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Everything posted by pajodex
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Everything is pretty much explained. Please do read the comments in the codebox
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Make it more exciting with this... Edit it by your own needs. It adds chance to get the reward. You can add more according to your needs. // setarray .@reward1, "chance", item id, item amount... setarray .@reward1, 5, 7539, 10; // Item ID 7539 x 10with chance of 5% in getting, You can add more.. setarray .@reward2, 15, 7420, 5; // Item ID 7420 x 5 with chance of 15% in getting, You can add more.. setarray .@reward3, 20, 671, 1; // etc... setarray .@reward4, 25, 672, 1; setarray .@reward5, 30, 673, 1; setarray .@reward7, 100, 673, 1; sleep2 300; set .@r, rand(100); while( .@r >= getd( ".@reward"+ .@i ) ) .@i++; .@rand_index = rand( 1,( getarraysize( getd( ".@reward"+ .@i ) ) -1 )/2 ) *2 -1; getitem getd( ".@reward"+ .@i +"["+ .@rand_index +"]" ), getd( ".@reward"+ .@i +"["+ (.@rand_index +1) +"]" );
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View File TouchDown v2.0 (Original author Alayne) // Config starts here ---------------------- $maxTDMemberCount = 8; // Max players to start (if 4v4, settings should be = 8) $TDEntryPrice = 10000; // Zeny entry fee .pointPerKill = 1; // Points gained per kill $pointPerTouchDown = 5; // Points gained per touch down .pointPerVictory = 10; // Points gained per victory .reward = 7773; // Reward ID setarray .rewardMin[0], 5, 1; // Reward amt <WIN TEA>, <LOSE TEAM> setarray .rewardCnt[0], 10, 20; // Reward count setarray $TDDuration[0], 1, 10, 15; // Game time in minutes .buffs = 1; // Buff after death ( 1 = on ; 0 = off ) .redteam_color = 412; // Red team cloth color .blueteam_color = 300; // Blue team cloth color set $delayBetweenRounds, 2; // Delays between rounds (in seconds) // Config ends here -------------------------- DISCLAIMER: I DONT OWN OR HAVE THE RIGHTS IN THIS SCRIPT. I am just a mere fan of the author and decided to fix problems I encountered when installing the script. Original Author is @Alayne, this is modified and posted with permission from author herself. Submitter pajodex Submitted 02/28/2018 Category PvP, GvG, WoE, Battleground Video Content Author Alayne, pajodex
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View File DeathMatch v2.0 (Original author Alayne) // Config starts here ---------------------- $maxDMMemberCount = 8; // Max players to start (if 4v4, settings should be = 8) $DMEntryPrice = 10000; // Zeny entry fee .pointPerKill = 10; // Points gained per kill .pointPerVictory = 100; // Points gained per victory .reward = 7773; // Reward ID .redteam_color = 412; // Red team cloth color .blueteam_color = 300; // Blue team cloth color setarray .rewardMin[0], 5, 1; // Reward amt <WIN TEA>, <LOSE TEAM> setarray .rewardCnt[0], 10, 20; // Reward count .buffs = 1; // Buff after death ( 1 = on ; 0 = off ) setarray $DMDuration[0], 5, 10, 15; // Game time in minutes // Config ends here -------------------------- DISCLAIMER: I DONT OWN OR HAVE THE RIGHTS IN THIS SCRIPT. I am just a mere fan of the author and decided to fix problems I encountered when installing the script. Original Author is @Alayne, this is modified and posted with permission from author herself. Submitter pajodex Submitted 02/28/2018 Category PvP, GvG, WoE, Battleground Video Content Author Alayne, pajodex
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View File Captain v2.0 (Original author Alayne) // Config starts here ---------------------- $maxCMemberCount = 10; // Max players to start (if 5v5, settings should be = 10) set $CEntryPrice, 0; // Zeny entry fee set .pointPerVictory, 100; // Points gained per victory .reward = 7773; // Reward ID setarray .rewardMin[0], 5, 1; // Reward amt <WIN TEA>, <LOSE TEAM> setarray .rewardCnt[0], 10, 20; // Reward count setarray $CDuration[0], 5, 10, 15; // Game time in minutes .buffs = 1; // Buff after death ( 1 = on ; 0 = off ) .redteam_color = 412; // Red team cloth color .blueteam_color = 300; // Blue team cloth color // Config ends here -------------------------- DISCLAIMER: I DONT OWN OR HAVE THE RIGHTS IN THIS SCRIPT. I am just a mere fan of the author and decided to fix problems I encountered when installing the script. Original Author is @Alayne, this is modified and posted with permission from author herself. Submitter pajodex Submitted 02/28/2018 Category PvP, GvG, WoE, Battleground Video Content Author Alayne, pajodex
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https://github.com/rathena/rathena/wiki/Max-Level
