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  1. hi good morning mam/sir please help me how to disable all this commands at new_101 map @go @warp @mall @punching thankyou in advance ^^
  2. THANKYOU IN ADVANCE! this is my problem, every time I try to change my palettes.grf in my RO folder, all the cloth colors are missing, the only ones that work are ccolor 1-3 and the 4 above is only black, I've tried different palettes but it's still the same
  3. I need help with the item_db script for the required class of every items. Example: all jobs = 0xFFFFFFFF Lord Knight =? paladin =? master smith =? creator =? sniper =? clown =? gypsy =? high priest =? monk =? sinx =? stalker = ? high wiz =? prof =? thankyou in advance guys!
  4. @Zeiyan @BeWan hi do you have a full script for every class? like this this: 0FFFFFFF = all jobs right? i need for Lord Knight =? paladin =? master smith =? creator =? sniper =? clown =? gypsy =? high priest =? monk =? sinx =? stalker = ? high wiz =? prof =? thankyou in advance guys!
  5. any one can give me a gold room with timer 5hours Limit and 12hours cooldown Thankyou in advance
  6. hi nova can i have gold room with timer?
  7. REQUEST: Hunting Monster Quest REWARD: Mithril Coin thanks!
  8. panu palitan ung image pag i viview ung image ng card's? thanks!
  9. Gusto ko sana lagyan ng bayad na 10m to bago sila maka laro pano po kaya please help po //===== eAthena Script ======================================= //= Rock Scissors Roulette Script //===== By: ================================================== //= acky (1.1) //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= Any eAthena Version //===== Description: ========================================= //= Plays a hybrid Russian Roulette Rock Scissors Paper game. //===== Additional Comments: ================================= //= Prizes customisable, Added emotions. //= 1.2 Fixes by Blackthunder and me [Poki#3] //============================================================ prontera,164,164,3 script Asiong Salonga 85,{ mes "Crazy Boris"; set @counter,1; mes "Hey you! Up for Rock Scissors Roulette?"; next; menu "Let me play.",PLAY,"Explain the rules.",RULES,"Leave",LEAVE; SAME: mes "Draw! Again!"; next; goto PLAY; WIN: mes "Damnit, You Win!"; emotion 19; next; goto OPPPULL; LOSE: emotion 18; mes "Boorah! You Lose!"; next; goto YOUPULL; PLAY: mes "Rock... Paper..."; set @opp,rand (1,3); menu "^0000FFROCK!",ROCK,"^FF0000SCISSORS!",SCISSORS,"^00FF00PAPER!^000000",PAPER; ROCK: if (@lastchoice == 1) set @opp,rand (1,3); if (@opp == 1) emotion 11; if (@opp == 2) emotion 10; if (@opp == 3) emotion 12; set @lastchoice,1; if (@opp == 1) goto SAME; if (@opp == 2) goto WIN; if (@opp == 3) goto LOSE; SCISSORS: if (@lastchoice == 2) set @opp,rand (1,2); if (@opp == 1) emotion 11; if (@opp == 2) emotion 10; if (@opp == 3) emotion 12; set @lastchoice,2; if (@opp == 1) goto LOSE; if (@opp == 2) goto SAME; if (@opp == 3) goto WIN; PAPER: if (@lastchoice == 3) set @opp,rand (2,3); if (@opp == 1) emotion 11; if (@opp == 2) emotion 10; if (@opp == 3) emotion 12; set @lastchoice,3; if (@opp == 1) goto WIN; if (@opp == 2) goto LOSE; if (@opp == 3) goto SAME; YOUPULL: if (@counter == 1) goto ONE; if (@counter == 2) goto TWO; if (@counter == 3) goto THREE; if (@counter == 4) goto FOUR; if (@counter == 5) goto FIVE; if (@counter == 6) goto SIX; OPPPULL: if (@counter == 1) goto ONEa; if (@counter == 2) goto TWOa; if (@counter == 3) goto THREEa; if (@counter == 4) goto FOURa; if (@counter == 5) goto FIVEa; if (@counter == 6) goto SIXa; ONE: set @counter,2; mes "1 of 6"; set @pull,rand (1,6); next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; TWO: set @counter,3; mes "2 of 6"; set @pull,rand (1,5); next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; THREE: set @counter,4; mes "3 of 6"; set @pull,rand (1,4); next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; FOUR: set @counter,5; mes "4 of 6"; set @pull,rand (1,3); next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; FIVE: set @counter,6; mes "5 of 6"; set @pull,rand (1,2); if (@pull == 1) set @pull,rand (1,2); next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; SIX: mes "6 of 6"; mes "Say your prayers"; set @pull,1; next; if (@pull == 1) goto DIE; if (@pull != 1) goto SAFE; ONEa: set @counter,2; mes "1 of 6"; set @pull,rand (1,6); next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; TWOa: set @counter,3; mes "2 of 6"; set @pull,rand (1,5); next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; THREEa: set @counter,4; mes "3 of 6"; set @pull,rand (1,4); next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; FOURa: set @counter,5; mes "4 of 6"; set @pull,rand (1,3); next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; FIVEa: set @counter,6; mes "5 of 6"; set @pull,rand (1,2); next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; SIXa: mes "6 of 6"; mes "Say your prayers"; set @pull,1; next; if (@pull == 1) goto KILL; if (@pull != 1) goto SAFE; SAFE: emotion 32; mes "*^0000FFClick^000000* whew..."; goto PLAY; DIE: specialeffect2 183; emotion 29; percentheal -100,-100; mes "*^0000FFClick^000000* *^FF0000BANG^000000*"; mes "You're dead!"; close; KILL: specialeffect 183; emotion 23; mes "*^0000FFClick^000000* *^FF0000BANG^000000*"; mes "OWWW @#$%^!! THAT HURT LIKE HELL!!"; next; goto PRIZE; RULES: mes "Ok here are the rules:"; mes "I have with me a ^FF00006^000000 chamber pistol with ^FF00001^000000 round. First we play ^FF0000Scissors ^00FF00Paper ^0000FFRock^000000. The loser pulls the trigger. The winner is whoever comes out best."; mes "Beat me to win a random prices and Jackpot Price random Castle Drops:"; menu "Let me play.",CONT,"No thanks.",LEAVE; CONT: mes "Ok here we go..."; next; goto PLAY; PRIZE: mes "Congratulations! You have won..."; set @prize,rand (1,10); if (@prize == 1) goto P1; if (@prize == 2) goto P2; if (@prize == 3) goto P3; if (@prize == 4) goto P4; if (@prize == 5) goto P5; if (@prize == 6) goto P6; if (@prize == 7) goto P7; if (@prize == 8) goto P8; if (@prize == 9) goto P9; if (@prize == 10) goto P10; P1: mes "5x Mithril Coin"; getitem 674,5; close; P2: mes "30x YGG!"; getitem 607,30; close; P3: mes "iron maiden!"; getitem 7075,1; close; P4: mes "8x Old Blue Box!"; getitem 603,8; close; P5: mes "4x Old Violet Box!"; getitem 617,4; close; P6: mes "1x Freya's Jewel!"; getitem 7073,1; close; P7: mes "10x Dead Branch!"; getitem 604,10; close; P8: mes "10x lottery ticket!"; getitem 7528,10; close; P9: mes "Billow!"; getitem 7091,1; close; P10: mes "Thor's gauntlet!"; getitem 7074,1; close; LEAVE: mes "Pansy."; close; }
  10. Can i Request a Script? Dungeon Run Quest every 1hr Price is Proof 5 proof of donation thanks!
  11. sir bat po kaya ganon? pag napasok sa WOE SE castle nabalik lang sila sa savepoint pero pag GM ang gamit na account nakakapasok naman? pa help naman po oh
  12. pano ma copy lahat ng plagiarism ang lahat ng skill d po kasi na cocopy ung soul destroyer at acid demo eh pa help naman po . thanks!
  13. pa help naman po about sa battleground. kasi po nung pinalitan ko ng TCG ung reward nung CTF battle Ground wala napong nalabas na reward.. thanks in advance.... // (c) 2008 - 2012 eAmod Project; Andres Garbanzo / Zephyrus // // - [email protected] // - MSN [email protected] // - Skype: Zephyrus_cr // - Site: http://dev.terra-gaming.com // // This file is NOT public - you are not allowed to distribute it. // Authorized Server List : http://dev.terra-gaming.com/index.php?/topic/72-authorized-eamod-servers/ // eAmod is a non Free, extended version of eAthena Ragnarok Private Server. // ============================================================================== // BattleGround System - Flavius Capture the Flag // ============================================================================== // Battleground Flags // ********************************************************************* bat_b02,328,150,0 script Alpha Crystal::Team1_Flag 1914,1,1,{ end; OnTouch: if( $@BG_Status != 1 || getvariableofnpc(.BG_Arena$,"BG_Queue_Join") != "Flavius_CTF" || HP < 1 ) end; if( getcharid(4) == $@BG_Team2 && .Flag_Status < 2 ) { // Flag Captured set .Flag_Status, 2; // Taken set .Flag_Carrier, getcharid(0); sc_end SC_HIDING; sc_end SC_CLOAKING; sc_end SC_CHASEWALK; // Renewal invisibility sc_end SC_CLOAKINGEXCEED; sc_end SC_CAMOUFLAGE; sc_end SC__INVISIBILITY; pcblock 1,1; // Block Skills/Items mapannounce "bat_b02","Alpha Crystal Taken by [ " + strcharinfo(0) + " ]",1,bg_get_data($@BG_Team1,4); bg_rankpoints "ctf_taken",1; disablenpc "Team1_Flag"; addtimer 2000, "Flavius_CTF::OnAlphaFlash"; stopnpctimer; } else if( getcharid(4) == $@BG_Team1 ) { if( .Flag_Status == 0 && getvariableofnpc(.Flag_Carrier,"Team2_Flag") == getcharid(0) ) { set getvariableofnpc(.Flag_Carrier,"Team2_Flag"),0; set .Flag_Carrier, 0; mapannounce "bat_b02","Omega Crystal Captured by [ " + strcharinfo(0) + " ]!!",1,bg_get_data($@BG_Team2,4); bg_rankpoints "ctf_captured",1; pcblock 1,0; // UnBlock Skills/Items stopnpctimer; donpcevent "Flavius_CTF::OnTeam1Score"; } else if( .Flag_Status == 1 ) { mapannounce "bat_b02","Alpha Crystal Returned by [ " + strcharinfo(0) + " ]!!",1,bg_get_data($@BG_Team1,4); bg_rankpoints "fame",1; disablenpc "Team1_Flag"; sleep 2000; movenpc "Team1_Flag",328,150; // Back to Base set .Flag_Status, 0; initnpctimer; enablenpc "Team1_Flag"; } } end; OnTimer2000: stopnpctimer; if( .Flag_Status < 2 ) { getmapxy .@m$, .@x, .@y, 1; viewpointmap "bat_b02",1, .@x, .@y, 1, bg_get_data($@BG_Team1,4); specialeffect 223; initnpctimer; } end; OnBase: movenpc "Team1_Flag",328,150; set .Flag_Status, 0; set .Flag_Carrier, 0; initnpctimer; enablenpc "Team1_Flag"; end; } bat_b02,62,150,0 script Omega Crystal::Team2_Flag 1915,1,1,{ end; OnTouch: if( $@BG_Status != 1 || getvariableofnpc(.BG_Arena$,"BG_Queue_Join") != "Flavius_CTF" || HP < 1 ) end; if( getcharid(4) == $@BG_Team1 && .Flag_Status < 2 ) { // Flag Captured set .Flag_Status, 2; // Taken set .Flag_Carrier, getcharid(0); sc_end SC_HIDING; sc_end SC_CLOAKING; sc_end SC_CHASEWALK; // Renewal invisibility sc_end SC_CLOAKINGEXCEED; sc_end SC_CAMOUFLAGE; sc_end SC__INVISIBILITY; pcblock 1,1; // Block Skills/Items mapannounce "bat_b02","Omega Crystal Taken by [ " + strcharinfo(0) + " ]",1,bg_get_data($@BG_Team2,4); bg_rankpoints "ctf_taken",1; disablenpc "Team2_Flag"; addtimer 2000, "Flavius_CTF::OnOmegaFlash"; stopnpctimer; } else if( getcharid(4) == $@BG_Team2 ) { if( .Flag_Status == 0 && getvariableofnpc(.Flag_Carrier,"Team1_Flag") == getcharid(0) ) { set getvariableofnpc(.Flag_Carrier,"Team1_Flag"),0; set .Flag_Carrier, 0; mapannounce "bat_b02","Alpha Crystal Captured by [ " + strcharinfo(0) + " ]!!",1,bg_get_data($@BG_Team1,4); bg_rankpoints "ctf_captured",1; pcblock 1,0; // UnBlock Skills/Items stopnpctimer; donpcevent "Flavius_CTF::OnTeam2Score"; } else if( .Flag_Status == 1 ) { mapannounce "bat_b02","Omega Crystal Returned by [ " + strcharinfo(0) + " ]!!",1,bg_get_data($@BG_Team2,4); bg_rankpoints "fame",1; disablenpc "Team2_Flag"; sleep 2000; movenpc "Team2_Flag",62,150; // Back to Base set .Flag_Status, 0; initnpctimer; enablenpc "Team2_Flag"; } } end; OnTimer2000: stopnpctimer; if( .Flag_Status < 2 ) { getmapxy .@m$, .@x, .@y, 1; viewpointmap "bat_b02",1, .@x, .@y, 2, bg_get_data($@BG_Team2,4); specialeffect 223; initnpctimer; } end; OnBase: movenpc "Team2_Flag",62,150; set .Flag_Status, 0; set .Flag_Carrier, 0; initnpctimer; enablenpc "Team2_Flag"; end; } // Battleground Engine // ********************************************************************* - script Flavius_CTF -1,{ end; OnAlphaFlash: if( getvariableofnpc(.Flag_Carrier,"Team1_Flag") == getcharid(0) && $@BG_Status == 1 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" ) { getmapxy .@m$, .@x, .@y, 0; viewpointmap "bat_b02",1, .@x, .@y, 1, bg_get_data($@BG_Team1,4); specialeffect2 73; emotion e_hlp,1; addtimer 2000, "Flavius_CTF::OnAlphaFlash"; percentheal -5,-5; } end; OnOmegaFlash: if( getvariableofnpc(.Flag_Carrier,"Team2_Flag") == getcharid(0) && $@BG_Status == 1 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" ) { getmapxy .@m$, .@x, .@y, 0; viewpointmap "bat_b02",1, .@x, .@y, 2, bg_get_data($@BG_Team2,4); specialeffect2 73; emotion e_hlp,1; addtimer 2000, "Flavius_CTF::OnOmegaFlash"; percentheal -5,-5; } end; OnInit: disablenpc "Team1_Flag"; disablenpc "Team2_Flag"; end; OnTeam1Quit: setquest 8506; // Deserter set @killer_bg_src, 0; if( $@BG_Status != 0 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" ) donpcevent "BG_Queue_Join::OnJoinEvent"; OnTeam1Die: if( $@BG_Status == 1 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" && getvariableofnpc(.Flag_Carrier,"Team2_Flag") == getcharid(0) ) { // Drop Flag set getvariableofnpc(.Flag_Carrier,"Team2_Flag"), 0; pcblock 1,0; // UnBlock Skills/Items getmapxy .@m$, .@x, .@y, 0; movenpc "Team2_Flag", .@x, .@y; mapannounce "bat_b02","Omega Flag Droped by [ " + strcharinfo(0) + " ]",1,bg_get_data($@BG_Team2,4); bg_rankpoints "ctf_droped",1; bg_rankpoints "fame",1,@killer_bg_src; set getvariableofnpc(.Flag_Status,"Team2_Flag"), 1; // OnFloor initnpctimer "Team2_Flag"; enablenpc "Team2_Flag"; } end; OnTeam2Quit: setquest 8506; // Deserter set @killer_bg_src, 0; if( $@BG_Status != 0 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" ) donpcevent "BG_Queue_Join::OnJoinEvent"; OnTeam2Die: if( $@BG_Status == 1 && getvariableofnpc(.BG_Arena$,"BG_Queue_Join") == "Flavius_CTF" && getvariableofnpc(.Flag_Carrier,"Team1_Flag") == getcharid(0) ) { // Drop Flag set getvariableofnpc(.Flag_Carrier,"Team1_Flag"), 0; pcblock 1,0; // UnBlock Skills/Items getmapxy .@m$, .@x, .@y, 0; movenpc "Team1_Flag", .@x, .@y; mapannounce "bat_b02","Alpha Flag Droped by [ " + strcharinfo(0) + " ]",1,bg_get_data($@BG_Team1,4); bg_rankpoints "ctf_droped",1; bg_rankpoints "fame",1,@killer_bg_src; set getvariableofnpc(.Flag_Status,"Team1_Flag"), 1; // OnFloor initnpctimer "Team1_Flag"; enablenpc "Team1_Flag"; } end; OnBuildTeams: set $@BG_Team1,bg_team_create("bat_b02",390,10,0,"Flavius_CTF::OnTeam1Quit","Flavius_CTF::OnTeam1Die"); set $@BG_Team2,bg_team_create("bat_b02",10,290,1,"Flavius_CTF::OnTeam2Quit","Flavius_CTF::OnTeam2Die"); end; OnReady: if( getvariableofnpc(.BG_Arena$,"BG_Queue_Join") != "Flavius_CTF" ) end; initnpctimer; // BG Variables set .Team1_Score, 0; set .Team2_Score, 0; sleep 2000; bg_warp $@BG_Team1,"bat_b02",311,224; bg_warp $@BG_Team2,"bat_b02",87,75; sleep 2000; // Respawn NPC's donpcevent "#guictf_respawn::OnBGStart"; donpcevent "#croctf_respawn::OnBGStart"; // Start Match!! donpcevent "Flavius_CTF::OnMatchStart"; end; OnMatchStart: if( $@BG_Status != 1 || getvariableofnpc(.BG_Arena$,"BG_Queue_Join") != "Flavius_CTF" ) end; // Flags2Base donpcevent "Team1_Flag::OnBase"; donpcevent "Team2_Flag::OnBase"; mapannounce "bat_b02","The Flags have been set to their Bases!!",8; end; OnTeam1Score: set .Team1_Score, .Team1_Score + 1; donpcevent "Flavius_CTF::OnMatchStop"; end; OnTeam2Score: set .Team2_Score, .Team2_Score + 1; donpcevent "Flavius_CTF::OnMatchStop"; end; OnMatchStop: disablenpc "Team1_Flag"; disablenpc "Team2_Flag"; bg_updatescore "bat_b02",.Team1_Score,.Team2_Score; viewpointmap "bat_b02",2, 0, 0, 1, 0x0000FF; viewpointmap "bat_b02",2, 0, 0, 2, 0xFF0000; if( .Team1_Score > 2 ) { // Team 1 Won mapannounce "bat_b02","The " + bg_get_data($@BG_Team1,2) + " army has won the Battle of Flavius CTF!",1,bg_get_data($@BG_Team1,4); donpcevent "Flavius_CTF::OnMatchEnd"; } else if( .Team2_Score > 2 ) { // Team 2 Won mapannounce "bat_b02","The " + bg_get_data($@BG_Team2,2) + " army has won the Battle of Flavius CTF!",1,bg_get_data($@BG_Team2,4); donpcevent "Flavius_CTF::OnMatchEnd"; } else { // Keep Playing sleep 8000; donpcevent "Flavius_CTF::OnMatchStart"; } end; OnTimer600000: mapannounce "bat_b02","The Battle will ends in 5 minutes!!",1,0xA0522D; end; OnTimer840000: mapannounce "bat_b02","The Battle will ends in 1 minute!!",1,0xA0522D; end; OnTimer900000: disablenpc "Team1_Flag"; disablenpc "Team2_Flag"; viewpointmap "bat_b02",2, 0, 0, 1, bg_get_data($@BG_Team1,4); viewpointmap "bat_b02",2, 0, 0, 2, bg_get_data($@BG_Team2,4); if( .Team1_Score > .Team2_Score ) mapannounce "bat_b02","The " + bg_get_data($@BG_Team1,2) + " army has won the Battle of Flavius CTF!",1,bg_get_data($@BG_Team1,4); else if( .Team1_Score < .Team2_Score ) mapannounce "bat_b02","The " + bg_get_data($@BG_Team2,2) + " army has won the Battle of Flavius CTF!",1,bg_get_data($@BG_Team2,4); else mapannounce "bat_b02","The battle is over. This is a Tie...!",1,0xA0522D; donpcevent "Flavius_CTF::OnMatchEnd"; end; OnMatchEnd: stopnpctimer; disablenpc "Team1_Flag"; disablenpc "Team2_Flag"; donpcevent "#guictf_respawn::OnBGStop"; donpcevent "#croctf_respawn::OnBGStop"; set $@BG_Status, 2; // ======================================================= // Team Rewards // ======================================================= if( .Team1_Score > .Team2_Score ) { bg_reward $@BG_Team1,7227,30 + .Team1_Score,0,0,"BG_CTF",1,3,0; bg_reward $@BG_Team2,7227,10 + .Team2_Score,0,0,"BG_CTF",1,3,2; } else if( .Team2_Score > .Team1_Score ) { bg_reward $@BG_Team1,7227,30 + .Team1_Score,0,0,"BG_CTF",1,3,2; bg_reward $@BG_Team2,7227,10 + .Team2_Score,0,0,"BG_CTF",1,3,0; } else { bg_reward $@BG_Team1,7227,10 + .Team1_Score,0,0,"BG_CTF",1,3,1; bg_reward $@BG_Team2,7227,10 + .Team2_Score,0,0,"BG_CTF",1,3,1; } // ======================================================= set .Team1_Score, 0; set .Team2_Score, 0; sleep 5000; donpcevent "BG_Queue_Join::OnRotate"; bg_updatescore "bat_b02",0,0; end; } // Battleground Therapist // ********************************************************************* bat_b02,390,13,5 script Therapist in battle#ctf1 95,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; percentheal 100,100; repairall; close2; openstorage; end; } bat_b02,10,293,5 script Therapist in battle#ctf2 95,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; percentheal 100,100; repairall; close2; openstorage; end; } // Battleground Respawn // ********************************************************************* bat_b02,390,10,0 script #guictf_respawn 139,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: misceffect 83; end; OnTimer25000: areapercentheal "bat_b02",382,2,397,17,100,100; areawarp "bat_b02",382,2,397,17,"bat_b02",311,224; initnpctimer; end; } bat_b02,10,290,0 script #croctf_respawn 139,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer24000: misceffect 83; end; OnTimer25000: areapercentheal "bat_b02",2,282,17,297,100,100; areawarp "bat_b02",2,282,17,297,"bat_b02",87,75; initnpctimer; end; } // Flags // ********************************************************************* bat_b02,304,231,1 duplicate(Base Flag#bg) Alpha Base#bat23 973 bat_b02,319,231,1 duplicate(Base Flag#bg) Alpha Base#bat24 973 bat_b02,304,218,1 duplicate(Base Flag#bg) Alpha Base#bat25 973 bat_b02,319,218,1 duplicate(Base Flag#bg) Alpha Base#bat26 973 bat_b02,304,231,1 duplicate(Base Flag#bg) Alpha Base#bat27 973 bat_b02,304,231,1 duplicate(Base Flag#bg) Alpha Base#bat28 973 bat_b02,335,142,1 duplicate(Base Flag#bg) Alpha Base#bat29 973 bat_b02,335,157,1 duplicate(Base Flag#bg) Alpha Base#bat30 973 bat_b02,390,16,1 duplicate(Base Flag#bg) Alpha Base#bat31 973 bat_b02,292,163,1 duplicate(Base Flag#bg) Alpha Base#bat32 973 bat_b02,292,136,1 duplicate(Base Flag#bg) Alpha Base#bat33 973 bat_b02,241,185,1 duplicate(Base Flag#bg) Alpha Base#bat34 973 bat_b02,247,179,1 duplicate(Base Flag#bg) Alpha Base#bat35 973 bat_b02,96,81,1 duplicate(Base Flag#bg) Omega Base#bat22 974 bat_b02,96,68,1 duplicate(Base Flag#bg) Omega Base#bat23 974 bat_b02,79,81,1 duplicate(Base Flag#bg) Omega Base#bat24 974 bat_b02,79,68,1 duplicate(Base Flag#bg) Omega Base#bat25 974 bat_b02,96,81,1 duplicate(Base Flag#bg) Omega Base#bat26 974 bat_b02,96,81,1 duplicate(Base Flag#bg) Omega Base#bat27 974 bat_b02,59,164,1 duplicate(Base Flag#bg) Omega Base#bat28 974 bat_b02,59,137,1 duplicate(Base Flag#bg) Omega Base#bat29 974 bat_b02,10,296,1 duplicate(Base Flag#bg) Omega Base#bat30 974 bat_b02,110,162,1 duplicate(Base Flag#bg) Omega Base#bat31 974 bat_b02,110,137,1 duplicate(Base Flag#bg) Omega Base#bat32 974 bat_b02,152,120,1 duplicate(Base Flag#bg) Omega Base#bat33 974 bat_b02,158,114,1 duplicate(Base Flag#bg) Omega Base#bat34 974 // MapFlags // ********************************************************************* bat_b02 mapflag battleground 2 bat_b02 mapflag nomemo bat_b02 mapflag nosave SavePoint bat_b02 mapflag noteleport bat_b02 mapflag nowarp bat_b02 mapflag nowarpto bat_b02 mapflag noreturn bat_b02 mapflag nobranch bat_b02 mapflag nopenalty bat_b02 mapflag noemergencycall
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