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EL Dragon

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Everything posted by EL Dragon

  1. where is the mistake, show on map server
  2. minx123, have sent you a pn add: Bindatcmd @killboss
  3. here kill all mobs on the maps //===== By: ================================================== //= EL Dragon //===== Current Version: ===================================== //= 1.00 //===== Compatible With: ===================================== //= rAthena SVN //============================================================ - script killboss -1,{ OnInit: bindatcmd "killboss",strnpcinfo(3)+"::OnAtCommand", 20,100; end; OnAtCommand: killmonsterall "abbey02"; // Fallen Bishop Hibram killmonsterall "abbey03"; // Beelzebub killmonsterall "abyss_03"; // Detale killmonsterall "ama_dun03"; // Samurai Specter killmonsterall "anthell02"; // Maya killmonsterall "ayo_dun02"; // Lady Tanee killmonsterall "beach_dun"; // Tao Gunka killmonsterall "ein_dun02"; // RSX-0806 killmonsterall "gef_dun01"; // Dracula killmonsterall "gef_dun02"; // Doppelganger killmonsterall "gef_fild02"; // Orc Hero killmonsterall "gef_fild10"; // Orc Lord killmonsterall "gef_fild14"; // Orc Hero killmonsterall "gl_chyard"; // Dark Lord killmonsterall "gld_dun01"; // Eddga killmonsterall "gld_dun02"; // Doppelganger killmonsterall "gld_dun03"; // Maya killmonsterall "gld_dun04"; // Dark Lord killmonsterall "gon_dun03"; // Evil Snake Lord killmonsterall "ice_dun03"; // Ktullanux killmonsterall "in_sphinx5"; // Pharaoh killmonsterall "jupe_core"; // Vesper killmonsterall "kh_dun02"; // Kiel D-01 killmonsterall "lhz_dun02"; // Egnigem Cenia killmonsterall "lhz_dun03"; // Assassin Cross Eremes, High Priest Margaretha, High Wizard Kathryne, Lord Knight Seyren, Sniper Cecil, Whitesmith Howard killmonsterall "lou_dun03"; // White Lady killmonsterall "mjolnir_04"; // Mistress killmonsterall "moc_fild17"; // Phreeoni killmonsterall "moc_pryd04"; // Osiris killmonsterall "moc_pryd06"; // Amon Ra killmonsterall "mosk_dun03"; // Zmey Gorynych killmonsterall "niflheim"; // Lord of Death killmonsterall "odin_tem03"; // Valkyrie Randgris killmonsterall "pay_dun04"; // Moonlight Flower killmonsterall "pay_fild11"; // Eddga killmonsterall "prt_maze03"; // Baphomet killmonsterall "prt_sewb4"; // Golden Thief Bug killmonsterall "ra_fild02"; // Atroce killmonsterall "ra_fild03"; // Atroce killmonsterall "ra_fild04"; // Atroce killmonsterall "ra_san05"; // Gloom Under Night killmonsterall "thor_v03"; // Ifrit killmonsterall "treasure02"; // Drake killmonsterall "tur_dun04"; // Turtle General killmonsterall "ve_fild01"; // Atroce killmonsterall "ve_fild02"; // Atroce killmonsterall "xmas_dun02"; // Stormy Knight killmonsterall "xmas_fild01"; // Garm message strcharinfo(0)," boss maps have been cleared."; end; }
  4. add: Bindatcmd @restock
  5. here http://pastebin.com/erUYdMcA
  6. imput all mvp card id's guild_vs2 is Case 1: CheckItems( 607,5,608,1 ); break; z.b 4236,1,Next_Item,Amount usw. all mvps http://ratemyserver.net/index.php?all_mob_select=%23&mob_id=&mob_name=&element=-1&race=-1&size=-1&mlvsn=0&mlv=&mlv2=&bxpsn=0&exp=&exp2=&jxpsn=0&jexp=&jexp2=&flee=&dr=95&hit=&hr=100&rgc=0&immu=0&mvp=1&minib=0&aggr=0&assi=0&sense=0&det=0&natk=0&immo=0&chcha=0&loot=0&chtar=0&plt=0&sort_r=0&sort_o=0&page=mob_db&f=1&mob_search=Search Good Luck - script Limited Items -1,{ function LimitItems; function CheckItems; OnInit: // GM Level to Bypass set .GMLevel,80; // Check Every X Seconds set .Seconds,5; // Apply on Which Maps and what Zone No. setarray .DisableMap$, // "<mapname>","<zone number>", "guild_vs1","0", "guild_vs2","1", "guild_vs3","2", "guild_vs4","3", "guild_vs5","4"; for( set .i,0; .i < getarraysize( .DisableMap$ ); set .i,.i + 2 ) setmapflag .DisableMap$[.i],mf_loadevent; end; OnPCLoadMapEvent: if( getgmlevel() >= .GMLevel ) end; set @Exceed,0; for( set .