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My Collectibles I just decided to put my released scripts in here organization purposes and easier access for others who might want to add them to their servers. I will keep on releasing my scripts, both Free and Paid, whenever it is ready! You can also visit my gitlab for access of these files: https://github.com/pajodex/ScriptCollections So here are my script collection!! Free Release: ------- Not mine but I modified these then released with permission from author -------- Paid Release: I hope you enjoy these scripts! Feel free to comment / suggest / or react on whichever script. Hoping to release more of these soon! ~ Have a good day~ SHOW CASE:
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go to src/map/map.h then find: MAX_LEVEL
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Version 2.0.0
233 downloads
// Config starts here ---------------------- $maxTDMemberCount = 8; // Max players to start (if 4v4, settings should be = 8) $TDEntryPrice = 10000; // Zeny entry fee .pointPerKill = 1; // Points gained per kill $pointPerTouchDown = 5; // Points gained per touch down .pointPerVictory = 10; // Points gained per victory .reward = 7773; // Reward ID setarray .rewardMin[0], 5, 1; // Reward amt <WIN TEA>, <LOSE TEAM> setarray .rewardCnt[0], 10, 20; // Reward count setarray $TDDuration[0], 1, 10, 15; // Game time in minutes .buffs = 1; // Buff after death ( 1 = on ; 0 = off ) .redteam_color = 412; // Red team cloth color .blueteam_color = 300; // Blue team cloth color set $delayBetweenRounds, 2; // Delays between rounds (in seconds) // Config ends here -------------------------- DISCLAIMER: I DONT OWN OR HAVE THE RIGHTS IN THIS SCRIPT. I am just a mere fan of the author and decided to fix problems I encountered when installing the script. Original Author is @Alayne, this is modified and posted with permission from author herself.Free -
Version 2.0.0
530 downloads
// Config starts here ---------------------- $maxDMMemberCount = 8; // Max players to start (if 4v4, settings should be = 8) $DMEntryPrice = 10000; // Zeny entry fee .pointPerKill = 10; // Points gained per kill .pointPerVictory = 100; // Points gained per victory .reward = 7773; // Reward ID .redteam_color = 412; // Red team cloth color .blueteam_color = 300; // Blue team cloth color setarray .rewardMin[0], 5, 1; // Reward amt <WIN TEA>, <LOSE TEAM> setarray .rewardCnt[0], 10, 20; // Reward count .buffs = 1; // Buff after death ( 1 = on ; 0 = off ) setarray $DMDuration[0], 5, 10, 15; // Game time in minutes // Config ends here -------------------------- DISCLAIMER: I DONT OWN OR HAVE THE RIGHTS IN THIS SCRIPT. I am just a mere fan of the author and decided to fix problems I encountered when installing the script. Original Author is @Alayne, this is modified and posted with permission from author herself.Free -
Version 2.0.0
227 downloads
// Config starts here ---------------------- $maxCMemberCount = 10; // Max players to start (if 5v5, settings should be = 10) set $CEntryPrice, 0; // Zeny entry fee set .pointPerVictory, 100; // Points gained per victory .reward = 7773; // Reward ID setarray .rewardMin[0], 5, 1; // Reward amt <WIN TEA>, <LOSE TEAM> setarray .rewardCnt[0], 10, 20; // Reward count setarray $CDuration[0], 5, 10, 15; // Game time in minutes .buffs = 1; // Buff after death ( 1 = on ; 0 = off ) .redteam_color = 412; // Red team cloth color .blueteam_color = 300; // Blue team cloth color // Config ends here -------------------------- DISCLAIMER: I DONT OWN OR HAVE THE RIGHTS IN THIS SCRIPT. I am just a mere fan of the author and decided to fix problems I encountered when installing the script. Original Author is @Alayne, this is modified and posted with permission from author herself.Free -
View File PvP Wager Match (@wager) You can find these settings here: OnInit: // Start of config .item_bet = 501; // Item used for bet .map$ = "force_5-1"; // Map name setarray .challenger_coord, 75, 100; // Challenger Map coord <X>, <Y> setarray .challengee_coord, 125, 100; // Challengee Map coord <X>, <Y> .min_bet = 1000; // Minimum Zeny Bet .min_bet_item = 5; // Minimum Item Bet // End of config Incase of updates or fixes, please immediately visit my Github: https://github.com/pajodex/ScriptCollections Feel free to use and modify as you need as long as you follow my Terms of Service. Thank you! By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed sell, resell or in any form for money or rewards using my work. • You are not allowed claim my work as yours. • I have the rights to change all the terms above without prior notice. Submitter pajodex Submitted 02/27/2018 Category PvP, GvG, WoE, Battleground Video Content Author pajodex
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Version 1.1.0
341 downloads
