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Posts posted by HD Scripts
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10 hours ago, Myth said:
i already fix! thanks kindly close this thread!
Could you tell me how you solved it? maybe you can help someone with a similar error ...
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If(Zeny > 100000) && (countitem(7227) > 10)) Zeny - 100000; delitem 7227, 10; getitem 7179, 1;
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is possible, but Herc locked src code of this code.
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put this script on your item ID 30100>
callfunc "ItemBaseLevel";
and add this script on server:function script ItemBaseLevel { // lvl 10-69 swordsman if(BaseLevel >= 10 && BaseLevel <= 69){ if(BaseJob == Job_Swordman) end; jobchange Job_Swordman; dispbottom "Congrats! You become a Swordsman!"; end; } // lvl 70-99 knight if(BaseLevel >= 70 && BaseLevel <= 99){ if(BaseJob == Job_Knight) end; jobchange Job_Knight; dispbottom "Congrats! You become a Knight!"; end; } // lvl 100–299 Lord Knight if(BaseLevel >= 100 && BaseLevel <= 299){ if(BaseJob == Job_Lord_Knight) end; jobchange Job_Lord_Knight; dispbottom "Congrats! You become a Lord Knight!"; end; } // lvl 300-999 rune knight if(BaseLevel >= 300 && BaseLevel <= 999){ if(BaseJob == Job_Rune_Knight) end; jobchange Job_Rune_Knight; dispbottom "Congrats! You become a Rune Knight!"; end; } }
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Pois é mas dai surge uma pergunta.
Em que padrão o client lê os itens?
Tipo, tem 3 iteminfo e o id 501 de 2 deles, está em inglês, e apenas 1 está pt-br.
Qual ele vai ler?
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Bom, até da pra alterar... Mas a parte de "loja de compras" dentro do script, teria que modificar tudo... Pois ta pedindo pra trocar pontos por itens.
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change to:
25439,Protector,Protector,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,1004,{ callfunc "Func_godtier",0; },{},{}
Script:
- script Func_godtier -1,{ // Makes fuction SQL query_sql( "SELECT `points`, 1 + (SELECT COUNT(1) FROM `top_ranking` t1 WHERE t1.`points` > t2.`points`) FROM `top_ranking` t2 WHERE `char_id` = "+ getcharid(0), .@points, .@top); if (.@top == 1 && godtier >= 6) { bonus bAtkRate,10; bonus bMatkRate,10; bonus bMdefRate,10; bonus bDefRate,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAllStats,10; } else if (.@top == 1 && godtier >= 5) { bonus bAtkRate,10; bonus bMatkRate,10; bonus bMdefRate,10; bonus bDefRate,10; bonus bMaxHPrate,10; bonus bMaxSPrate,10; } else if (.@top == 1 && godtier == 4) { bonus bAtkRate,10; bonus bMatkRate,10; bonus bMdefRate,10; bonus bDefRate,10; } else if (.@top == 1 && godtier == 3) { bonus bAtkRate,10; bonus bMatkRate,10; } else if ( godtier == 6 ) { bonus bAtkRate,3; bonus bMatkRate,3; bonus bMdefRate,3; bonus bDefRate,3; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bAllStats,5; } else if ( godtier == 5 ) { bonus bAtkRate,5; bonus bMatkRate,5; bonus bMdefRate,5; bonus bDefRate,5; bonus bMaxHPrate,5; bonus bMaxSPrate,5; } else if ( godtier == 4 ) { bonus bAtkRate,5; bonus bMatkRate,5; bonus bMdefRate,5; bonus bDefRate,5; } else if ( godtier == 3 ) { bonus bAtkRate,5; bonus bMatkRate,5; } }
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Posta o script ai...
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attach again
Sorry, there is a problem We could not locate the item you are trying to view. Error code: 2S328/1
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8 minutes ago, iubantot said:
oh fixed it i changed my renamed my clientinfo.xml to sclientinfo.xml
Great, u post the solution "claps claps claps" hahaha.
@topic
Hexeds 2018 still functional? -
just a simple code, you can fix it
//===== rAthena Script ======================================= //= Find the Mushroom //===== By: ================================================== //= Mysterious //===== Current Version: ===================================== //= 3.6a //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Find the Mushroom - random amount of Mushrooms spawns in random maps. //= Players need to find these mushrooms and kill them to gain prizes! //===== Additional Comments: ================================= //= 3.0 Fully Functional with Rewritten script. [Mysterious] //= 3.6a Slightly edited. [Euphy] //============================================================ prontera,142,228,6 script Find the Mushroom 1084,{ mes "[Find The Mushroom]"; if (.status == 1) { .@count = mobcount( .event_map$, strnpcinfo(0) + "::OnMobKilled" ); if (.@count > 0) { mes "There are " + .@count + " Mushrooms left in " + .event_map$ + "!"; mes "Find and kill the mushrooms to gain Cash Points!"; close; } .event_map$ = ""; .status = 0; mes "All the mushrooms are killed?"; } mes "There is no event at the moment!"; if (.status || getgmlevel() < .GM) close; mes "Start the event?"; next; if (select("- No:- Yes") == 1) close; donpcevent strnpcinfo(0) + "::OnMinute10"; mes "[ Find The Mushroom ]"; mes "Event started!"; close; OnInit: .amount = 10; // Reward CASHPOINTS amount .GM = 60; // GM level required to access NPC setarray .maps_list$[0],"izlude","geffen","morocc","prontera"; // Possible maps end; OnMinute10: // Start time (every hour) if (.status) end; .status = 1; .@spawn = rand(1,10); // How many Mushrooms should spawn? .event_map$ = .maps_list$[ rand(getarraysize(.maps_list$)) ]; .@label$ = strnpcinfo(0) + "::OnMobKilled"; killmonster .event_map$, .@label$; monster .event_map$,0,0,"Please don't kill me!",1084,.@spawn, .@label$; announce "Find the Mushroom : Total of " + .@spawn + " Mushrooms have been spawned in " + .event_map$ + "!",0; sleep 2500; announce "Find the Mushroom : Every Mushroom you kill will give you "+.amount+" Cashpoints!",0; end; OnMobKilled: if (playerattached() == 0) end; #CASHPOINTS+ = .amount; .@spawn = mobcount( .event_map$, strnpcinfo(0) + "::OnMobKilled" ); if (.@spawn > 0) announce "[ " + strcharinfo(0) + " ] has killed a Mushroom. There are now " + .@spawn + " Mushroom(s) left.",bc_map; else { announce "The Find the Mushroom Event has ended. All the Mushrooms have been killed.",0; .status = 0; .event_map$ = ""; } end; }
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.amount = 10; // Reward CASHPOINTS amount
and change
announce "Find the Mushroom : Every Mushroom you kill will give you " + getitemname(.prize) + "!",0;
to
announce "Find the Mushroom : Every Mushroom you kill will give you " +.amount+ " Cashpoints!",0;
and change
getitem .prize, .amount;
to
#CASHPOINTS+ = .amount;
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Troque isso
15 minutes ago, -Near- said:switch(select("200 Po├º├úo Branca Compacta:30 Poção Azul:3 Garrafas de Veneno:5 Bombas ├ücidas:30 Frascos de Revestimento:30 Teias de Aranha:30 Frascos
* 18 : de Planta Carnivora:2 Tonico de Hwergelmir:2 Nove Caudas Cozidas:2 Lingua no Vapor:2 Coquetel Sopro do Dragrão:2 Cozido Imortal:2 Escorpiões do Deserto no Vapor:3
19 : Poções do Vento") }{Por isso:
switch(select("200 Poção Branca Compacta:30 Poção Azul:3 Garrafas de Veneno:5 Bombas Ácidas:30 Frascos de Revestimento:30 Teias de Aranha:30 Frascos de Planta Carnívora:2 Tônico de Hwergelmir:2 Nove Caudas Cozidas:2 Língua no Vapor:2 Coquetel Sopro do Dragão:2 Cozido Imortal:2 Escorpiões do Deserto no Vapor:3 Poções do Vento")) {
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emulador/src/map/map.hpp
#define MAX_LEVEL 175
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Bom, mesmo não sendo a área de pt-br, mas qual seria esse script? bRO tem WOT? Nunca vi, o que eu sei que tem, e eu tenho, é a do pbRO.
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yeah, i guess something wrong with my lua files...
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WOOOW! awesome
congrat's- 1
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Nop.
he is not making the character "speak".in other emulators, the character "talks" like npctalk.
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hi '-'
i have an *issue* (?!)
i tryed to use command "message", but this not working, or my function is not correct.
print:
my script:
morocc,163,94,5 script Test Message 91,{ message strcharinfo(0),"Test message, dispbottom works :D"; end; }
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Pode, eu só converti pro koreano, pq uso o grf tools, ele não aceita sem conversão rs
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Assumindo que está usando rAthena...
O arquivo de imagem deve estar na pasta
data/texture/유저인터페이스/illust
Arquivo no formado .bmp
arquivo.bmp -
13 minutes ago, K1NGRAFFY said:
for(set .@i,1; .@i<=10; set .@i,.@i+1)
try change to 9
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11 minutes ago, K1NGRAFFY said:
setarray .@levels[0],5,6,7,8,9,11;
try to change to
setarray .@levels[0],5,6,7,8,9,10;
Translate console [login, char and map]
in General Support
Posted · Edited by HD Scripts
Good afternoon.
I wonder if there is a quick way to translate (for my language pt-br) the emulator console or would have to do line by line of the files.
example: