfuscation at Nemesis Kill [Lighta] // v1.0 = Initial release //©2011-2012 Ghost //======================================================================================== - script Versus -1,{ OnInit: //--Configuration set .System, 1; //Toggle PvP System (0:Disable|1:Enable) set .ServerType, 1; //Are you using TXT or SQL? (0:TXT|1:SQL) set .GMLevel, 99; //GM levels above or equal this level will be ignored by the system setarray .PvPMap$, "prt_pvp","izlude2","prt_02"; //List all pvp maps here (Index 0:"All" to enable all maps) //PvP Ladder set .Top, 10; //What is the length of the list? set .Reset, 0; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull) set .ZenyFee, 0; //How much zeny you want to charge to reset their pvp stat? set .CashFee, 1000; //How much cashpoint you want to charge to reset their pvp stat? set .SkullFee, 1000; //How much skull you want to charge to reset their pvp stat? set .AnnouncerFee, 0; //How much cashpoint per announcer? (DotA announcer is set as default) //Reward Setting (Every Kill) set .MaxZeny, 2000000000; //What is the max zeny of the server? set .Zeny, 0; //Earn zeny each kill? (0:Disable) set .Cash, 0; //How much #CASHPOINT every kill? (0:Disable) set .Skull, 0; //Collect player's skull each kill? (0:Disable|1:Enable) setarray .ItemID, 0; //Get items each kill? (0:Disable) setarray .Amount, 0; //How many items per kill? //Penalty Setting set .Feed, 10; //How many kills before feeding is called? (10:Recommended) set .Penalty, 1; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block) set .Kick, 3; //Who to kick? (1:Feedee|2:Feeder|3:Both) set .Rollback, 10; //How many times should the kill count rollback when feeding is called? (10:Recommended) //Announcer Setting set .Broadcast, bc_all; //Where do you want to broadcast? ( bc_all | bc_map ) set .Streak, 1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8) set .Multiple, 1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5) set .Nemesis, 1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9) set .Feeder, 1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10) set .RandKillWord, 1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned") setarray .KillWord$, "pwned", "killed", "disintegrated", "neutralized"; //Enable above setting for this to work //Broadcast Color | See HexTable: http://johncfish.com/bggallery/otherchart/hextable.gif set .KColor$, "0xFFFF00"; //Kill Broadcast Color | e.g. Jguy pwned Mercurial set .KSColor$, "0xFFFF00"; //Killing Streak Broadcast Color | e.g. jTynne is on a Killing Spree set .MKColor$, "0x33FF00"; //Multiple Kill Broadcast Color | e.g. Mercurial just got a Double Kill set .ESColor$, "0xFF0000"; //End Streak Broadcast Color | e.g. BrianL just ended Jguy's Killing Spree set .NMColor$, "0x0099FF"; //Nemesis Broadcast Color | e.g. Xazax is owning Cookies set .PBColor$, "0xFF0000"; //Payback Broadcast Color | e.g. Makizushi just have a payback againts lilcooldude69 set .FDColor$, "0xFF00CC"; //Feeder Broadcast Color | e.g. Cookies is feeding Z3R0 //--Warning: Critical Setting | Killing Streaks and Multiple Kills Announcer setarray .KSDotA$, "is on a Killing Spree", "is Dominating", "has a Mega-Kill", "is Unstoppable", "is Wicked Sick", "has a M-m-m-m....Monster Kill", "is Godlike", "is Beyond Godlike"; setarray .KSHoN$, "is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearth setarray .MKDotA$, "just got a Double Kill", "just got a Triple Kill", "just got an Ultra Kill", "is on a Rampage", "is Owning his enemies"; setarray .MKHoN$, "just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his enemies", "just got a Genocide"; setarray .ESDotA$, "Killing Spree", "Dominating", "Mega-Kill", "Unstoppable", "Wicked Sick", "Monster Kill", "Godlike", "Beyond Godlike"; setarray .ESHoN$, "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearth setarray .EMDotA$, "Double Kill", "Triple Kill", "Ultra Kill", "Rampage", "Ownage"; setarray .EMHoN$, "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide"; //--Warning: Fail Safe | Do Not Touch /* set .System, ( .System < 0 ) ? 0 : .System; set .ServerType, ( .ServerType < 0 ) ? 0 : .ServerType; set .Ladder, ( .Ladder < 0 ) ? 0 : .Ladder; set .Top, ( .Top < 0 ) ? 0 : .Top; //set .GMLevel, ( .GMLevel < 0 ) ? 0 : ( ( .GMLevel > 99 ) ? 99 : .GMLevel ); set .Reset, ( .Reset < 0 ) ? 0 : ( ( .Reset > 3 ) ? 3 : .Reset ); set .ZenyFee, ( .ZenyFee < 0 ) ? 0 : ( ( .ZenyFee > .MaxZeny ) ? .MaxZeny : .ZenyFee ); set .CashFee, ( .CashFee < 0 ) ? 0 : .CashFee; set .SkullFee, ( .SkullFee < 0 ) ? 0 : .SkullFee; set .Zeny, ( .Zeny < 0 ) ? 0 : ( ( .Zeny > .MaxZeny ) ? .MaxZeny : .Zeny ); set .Cash, ( .Cash < 0 ) ? 