You can find these settings here: OnInit: // Start of config .item_bet = 501; // Item used for bet .map$ = "force_5-1"; // Map name setarray .challenger_coord, 75, 100; // Challenger Map coord <X>, <Y> setarray .challengee_coord, 125, 100; // Challengee Map coord <X>, <Y> .min_bet = 1000; // Minimum Zeny Bet .min_bet_item = 5; // Minimum Item Bet // End of config Incase of updates or fixes, please immediately visit my Github: https://github.com/pajodex/ScriptCollections Feel free to use and modify as you need as long as you follow my Terms of Service. Thank you! By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed sell, resell or in any form for money or rewards using my work. • You are not allowed claim my work as yours. • I have the rights to change all the terms above without prior notice.Free -
View File pajodex's BG Queue System You can find these settings on each customized bg scripts: (bg_tierra_01.txt, bg_tierra_02.txt, etc..) // -------- Config starts here .player_start = 5; // min players to start on each team .min_level = 80; // min level requirement .max_level = 99; // max level requirement // -------- Config ends here Files included: 1. bg_queue_system.txt // Disclaimer: I dont own the files below, I just edited it to make it work with my main script. 2. bg_common.txt 3. bg_tierra_01.txt 4. bg_tierra_02.txt 5. bg_flavius_01.txt 6. bg_flavius_02.txt 7. bg_kvm01.txt 8. bg_kvm02.txt 9. bg_kvm03.txt NOT SUPPORTING ANYMORE : UPDATE: By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed sell, resell or in any form for money or rewards using my work. • You are not allowed claim my work as yours. • I have the rights to change all the terms above without prior notice. Submitter pajodex Submitted 02/22/2018 Category Utilities Video Content Author pajodex
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Hi, I hope I can get my point right, How do I move arrays? Sample Arrays: .player[0], .player[1], .player[2], .player[3] How do I remove arrays 1 and 2 then move arrays 3 and 4 to arrays 1 and 2? New Array: .player[0] --- from prev array player [2], player[1] --- from prev array player [3] Someone help Thaanks a lot! EDIT: Forgot about deletearray. Please ignore me XD
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// Add this on line 41. If(poringkill != 5) { mes "Sorry, you have to kill 5 porings before using my services"; close; } // Add this before OnInit line at the bottom part OnNPCKillEvent: if(poringkill == 5) end; if ( getmonsterinfo( killedrid, 1002 )) { // 1002 = poring ID poringkill++; dispbottom "You have killed "+poringkill+" Porings."; end; }
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Update (Bug fix): Fix getting negative value when spamming at command (bug report by: @Cyro Goddess_Blessing_v1_3: https://pastebin.com/qVzKDDF4 Added to my GitHub: https://github.com/pajodex/ScriptCollections/
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i will check it later, i think i missed something at OnInit part. Thanks for reporting! edit: im not at home right now UPDATE! : Link is available below while waiting for approval from moderator Here is a new version and fix for the said bug by @maken06 Added Limit players to get buffed only once per activation Goddess_Blessing_v1.1 : https://pastebin.com/7435vtNB Updated to v1.2 Added @goddessreset command for hot-fix like the bug above. Avoid changing ".delay_tick" once goddess blessing is activated. Goddess_Blessing_v1.2 : https://pastebin.com/Q2ARQBb5 Disregard the previous links and use this : https://pastebin.com/RCCCaL5X 1st link (no hotfix) 2nd link (all players can use @goddessreset command)
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Version 1.3.0
9 downloads
You can find these settings on each customized bg scripts: (bg_tierra_01.txt, bg_tierra_02.txt, etc..) // -------- Config starts here .player_start = 5; // min players to start on each team .min_level = 80; // min level requirement .max_level = 99; // max level requirement // -------- Config ends here Files included: 1. bg_queue_system.txt // Disclaimer: I dont own the files below, I just edited it to make it work with my main script. 2. bg_common.txt 3. bg_tierra_01.txt 4. bg_tierra_02.txt 5. bg_flavius_01.txt 6. bg_flavius_02.txt 7. bg_kvm01.txt 8. bg_kvm02.txt 9. bg_kvm03.txt NOT SUPPORTING ANYMORE : UPDATE: By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed sell, resell or in any form for money or rewards using my work. • You are not allowed claim my work as yours. • I have the rights to change all the terms above without prior notice.25.00 USD -
View File Goddess Blessing Config Table: function goddessblessing { // ----- Add your desired SCs below! ----- sc_start SC_FOOD_STR_CASH,8640000,10; sc_start SC_FOOD_AGI_CASH,8640000,10; sc_start SC_FOOD_DEX_CASH,8640000,10; sc_start SC_FOOD_LUK_CASH,8640000,10; sc_start SC_FOOD_INT_CASH,8640000,10; sc_start SC_FOOD_VIT_CASH,8640000,10; sc_start SC_ITEMBOOST,8640000,50; sc_start SC_EXPBOOST,8640000,50; // -------- end of adding SC --------- return; } OnInit: // ---- Configuration starts ------ .goal = 100000; // Goal to reach .delay_tick = 60 * 60 * 4; // Blessing time active : 4hrs (seconds * mins * hours) .item_offering = 501; // Item to offer //----- Configuration ends----- Special Credits for the Pseudocode by @Secrets By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed sell, resell or in any form for money or rewards using my work. • You are not allowed claim my work as yours. • I have the rights to change all the terms above without prior notice. Submitter pajodex Submitted 02/20/2018 Category Utilities Video Content Author pajodex
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sweet thanks! Now things have more sense
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Hi, How do I add character id to an array. Sample: Array = .@char_id If Player A click NPC A. then Plaayer B clicks NPC A. Player A <CHAR_ID> will attach to .@char_id[0] Player B <CHAR_ID> will attach to same .@char_id[0] Thanks
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Version 2.0
414 downloads
Config Table: function goddessblessing { // ----- Add your desired SCs below! ----- sc_start SC_FOOD_STR_CASH,8640000,10; sc_start SC_FOOD_AGI_CASH,8640000,10; sc_start SC_FOOD_DEX_CASH,8640000,10; sc_start SC_FOOD_LUK_CASH,8640000,10; sc_start SC_FOOD_INT_CASH,8640000,10; sc_start SC_FOOD_VIT_CASH,8640000,10; sc_start SC_ITEMBOOST,8640000,50; sc_start SC_EXPBOOST,8640000,50; // -------- end of adding SC --------- return; } OnInit: // ---- Configuration starts ------ .goal = 100000; // Goal to reach .delay_tick = 60 * 60 * 4; // Blessing time active : 4hrs (seconds * mins * hours) .item_offering = 501; // Item to offer //----- Configuration ends----- Special Credits for the Pseudocode by @Secrets By downloading this file, you agree with my Terms of Service: • You are not allowed remove my signature from any of the included files. • You are not allowed sell, resell or in any form for money or rewards using my work. • You are not allowed claim my work as yours. • I have the rights to change all the terms above without prior notice.Free -
Hi, I'm making a custom script command. I want to make a version of bg_monster but instead of bg change to party, So far here is what I was aable to make. No errors but monster do not detect party members as friendly unit: BUILDIN_FUNC(pt_monster) { int class_ = 0, x = 0, y = 0, party_id = 0; const char *str, *mapname, *evt = ""; party_id = script_getnum(st, 2); mapname = script_getstr(st, 3); x = script_getnum(st, 4); y = script_getnum(st, 5); str = script_getstr(st, 6); class_ = script_getnum(st, 7); if (script_hasdata(st, 8)) evt = script_getstr(st, 8); check_event(st, evt); script_pushint(st, mob_spawn_party(mapname, x, y, str, class_, evt, party_id)); return SCRIPT_CMD_SUCCESS; } /*========================================== * Party Monster *------------------------------------------*/ int mob_spawn_party(const char* mapname, int16 x, int16 y, const char* mobname, int mob_id, const char* event, unsigned int party_id) { struct mob_data *md = NULL; struct spawn_data data; int16 m; if ((m = map_mapname2mapid(mapname)) < 0) { ShowWarning("mob_spawn_party: Map [%s] not found.\n", mapname); return 0; } memset(&data, 0, sizeof(struct spawn_data)); data.m = m; data.num = 1; if (mob_id <= 0) { mob_id = mob_get_random_id(-mob_id - 1, 1, 99); if (!mob_id) return 0; } data.id = mob_id; if ((x <= 0 || y <= 0) && !map_search_freecell(NULL, m, &x, &y, -1, -1, 1)) { ShowWarning("mob_spawn_paarty: Couldn't locate a spawn cell for guardian class %d (bg_id %d) at map %s\n", mob_id, party_id, map[m].name); return 0; } data.x = x; data.y = y; safestrncpy(data.name, mobname, sizeof(data.name)); safestrncpy(data.eventname, event, sizeof(data.eventname)); if (!mob_parse_dataset(&data)) return 0; md = mob_spawn_dataset(&data); mob_spawn(md); md->party_id = party_id; // BG Team ID return md->bl.id; } Thanks for those who will help Note: I also edited the script.h and mob.h parts but I did not include since I don't think it is related here.
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Hi, Is this a normal behavior on renewal type of servers? Damage is really low even on high str and better weapon only on mobs. I attach images for more info Dealing only 25 damage at 114 str?? Maybe I messed up with some parts while modifying servers but anyone who got idea where? Here are damages between MONSTERS: PLAYERS: