

furry
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Everything posted by furry
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hi good morning mam/sir please help me how to disable all this commands at new_101 map @go @warp @mall @punching thankyou in advance ^^
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thanks bro
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I need help with the item_db script for the required class of every items. Example: all jobs = 0xFFFFFFFF Lord Knight =? paladin =? master smith =? creator =? sniper =? clown =? gypsy =? high priest =? monk =? sinx =? stalker = ? high wiz =? prof =? thankyou in advance guys!
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@Zeiyan @BeWan hi do you have a full script for every class? like this this: 0FFFFFFF = all jobs right? i need for Lord Knight =? paladin =? master smith =? creator =? sniper =? clown =? gypsy =? high priest =? monk =? sinx =? stalker = ? high wiz =? prof =? thankyou in advance guys!
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any one can give me a gold room with timer 5hours Limit and 12hours cooldown Thankyou in advance
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hi nova can i have gold room with timer?
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REQUEST: Hunting Monster Quest REWARD: Mithril Coin thanks!
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panu palitan ung image pag i viview ung image ng card's? thanks!
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Gusto ko sana lagyan ng bayad na 10m to bago sila maka laro pano po kaya please help po //===== eAthena Script ======================================= //= Rock Scissors Roulette Script //===== By: ================================================== //= acky (1.1) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= Any eAthena Version //===== Description: ========================================= //= Plays a hybrid Russian Roulette Rock Scissors Paper game. //===== Additional Comments: ================================= //= Prizes customisable, Added emotions. //= 1.2 Fixes by Blackthunder and me [Poki#3] //============================================================ prontera,164,164,3 script Asiong Salonga 85,{ mes "Crazy Boris"; set @counter,1; mes "Hey you! Up for Rock Scissors Roulette?"; next; menu "Let me play.",PLAY,"Explain the rules.",RULES,"Leave",LEAVE; SAME: mes "Draw! Again!"; next; goto PLAY; WIN: mes "Damnit, You Win!"; emotion 19; next; goto OPPPULL; LOSE: emotion 18; mes "Boorah! You Lose!"; next; goto YOUPULL; PLAY: mes "Rock... Paper..."; set @opp,rand (1,3); menu "^0000FFROCK!",ROCK,"^FF0000SCISSORS!",SCISSORS,"^00FF00PAPER!^000000",PAPER; ROCK: if (@lastchoice == 1) set @opp,rand (1,3); if (@opp == 1) emotion 11; if (@opp == 2) emotion 10; if (@opp == 3) emotion 12; set @lastchoice,1; if (@opp == 1) goto SAME; if (@opp == 2) goto WIN; if (@opp == 3) goto LOSE; SCISSORS: if (@lastchoice == 2) set @opp,rand (1,2); if (@opp == 1) emotion 11; if (@opp == 2) emotion 10; if (@opp == 3) emotion 12; set @lastchoice,2; if (@opp == 1) goto LOSE; if (@opp == 2) goto SAME; if (@opp == 3) goto WIN; PAPER: if (@lastchoice == 3) set @opp,rand (2,3); if (@opp == 1) emotion 11; if (@opp == 2) emotion 10; if (@opp == 3) emotion 12; set @lastchoice,3; if (@opp == 1) goto WIN; if (@opp == 2) goto LOSE; if (@opp == 3) goto SAME; YOUPULL: if (@counter == 1) goto ONE; if (@counter == 2) goto TWO; if (@counter == 3) goto THREE; if (@counter == 4) goto FOUR; if (@counter == 5) goto FIVE; if (@counter == 6) goto SIX; OPPPULL: if (@counter == 1) goto ONEa; if (@counter == 2) goto TWOa; if (@counter == 3) goto THREEa; if (@counter == 4) goto FOURa; if (@counter == 5) goto FIVEa; if (@counter == 6) goto SIXa; ONE: set @counter,2; mes "1 of 6"; set @pull,rand (1,6); next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; TWO: set @counter,3; mes "2 of 6"; set @pull,rand (1,5); next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; THREE: set @counter,4; mes "3 of 6"; set @pull,rand (1,4); next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; FOUR: set @counter,5; mes "4 of 6"; set @pull,rand (1,3); next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; FIVE: set @counter,6; mes "5 of 6"; set @pull,rand (1,2); if (@pull == 1) set @pull,rand (1,2); next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; SIX: mes "6 of 6"; mes "Say your prayers"; set @pull,1; next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; ONEa: set @counter,2; mes "1 of 6"; set @pull,rand (1,6); next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; TWOa: set @counter,3; mes "2 of 6"; set @pull,rand (1,5); next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; THREEa: set @counter,4; mes "3 of 6"; set @pull,rand (1,4); next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; FOURa: set @counter,5; mes "4 of 6"; set @pull,rand (1,3); next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; FIVEa: set @counter,6; mes "5 of 6"; set @pull,rand (1,2); next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; SIXa: mes "6 of 6"; mes "Say your prayers"; set @pull,1; next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; SAFE: emotion 32; mes "*^0000FFClick^000000* whew..."; goto PLAY; DIE: specialeffect2 183; emotion 29; percentheal -100,-100; mes "*^0000FFClick^000000* *^FF0000BANG^000000*"; mes "You're dead!"; close; KILL: specialeffect 183; emotion 23; mes "*^0000FFClick^000000* *^FF0000BANG^000000*"; mes "OWWW @#$%^!! THAT HURT LIKE HELL!!"; next; goto PRIZE; RULES: mes "Ok here are the rules:"; mes "I have with me a ^FF00006^000000 chamber pistol with ^FF00001^000000 round. First we play ^FF0000Scissors ^00FF00Paper ^0000FFRock^000000. The loser pulls the trigger. The winner is whoever comes out best."; mes "Beat me to win a random prices and Jackpot Price random Castle Drops:"; menu "Let me play.",CONT,"No thanks.",LEAVE; CONT: mes "Ok here we go..."; next; goto PLAY; PRIZE: mes "Congratulations! You have won..."; set @prize,rand (1,10); if (@prize == 1) goto P1; if (@prize == 2) goto P2; if (@prize == 3) goto P3; if (@prize == 4) goto P4; if (@prize == 5) goto P5; if (@prize == 6) goto P6; if (@prize == 7) goto P7; if (@prize == 8) goto P8; if (@prize == 9) goto P9; if (@prize == 10) goto P10; P1: mes "5x Mithril Coin"; getitem 674,5; close; P2: mes "30x YGG!"; getitem 607,30; close; P3: mes "iron maiden!"; getitem 7075,1; close; P4: mes "8x Old Blue Box!"; getitem 603,8; close; P5: mes "4x Old Violet Box!"; getitem 617,4; close; P6: mes "1x Freya's Jewel!"; getitem 7073,1; close; P7: mes "10x Dead Branch!"; getitem 604,10; close; P8: mes "10x lottery ticket!"; getitem 7528,10; close; P9: mes "Billow!"; getitem 7091,1; close; P10: mes "Thor's gauntlet!"; getitem 7074,1; close; LEAVE: mes "Pansy."; close; }
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Can i Request a Script? Dungeon Run Quest every 1hr Price is Proof 5 proof of donation thanks!
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sir bat po kaya ganon? pag napasok sa WOE SE castle nabalik lang sila sa savepoint pero pag GM ang gamit na account nakakapasok naman? pa help naman po oh
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not working T_T
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pano ma copy lahat ng plagiarism ang lahat ng skill d po kasi na cocopy ung soul destroyer at acid demo eh pa help naman po . thanks!
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pa help naman po about sa battleground. kasi po nung pinalitan ko ng TCG ung reward nung CTF battle Ground wala napong nalabas na reward.. thanks in advance.... // (c) 2008 - 2012 eAmod Project; Andres Garbanzo / Zephyrus // // - [email protected] // - MSN [email protected] // - Skype: Zephyrus_cr // - Site: http://dev.terra-gaming.com // // This file is NOT public - you are not allowed to distribute it. // Authorized Server List : http://dev.terra-gaming.com/index.php?/topic/72-authorized-eamod-servers/ // eAmod is a non Free, extended version of eAthena Ragnarok Private Server. // ============================================================================== // BattleGround System - Flavius Capture the Flag // ============================================================================== // Battleground Flags // ********************************************************************* bat_b02,328,150,0 script Alpha Crystal::Team1_Flag 1914,1,1,{ end; OnTouch: if( $@BG_Status != 1 || getvariableofnpc(.BG_Arena$,"BG_Queue_Join") != "Flavius_CTF" || HP < 1 ) end; if( getcharid(4) == $@BG_Team2 && .Flag_Status < 2 ) { // Flag Captured set .Flag_Status, 2; // Taken set .Flag_Carrier, getcharid(0); sc_end SC_HIDING; sc_end SC_CLOAKING; sc_end SC_CHASEWALK; // Renewal invisibility sc_end SC_CLOAKINGEXCEED; sc_end SC_CAMOUFLAGE; sc_end SC__INVISIBILITY; pcblock 1,1; // Block Skills/Items mapannounce "bat_b02","Alpha Crystal Taken by [ " + strcharinfo(0) + " ]",1,bg_get_data($@BG_Team1,4); bg_rankpoints "ctf_taken",1; disablenpc "Team1_Flag"; addtimer 2000, "Flavius_CTF::OnAlphaFlash"; stopnpctimer; } else if( getcharid(4) == $@BG_Team1 ) { if( .Flag_Status == 0 && getvariableofnpc(.Flag_Carrier,"Team2_Flag") == getcharid(0) ) { set getvariableofnpc(.Flag_Carrier,"Team2_Flag"),0; set .Flag_Carrier, 0; mapannounce "bat_b02","Omega Crystal Captured by [ " + strcharinfo(0) + " ]!!",1,bg_get_data($@BG_Team2,4); bg_rankpoints "ctf_captured",1; pcblock 1,0; // UnBlock Skills/Items stopnpctimer; donpcevent "Flavius_CTF::OnTeam1Score"; } else if( .Flag_Status == 1 ) { mapannounce "bat_b02","Alpha Crystal Returned by [ " + strcharinfo(0) + " ]!!",1,bg_get_data($@BG_Team1,4); bg_rankpoints "fame",1; disablenpc "Team1_Flag"; sleep 2000; movenpc "Team1_Flag",328,150; // Back to Base set .Flag_Status, 0; initnpctimer; enablenpc "Team1_Flag"; } } end; OnTimer2000: stopnpctimer; if( .Flag_Status < 2 ) { getmapxy .@m$, .@x, .@y, 1; viewpointmap "bat_b02",1, .@x, .@y, 1, bg_get_data($@BG_Team1,4); specialeffect 223; initnpctimer; } end; OnBase: movenpc "Team1_Flag",328,150; set .Flag_Status, 0; set .Flag_Carrier, 0; initnpctimer; enablenpc "Team1_Flag"; end; } bat_b02,62,150,0 script Omega Crystal::Team2_Flag 1915,1,1,{ end; OnTouch: if( $@BG_Status != 1 || getvariableofnpc(.BG_Arena$,"BG_Queue_Join") != "Flavius_CTF" || HP < 1 ) end; if( getcharid(4) == $@BG_Team1 && .Flag_Status < 2 ) { // Flag Captured set .Flag_Status, 2; // Taken set .Flag_Carrier, getcharid(0); sc_end SC_HIDING; sc_end SC_CLOAKING; sc_end SC_CHASEWALK; // Renewal invisibility sc_end SC_CLOAKINGEXCEED; sc_end SC_CAMOUFLAGE; sc_end SC__INVISIBILITY; pcblock 1,1; // Block Skills/Items mapannounce "bat_b02","Omega Crystal Taken by [ " + strcharinfo(0) + " ]",1,bg_get_data($@BG_Team2,4); bg_rankpoints "ctf_taken",1; disablenpc "Team2_Flag"; addtimer 2000, "Flavius_CTF::OnOmegaFlash"; stopnpctimer; } else if( getcharid(4) == $@BG_Team2 ) { if( .Flag_Status == 0 && getvariableofnpc(.Flag_Carrier,"Team1_Flag") == getcharid(0) ) { set getvariableofnpc(.Flag_Carrier,"Team1_Flag"),0; set .Flag_Carrier, 0; mapannounce "bat_b02","Alpha Crystal Captured by [ " + strcharinfo(0) + " ]!!",1,bg_get_data($@BG_Team1,4); bg_rankpoints "ctf_captured",1; pcblock 1,0; // UnBlock Skills/Items stopnpctimer; donpcevent "Flavius_CTF::OnTeam2Score"; } else if( .Flag_Status == 1 ) { mapannounce "bat_b02","Omega Crystal Returned by [ " + strcharinfo(0) + " ]!!",1,bg_get_data($@BG_Team2,4); bg_rankpoints "fame",1; disablenpc "Team2_Flag"; sleep 2000; movenpc "Team2_Flag",62,150; // Back to Base set .Flag_Status, 0; initnpctimer; enablenpc "Team2_Flag"; } } end; OnTimer2000: stopnpctimer; if( .Flag_Status < 2 ) { getmapxy .@m$, .@x, .@y, 1; viewpointmap "bat_b02",1, .@x, .@y, 2, bg_get_data($@BG_Team2,4); specialeffect 223; initnpctimer; } end; OnBase: movenpc "Team2_Flag",62,150; set .Flag_Status, 0; set .Flag_Carrier, 0; initnpctimer; enablenpc "Team2_Flag"; end; } // Battleground Engine // ********************************************************************* - script Flavius_CTF -1,{ end; OnAlphaFlash: if( getvariableofnpc(.Flag_Carrier,"Team1_Flag") == getcharid(0) && $@BG_Status == 1 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" ) { getmapxy .@m$, .@x, .@y, 0; viewpointmap "bat_b02",1, .@x, .@y, 1, bg_get_data($@BG_Team1,4); specialeffect2 73; emotion e_hlp,1; addtimer 2000, "Flavius_CTF::OnAlphaFlash"; percentheal -5,-5; } end; OnOmegaFlash: if( getvariableofnpc(.Flag_Carrier,"Team2_Flag") == getcharid(0) && $@BG_Status == 1 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" ) { getmapxy .@m$, .@x, .@y, 0; viewpointmap "bat_b02",1, .@x, .@y, 2, bg_get_data($@BG_Team2,4); specialeffect2 73; emotion e_hlp,1; addtimer 2000, "Flavius_CTF::OnOmegaFlash"; percentheal -5,-5; } end; OnInit: disablenpc "Team1_Flag"; disablenpc "Team2_Flag"; end; OnTeam1Quit: setquest 8506; // Deserter set @killer_bg_src, 0; if( $@BG_Status != 0 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" ) donpcevent "BG_Queue_Join::OnJoinEvent"; OnTeam1Die: if( $@BG_Status == 1 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" && getvariableofnpc(.Flag_Carrier,"Team2_Flag") == getcharid(0) ) { // Drop Flag set getvariableofnpc(.Flag_Carrier,"Team2_Flag"), 0; pcblock 1,0; // UnBlock Skills/Items getmapxy .@m$, .@x, .@y, 0; movenpc "Team2_Flag", .@x, .@y; mapannounce "bat_b02","Omega Flag Droped by [ " + strcharinfo(0) + " ]",1,bg_get_data($@BG_Team2,4); bg_rankpoints "ctf_droped",1; bg_rankpoints "fame",1,@killer_bg_src; set getvariableofnpc(.Flag_Status,"Team2_Flag"), 1; // OnFloor initnpctimer "Team2_Flag"; enablenpc "Team2_Flag"; } end; OnTeam2Quit: setquest 8506; // Deserter set @killer_bg_src, 0; if( $@BG_Status != 0 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" ) donpcevent "BG_Queue_Join::OnJoinEvent"; OnTeam2Die: if( $@BG_Status == 1 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" && getvariableofnpc(.Flag_Carrier,"Team1_Flag") == getcharid(0) ) { // Drop Flag set getvariableofnpc(.Flag_Carrier,"Team1_Flag"), 0; pcblock 1,0; // UnBlock Skills/Items getmapxy .@m$, .@x, .@y, 0; movenpc "Team1_Flag", .@x, .@y; mapannounce "bat_b02","Alpha Flag Droped by [ " + strcharinfo(0) + " ]",1,bg_get_data($@BG_Team1,4); bg_rankpoints "ctf_droped",1; bg_rankpoints "fame",1,@killer_bg_src; set getvariableofnpc(.Flag_Status,"Team1_Flag"), 1; // OnFloor initnpctimer "Team1_Flag"; enablenpc "Team1_Flag"; } end; OnBuildTeams: set $@BG_Team1,bg_team_create("bat_b02",390,10,0,"Flavius_CTF::OnTeam1Quit","Flavius_CTF::OnTeam1Die"); set $@BG_Team2,bg_team_create("bat_b02",10,290,1,"Flavius_CTF::OnTeam2Quit","Flavius_CTF::OnTeam2Die"); end; OnReady: if( getvariableofnpc(.BG_Arena$,"BG_Queue_Join") != "Flavius_CTF" ) end; initnpctimer; // BG Variables set .Team1_Score, 0; set .Team2_Score, 0; sleep 2000; bg_warp $@BG_Team1,"bat_b02",311,224; bg_warp $@BG_Team2,"bat_b02",87,75; sleep 2000; // Respawn NPC's donpcevent "#guictf_respawn::OnBGStart"; donpcevent "#croctf_respawn::OnBGStart"; // Start Match!! donpcevent "Flavius_CTF::OnMatchStart"; end; OnMatchStart: if( $@BG_Status != 1 || getvariableofnpc(.BG_Arena$,"BG_Queue_Join") != "Flavius_CTF" ) end; // Flags2Base donpcevent "Team1_Flag::OnBase"; donpcevent "Team2_Flag::OnBase"; mapannounce "bat_b02","The Flags have been set to their Bases!!",8; end; OnTeam1Score: set .Team1_Score, .Team1_Score + 1; donpcevent "Flavius_CTF::OnMatchStop"; end; OnTeam2Score: set .Team2_Score, .Team2_Score + 1; donpcevent "Flavius_CTF::OnMatchStop"; end; OnMatchStop: disablenpc "Team1_Flag"; disablenpc "Team2_Flag"; bg_updatescore "bat_b02",.Team1_Score,.Team2_Score; viewpointmap "bat_b02",2, 0, 0, 1, 0x0000FF; viewpointmap "bat_b02",2, 0, 0, 2, 0xFF0000; if( .Team1_Score > 2 ) { // Team 1 Won mapannounce "bat_b02","The " + bg_get_data($@BG_Team1,2) + " army has won the Battle of Flavius CTF!",1,bg_get_data($@BG_Team1,4); donpcevent "Flavius_CTF::OnMatchEnd"; } else if( .Team2_Score > 2 ) { // Team 2 Won mapannounce "bat_b02","The " + bg_get_data($@BG_Team2,2) + " army has won the Battle of Flavius CTF!",1,bg_get_data($@BG_Team2,4); donpcevent "Flavius_CTF::OnMatchEnd"; } else { // Keep Playing sleep 8000; donpcevent "Flavius_CTF::OnMatchStart"; } end; OnTimer600000: mapannounce "bat_b02","The Battle will ends in 5 minutes!!",1,0xA0522D; end; OnTimer840000: mapannounce "bat_b02","The Battle will ends in 1 minute!!",1,0xA0522D; end; OnTimer900000: disablenpc "Team1_Flag"; disablenpc "Team2_Flag"; viewpointmap "bat_b02",2, 0, 0, 1, bg_get_data($@BG_Team1,4); viewpointmap "bat_b02",2, 0, 0, 2, bg_get_data($@BG_Team2,4); if( .Team1_Score > .Team2_Score ) mapannounce "bat_b02","The " + bg_get_data($@BG_Team1,2) + " army has won the Battle of Flavius CTF!",1,bg_get_data($@BG_Team1,4); else if( .Team1_Score < .Team2_Score ) mapannounce "bat_b02","The " + bg_get_data($@BG_Team2,2) + " army has won the Battle of Flavius CTF!",1,bg_get_data($@BG_Team2,4); else mapannounce "bat_b02","The battle is over. This is a Tie...!",1,0xA0522D; donpcevent "Flavius_CTF::OnMatchEnd"; end; OnMatchEnd: stopnpctimer; disablenpc "Team1_Flag"; disablenpc "Team2_Flag"; donpcevent "#guictf_respawn::OnBGStop"; donpcevent "#croctf_respawn::OnBGStop"; set $@BG_Status, 2; // ======================================================= // Team Rewards // ======================================================= if( .Team1_Score > .Team2_Score ) { bg_reward $@BG_Team1,7227,30 + .Team1_Score,0,0,"BG_CTF",1,3,0; bg_reward $@BG_Team2,7227,10 + .Team2_Score,0,0,"BG_CTF",1,3,2; } else if( .Team2_Score > .Team1_Score ) { bg_reward $@BG_Team1,7227,30 + .Team1_Score,0,0,"BG_CTF",1,3,2; bg_reward $@BG_Team2,7227,10 + .Team2_Score,0,0,"BG_CTF",1,3,0; } else { bg_reward $@BG_Team1,7227,10 + .Team1_Score,0,0,"BG_CTF",1,3,1; bg_reward $@BG_Team2,7227,10 + .Team2_Score,0,0,"BG_CTF",1,3,1; } // ======================================================= set .Team1_Score, 0; set .Team2_Score, 0; sleep 5000; donpcevent "BG_Queue_Join::OnRotate"; bg_updatescore "bat_b02",0,0; end; } // Battleground Therapist // ********************************************************************* bat_b02,390,13,5 script Therapist in battle#ctf1 95,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; percentheal 100,100; repairall; close2; openstorage; end; } bat_b02,10,293,5 script Therapist in battle#ctf2 95,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; percentheal 100,100; repairall; close2; openstorage; end; } // Battleground Respawn // ********************************************************************* bat_b02,390,10,0 script #guictf_respawn 139,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: misceffect 83; end; OnTimer25000: areapercentheal "bat_b02",382,2,397,17,100,100; areawarp "bat_b02",382,2,397,17,"bat_b02",311,224; initnpctimer; end; } bat_b02,10,290,0 script #croctf_respawn 139,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: misceffect 83; end; OnTimer25000: areapercentheal "bat_b02",2,282,17,297,100,100; areawarp "bat_b02",2,282,17,297,"bat_b02",87,75; initnpctimer; end; } // Flags // ********************************************************************* bat_b02,304,231,1 duplicate(Base Flag#bg) Alpha Base#bat23 973 bat_b02,319,231,1 duplicate(Base Flag#bg) Alpha Base#bat24 973 bat_b02,304,218,1 duplicate(Base Flag#bg) Alpha Base#bat25 973 bat_b02,319,218,1 duplicate(Base Flag#bg) Alpha Base#bat26 973 bat_b02,304,231,1 duplicate(Base Flag#bg) Alpha Base#bat27 973 bat_b02,304,231,1 duplicate(Base Flag#bg) Alpha Base#bat28 973 bat_b02,335,142,1 duplicate(Base Flag#bg) Alpha Base#bat29 973 bat_b02,335,157,1 duplicate(Base Flag#bg) Alpha Base#bat30 973 bat_b02,390,16,1 duplicate(Base Flag#bg) Alpha Base#bat31 973 bat_b02,292,163,1 duplicate(Base Flag#bg) Alpha Base#bat32 973 bat_b02,292,136,1 duplicate(Base Flag#bg) Alpha Base#bat33 973 bat_b02,241,185,1 duplicate(Base Flag#bg) Alpha Base#bat34 973 bat_b02,247,179,1 duplicate(Base Flag#bg) Alpha Base#bat35 973 bat_b02,96,81,1 duplicate(Base Flag#bg) Omega Base#bat22 974 bat_b02,96,68,1 duplicate(Base Flag#bg) Omega Base#bat23 974 bat_b02,79,81,1 duplicate(Base Flag#bg) Omega Base#bat24 974 bat_b02,79,68,1 duplicate(Base Flag#bg) Omega Base#bat25 974 bat_b02,96,81,1 duplicate(Base Flag#bg) Omega Base#bat26 974 bat_b02,96,81,1 duplicate(Base Flag#bg) Omega Base#bat27 974 bat_b02,59,164,1 duplicate(Base Flag#bg) Omega Base#bat28 974 bat_b02,59,137,1 duplicate(Base Flag#bg) Omega Base#bat29 974 bat_b02,10,296,1 duplicate(Base Flag#bg) Omega Base#bat30 974 bat_b02,110,162,1 duplicate(Base Flag#bg) Omega Base#bat31 974 bat_b02,110,137,1 duplicate(Base Flag#bg) Omega Base#bat32 974 bat_b02,152,120,1 duplicate(Base Flag#bg) Omega Base#bat33 974 bat_b02,158,114,1 duplicate(Base Flag#bg) Omega Base#bat34 974 // MapFlags // ********************************************************************* bat_b02 mapflag battleground 2 bat_b02 mapflag nomemo bat_b02 mapflag nosave SavePoint bat_b02 mapflag noteleport bat_b02 mapflag nowarp bat_b02 mapflag nowarpto bat_b02 mapflag noreturn bat_b02 mapflag nobranch bat_b02 mapflag nopenalty bat_b02 mapflag noemergencycall
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//===== eAthena Script ======================================= //= War Of Rune //===== By: ================================================== //= WanMan or Katazui or Kaji //===== Server ============================================== //= For lightrogaming-network.tk //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= //= War of Rune is for Party of 10 //===== Additional Comments: ================================= //= Starts Every 2 Hours //= Edit Lines 144 and 34 //============================================================ - script WoR#disable -1,{ OnInit: disablenpc "War of Rune#WoR"; disablenpc "War of Rune#banker"; end; } - script WoRannouncer -1,{ L_play: OnHour2: pvpoff "guild_vs1"; killmonsterall "guild_vs1"; announce "WoR: Hello! It's time again for War of Rune (AKA: WoR)",0; sleep2 10000; announce "WoR: Please Register and talk to me in Prontera!",0; sleep2 10000; announce "WoR: I will not let anyone register after 1 minute. Prize will be <PRIZE AMOUNT> <PRIZE>.",0; hideonnpc "War of Rune#WoR"; OnMinute1: announce "WoR: Closed. Next Round is in 2 Hours.",0; hideoffnpc "War of Rune#WoR"; donpcevent "War of Rune#banker::L_playwor"; end; } prontera,147,167,6 script War of Rune#WoR 753,{ mes "[War of Rune]"; mes "Hello!"; mes "Would you like to register for ^FF0000 War of Rune ^000000?"; menu "Sure",L_yes,"No Thanks",L_close,"Information",L_info; L_info: next; mes "Script Made by: Katazui"; next; mes "[War of Rune]"; mes "Well, you need a Party of 7. And another Party of 7."; mes "All you have to do is Kill the each other."; mes "Last Party standing, Wins."; mes "Would you like to register?"; menu "Sure",L_yes,"No Thanks",L_close; L_yes: next; mes "[War of Rune]"; mes "Okay. You need a Party of 7."; mes "Also, make sure you have another party of 7."; mes "Just make sure you have a party of 7 yourself."; mes "Do you have a party of 7?"; menu "Yup",L_p10,"Umm... I need to re-count",L_close; L_p10: getpartymember getcharid(1); set .@partymembercount, $@partymembercount; if(.@partymembercount == 7) goto L_p11; next; mes "[War of Rune]"; mes "You are not in a Party of 7..."; next; close; end; L_close: mes "[War of Rune]"; mes "Okay, Come back later!"; next; close; end; L_p11: mes "[War of Rune]"; mes "Alrightly!"; mes "Please wait till the other people comes to the WoR."; next; warpparty "guild_vs1",50,50,getcharid(1); end; } guild_vs1,50,57 script War of Rune#banker 753,{ mes "[War of Rune]"; mapannounce "guild_vs1","WoR: You won. Tell me you Party Name. 1 Person only or you will error.",0; mes "Input Party Name"; input $@n; next; mes "[War of Rune]"; mes "Congrats"; close2; hideoffnpc "War of Rune#banker"; mapannounce "guild_vs1","WoR: To get your prize please kill 1 Poring. If you don't kill it after 1 minute. You will not get your prize.",0; monster guild_vs1,0,0,"Prize",1002,150,"prize::OnMobKilled"; sleep2 10000; announce "WoR: "+$@n+" has won the War of Rune! Congrats!",0; OnMinute1: warpparty "prontera",150,150,getcharid(1); donpcevent "WoRannouncer::L_play"; end; //playTime L_playwor: mapannounce "guild_vs1","WoR: Welcome to WoR!",0; sleep2 10000; mapannounce "guild_vs1","WoR: It's Simple... All you have to do it kick each other asses.",0; sleep2 10000; mapannounce "guild_vs1","WoR: You may use Ygg Berrys, and make sure you buff up...",0; sleep2 10000; mapannounce "guild_vs1","WoR: If one of your Party mates dies, and the rest wins. The one who dies doesn't get the prize.",0; sleep2 10000; mapannounce "guild_vs1","WoR: Okay... That's that....",0; sleep2 10000; mapannounce "guild_vs1","WoR: Ready... Set...",0; sleep2 10000; mapannounce "guild_vs1","WoR: FIGHT!!!",0; pvpon "guild_vs1"; goto L_if; L_if: if (getmapusers("guild_vs1") <= 7) goto L_champ; if (getmapusers("guild_vs1") == 0) goto L_no1; goto L_if; end; L_no1: announce "WoR: Aww! No one won! Or No one joined... What a Pity.",0; donpcevent "WoRannouncer::L_play"; end; L_champ: hideonnpc "War of Rune#banker"; mapannounce "guild_vs1","WoR: Come to me and tell me your party.",0; end; } - script prize -1,{ OnMobKilled: warp prontera,150,150; getitem <PRIZE ID>,<PRIZE AMOUNT>; end; } guild_vs1 mapflag nowarp guild_vs1 mapflag nowarpto guild_vs1 mapflag noteleport guild_vs1 mapflag nosave guild_vs1 mapflag nomemo guild_vs1 mapflag nobranch } Please make it to 3vs3
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me 2
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d po nag wowork pag click ko d nagana
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how can i set a player limit? for now it starts when 1 player has joined, but i want it to start only if 4 players are registred, or set a time limit, like if it will start after 5 minutes when a gm has started it
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Need Help Guys para sa BattleGround ng EaMode
furry replied to furry's topic in Tulong para sa Script at Database
e2 na po e2 po bg_flavius_ctf.txt -
Need Help Guys para sa BattleGround ng EaMode
furry replied to furry's topic in Tulong para sa Script at Database
// (c) 2008 - 2012 eAmod Project; Andres Garbanzo / Zephyrus // // - [email protected] // - MSN [email protected] // - Skype: Zephyrus_cr // - Site: http://dev.terra-gaming.com // // This file is NOT public - you are not allowed to distribute it. // Authorized Server List : http://dev.terra-gaming.com/index.php?/topic/72-authorized-eamod-servers/ // eAmod is a non Free, extended version of eAthena Ragnarok Private Server. // ============================================================================== // BattleGround System - Flavius Capture the Flag // ============================================================================== // Battleground Flags // ********************************************************************* bat_b02,328,150,0 script Alpha Crystal::Team1_Flag 1914,1,1,{ end; OnTouch: if( $@BG_Status != 1 || getvariableofnpc(.BG_Arena$,"BG_Queue_Join") != "Flavius_CTF" || HP < 1 ) end; if( getcharid(4) == $@BG_Team2 && .Flag_Status < 2 ) { // Flag Captured set .Flag_Status, 2; // Taken set .Flag_Carrier, getcharid(0); sc_end SC_HIDING; sc_end SC_CLOAKING; sc_end SC_CHASEWALK; // Renewal invisibility sc_end SC_CLOAKINGEXCEED; sc_end SC_CAMOUFLAGE; sc_end SC__INVISIBILITY; pcblock 1,1; // Block Skills/Items mapannounce "bat_b02","Alpha Crystal Taken by [ " + strcharinfo(0) + " ]",1,bg_get_data($@BG_Team1,4); bg_rankpoints "ctf_taken",1; disablenpc "Team1_Flag"; addtimer 2000, "Flavius_CTF::OnAlphaFlash"; stopnpctimer; } else if( getcharid(4) == $@BG_Team1 ) { if( .Flag_Status == 0 && getvariableofnpc(.Flag_Carrier,"Team2_Flag") == getcharid(0) ) { set getvariableofnpc(.Flag_Carrier,"Team2_Flag"),0; set .Flag_Carrier, 0; mapannounce "bat_b02","Omega Crystal Captured by [ " + strcharinfo(0) + " ]!!",1,bg_get_data($@BG_Team2,4); bg_rankpoints "ctf_captured",1; pcblock 1,0; // UnBlock Skills/Items stopnpctimer; donpcevent "Flavius_CTF::OnTeam1Score"; } else if( .Flag_Status == 1 ) { mapannounce "bat_b02","Alpha Crystal Returned by [ " + strcharinfo(0) + " ]!!",1,bg_get_data($@BG_Team1,4); bg_rankpoints "fame",1; disablenpc "Team1_Flag"; sleep 2000; movenpc "Team1_Flag",328,150; // Back to Base set .Flag_Status, 0; initnpctimer; enablenpc "Team1_Flag"; } } end; OnTimer2000: stopnpctimer; if( .Flag_Status < 2 ) { getmapxy .@m$, .@x, .@y, 1; viewpointmap "bat_b02",1, .@x, .@y, 1, bg_get_data($@BG_Team1,4); specialeffect 223; initnpctimer; } end; OnBase: movenpc "Team1_Flag",328,150; set .Flag_Status, 0; set .Flag_Carrier, 0; initnpctimer; enablenpc "Team1_Flag"; end; } bat_b02,62,150,0 script Omega Crystal::Team2_Flag 1915,1,1,{ end; OnTouch: if( $@BG_Status != 1 || getvariableofnpc(.BG_Arena$,"BG_Queue_Join") != "Flavius_CTF" || HP < 1 ) end; if( getcharid(4) == $@BG_Team1 && .Flag_Status < 2 ) { // Flag Captured set .Flag_Status, 2; // Taken set .Flag_Carrier, getcharid(0); sc_end SC_HIDING; sc_end SC_CLOAKING; sc_end SC_CHASEWALK; // Renewal invisibility sc_end SC_CLOAKINGEXCEED; sc_end SC_CAMOUFLAGE; sc_end SC__INVISIBILITY; pcblock 1,1; // Block Skills/Items mapannounce "bat_b02","Omega Crystal Taken by [ " + strcharinfo(0) + " ]",1,bg_get_data($@BG_Team2,4); bg_rankpoints "ctf_taken",1; disablenpc "Team2_Flag"; addtimer 2000, "Flavius_CTF::OnOmegaFlash"; stopnpctimer; } else if( getcharid(4) == $@BG_Team2 ) { if( .Flag_Status == 0 && getvariableofnpc(.Flag_Carrier,"Team1_Flag") == getcharid(0) ) { set getvariableofnpc(.Flag_Carrier,"Team1_Flag"),0; set .Flag_Carrier, 0; mapannounce "bat_b02","Alpha Crystal Captured by [ " + strcharinfo(0) + " ]!!",1,bg_get_data($@BG_Team1,4); bg_rankpoints "ctf_captured",1; pcblock 1,0; // UnBlock Skills/Items stopnpctimer; donpcevent "Flavius_CTF::OnTeam2Score"; } else if( .Flag_Status == 1 ) { mapannounce "bat_b02","Omega Crystal Returned by [ " + strcharinfo(0) + " ]!!",1,bg_get_data($@BG_Team2,4); bg_rankpoints "fame",1; disablenpc "Team2_Flag"; sleep 2000; movenpc "Team2_Flag",62,150; // Back to Base set .Flag_Status, 0; initnpctimer; enablenpc "Team2_Flag"; } } end; OnTimer2000: stopnpctimer; if( .Flag_Status < 2 ) { getmapxy .@m$, .@x, .@y, 1; viewpointmap "bat_b02",1, .@x, .@y, 2, bg_get_data($@BG_Team2,4); specialeffect 223; initnpctimer; } end; OnBase: movenpc "Team2_Flag",62,150; set .Flag_Status, 0; set .Flag_Carrier, 0; initnpctimer; enablenpc "Team2_Flag"; end; } // Battleground Engine // ********************************************************************* - script Flavius_CTF -1,{ end; OnAlphaFlash: if( getvariableofnpc(.Flag_Carrier,"Team1_Flag") == getcharid(0) && $@BG_Status == 1 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" ) { getmapxy .@m$, .@x, .@y, 0; viewpointmap "bat_b02",1, .@x, .@y, 1, bg_get_data($@BG_Team1,4); specialeffect2 73; emotion e_hlp,1; addtimer 2000, "Flavius_CTF::OnAlphaFlash"; percentheal -5,-5; } end; OnOmegaFlash: if( getvariableofnpc(.Flag_Carrier,"Team2_Flag") == getcharid(0) && $@BG_Status == 1 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" ) { getmapxy .@m$, .@x, .@y, 0; viewpointmap "bat_b02",1, .@x, .@y, 2, bg_get_data($@BG_Team2,4); specialeffect2 73; emotion e_hlp,1; addtimer 2000, "Flavius_CTF::OnOmegaFlash"; percentheal -5,-5; } end; OnInit: disablenpc "Team1_Flag"; disablenpc "Team2_Flag"; end; OnTeam1Quit: setquest 8506; // Deserter set @killer_bg_src, 0; if( $@BG_Status != 0 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" ) donpcevent "BG_Queue_Join::OnJoinEvent"; OnTeam1Die: if( $@BG_Status == 1 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" && getvariableofnpc(.Flag_Carrier,"Team2_Flag") == getcharid(0) ) { // Drop Flag set getvariableofnpc(.Flag_Carrier,"Team2_Flag"), 0; pcblock 1,0; // UnBlock Skills/Items getmapxy .@m$, .@x, .@y, 0; movenpc "Team2_Flag", .@x, .@y; mapannounce "bat_b02","Omega Flag Droped by [ " + strcharinfo(0) + " ]",1,bg_get_data($@BG_Team2,4); bg_rankpoints "ctf_droped",1; bg_rankpoints "fame",1,@killer_bg_src; set getvariableofnpc(.Flag_Status,"Team2_Flag"), 1; // OnFloor initnpctimer "Team2_Flag"; enablenpc "Team2_Flag"; } end; OnTeam2Quit: setquest 8506; // Deserter set @killer_bg_src, 0; if( $@BG_Status != 0 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" ) donpcevent "BG_Queue_Join::OnJoinEvent"; OnTeam2Die: if( $@BG_Status == 1 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" && getvariableofnpc(.Flag_Carrier,"Team1_Flag") == getcharid(0) ) { // Drop Flag set getvariableofnpc(.Flag_Carrier,"Team1_Flag"), 0; pcblock 1,0; // UnBlock Skills/Items getmapxy .@m$, .@x, .@y, 0; movenpc "Team1_Flag", .@x, .@y; mapannounce "bat_b02","Alpha Flag Droped by [ " + strcharinfo(0) + " ]",1,bg_get_data($@BG_Team1,4); bg_rankpoints "ctf_droped",1; bg_rankpoints "fame",1,@killer_bg_src; set getvariableofnpc(.Flag_Status,"Team1_Flag"), 1; // OnFloor initnpctimer "Team1_Flag"; enablenpc "Team1_Flag"; } end; OnBuildTeams: set $@BG_Team1,bg_team_create("bat_b02",390,10,0,"Flavius_CTF::OnTeam1Quit","Flavius_CTF::OnTeam1Die"); set $@BG_Team2,bg_team_create("bat_b02",10,290,1,"Flavius_CTF::OnTeam2Quit","Flavius_CTF::OnTeam2Die"); end; OnReady: if( getvariableofnpc(.BG_Arena$,"BG_Queue_Join") != "Flavius_CTF" ) end; initnpctimer; // BG Variables set .Team1_Score, 0; set .Team2_Score, 0; sleep 2000; bg_warp $@BG_Team1,"bat_b02",311,224; bg_warp $@BG_Team2,"bat_b02",87,75; sleep 2000; // Respawn NPC's donpcevent "#guictf_respawn::OnBGStart"; donpcevent "#croctf_respawn::OnBGStart"; // Start Match!! donpcevent "Flavius_CTF::OnMatchStart"; end; OnMatchStart: if( $@BG_Status != 1 || getvariableofnpc(.BG_Arena$,"BG_Queue_Join") != "Flavius_CTF" ) end; // Flags2Base donpcevent "Team1_Flag::OnBase"; donpcevent "Team2_Flag::OnBase"; mapannounce "bat_b02","The Flags have been set to their Bases!!",8; end; OnTeam1Score: set .Team1_Score, .Team1_Score + 1; donpcevent "Flavius_CTF::OnMatchStop"; end; OnTeam2Score: set .Team2_Score, .Team2_Score + 1; donpcevent "Flavius_CTF::OnMatchStop"; end; OnMatchStop: disablenpc "Team1_Flag"; disablenpc "Team2_Flag"; bg_updatescore "bat_b02",.Team1_Score,.Team2_Score; viewpointmap "bat_b02",2, 0, 0, 1, 0x0000FF; viewpointmap "bat_b02",2, 0, 0, 2, 0xFF0000; if( .Team1_Score > 2 ) { // Team 1 Won mapannounce "bat_b02","The " + bg_get_data($@BG_Team1,2) + " army has won the Battle of Flavius CTF!",1,bg_get_data($@BG_Team1,4); donpcevent "Flavius_CTF::OnMatchEnd"; } else if( .Team2_Score > 2 ) { // Team 2 Won mapannounce "bat_b02","The " + bg_get_data($@BG_Team2,2) + " army has won the Battle of Flavius CTF!",1,bg_get_data($@BG_Team2,4); donpcevent "Flavius_CTF::OnMatchEnd"; } else { // Keep Playing sleep 8000; donpcevent "Flavius_CTF::OnMatchStart"; } end; OnTimer600000: mapannounce "bat_b02","The Battle will ends in 5 minutes!!",1,0xA0522D; end; OnTimer840000: mapannounce "bat_b02","The Battle will ends in 1 minute!!",1,0xA0522D; end; OnTimer900000: disablenpc "Team1_Flag"; disablenpc "Team2_Flag"; viewpointmap "bat_b02",2, 0, 0, 1, bg_get_data($@BG_Team1,4); viewpointmap "bat_b02",2, 0, 0, 2, bg_get_data($@BG_Team2,4); if( .Team1_Score > .Team2_Score ) mapannounce "bat_b02","The " + bg_get_data($@BG_Team1,2) + " army has won the Battle of Flavius CTF!",1,bg_get_data($@BG_Team1,4); else if( .Team1_Score < .Team2_Score ) mapannounce "bat_b02","The " + bg_get_data($@BG_Team2,2) + " army has won the Battle of Flavius CTF!",1,bg_get_data($@BG_Team2,4); else mapannounce "bat_b02","The battle is over. This is a Tie...!",1,0xA0522D; donpcevent "Flavius_CTF::OnMatchEnd"; end; OnMatchEnd: stopnpctimer; disablenpc "Team1_Flag"; disablenpc "Team2_Flag"; donpcevent "#guictf_respawn::OnBGStop"; donpcevent "#croctf_respawn::OnBGStop"; set $@BG_Status, 2; // ======================================================= // Team Rewards // ======================================================= if( .Team1_Score > .Team2_Score ) { bg_reward $@BG_Team1,7227,30 + .Team1_Score,0,0,"BG_CTF",1,3,0; bg_reward $@BG_Team2,7227,10 + .Team2_Score,0,0,"BG_CTF",1,3,2; } else if( .Team2_Score > .Team1_Score ) { bg_reward $@BG_Team1,7227,30 + .Team1_Score,0,0,"BG_CTF",1,3,2; bg_reward $@BG_Team2,7227,10 + .Team2_Score,0,0,"BG_CTF",1,3,0; } else { bg_reward $@BG_Team1,7227,10 + .Team1_Score,0,0,"BG_CTF",1,3,1; bg_reward $@BG_Team2,7227,10 + .Team2_Score,0,0,"BG_CTF",1,3,1; } // ======================================================= set .Team1_Score, 0; set .Team2_Score, 0; sleep 5000; donpcevent "BG_Queue_Join::OnRotate"; bg_updatescore "bat_b02",0,0; end; } // Battleground Therapist // ********************************************************************* bat_b02,390,13,5 script Therapist in battle#ctf1 95,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; percentheal 100,100; repairall; close2; openstorage; end; } bat_b02,10,293,5 script Therapist in battle#ctf2 95,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; percentheal 100,100; repairall; close2; openstorage; end; } // Battleground Respawn // ********************************************************************* bat_b02,390,10,0 script #guictf_respawn 139,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: misceffect 83; end; OnTimer25000: areapercentheal "bat_b02",382,2,397,17,100,100; areawarp "bat_b02",382,2,397,17,"bat_b02",311,224; initnpctimer; end; } bat_b02,10,290,0 script #croctf_respawn 139,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: misceffect 83; end; OnTimer25000: areapercentheal "bat_b02",2,282,17,297,100,100; areawarp "bat_b02",2,282,17,297,"bat_b02",87,75; initnpctimer; end; } // Flags // ********************************************************************* bat_b02,304,231,1 duplicate(Base Flag#bg) Alpha Base#bat23 973 bat_b02,319,231,1 duplicate(Base Flag#bg) Alpha Base#bat24 973 bat_b02,304,218,1 duplicate(Base Flag#bg) Alpha Base#bat25 973 bat_b02,319,218,1 duplicate(Base Flag#bg) Alpha Base#bat26 973 bat_b02,304,231,1 duplicate(Base Flag#bg) Alpha Base#bat27 973 bat_b02,304,231,1 duplicate(Base Flag#bg) Alpha Base#bat28 973 bat_b02,335,142,1 duplicate(Base Flag#bg) Alpha Base#bat29 973 bat_b02,335,157,1 duplicate(Base Flag#bg) Alpha Base#bat30 973 bat_b02,390,16,1 duplicate(Base Flag#bg) Alpha Base#bat31 973 bat_b02,292,163,1 duplicate(Base Flag#bg) Alpha Base#bat32 973 bat_b02,292,136,1 duplicate(Base Flag#bg) Alpha Base#bat33 973 bat_b02,241,185,1 duplicate(Base Flag#bg) Alpha Base#bat34 973 bat_b02,247,179,1 duplicate(Base Flag#bg) Alpha Base#bat35 973 bat_b02,96,81,1 duplicate(Base Flag#bg) Omega Base#bat22 974 bat_b02,96,68,1 duplicate(Base Flag#bg) Omega Base#bat23 974 bat_b02,79,81,1 duplicate(Base Flag#bg) Omega Base#bat24 974 bat_b02,79,68,1 duplicate(Base Flag#bg) Omega Base#bat25 974 bat_b02,96,81,1 duplicate(Base Flag#bg) Omega Base#bat26 974 bat_b02,96,81,1 duplicate(Base Flag#bg) Omega Base#bat27 974 bat_b02,59,164,1 duplicate(Base Flag#bg) Omega Base#bat28 974 bat_b02,59,137,1 duplicate(Base Flag#bg) Omega Base#bat29 974 bat_b02,10,296,1 duplicate(Base Flag#bg) Omega Base#bat30 974 bat_b02,110,162,1 duplicate(Base Flag#bg) Omega Base#bat31 974 bat_b02,110,137,1 duplicate(Base Flag#bg) Omega Base#bat32 974 bat_b02,152,120,1 duplicate(Base Flag#bg) Omega Base#bat33 974 bat_b02,158,114,1 duplicate(Base Flag#bg) Omega Base#bat34 974 // MapFlags // ********************************************************************* bat_b02 mapflag battleground 2 bat_b02 mapflag nomemo bat_b02 mapflag nosave SavePoint bat_b02 mapflag noteleport bat_b02 mapflag nowarp bat_b02 mapflag nowarpto bat_b02 mapflag noreturn bat_b02 mapflag nobranch bat_b02 mapflag nopenalty bat_b02 mapflag noemergencycall napalitan ko na kasi ng TCG yan ung 7227 kaso wala namanng reward ngayon na nalabas