@i,0; .@i < getarraysize( .DisableMap$ ); set .@i,.@i + 2 ) if( strcharinfo(3) == .DisableMap$[.@i] ) LimitItems( atoi( .DisableMap$[.@i+1] ) ); end; function LimitItems { switch( getarg(0) ){ // Case <zone>: CheckItems( <Item>,<Amount>,<Item>,<Amount>,.....,<Item>,<Amount> ); break; Case 0: CheckItems( 607,1 ); break; Case 1: CheckItems( 607,5,608,1 ); break; Case 2: CheckItems( 607,2,608,3,4002,1 ); break; Case 3: CheckItems( 607,5,608,1,4002,1,5022,1 ); break; Case 4: CheckItems( 607,1,608,15,5022,2,7227,10 ); break; default: debugmes "[NPC : "+strnpcinfo(0)+"] - Invalid Zone:"+getarg(0); break; } return; } function CheckItems { for( set .@i,0; getarg( .@i,0 ); set .@i,.@i + 2 ){ set .@Limit,0; for( set .@eq,0; .@eq <= 10; set .@eq,.@eq + 1 ) for( set .@slot,0; .@slot <= getequipcardcnt( .@eq ); set .@slot,.@slot + 1 ) if( getequipcardid( .@eq,.@slot ) == getarg(.@i) ) set .@Limit,.@Limit + 1; set .@Limit,.@Limit + countitem( getarg(.@i) ); if( .@Limit > getarg(.@i+1) ){ set @Exceed,1; mes "[ ^FF0000Limit : ^0000FF"+getarg(.@i+1)+"^000000 ] "+getitemname( getarg(.@i) ); } } if( @Exceed ){ mes "Please ensure all the Items above didnt reach the Limit as stated above."; close2; warp "SavePoint",0,0; deltimer strnpcinfo(0)+"::OnPCLoadMapEvent"; }else{ addtimer ( .Seconds * 1000 ),strnpcinfo(0)+"::OnPCLoadMapEvent"; end; } return; } }
  7. use mark solved
  8. youre server have no PCRE script commands. https://rathena.org/wiki/PCRE
  9. oh yes that's what i meant. thx for help Tokei
  10. hello,I search a script for change act Color i would like to use Web Color code for the script
  11. Thanks ! will do my best
  12. Don't forget to rep. and rate This keeps us motivated to improve our work! Hello everyone, Any edge sorry for my bad english I use a translator. Bindatcmd Event's Bindatcmd @AFK Bindatcmd @Buy , @Sell Slot Machine Bindatcmd @restock Bindatcmd @killboss
  13. here - script Anti Bot -1,{ Timmer: if(getgmlevel() > 0) end; addtimer 900000, "Anti Bot::OnCheck"; end; OnPCLoginEvent: OnCheck: if(getgmlevel() > 0) end; getmapxy .@map$, .@x, .@y, 0; if (.@map$=="jawaii") end; if(checkcart() == 1) set @cart,1; if(checkfalcon() == 1) set @falcon,1; if(checkriding() == 1) set @riding,1; atcommand "@option 2 0 0"; atcommand "@battleignore"; setoption 0x2,1; sc_start sc_berserk, 1000000000, 1; mes "[Anti Bot]"; mes "Bot checking time"; mes "Please input the number you see"; next; switch( rand(1,9) ) { case 1: mes "#################^83F52C##^000000################"; mes "###############^83F52C####^000000################"; mes "#################^83F52C##^000000################"; mes "#################^83F52C##^000000################"; mes "#################^83F52C##^000000################"; mes "#################^83F52C##^000000################"; mes "###############^83F52C######^000000##############"; input @num; if(@num == 1) break; atcommand "@kick "+strcharinfo(0); end; case 2: mes "#############^83F52C#######^000000###############"; mes "############^83F52C##^000000#####^83F52C##^000000##############"; mes "###################^83F52C##^000000##############"; mes "#############^83F52C#######^000000###############"; mes "############^83F52C##^000000#####################"; mes "############^83F52C##^000000#####################"; mes "############^83F52C#########^000000##############"; input @num; if(@num == 2) break; atcommand "@kick "+strcharinfo(0); end; case 3: mes "#############^83F52C#######^000000###############"; mes "############^83F52C##^000000#####^83F52C##^000000##############"; mes "###################^83F52C##^000000##############"; mes "#############^83F52C#######^000000###############"; mes "###################^83F52C##^000000##############"; mes "############^83F52C##^000000#####^83F52C##^000000##############"; mes "#############^83F52C#######^000000###############"; input @num; if(@num == 3) break; atcommand "@kick "+strcharinfo(0); end; case 4: mes "############^83F52C##^000000#####################"; mes "############^83F52C##^000000####^83F52C##^000000###############"; mes "############^83F52C##^000000####^83F52C##^000000###############"; mes "############^83F52C##^000000####^83F52C##^000000###############"; mes "############^83F52C#########^000000##############"; mes "##################^83F52C##^000000###############"; mes "##################^83F52C##^000000###############"; input @num; if(@num == 4) break; atcommand "@kick "+strcharinfo(0); end; case 5: mes "############^83F52C########^000000###############"; mes "############^83F52C##^000000#####################"; mes "############^83F52C##^000000#####################"; mes "############^83F52C#######^000000################"; mes "##################^83F52C##^000000###############"; mes "############^83F52C##^000000####^83F52C##^000000###############"; mes "#############^83F52C######^000000################"; input @num; if(@num == 5) break; atcommand "@kick "+strcharinfo(0); end; case 6: mes "#############^83F52C#######^000000###############"; mes "############^83F52C##^000000#####^83F52C##^000000##############"; mes "############^83F52C##^000000#####################"; mes "############^83F52C########^000000###############"; mes "############^83F52C##^000000#####^83F52C##^000000##############"; mes "############^83F52C##^000000#####^83F52C##^000000##############"; mes "#############^83F52C######^000000################"; input @num; if(@num == 6) break; atcommand "@kick "+strcharinfo(0); end; case 7: mes "############^83F52C########^000000###############"; mes "############^83F52C##^000000####^83F52C##^000000###############"; mes "################^83F52C##^000000#################"; mes "###############^83F52C##^000000##################"; mes "###############^83F52C##^000000##################"; mes "###############^83F52C##^000000##################"; mes "###############^83F52C##^000000##################"; input @num; if(@num == 7) break; atcommand "@kick "+strcharinfo(0); end; case 8: mes "#############^83F52C#######^000000###############"; mes "############^83F52C##^000000#####^83F52C##^000000##############"; mes "############^83F52C##^000000#####^83F52C##^000000##############"; mes "#############^83F52C#######^000000###############"; mes "############^83F52C##^000000#####^83F52C##^000000##############"; mes "############^83F52C##^000000#####^83F52C##^000000##############"; mes "#############^83F52C#######^000000###############"; input @num; if(@num == 8) break; atcommand "@kick "+strcharinfo(0); end; case 9: mes "#############^83F52C#######^000000###############"; mes "############^83F52C##^000000#####^83F52C##^000000##############"; mes "############^83F52C##^000000#####^83F52C##^000000##############"; mes "#############^83F52C########^000000##############"; mes "###################^83F52C##^000000##############"; mes "############^83F52C##^000000#####^83F52C##^000000##############"; mes "#############^83F52C#######^000000###############"; input @num; if(@num == 9) break; atcommand "@kick "+strcharinfo(0); end; } next; mes "[Anti Bot]"; mes "Thank you for your patience, you can now move on."; atcommand "@option 0 0 0"; atcommand "@battleignore"; setoption 0x2,0; sc_end sc_berserk; percentheal 100,100; if(@cart == 1) { setcart; set @cart,0; } if(@falcon == 1) { setfalcon; set @falcon,0; } if(@riding == 1) { setriding; set @riding,0; } goto Timmer; close; }
  14. conf\battle\drops.conf // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 1000000 item_rate_common_boss: 1000000 item_drop_common_min: 1 item_drop_common_max: 1000000 // The rate healing items are dropped (items that restore HP or SP) item_rate_heal: 1000000 item_rate_heal_boss: 1000000 item_drop_heal_min: 1 item_drop_heal_max: 1000000 // The rate at which usable items (in the item tab) other then healing items are dropped. item_rate_use: 1000000 item_rate_use_boss: 1000000 item_drop_use_min: 1 item_drop_use_max: 1000000 // The rate at which equipment is dropped. item_rate_equip: 1000000 item_rate_equip_boss: 1000000 item_drop_equip_min: 1 item_drop_equip_max: 1000000 // The rate at which cards are dropped item_rate_card: 1000000 item_rate_card_boss: 200000 item_drop_card_min: 1 item_drop_card_max: 10000 // The rate adjustment for the MVP items that the MVP gets directly in their inventory item_rate_mvp: 1000000 item_drop_mvp_min: 1 item_drop_mvp_max: 1000000 // The rate adjustment for card-granted item drops. item_rate_adddrop: 1000000 item_drop_add_min: 1 item_drop_add_max: 10000 // Rate adjustment for Treasure Box drops (these override all other modifiers) item_rate_treasure: 1000000 item_drop_treasure_min: 1 item_drop_treasure_max: 1000000 db/mob_item_ratio.txt (for 1% Card drop) 4399,10000,1708 4357,10000,1646 4359,10000,1647 4361,10000,1648 4363,10000,1649 4367,10000,1650 4365,10000,1651
  15. here, not tested - script bst_atcommand -1,{ OnInit: bindatcmd "bst",strnpcinfo(0)+"::OnCommand"; end; OnCommand: if ( !getstrlen(.@atcmd_parameters$) ) { message strcharinfo(0), "Please, enter a message (usage: @bst <message>)."; end; } if ( .@bst_delay + 1800 > gettimetick(2) ) { message strcharinfo(0), "There is a 30 min delay of using this command again"; end; } .@bst_delay = gettimetick(2); .@message$ = implode( .@atcmd_parameters$," " ); announce "[Market] "+ strcharinfo(0) +" : "+ .@message$, bc_all, 0x9999FF; query_logsql( "INSERT INTO `bst_market_log` ( `name`, `message` ) VALUES ( '"+escape_sql(strcharinfo(0))+"', '"+escape_sql( getstrlen(.@message$)>150?substr(.@message$,0,149):.@message$ )+"' );" ); end; }
  16. add the grf in your ro ordner an chnage your Data.ini [data] 0=bighead.grf 1=YourCustom.grf 2=rdata.grf 3=data.grf
  17. here http://www.file-upload.net/download-10521892/bighead.grf.html
  18. use rentitem2 rent a Combat Knite +10 for 30 Day's rentitem2 1288, 2592000, 1,10,0,0,0,0,0;
  19. what is the problem?
  20. here for lvl 1000/500 http://pastebin.com/FUwxXfhj
  21. download the client open the .grf texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection and search the image.....
  22. use set .@eac = eaclass();
  23. post your map server error message
  24. the scrip change cards to Card Points ,Poins to Oca etc.
  25. do you mean the sprite position? if so oppen the Custom_Item.act with Actor and edit the position
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