0 : .Cash; if( .Feed < 1){ set .Feed, 0; } if( .Penalty > 3){ set .Penalty, 3; } if( .Penalty < 1){ set .Penalty, 0; } if( .Rollback < 1){ set .Rollback, 0; } if( .Streak > 1){ set .Streak, 1; } if( .Streak < 1){ set .Streak, 0; } if( .Multiple > 1){ set .Multiple, 1; } if( .Multiple < 1){ set .Multiple, 0; } if( .Nemesis > 1){ set .Nemesis, 1; } if( .Nemesis < 0){ set .Nemesis, 0; } if( .Feeder > 1){ set .Feeder, 1; } if( .Feeder < 1){ set .Feeder, 0; } if( .RandKillWord > 1 ) set .RandKillWord, 1; if( .RandKillWord < 0 ) set .RandKillWord, 0;*/ //SQL Bits query_sql ( "CREATE TABLE IF NOT EXISTS `pvp_rank` ("+ "`char_id` int(11) NOT NULL,"+ "`account_id` int(11) NOT NULL,"+ "`char` varchar(30) NOT NULL,"+ "`kill` int(11) NOT NULL,"+ "`death` int(11) NOT NULL,"+ "`kdr` varchar(30) NOT NULL,"+ "`killingstreak` int(11) NOT NULL,"+ "`multikill` int(11) NOT NULL,"+ "`killingspree` int(11) NOT NULL,"+ "`dominating` int(11) NOT NULL,"+ "`megakill` int(11) NOT NULL,"+ "`unstoppable` int(11) NOT NULL,"+ "`wickedsick` int(11) NOT NULL,"+ "`monsterkill` int(11) NOT NULL,"+ "`godlike` int(11) NOT NULL,"+ "`beyondgodlike` int(11) NOT NULL,"+ "`doublekill` int(11) NOT NULL,"+ "`triplekill` int(11) NOT NULL,"+ "`ultrakill` int(11) NOT NULL,"+ "`rampage` int(11) NOT NULL,"+ "`ownage` int(11) NOT NULL,"+ "`nemesiskill` int(11) NOT NULL,"+ "`feedcount` int(11) NOT NULL,"+ "PRIMARY KEY (`char_id`)"+ ") ENGINE=MyISAM;" ); end; OnPCKillEvent: if( .System ) { if( getgmlevel() >= .GMLevel ) end; if( !compare( .PvPMap$[0], "All" ) ) for( set .@i, 0; .@i < ( getarraysize(.PvPMap$) - 1 ); set .@i, .@i + 1 ) if( strcharinfo(3) != .PvPMap$[.@i] ) end; if( @nm == .Feed && .Penalty ) { dispbottom "Penalized"; callsub OnClearData; setarray .@penalty_cmd$[2], "kick", "block"; switch ( .Penalty ) { case 1: callsub OnRollback; break; default: callsub OnRollback; if( .Kick & 1 ) atcommand "@"+.@penalty_cmd$[.Penalty]+" "+strcharinfo(0); if( .Kick & 2 ) atcommand "@"+.@penalty_cmd$[.Penalty]+" "+rid2name(killedrid); break; } } //Rewards Per-kill. if( @nm < .Feed ) { if( .Zeny && ( ( Zeny + .Zeny ) < .MaxZeny ) ) set Zeny, Zeny + .Zeny; if( .Cash ) dispbottom "[Point System] +1 Cashpoint."; set #CASHPOINT, #CASHPOINT + .Cash; if( .Skull ) getnameditem 7420, rid2name(killedrid); for( set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1 ) if(.ItemID) getitem .ItemID[.@i], .Amount[.@i]; } announce strcharinfo(0)+" "+( .RandKillWord ? .KillWord$[ rand( getarraysize( .KillWord$ ) ) ] : "pwned" )+" "+rid2name(killedrid)+"'s head", .Broadcast, .KColor$; set Kill, Kill + 1; if( @ks < 10 ) set @ks, @ks + 1; if( @mk < 6 ) set @mk, @mk + 1; if( !NemesisKilled ) set NemesisKilled, killedrid; if( NemesisKilled == killedrid ) set @nm, @nm + 1; deltimer "Versus::OnMKReset"; addtimer 18000, "Versus::OnMKReset"; callsub OnRecordStreak; dispbottom "KS: "+@ks; callsub OnAnnounce; } end; OnPCDieEvent: if( .System ) { if( getgmlevel() >= .GMLevel || killerrid < 2000000 || killerrid > 3000000 ) end; if( !compare( .PvPMap$[0], "All" ) ) { for(set .@i, 0; .@i < getarraysize(.PvPMap$); set .@i, .@i + 1) if( strcharinfo(3) == .PvPMap$[.@i] ) { set Death, Death + 1; break; } } else set Death, Death + 1; callsub OnDeath; } end; OnPCLogoutEvent: if( .System ) { if( getgmlevel() >= .GMLevel ) end; set NemesisKilled, 0; if( .ServerType && Kill ) query_sql("REPLACE INTO `pvp_rank` (`char_id`, `account_id`, `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill`, `nemesiskill`, `feedcount`,`killingspree`, `dominating`, `megakill`, `unstoppable`, `wickedsick`, `monsterkill`, `godlike`, `beyondgodlike`, `doublekill`, `triplekill`, `ultrakill`, `rampage`, `ownage`) VALUES ("+getcharid(0)+","+getcharid(3)+", '"+rid2name(getcharid(3))+"', "+Kill+", "+Death+", '"+callfunc("KDR_Calc", Kill, ( !Death ? 1 : Death ))+"', "+KillingStreak+", "+MultiKill+", "+NemesisKill+", "+FeedCount+", "+KillingSpree+", "+Dominating+", "+MegaKill+", "+Unstoppable+", "+WickedSick+", "+MonsterKill+", "+Godlike+", "+BeyondGodlike+", "+DoubleKill+", "+TripleKill+", "+UltraKill+", "+Rampage+", "+Ownage+")"); } end; OnRecordStreak: if( @ks > 2 ) { set KillingStreak, KillingStreak + 1; switch( @ks ) { case 3: set KillingSpree, KillingSpree + 1; break; case 4: set Dominating, Dominating + 1; break; case 5: set MegaKill, MegaKill + 1; break; case 6: set Unstoppable, Unstoppable + 1; break; case 7: set WickedSick, WickedSick + 1; break; case 8: set MonsterKill, MonsterKill + 1; break; case 9: set Godlike, Godlike + 1; break; case 10: set BeyondGodlike, BeyondGodlike + 1; break; default: break; } } if( @mk > 1 ) { set MultiKill, MultiKill + 1; switch( @mk ) { case 2: set DoubleKill, DoubleKill + 1; break; case 3: set TripleKill, TripleKill + 1; break; case 4: set UltraKill, UltraKill + 1; break; case 5: set Rampage, Rampage + 1; break; case 6: set Ownage, Ownage + 1; break; default: break; } } if( @nm > 3 && @nm < .Feed ) set NemesisKill, NemesisKill + 1; if( @nm >= .Feed ) set FeedCount, FeedCount + 1; return; OnAnnounce: if( @ks == 1 && Kill == 1 ) { announce strcharinfo(0)+( !#Announcer ? " drew first blood" : " got bloodlust" ), .Broadcast, .KSColor$; soundeffectall ""+#Announcer+"_KS"+1+".wav", 0, strcharinfo(3); } if( @ks > 2 ) { announce strcharinfo(0)+" "+( !#Announcer ? .KSDotA$[@ks - 3] : .KSHoN$[@ks - 3] )+" "+((.Streak)?"("+@ks+")":"")+"", .Broadcast, .KSColor$; soundeffectall ""+#Announcer+"_KS"+@ks+".wav", 0, strcharinfo(3); } if( @mk > 1 ) { announce strcharinfo(0)+" "+( !#Announcer ? .MKDotA$[@mk - 2] : .MKHoN$[@mk - 2] )+" "+((.Multiple)?"("+@mk+")":"")+"", .Broadcast, .MKColor$; sleep2 1500; soundeffectall ""+#Announcer+"_MK"+@mk+".wav", 0, strcharinfo(3); } if( @nm > 3 && @nm < .Feed ) { announce strcharinfo(0)+" is owning "+rid2name(NemesisKilled)+" "+((.Nemesis)?"("+@nm+")":"")+"", .Broadcast, .NMColor$; sleep2 2000; if( #Announcer > 0 ) { soundeffectall #Announcer+"_Nemesis.wav", 0, strcharinfo(3); } else { soundeffectall "1_Nemesis.wav", 0; } } if( @nm >= .Feed ) { announce rid2name(NemesisKilled)+" is feeding "+strcharinfo(0)+" "+((.Feeder)?"("+@nm+")":"")+"", .Broadcast, .FDColor$; sleep2 1500; soundeffectall "Feeder.wav", 0, strcharinfo(3); } return; OnDeath: if( @ks > 2 ) announce rid2name( killerrid )+" just ended "+strcharinfo(0)+"'s "+( !#Announcer ? .ESDotA$[@ks - 3] : .ESHoN$[@ks - 3] )+" "+((.Streak)?"("+@ks+")":"")+"", .Broadcast, .ESColor$; if( @nm > 3 ) { soundeffectall #Announcer+"_Payback.wav", 0, strcharinfo(3); announce rid2name( killerrid )+" just got payback against "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", .Broadcast, .PBColor$; } callsub OnClearData; return; OnMKReset: set @mk, 0; end; OnClearData: sleep2 1000; set NemesisKilled, 0; set @ks, 0; set @mk, 0; set @nm, 0; return; OnRollback: if( .Zeny ) set Zeny, Zeny - (.Zeny * .Rollback); if( .Cash ) { dispbottom "[Point System] -"+(.Cash * .Rollback)+" Cashpoint."; set #CASHPOINT, #CASHPOINT - ( .Cash * .Rollback ); } if( .Skull ) delitem 7420, .Rollback; for( set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1 ) if( .ItemID ) delitem .ItemID[.@i], .Amount[.@i] * .Rollback; set Kill, ( ( Kill - .Rollback ) > 0 ) ? ( Kill - .Rollback ) : 0; set KillingSpree, ( ( KillingSpree - 1 ) > 0 ) ? ( KillingSpree - 1 ) : 0; set Dominating, ( ( Dominating - 1 ) > 0 ) ? ( Dominating - 1 ) : 0; set MegaKill, ( ( MegaKill - 1 ) > 0 ) ? ( MegaKill - 1 ) : 0; set Unstoppable, ( ( Unstoppable - 1 ) > 0 ) ? ( Unstoppable - 1 ) : 0; set WickedSick, ( ( WickedSick - 1 ) > 0 ) ? ( WickedSick - 1 ) : 0; set MonsterKill, ( ( MonsterKill - 1 ) > 0 ) ? ( MonsterKill - 1 ) : 0; set Godlike, ( ( Godlike - 1 ) > 0 ) ? ( Godlike - 1 ) : 0; set BeyondGodlike, ( ( BeyondGodlike - 1 ) > 0 ) ? ( BeyondGodlike - 1 ) : 0; set DoubleKill, ( ( DoubleKill - 1 ) > 0 ) ? ( DoubleKill - 1 ) : 0; set TripleKill, ( ( TripleKill - 1 ) > 0 ) ? ( TripleKill - 1 ) : 0; set UltraKill, ( ( UltraKill - 1 ) > 0 ) ? ( UltraKill - 1 ) : 0; set Rampage, ( ( Rampage - 1 ) > 0 ) ? ( Rampage - 1 ) : 0; set Ownage, ( ( Ownage - 1 ) > 0 ) ? ( Ownage - 1 ) : 0; set NemesisKill, ( ( NemesisKill - (.Rollback - 3) ) > 0 ) ? ( NemesisKill - (.Rollback - 3) ) : 0; announce "[Anti-Feed] Your kill count has been rollbacked "+.Rollback+" times.",bc_self,0xFF0000; return; //Added Functions function broadcast { return ( ( getarg(0) ) ? bc_all : bc_map ); } } caspen,186,214,3 script PVP-Stats Viewer 109,{ mes "[PVP-Stats Viewer]"; mes "What can I do for you today?"; switch( select( "Player Ranking:My PvP Statistic:Announcer Setting" ) ) { case 1: //Player Ranking next; if( getvariableofnpc(.ServerType, "Versus") ) { mes "[Top "+getvariableofnpc(.Top, "Versus")+" PvP Players]"; mes "^0000FFKill^000000 | ^FF0000Death^000000 | ^FF22FFKDR^000000 | ^00FF00SK^000000 | ^666666MK^000000"; query_sql "SELECT `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill` FROM `pvp_rank` ORDER BY `pvp_rank`.`kill` DESC LIMIT "+getvariableofnpc(.Top, "Versus")+"", .@char$, .@kill, .@death, .@kdr$, .@sk, .@mk; for(set .@i, 0; .@i < getarraysize(.@char$); set .@i, .@i + 1){ mes .@i+1+". "+.@char$[.@i]+" ^0000FF"+.@kill[.@i]+"^000000 ^FF0000"+.@death[.@i]+"^000000 ^FF22FF"+.@kdr$[.@i]+"^000000 ^00FF00"+.@sk[.@i]+"^000000 ^666666"+.@mk[.@i]+"^000000 "; } close; } else { mes "Top "+getvariableofnpc(.Top, "Versus")+" ranking is not yet implemented for this server type."; } case 2: //PvP Statistic next; mes strcharinfo(0)+"'s PvP Statistic"; mes "^666666Kill:^000000 "+Kill+" ^666666Death:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calc", Kill, ( !Death ? 1 : Death ))+"^000000"; mes "^666666Killing Streak:^000000 "+KillingStreak+" ^666666Multi-Kills:^000000 "+MultiKill+""; switch(select("Killing Streak:Multi-Kill Streak:Nemesis Streak:"+(getvariableofnpc(.Reset, "Versus")?"Reset":"")+"")){ case 1: //Killing Streak next; setarray .LSDotA$[0], ""+KillingSpree+"", ""+Dominating+"", ""+MegaKill+"", ""+Unstoppable+"", ""+WickedSick+"", ""+MonsterKill+"", ""+Godlike+"", ""+BeyondGodlike+""; mes "Killing Streak Stats"; switch(#Announcer){ case 0: for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.ESDotA$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i]; } close; default: for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.ESHoN$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i]; } close; } close; case 2: //Multi-Kill next; setarray .LMDotA$[0], ""+DoubleKill+"", ""+TripleKill+"", ""+UltraKill+"", ""+Rampage+"", ""+Ownage+""; mes "Multi-Kill Stats"; switch(#Announcer){ case 0: for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.EMDotA$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i]; } close; default: for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.EMHoN$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i]; } close; } case 3: //Nemesis next; mes "Nemesis Stat"; mes "^666666Nemesis Kill^000000: "+NemesisKill; mes "^666666Feed Count^000000: "+FeedCount; close; case 4: //Reset Stat next; set .Reset, getvariableofnpc(.Reset, "Versus"); set .ZenyFee, getvariableofnpc(.ZenyFee, "Versus"); set .CashFee, getvariableofnpc(.CashFee, "Versus"); set .SkullFee, getvariableofnpc(.SkullFee, "Versus"); mes "[PVP-Stats Viewer]"; mes "Are you sure you want to reset your PvP Statistics?"; if(.Reset == 1){ mes "^FF0000Reset Fee:^000000 "+.ZenyFee+" Zeny."; } if(.Reset == 2){ mes "^FF0000Reset Fee:^000000 "+.CashFee+" Cashpoints."; } if(.Reset == 3){ mes "^FF0000Reset Fee:^000000 "+.SkullFee+" Skulls."; } switch(select("No:Yes")) { case 1: close; case 2: switch(.Reset) { case 0: break; case 1: if(Zeny < .ZenyFee) { next; mes "[PVP-Stats Viewer]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .ZenyFee; break; case 2: if(#CASHPOINTS < .CashFee) { next; mes "[PVP-Stats Viewer]"; mes "You don't have enough Cashpoints."; close; } set #CASHPOINTS, #CASHPOINTS - .CashFee; break; case 3: if(countitem(7420) < .SkullFee) { next; mes "[PVP-Stats Viewer]"; mes "You don't have enough Skull."; close; } delitem 7420, .SkullFee; break; default: break; } if( getvariableofnpc(.ServerType, "Versus") ) { query_sql "DELETE FROM `pvp_rank` WHERE `pvp_rank`.`char_id` = "+getcharid(0)+""; } callsub OnPvPReset; announce "[PVP-Stats Viewer] Your PvP Statistic has been reset.",bc_self,0xFF0000; close; } close; } close; case 3: //Announcer Setting next; mes "[PVP-Stats Viewer]"; mes "What kind of announcer you want to use?"; if( getvariableofnpc( .AnnouncerFee, "Versus" ) ) set .AnnouncerFee, getvariableofnpc(.AnnouncerFee, "Versus"); L_Announce: switch(select(""+((#Announcer == 0)?"^FF0000DotA^000000":"DotA")+":"+((#Announcer == 1)?"^FF0000HoN^000000":"HoN")+":"+((#Announcer == 2)?"^FF0000Ms. Pudding^000000":"Ms. Pudding")+":"+((#Announcer == 3)?"^FF0000Flamboyant^000000":"Flamboyant")+":"+((#Announcer == 4)?"^FF0000English^000000":"English")+":"+((#Announcer == 5)?"^FF0000Balls of Steel^000000":"Balls of Steel")+":"+((#Announcer == 6)?"^FF0000BreakyCPK^000000":"BreakyCPK")+"")) { case 1: //DotA if(#Announcer == 0){ goto L_Announce; } soundeffect "0_KS1.wav", 0; set #Announcer, 0; announce "[PVP-Stats Viewer] DotA announcer has been configured to your account.",bc_self,0xFF0000; close; case 2: //HoN if(#Announcer == 1){ goto L_Announce; } if((.AnnouncerFee) && (!#Hon)) { next; mes "[PVP-Stats Viewer]"; mes "Do you want to purchase HoN announcer for "+.AnnouncerFee+" Cashpoints?"; switch(select("No:Yes")) { case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee) { next; mes "[PVP-Stats Viewer]"; mes "You don't have enough Cashpoints."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #Hon, 1; } } soundeffect "1_KS1.wav", 0; set #Announcer, 1; announce "[PVP-Stats Viewer] HoN announcer has been configured to your account.",bc_self,0xFF0000; close; case 3: //Ms. Pudding if(#Announcer == 2){ goto L_Announce; } if((.AnnouncerFee) && (!#MsPudding)) { next; mes "[PVP-Stats Viewer]"; mes "Do you want to purchase Ms. Pudding announcer for "+.AnnouncerFee+" Cashpoints?"; switch(select("No:Yes")){ case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee) { next; mes "[PVP-Stats Viewer]"; mes "You don't have enough Cashpoints."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #MsPudding, 1; } } soundeffect "2_KS1.wav", 0; set #Announcer, 2; announce "[PVP-Stats Viewer] Ms. Pudding announcer has been configured to your account.",bc_self,0xFF0000; close; case 4: //Flamboyant if(#Announcer == 3){ goto L_Announce; } if((.AnnouncerFee) && (!#Flamboyant)) { next; mes "[PVP-Stats Viewer]"; mes "Do you want to purchase Flamboyant announcer for "+.AnnouncerFee+" Cashpoints?"; switch(select("No:Yes")) { case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee) { next; mes "[PVP-Stats Viewer]"; mes "You don't have enough Cashpoints."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #Flamboyant, 1; } } soundeffect "3_KS1.wav", 0; set #Announcer, 3; announce "[PVP-Stats Viewer] Flamboyant announcer has been configured to your account.",bc_self,0xFF0000; close; case 5: //English if(#Announcer == 4){ goto L_Announce; } if((.AnnouncerFee) && (!#English)) { next; mes "[PVP-Stats Viewer]"; mes "Do you want to purchase English announcer for "+.AnnouncerFee+" Cashpoints?"; switch(select("No:Yes")) { case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee) { next; mes "[PVP-Stats Viewer]"; mes "You don't have enough Cashpoints."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #English, 1; } } soundeffect "4_KS1.wav", 0; set #Announcer, 4; announce "[PVP-Stats Viewer] English announcer has been configured to your account.",bc_self,0xFF0000; close; case 6: //Balls of Steel if(#Announcer == 5){ goto L_Announce; } if((.AnnouncerFee) && (!#BallsofSteel)) { next; mes "[PVP-Stats Viewer]"; mes "Do you want to purchase Balls of Steel announcer for "+.AnnouncerFee+" Cashpoints?"; switch(select("No:Yes")) { case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee) { next; mes "[PVP-Stats Viewer]"; mes "You don't have enough Cashpoints."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #BallsofSteel, 1; } } soundeffect "5_KS1.wav", 0; set #Announcer, 5; announce "[PVP-Stats Viewer] Balls of Steel announcer has been configured to your account.",bc_self,0xFF0000; close; case 7: //BreakyCPK if(#Announcer == 6){ goto L_Announce; } if((.AnnouncerFee) && (!#BreakyCPK)) { next; mes "[PVP-Stats Viewer]"; mes "Do you want to purchase BreakyCPK announcer for "+.AnnouncerFee+" Cashpoints?"; switch(select("No:Yes")) { case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee) { next; mes "[PVP-Stats Viewer]"; mes "You don't have enough Cashpoints."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #BreakyCPK, 1; } } soundeffect "6_KS1.wav", 0; set #Announcer, 6; announce "[PVP-Stats Viewer] BreakyCPK announcer has been configured to your account.",bc_self,0xFF0000; close; default: close; } end; } close; OnPvPReset: set Kill, 0; set Death, 0; set KillingStreak, 0; set MultiKill, 0; set KillingSpree, 0; set Dominating, 0; set MegaKill, 0; set Unstoppable, 0; set WickedSick, 0; set MonsterKill, 0; set Godlike, 0; set BeyondGodlike, 0; set DoubleKill, 0; set TripleKill, 0; set UltraKill, 0; set Rampage, 0; set Ownage, 0; set NemesisKill, 0; set FeedCount, 0; return; } //Ghost's KDR Algorithm function script KDR_Calc { if(!getarg(1)) { debugmes "Error in KDR function, getarg(1) invalid value"; return 0; } // [Lighta] if(getarg(0) >= getarg(1)) { if(getarg(1)) { set .@i, getarg(0)/getarg(1); if((getarg(0)%getarg(1)) == 0) { return .@i+".00"; } set .@j, (getarg(0)%getarg(1))*100/getarg(1); return .@i+"."+.@j; } else { return getarg(0)+".00"; } } if( getarg(0) < getarg(1) ) { if( getarg(0) ) { set .@i, (getarg(0)*10)/getarg(1); set .@j, ((getarg(0)*10)%getarg(1))*10/getarg(1); return "0."+.@i +.@j; } else { return "0.00"; } } }
  10. changed. but the bug still occured /* Player groups configuration file --------------------------------- This file defines "player groups" and their privileges. Each group has its id and name, lists of available commands and other permissions, and a list of other groups it inherits from. Group settings -------------- <id> Unique group number. The only required field. <name> Any string. If empty, defaults to "Group <id>". It is used in several @who commands. <level> Equivalent of GM level, which was used in revisions before r15572. You can set it to any number, but usually it's between 0 (default) and 99. Members of groups with lower level can not perform some actions/commands (like @kick) on members of groups with higher level. It is what script command getgmlevel() returns. Group level can also be used to override trade restrictions (db/item_trade.txt). <commands> A group of settings <command name> : <bool> or <commandname> : [ <bool>, <bool> ] First boolean value is for atcommand, second one for charcommand. If set to true, group can use command. If only atcommand value is provided, false is assumed for charcommand. If a command name is not included, false is assumed for both atcommand and charcommand. For a full list of available commands, see: doc/atcommands.txt. Command names must not be aliases. <log_commands> Boolean value. If true then all commands used by the group will be logged to atcommandlog. If setting is omitted in a group definition, false is assumed. Requires 'log_commands' to be enabled in 'conf/log_athena.conf'. <permissions> A group of settings <permission> : <bool> If a permission is not included, false is assumed. For a full list of available permissions, see: doc/permissions.txt <inherit> A list of group names that given group will inherit commands and permissions from. Group names are case-sensitive. Inheritance results ------------------- Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed. Inheritance rules should not create cycles (eg Group 1 inherits from Group 2, and Group inherits from Group 1 at the same time). Configuration with cycles is considered faulty and can't be processed fully by server. Command or permission is inherited ONLY if it's not already defined for the group. If group inherits from multiple groups, and the same command or permission is defined for more than one of these groups, it's undefined which one will be inherited. Syntax ------ This config file uses libconfig syntax: http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files Upgrading from revisions before r15572 ------------------------------------- http://rathena.org/board/index.php?showtopic=58877 */ groups: ( { id: 0 /* group 0 is the default group for every new account */ name: "Player" level: 0 inherit: ( /*empty list*/ ) commands: { commands: true whereis: true mobinfo: true iteminfo: true whodrops: true rates: true jump: true showexp: true glvl: true time: true hominfo: true homfriendly: true homtalk: true petfriendly: true pettalk: true request: true autotrade: true whosell: true changegm: true load: true autoloottype: true autoloot: true alootid: true refresh: true } permissions: { /* without this basic permissions regular players could not trade or party */ can_trade: true can_party: true attendance: true view_equipment: false } }, { id: 1 name: "Super Player" inherit: ( "Player" ) /* can do everything Players can and more */ level: 0 commands: { /* informational commands */ commands: true whereis: true mobinfo: true iteminfo: true whodrops: true rates: true jump: true showexp: true glvl: true time: true hominfo: true homfriendly: true homtalk: true petfriendly: true pettalk: true request: true autotrade: true whosell: true changegm: true load: true autoloottype: true autoloot: true alootid: true refresh: true } permissions: { attendance: true receive_requests: true view_equipment: false } }, { id: 2 name: "Support" inherit: ( "Super Player" ) level: 1 commands: { cleanarea: true cleanmap: true broadcast: true localbroadcast: true item: [true, false] disguise: [true, false] undisguise: [true, false] size: [true, false] me: false speed: true warp: [true, false] go: [true, false] jumpto: [true, false] changegm: false version: false resetskill: true allskill: [true, false] accinfo: false blvl: [true, false] jlvl: [true, false] monsterignore: [true, false] jobchange: [true, false] resetstat: true allstats: [true, false] who: false who2: false who3: false recall: false guildrecall: false partyrecall: false raise: false raisemap: false fakename: false pvpon: false pvpoff: false refreshall: false monster: false gvgon: false gvgoff: false monstersmall: false monsterbig: false killmonster2: false skilloff: false doommap: false } log_commands: true permissions: { receive_requests: true any_warp: true can_trade: false bypass_max_stat: true } }, { id: 3 name: "Script Manager" inherit: ( "Support" ) level: 1 commands: { tonpc: true hidenpc: true shownpc: true loadnpc: true unloadnpc: true npcmove: true addwarp: true } log_commands: true permissions: { any_warp: true } }, { id: 4 name: "Event Manager" inherit: ( "Support" ) level: 1 commands: { monster: true monstersmall: true monsterbig: true killmonster2: true cleanarea: true cleanmap: true item: [true, true] disguise: [true, false] undisguise: [true, false] size: [true, false] raise: true raisemap: true skillon: true skilloff: true pvpon: true pvpoff: true gvgon: true gvgoff: true me: true marry: true divorce: true refreshall: true speed: true warp: [true, false] go: [true, false] changegm: false version: false hide: [true, false] allskill: [true, false] recall: true partyrecall: true guildrecall: true accinfo: true blvl: [true, false] jlvl: [true, false] monsterignore: [true, false] fakename: [true, false] jobchange: [true, false] resetstat: true allstats: [true, false] doommap: true who: false who2: false who3: false } log_commands: true permissions: { can_trade: false any_warp: true receive_requests: true } }, { id: 5 name: "VIP" inherit: ( "Player" ) /* can do everything Players can */ level: 0 commands: { rates: true who: true } permissions: { /* no permissions by default */ } }, { id: 10 name: "Law Enforcement" inherit: ( "Support" ) level: 2 commands: { hide: true follow: true kick: true disguise: true fakename: true option: true speed: true warp: true kill: true recall: true ban: true block: true jail: true jailfor: true mute: true storagelist: true cartlist: true itemlist: true stats: true } log_commands: true permissions: { join_chat: true kick_chat: true hide_session: true who_display_aid: true hack_info: true any_warp: true view_hpmeter: true } }, { id: 99 name: "Admin" level: 99 inherit: ( "Support", "Law Enforcement" ) commands: { /* not necessary due to all_commands: true */ } log_commands: true permissions: { view_equipment: true can_trade: true can_party: true command_enable: true all_skill: false all_equipment: false skill_unconditional: false use_check: true use_changemaptype: true all_commands: true channel_admin: true can_trade_bounded: true item_unconditional: false bypass_stat_onclone: true bypass_max_stat: true /* all_permission: true */ } } )
  11. it works. but only def 1. thanks btw man
  12. Hi, i got some problem with view other player's equipments i still can view some other players equipments even they off the view. im using normal account and 2015-11-04aRagexe client how to fix this? is the bug comes from the client itself or my group.conf? this is my conf. help me please. im much appreciated /* Player groups configuration file --------------------------------- This file defines "player groups" and their privileges. Each group has its id and name, lists of available commands and other permissions, and a list of other groups it inherits from. Group settings -------------- <id> Unique group number. The only required field. <name> Any string. If empty, defaults to "Group <id>". It is used in several @who commands. <level> Equivalent of GM level, which was used in revisions before r15572. You can set it to any number, but usually it's between 0 (default) and 99. Members of groups with lower level can not perform some actions/commands (like @kick) on members of groups with higher level. It is what script command getgmlevel() returns. Group level can also be used to override trade restrictions (db/item_trade.txt). <commands> A group of settings <command name> : <bool> or <commandname> : [ <bool>, <bool> ] First boolean value is for atcommand, second one for charcommand. If set to true, group can use command. If only atcommand value is provided, false is assumed for charcommand. If a command name is not included, false is assumed for both atcommand and charcommand. For a full list of available commands, see: doc/atcommands.txt. Command names must not be aliases. <log_commands> Boolean value. If true then all commands used by the group will be logged to atcommandlog. If setting is omitted in a group definition, false is assumed. Requires 'log_commands' to be enabled in 'conf/log_athena.conf'. <permissions> A group of settings <permission> : <bool> If a permission is not included, false is assumed. For a full list of available permissions, see: doc/permissions.txt <inherit> A list of group names that given group will inherit commands and permissions from. Group names are case-sensitive. Inheritance results ------------------- Both multiple inheritance (Group 2 -> Group 1 and Group 3 -> Group 1) and recursive inheritance (Group 3 -> Group 2 -> Group 1) are allowed. Inheritance rules should not create cycles (eg Group 1 inherits from Group 2, and Group inherits from Group 1 at the same time). Configuration with cycles is considered faulty and can't be processed fully by server. Command or permission is inherited ONLY if it's not already defined for the group. If group inherits from multiple groups, and the same command or permission is defined for more than one of these groups, it's undefined which one will be inherited. Syntax ------ This config file uses libconfig syntax: http://www.hyperrealm.com/libconfig/libconfig_manual.html#Configuration-Files Upgrading from revisions before r15572 ------------------------------------- http://rathena.org/board/index.php?showtopic=58877 */ groups: ( { id: 0 /* group 0 is the default group for every new account */ name: "Player" level: 0 inherit: ( /*empty list*/ ) commands: { changedress: true resurrect: true } permissions: { /* without this basic permissions regular players could not trade or party */ can_trade: true can_party: true attendance: true } }, { id: 1 name: "Super Player" inherit: ( "Player" ) /* can do everything Players can and more */ level: 0 commands: { /* informational commands */ commands: true charcommands: true help: true rates: true uptime: true showdelay: true exp: true mobinfo: true iteminfo: true whodrops: true time: true jailtime: true hominfo: true homstats: true showexp: true showzeny: true whereis: true /* feature commands */ refresh: true noask: true noks: true autoloot: true alootid: true autoloottype: true autotrade: true request: true go: true breakguild: true channel: true langtype: true } permissions: { attendance: false } }, { id: 2 name: "Support" inherit: ( "Super Player" ) level: 1 commands: { version: true where: true jumpto: true who: true who2: true who3: true whomap: true whomap2: true whomap3: true users: true broadcast: true localbroadcast: true } log_commands: true permissions: { receive_requests: true view_equipment: true } }, { id: 3 name: "Script Manager" inherit: ( "Support" ) level: 1 commands: { tonpc: true hidenpc: true shownpc: true loadnpc: true unloadnpc: true npcmove: true addwarp: true } log_commands: true permissions: { any_warp: true } }, { id: 4 name: "Event Manager" inherit: ( "Support" ) level: 1 commands: { monster: true monstersmall: true monsterbig: true killmonster2: true cleanarea: true cleanmap: true item: [true, true] zeny: [true, true] disguise: [true, true] undisguise: [true, true] size: [true, true] raise: true raisemap: true day: true night: true skillon: true skilloff: true pvpon: true pvpoff: true gvgon: true gvgoff: true allowks: true me: true marry: true divorce: true refreshall: true } log_commands: true permissions: { can_trade: false any_warp: true } }, { id: 5 name: "VIP" inherit: ( "Player" ) /* can do everything Players can */ level: 0 commands: { rates: true who: true } permissions: { /* no permissions by default */ } }, { id: 10 name: "Law Enforcement" inherit: ( "Support" ) level: 2 commands: { hide: true follow: true kick: true disguise: true fakename: true option: true speed: true warp: true kill: true recall: true ban: true block: true jail: true jailfor: true mute: true storagelist: true cartlist: true itemlist: true stats: true } log_commands: true permissions: { join_chat: true kick_chat: true hide_session: true who_display_aid: true hack_info: true any_warp: true view_hpmeter: true } }, { id: 99 name: "Admin" level: 99 inherit: ( "Support", "Law Enforcement" ) commands: { /* not necessary due to all_commands: true */ } log_commands: true permissions: { can_trade: true can_party: true command_enable: true all_skill: false all_equipment: false skill_unconditional: false use_check: true use_changemaptype: true all_commands: true channel_admin: true can_trade_bounded: true item_unconditional: false bypass_stat_onclone: true bypass_max_stat: true /* all_permission: true */ } } )
  13. sorry but i dont see any item script to reduce wearer's defense. if creating a normal item such as card, it work. but im creating a usable like potions or something that can reduce wearer's defense to 50%.
  14. Hi guys, May i know how can i set items script like this: example = use White Potion and it give extra effect like reduce wearer's defense by 50%. Any guide or example for this script? Im much appreciated. Thanks
  15. Hi! I found this script somewhere here in this forum. I need help to adjust this script : 1. Only trigger in 2-3 pvp maps i set like Prontera, Izlude, and Geffen 2. The points is bound to 1 account. Not only 1 character 3. Seems that the abuse didnt work. Tried to kill other players more than amount setted, but it didn't kick me out from the server Thanks guys. I'm much appreciated. pvp_points.txt
  16. Hi guys! How can i set to check zeny for vendors/autotraders which is players cannot buy the items when vendors have almost reach zeny limit depends on their selling item's price and will kick them out of the server when they have reached max zeny? Thanks and im much appreciated
  17. Currently, my players reported this issue 1. Devotion skill was not function in WOE and the Paladin unable to use Devotion on party members (same base level 99). 2. All trap skills such as Shockwave, Freezing Trap, Ankle Snare. The trap durations pulled off from the ground after 50 secs, which is very fast. How to extend the durations to 200 secs before the traps pull off the ground? Bump
  18. Hi, How to fix some skills cannot be used during WOE SE Castles? For examples: Paladin's skill Devotion. The skill cannot be casted on party member. I've check at /trunk/db/pre-re/skill_nocast.txt. But didn't find any settings for devotion skill. The files is default settings as I never customize it. Thanks and I'm much appreciated
  19. Hi, I need some guide on how to warp a player after a period of times from a map? Eg: player farming zeny in a map. After 3 hours, he will be warped out to save points and there's a delay for 3 days before he can enter the map again. the delay is account bound. Any guides for this? Thanks for the assistances. I'm much appreciated
  20. hello..what do u mean by scrap headgear? is there any guides on how to do that?
  21. oh btw, for number 2, all my sprites, collections,items,male and female are in the right locations in grf..and also, i've double check the view id, nothing is wrong still dont find any solutions for problem number 2. helppp me
  22. its weird that i didnt enable the permission for players/normal accounts. its just same as default which is only group id 2 has the permission.
  23. Hi, im having 2 problem with my client. Using 20151104 client. 1. I got bug which is i can view some other players equipment even their view status is turned off. 2. When view other players equipment and select costumes, it makes my client crash. But if im wearing those costumes, and view, no problem at all. It only happen on some costumes and headgears. How can i fix this? Thanks in advance
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