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Haziel

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Everything posted by Haziel

  1. Find the file conf/battle/homunc.conf. Then, find: // Max level for regular Homunculus[/color] homunculus_max_level: 99 And edit which Level you wants But, to fix the needed XP, you need to edit the file db/pre-re/exp_homun.txt. Hanapin ang file conf/battle/homunc.conf. Pagkatapos, hanapin: // Max level for regular Homunculus[/color] homunculus_max_level: 99 At i-edit ang halaga bilang ninanais. Ngunit sa trabaho, dapat mong i-edit db/pre-re/exp_homun.txt sa XP. Google Translate, sorry about the mistakes.
  2. Even it's not an Item that will be dropped, is recommended that you put the right texts on unknown items files (num2itemdisplaynametable.txt, num2itemdesctable.txt and num2itemresnametable.txt). Also, except for this, everything is ok.
  3. Haziel

    taekwon combo

    To be more specific, I can confirm this bug. When the Taekwon Kid reaches to Ranking it's supposed to him to be able to use any kick standing in any stance. And, at this moment, it's not working.
  4. Use GRF Builder to open your own GRF then, use the Merge GRF option. In case of sending to an Online Server, you must know how to patch updates, then, extract Map GRF files and send it as Update.
  5. When they come in a GRF file, in most cases, is because they have custom Textures or Models, then, you should extract all the files from the GRF file and merge to yours to implement.
  6. Nice, it so much more clean now. So, for sure, in login_athena.conf is set like this: // Store passwords as MD5 hashes instead of plaintext ? // NOTE: Will not work with clients that use <passwordencrypt> use_MD5_passwords: yes And in config.php of Ceres is set like this: $CONFIG['md5_pass'] = '1'; Right? The username is in md5 too? I think there's only support to the password camp.
  7. Haziel

    OnHour:

    Mysterious, I think you're making confusion. His OnHour appears to be correct once it doesn't need minutes. But, I advice you Mr BrycE to use OnClock. OnClock0600: OnClock1000: OnClock1400: OnClock1800: OnClock2200: OnClock0200: So, you can set minutes if needed.
  8. Brynner, in a Item, there is three sets of restrictions. Red: Means which Classes can use it, the value is in Hexadecimal, for your needs, don't touch it. Blue: Means wich Types of Classes can use it. Plus the values you want to make it work. For what you asked, the value must be changed to 3 (1 + 2 = Normal and Reborn Classes) or 7 (1 + 2 + 4 = Normal, Baby and Reborn Classes). Green: Sets wich gender can use the item, 0 for male, 1 for female and 2 for both. Good luck.
  9. Sorry, I coudn't understand you. Your problem is: Your passwords need to be in md5 but Ceres is not registering them. Or the problem is: All your password is in md5 because of Ceres misconfiguration and you don't know hot to disable it. Try to be a little more specific. @_@
  10. For rAthena, the thing is a bit different. The file is: npc/guild/agit_main.txt Then, inside the Label OnAgitBreak: Find: announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildName(.@GID) + "] guild.",bc_all|bc_woe; Replace: announce "[" + strcharinfo(0) + "] conquered [" + getcastlename(strnpcinfo(2)) + "] castle for [" + getguildName(.@GID) + "] guild!",bc_all|bc_woe; The answer of Myzter is not incorrect, but, the line he said is only shown to the ones inside the Castle.
  11. Where's the note saying that Haziel is back? Just kidding, nice progress, Ind, congratulations, rAthena.
  12. 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0
  13. Four Hundred Two Quatrocentos e Dois
  14. set .CurrentCount, getvariableofpc(.CurrentCount,"Emistry") + 1; topicannounce "Count to a Million",.CurrentCount,0,0x99FF99; end;
  15. I can give you two things: The first, is my Blog link with the Kagerou and Oboro sprites ready to replace Ninja ones. Here: http://aether-ro.com.br/blog/?cat=3 Now, the second thing is a hint: RESEARCH. Try to learn and search about before say things like 'Gunslinger 2nd Job', something yet not even dreamed by Gravity about what can be. And try to be more objective and specific.
  16. I thought that 'Script' field could be a optional one to help to create or recreate the simples ones, like, Food Bonuses. By the way, once on DB we have a require field, it's good to put on sc_start a kind of flag which can avoid it, I do know, sometimes it may be needed.
  17. Agreed. I have no proper skills of development, but, I belive that, like Item_DB, in most of the cases, it can be set with 'bonus' script in a { } field. It's something that can be REALLY useful if can be done by this way. Obviously, some of them will must be scripted on source, but, a lot of others can easly be 'translated' as Scripta Commands, if I'm not wrong. I suggest a "Status Needed" {} field that will automaticaly check all status separated with ; to allow it to be set or not. <status id>,<status icon>,<recalculate flag>,<status flags>,{ <override statuses> },{ <needed statuses> },{ <bonus scripts>}
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