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Mina-chan

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Posts posted by Mina-chan

  1. On 1/4/2020 at 1:33 AM, Digosok said:

    awasome knowledge maping RO u have here

    but i still wandering how to fix the bright object in browedit after planting light and calculating light all of object became bright as golden treasure and this is weird as hell in game ?

    Hi Digosok! Please make a new thread about your problem (nvm, I found your post!). Or join the Browedit discord server https://discord.gg/cy4uKQ and post your issue there so we can help you /ok 

  2. Hi Shinsei! First, thank you very much for this guide! It seems to be really well explained!

    I just have some questions :3
    Well, I haven't tested much when adding le maps, because (at least so far) I've only added my custom maps to test them.
    So far I've done it like this instead:
    1. Add maps to map_index and maps_athena.conf
    2. Add the map to a grf, so that I add the grf itself in weemapcache. (Because if you simply add the gat file, the gat cells aren't read properly, as in you can make Holy Water anywhere and other similar problems. But if you add the GRF containing the map, this problem is avoided)

    So since I'm still learning about this, do you recommend me to use this method instead? (Because it seems a little more complicated than the usual, but if it's better I should do it like you say!)
    If I do this, can I avoid having to add the map to a GRF for the cells to be read properly?
    Worldmap can't be used with my old method, am I correct?
    And, if I use your method, will it conflict somehow with how I've been doing it?

    Thank you in advance, have a good day! /no1

  3. Santa's Sledge (Rabbit's Christmas Maps)


    Hii!
    First of all, I hope you had a very happy and peaceful Merry Christmas and a Happy New Year!!
    This is my very first free contribution to the community /shy (rabbit is my "siggy name")
    It's Santa's flying sledge!
    I made some experiments with this mapperino. It's meant to feel like the sledge is truly moving and going forward. Hopefully it worked!
    I added a custom fog configuration that I highly recommend, and a custom bgm that's optional, but I think it fits perfectly!
    Don't forget to add the lub files, but it's all in the data folder, just add "luafiles514" as it is, alongside "texture" and "model".
    This last Christmas is over, but hopefully you can use it for the next one, if you like it!
    You can also use the recoloured stuff for your own maps, of course! they're under "lapine" (it just means female rabbit in French).
    Enjoy~! o/


     

  4. On 12/31/2019 at 10:48 AM, InfectedX said:

    Okay, is the turtle dungeon ilusion one of these rsm2 file new ones? xD, by the way, thx for the reply @Mina-chan

    Edit, yep, it is, xD ahahaha, i'm screwed up

     

    This is what i get from my client when it crashes:

    
    Ragnarok has been crashed!
    
    UTC Time:       31/12/2019 17:19:33
    Local Time:     31/12/2019 11:19:33
    EXE version:    2018-06-20
    Gepard version: 2019101701
    
    OS version: Windows 10
    
    0x00a04cdb Onyxia.exe
    0x009f7d69 Onyxia.exe
    0x0074e444 Onyxia.exe
    0x00b137a3 Onyxia.exe
    0x00b14cd1 Onyxia.exe
    0x775965fd ntdll.dll
    0x775a081c ntdll.dll
    
    EAX: 0x00000000 | 0000000000
    ECX: 0x2488f498 | 0612955288
    EDX: 0x1b63d1f8 | 0459526648
    EBX: 0x20efe970 | 0552593776
    ESI: 0x20efe970 | 0552593776
    EDI: 0x20efe9d8 | 0552593880
    ESP: 0x0019f7f8 | 0001701880
    EBP: 0x0019f808 | 0001701896
    EIP: 0x00a04cdb | 0010505435
    DR0: 0x00000000 | 0000000000
    DR1: 0x00000000 | 0000000000
    DR2: 0x00000000 | 0000000000
    DR3: 0x00000000 | 0000000000
    DR6: 0x00000000 | 0000000000
    DR7: 0x00000000 | 0000000000
    
    =============================================================================
    
    RST: 0
    SST: 0
    CST: 0
    TCI: 1
    
    =================================== Stack ===================================
    0019f7f8:  70 0b 81 24 70 e9 ef 20 8e 1b b9 00 ff ff ff ff   p  $p           
    0019f808:  68 f9 19 00 69 7d 9f 00 5e 22 c1 71 70 3f e4 00   h   i}  ^" qp?  
    0019f818:  40 3f e4 00 48 3f e4 00 70 e9 ef 20 d8 e9 ef 20   @?  H?  p       
    0019f828:  00 f8 cf 20 70 e9 ef 20 00 00 9a 02 01 00 00 00       p           
    0019f838:  20 00 00 00 2f 00 00 00 28 00 00 00 d0 07 1c 00       /   (       
    0019f848:  00 00 00 00 00 00 1c 00 00 00 00 00 28 49 e2 20               (I  
    0019f858:  00 00 1c 00 7f b5 e9 e3 84 40 1e 20 10 0c 61 51            @    aQ
    0019f868:  4c 00 81 24 00 00 00 00 28 00 81 24 4c 00 81 24   L  $    (  $L  $
    0019f878:  1d 00 00 00 00 00 00 00 05 00 00 00 00 00 00 00                   
    0019f888:  02 00 00 00 28 00 00 00 cc 01 1c 00 a0 0f 81 24       (          $
    0019f898:  1c 00 00 00 00 00 00 00 a8 0f 81 24 00 00 9a 02              $    
    0019f8a8:  48 0e 1c 00 3e 1f 57 77 d0 f8 19 00 3e 1f 57 77   H   > Ww    > Ww
    0019f8b8:  48 3f e4 00 3e 1f 57 77 00 00 00 00 00 00 00 00   H?  > Ww        
    0019f8c8:  1c 00 00 00 1c 00 00 00 f0 f8 19 00 ff dc 21 0f                 ! 
    0019f8d8:  00 00 9a 02 00 00 00 00 1c 00 00 00 70 e9 ef 20               p   
    0019f8e8:  48 3f e4 00 70 eb ef 20 0c f9 19 00 3e 22 c1 71   H?  p       >" q
    0019f8f8:  b0 0f 81 24 85 41 b1 00 06 22 c1 71 70 e9 ef 20      $ A   " qp   
    0019f908:  70 eb ef 20 48 3f e4 00 0b 00 00 00 01 00 00 00   p   H?          
    0019f918:  00 f9 19 00 70 e9 ef 20 60 f9 19 00 28 47 b1 00       p   `   (G  
    0019f928:  06 ac 3a 71 fe ff ff ff 85 41 b1 00 9d 74 9e 00     :q     A   t  
    0019f938:  d8 ee ef 20 18 00 00 00 0b 00 00 00 00 0d 45 00                 E 
    0019f948:  c0 f0 41 00 5a 22 c1 71 70 3f e4 00 40 3f e4 00     A Z" qp?  @?  
    0019f958:  5e 22 c1 71 84 f9 19 00 96 c5 bc 00 03 00 00 00   ^" q            
    0019f968:  90 f9 19 00 44 e4 74 00 48 3f e4 00 a6 22 c1 71       D t H?   " q
    0019f978:  60 b9 21 20 01 00 00 00 e6 09 24 0f 40 ff 19 00   ` !       $ @   
    INIT: 14 : 14 : 0:0
    
    VSYNC: 1
    
    LL/LLD: 55/78
    
    =============================================================================
    
    Loaded GRFs:
    
    [0] Onyxses.grf
    [1] onyxia.grf
    [2] data.grf
    [3] rdata.grf
    
    =============================================================================
    
    Network packet's statistic:
    
    s_bytes: 407 bytes
    r_bytes: 5 Kbytes
    
    s_packets ->: 21
    r_packets <-: 104
    
    00# <- 8e000c005761727065642e00 [3500 ms]
    01# <- 91007475725f6430335f692e67617400000075005500 [3500 ms]
    02# -> f3001d0054455354494e47203a204077617270207475725f6430335f69 [3594 ms]
    03# <- 7f00a1183656 [11344 ms]
    04# <- ca08080000000800 [11344 ms]
    05# <- ca085c000e000700213590010000824164000000b43632000000f631f40100005f37c80000008e35f4010000a536320000000f35e80300008b372c0100008c372c0100000b402c01000009402c010000823f2c010000833f2c010000 [11344 ms]
    06# <- ca081a0003000600e12f05000000ad3632000000983764000000 [11344 ms]
    07# <- ca086800100005006432c80000006632640000008c3f2c010000033514000000ab356400000042351900000043353200000044354b00000045356400000046357d0000004735960000009635c800000028380a000000b5351e000000bb351e000000bc3464000000 [11344 ms]
    08# -> 4704 [11657 ms]
    09# <- ca08b40272000400100ab80b00001d0ad00700005e48b80b00008e48b80b0000a348f00a00002c15f00a00004f178c0a0000dc48c40900005a48c40900001616c4090000a849c40900007915c40900005815c40900006415c4090000fc14c4090000cf4afc080000d04afc080000d24afc080000cb4afc080000d14afc080000ca4afc080000ce4afc080000cd4afc080000c74afc080000cc4afc0800001415fc0800005b15340800002f1534080000c215d0070000c115d00700001214d0070000a548d00700005b14d00700000315d0070000f01408070000231408070000f414dc0500008e15dc050000fe14dc050000c714dc050000931646050000ab48140500005814e20400006915b00400007648b00400002716b004000082164c04000059154c0400007215e80300005f15e80300008414e80300006815e80300008d4ae80300003e49e8030000841584030000ea48520300002016520300003d1452030000bb1552030000751652030000f11452030000a84820030000d14e8a02000000158a0200006b158a020000b11658020000eb1358020000cd15260200007016260200007116260200001916260200000f14f40100008815f40100008915f4010000aa15f4010000a915f4010000e014f40100002316f4010000c213f4010000d714f40100009c13f40100007916f40100000a4ff4010000da15f4010000dd15f40100000215c20100004e4fc2010000d013c2010000bc15c2010000b8149001000090169001000053155e01000014145e01000037155e01000020145e01000006155e010000a8165e01000022155e010000bc142c0100006d142c01000035152c01000085162c010000d6132c010000bf152c0100001915fa0000008115fa0000008116fa000000e115c80000003315c80000004515960000008f1696000000501496000000ee1378000000c11378000000 [11657 ms]
    10# <- ca08080000000300 [11657 ms]
    11# <- ca087a00130002007216b80b00007316b80b00007416b80b00007516b80b00007616b80b00007716b80b00007816b80b00007916b80b00007a16b80b00007b16b80b00007c16b80b00007d16b80b00007e16b80b0000cc5de8030000cd5de8030000ce5de8030000cf5de8030000d05de8030000d15de8030000 [11657 ms]
    12# <- ca084a000b0001004e312c010000a44e580200001650200300002450200300001d50200300001f50200300001850200300001a5120030000195120030000f750200300000d0a20030000 [11657 ms]
    13# <- ca083e00090000001d0ad00700008b372c0100008c372c010000100ab80b00004e312c010000a44e580200005e48b80b00005a48c40900001616c4090000 [11657 ms]
    14# <- 7f0088183656 [11657 ms]
    15# <- 46044dbe8e063800200000000100 [11657 ms]
    16# <- 460452be8e063800200000000100 [11657 ms]
    17# <- b60043be8e06 [11657 ms]
    18# <- c3016b000000ff0090010c00000000005b5469705d20596f752063616e206d6f766520746f20746865206465736972656420706f696e7420627920636c69636b696e67207468652067726f756e64207769746820746865206c656674206d6f75736520627574746f6e2e00 [11657 ms]
    19# <- e208000001697a5f696e740000000000000000000034001e000000 [11657 ms]
    20# <- d9020300000000000000 [11657 ms]
    21# <- d9020200000000000000 [11657 ms]
    22# <- da0200 [11657 ms]
    23# <- c90200 [11657 ms]
    24# <- b6001cc58e06 [11657 ms]
    25# <- b60000c78e06 [11657 ms]
    26# <- b60009c68e06 [11657 ms]
    27# <- b6009cc58e06 [11657 ms]
    28# <- b6000cc58e06 [11657 ms]
    29# <- b60041c58e06 [11657 ms]
    30# <- b00035004e020000 [11657 ms]
    
    =============================================================================
    
    00# [ OK ] tur_d03_i.rsw [3110 ms]
    01# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\loading01.jpg [3157 ms]
    02# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\win_msgbox.bmp [3485 ms]
    03# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\btn_cancel_b.bmp [3500 ms]
    04# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\btn_cancel_a.bmp [3500 ms]
    05# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\btn_cancel.bmp [3500 ms]
    06# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\btn_out_right.bmp [9516 ms]
    07# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\btn_out_mid.bmp [9516 ms]
    08# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\btn_out_left.bmp [9516 ms]
    09# [ OK ] sprite\Àΰ£Á·\¸öÅë\³²\Ãʺ¸ÀÚ_³².spr [9532 ms]
    10# [ OK ] sprite\Àΰ£Á·\¸öÅë\³²\Ãʺ¸ÀÚ_³².act [9532 ms]
    11# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ÄÚÆ°¼ÅÃ÷.bmp [9532 ms]
    12# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\³ªÀÌÇÁ.bmp [9532 ms]
    13# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\item_invert.bmp [9563 ms]
    14# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\equipwin_bg2.bmp [9563 ms]
    15# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\titlebar_fix.bmp [9563 ms]
    16# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\btn_items_on.bmp [9579 ms]
    17# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\btn_items_off.bmp [9579 ms]
    18# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\btn_off.bmp [9594 ms]
    19# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\checkbox_0.bmp [9610 ms]
    20# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\checkbox_1.bmp [9610 ms]
    21# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\chatmode_on.bmp [10672 ms]
    22# [ OK ] texture\À¯ÀúÀÎÅÍÆäÀ̽º\basic_interface\dialog_bg.bmp [10672 ms]
    23# [ OK ] texture\¿öÅÍ\water031.jpg [10688 ms]
    24# [ OK ] texture\¿öÅÍ\water030.jpg [10719 ms]
    25# [ OK ] texture\¿öÅÍ\water029.jpg [10782 ms]
    26# [ OK ] texture\¿öÅÍ\water028.jpg [10844 ms]
    27# [ OK ] texture\¿öÅÍ\water027.jpg [10891 ms]
    28# [ OK ] texture\¿öÅÍ\water026.jpg [10922 ms]
    29# [ OK ] texture\effect\ach_complete\preist_resurrection_wing3.bmp [10954 ms]
    30# [ OK ] texture\¿öÅÍ\water025.jpg [10985 ms]
    
    =============================================================================
    
    00000001 
    00000001 ..\ftwrk.lex
    00000001 E:\Desktop\Cliente Onyxia\ProhibitionLog.gd
    
    =============================================================================
    
    0x00400000   0x02292000   E:\Desktop\Cliente Onyxia\Onyxia.exe
    0x77530000   0x0019c000   C:\WINDOWS\SYSTEM32\ntdll.dll
    0x75be0000   0x000e0000   C:\WINDOWS\System32\KERNEL32.DLL
    0x75fb0000   0x001f9000   C:\WINDOWS\System32\KERNELBASE.dll
    0x67f20000   0x0009c000   C:\WINDOWS\SYSTEM32\apphelp.dll
    0x75dd0000   0x0007e000   C:\WINDOWS\System32\ADVAPI32.dll
    0x76700000   0x000c0000   C:\WINDOWS\System32\msvcrt.dll
    0x74d50000   0x00079000   C:\WINDOWS\System32\sechost.dll
    0x74bb0000   0x000bf000   C:\WINDOWS\System32\RPCRT4.dll
    0x74b90000   0x00020000   C:\WINDOWS\System32\SspiCli.dll
    0x74b80000   0x0000a000   C:\WINDOWS\System32\CRYPTBASE.dll
    0x75cc0000   0x00062000   C:\WINDOWS\System32\bcryptPrimitives.dll
    0x77080000   0x00023000   C:\WINDOWS\System32\GDI32.dll
    0x762b0000   0x00166000   C:\WINDOWS\System32\gdi32full.dll
    0x74c70000   0x00080000   C:\WINDOWS\System32\msvcp_win.dll
    0x75ab0000   0x00122000   C:\WINDOWS\System32\ucrtbase.dll
    0x767c0000   0x0019a000   C:\WINDOWS\System32\USER32.dll
    0x74ed0000   0x00017000   C:\WINDOWS\System32\win32u.dll
    0x76960000   0x00025000   C:\WINDOWS\System32\IMM32.DLL
    0x75d30000   0x00096000   C:\WINDOWS\System32\oleaut32.dll
    0x770b0000   0x00278000   C:\WINDOWS\System32\combase.dll
    0x74f50000   0x00553000   C:\WINDOWS\System32\SHELL32.dll
    0x507d0000   0x000e9000   C:\WINDOWS\SYSTEM32\DDRAW.dll
    0x75e50000   0x0003b000   C:\WINDOWS\System32\cfgmgr32.dll
    0x77350000   0x00089000   C:\WINDOWS\System32\shcore.dll
    0x754b0000   0x005fe000   C:\WINDOWS\System32\windows.storage.dll
    0x72b60000   0x00033000   C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
    0x765a0000   0x0001c000   C:\WINDOWS\System32\profapi.dll
    0x76650000   0x00054000   C:\WINDOWS\System32\powrprof.dll
    0x74d00000   0x00044000   C:\WINDOWS\System32\shlwapi.dll
    0x76990000   0x0000f000   C:\WINDOWS\System32\kernel.appcore.dll
    0x77330000   0x00012000   C:\WINDOWS\System32\cryptsp.dll
    0x77020000   0x0005f000   C:\WINDOWS\System32\WS2_32.dll
    0x761b0000   0x000fc000   C:\WINDOWS\System32\ole32.dll
    0x0fbb0000   0x00085000   E:\Desktop\Cliente Onyxia\MSVCP110.dll
    0x0f210000   0x000d6000   E:\Desktop\Cliente Onyxia\MSVCR110.dll
    0x72f10000   0x00013000   C:\WINDOWS\SYSTEM32\NETAPI32.dll
    0x5af90000   0x000a4000   C:\WINDOWS\SYSTEM32\dxgi.dll
    0x50ab0000   0x00007000   C:\WINDOWS\SYSTEM32\DCIMAN32.dll
    0x6d600000   0x00024000   C:\WINDOWS\SYSTEM32\winmm.dll
    0x10000000   0x0005d000   E:\Desktop\Cliente Onyxia\granny2.dll
    0x60000000   0x0005d000   E:\Desktop\Cliente Onyxia\ijl15.dll
    0x21100000   0x0005e000   E:\Desktop\Cliente Onyxia\mss32.dll
    0x6d5d0000   0x00023000   C:\WINDOWS\SYSTEM32\WINMMBASE.dll
    0x02ba0000   0x00035000   E:\Desktop\Cliente Onyxia\binkw32.dll
    0x02be0000   0x00015000   E:\Desktop\Cliente Onyxia\cps.dll
    0x02e40000   0x008bf000   E:\Desktop\Cliente Onyxia\gepard.dll
    0x76420000   0x00006000   C:\WINDOWS\System32\PSAPI.DLL
    0x74980000   0x0000f000   C:\WINDOWS\SYSTEM32\WTSAPI32.dll
    0x5d220000   0x0018f000   C:\WINDOWS\SYSTEM32\dbghelp.dll
    0x6c420000   0x00471000   C:\WINDOWS\SYSTEM32\WININET.dll
    0x74b30000   0x00008000   C:\WINDOWS\SYSTEM32\VERSION.dll
    0x5b2f0000   0x0008e000   C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.17763.914_none_588d2e5778ae6845\COMCTL32.dll
    0x71340000   0x00043000   C:\WINDOWS\SYSTEM32\WINSTA.dll
    0x6dc00000   0x0007b000   C:\WINDOWS\system32\uxtheme.dll
    0x773e0000   0x0013c000   C:\WINDOWS\System32\MSCTF.dll
    0x50450000   0x00086000   C:\WINDOWS\SYSTEM32\TextInputFramework.dll
    0x77890000   0x0026a000   C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
    0x743e0000   0x00029000   C:\WINDOWS\SYSTEM32\ntmarta.dll
    0x50270000   0x0008f000   C:\WINDOWS\SYSTEM32\CoreMessaging.dll
    0x6dd70000   0x000db000   C:\WINDOWS\SYSTEM32\wintypes.dll
    0x6dbd0000   0x00026000   C:\WINDOWS\system32\dwmapi.dll
    0x76a00000   0x00199000   C:\WINDOWS\System32\CRYPT32.dll
    0x76ff0000   0x0000e000   C:\WINDOWS\System32\MSASN1.dll
    0x74cf0000   0x00007000   C:\WINDOWS\System32\NSI.dll
    0x71390000   0x00014000   C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
    0x71de0000   0x00052000   C:\WINDOWS\system32\mswsock.dll
    0x6bed0000   0x00011000   C:\WINDOWS\system32\napinsp.dll
    0x6ab00000   0x00016000   C:\WINDOWS\system32\pnrpnsp.dll
    0x6c9b0000   0x00010000   C:\WINDOWS\system32\wshbth.dll
    0x6aae0000   0x00016000   C:\WINDOWS\system32\NLAapi.dll
    0x713b0000   0x00090000   C:\WINDOWS\SYSTEM32\DNSAPI.dll
    0x6aad0000   0x0000b000   C:\WINDOWS\System32\winrnr.dll
    0x6d120000   0x00051000   C:\WINDOWS\System32\fwpuclnt.dll
    0x77000000   0x00019000   C:\WINDOWS\System32\bcrypt.dll
    0x71330000   0x00008000   C:\Windows\System32\rasadhlp.dll
    0x04fc0000   0x00007000   E:\Desktop\Cliente Onyxia\dinput.dll
    0x5bf20000   0x00063000   C:\WINDOWS\SYSTEM32\D3DIM700.DLL
    0x26f00000   0x0002a000   E:\Desktop\Cliente Onyxia\Mp3dec.asi
    0x22600000   0x00016000   E:\Desktop\Cliente Onyxia\Mssfast.m3d
    0x50ea0000   0x00080000   C:\WINDOWS\SYSTEM32\DSOUND.DLL
    0x75e90000   0x00081000   C:\WINDOWS\System32\clbcatq.dll
    0x5ad80000   0x0005e000   C:\WINDOWS\System32\MMDevApi.dll
    0x6efa0000   0x0017f000   C:\WINDOWS\System32\PROPSYS.dll
    0x5aef0000   0x00023000   C:\WINDOWS\System32\DEVOBJ.dll
    0x5ade0000   0x00110000   C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
    0x6dba0000   0x00008000   C:\WINDOWS\SYSTEM32\AVRT.dll
    0x776d0000   0x0000e000   C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll
    0x09a30000   0x000eb000   C:\Windows\System32\Windows.UI.dll
    0x0fcb0000   0x00091000   C:\Windows\System32\InputHost.dll
    0x66350000   0x001a3000   C:\Windows\System32\twinapi.appcore.dll
    0x5b040000   0x00229000   C:\Windows\System32\d3d11.dll
    0x0f430000   0x00508000   C:\Windows\System32\d2d1.dll
    0x6d180000   0x0001e000   C:\Windows\System32\RMCLIENT.dll
    0x48350000   0x00025000   C:\WINDOWS\SYSTEM32\t2embed.dll
    0x1c730000   0x02454000   C:\WINDOWS\SYSTEM32\igdumdim32.dll
    0x76ba0000   0x0044b000   C:\WINDOWS\System32\SETUPAPI.dll
    0x1eb90000   0x008ca000   C:\WINDOWS\SYSTEM32\igdusc32.dll
    0x0fe40000   0x00045000   E:\Desktop\Cliente Onyxia\libcurl.dll
    0x74ef0000   0x00053000   C:\WINDOWS\System32\WLDAP32.dll

     

    Ohh hmhm, I do see something weird!
    to avoid problems/conflicts, you should place the grfs in this order:

    rdata
    data
    custom ones

  5. Uhm, make sure you don't just update the maps, but also the models, textures, lub files and so on /ok
    because if you notice, the old maps are constantly updated. It may look like there are useless and repeated things in the updates, but they do update minor and tiny things.
    In other words, aside from updating your map files, update everything else that the maps use. That may be the reason why old versions of the maps are working, qq
    NOTE: but you may want to avoid super recent ones that may be using rsm2 files (from 17.2 onwards), cough > . >

  6.  

    3 minutes ago, Naruto said:

    hmm looks good to me, just make the alpha channel dark gray completely to give it more transparency

     

    i usually just play with the contrast slider for that stuff ? 

    like copy and paste the RGB ( the texture ) into the alpha, then youll probably need to invert it then you can play with the sliders, it looks really good 

     

     

    not sure why the angles would get all weird though 

    Uhm but I'm not asking if it looks good or not OTL...

    The transparency level is fine, I took my time to play a lot with it. I'm using it as a frozen ice surface, so it doesn't need to look too transparent.

    The problem is as I showed in the first post, how buggy it looks when it's above the water, even if it's much higher than it.

    It looks bad when looking from the right and upper sides xP

  7. 1 minute ago, Naruto said:

    Hmm maybe just drawing the alpha channel wrong >_<

    I cant tell from your image and a plane is something else, its just a 1 sided model... invisible from one side ?

    Ño. You definitely can't tell ¬¬
    unknown.png
    unknown.png


    As you can see, it's 2 sided.
    But if you're wondering, I've tested it with just 1 side, and with all the 3 shading modes. All have the same problem :x it's the texture. I follow the guide and tried it 3 times, but it still happens.

  8. Hii

    I've made a transparent model for RO

    It looks fine from the front (Even though it affects how the costume on my character looks, for some reason):
    image.png.1e651a5bc9d4a67c72a446ef8f83ece9.png


    However, it looks bugged and very weird from other angles:

    image.thumb.png.0cef303311bf65f1c1e22d8402da08e6.png


    And this is an official model, from the "hero" folder. It works perfectly fine~

    image.png.931f681cca8b690941381f3369e71483.png


    Do you know what could be happening, and how to solve it?
    Thanks in advance! /lv

  9. Just in case, when you use weemapcache you should add the grf that contains the map files, instead of just the gat file. That way, you'll avoid bugged gat cells, such as being able to make holy water anywhere on the map.

    As for the missing things, maybe they're textures or models from more recent updates, so they're not included in Olrox's grf. I guess!

  10. heyoo
    For effects size, you have to find one that's of the size that you want. Because the size option doesn't work xP I think the flames in El Dicastes are big, and the ones from Endless Tower are medium sized :3 just copy them and change them for the ones with the color that you want :3
    uhm, for loop.. you have to press enter after you add a number. It's only needed in the effects menu , just like Syouji explains in his guide :3 some effects have different loop numbers than others, I usually just check their options in the official maps and imitate them.

    • Upvote 2
  11. On 7/28/2019 at 9:29 AM, mateusb12 said:

    I'm trying to edit the ankle snare model, which is an animated .RSM file.

    I've searched a lot on internet about it, and summing all it up, everything ends up coming down to this https://github.com/rathena/rathena/wiki/Modeling

    Xarple RSM converter tool: it gives you a error message when converting some animated models, which is my case

    3D Object Converter: it basically forces you to buy the premium version to allow full conversion, otherwise it deletes a lot of polygons, making a huge hole in your model. Also, when opening it at 3d studio max, it seems like it loses all of its animation and becomes 100% static, which is totally useless in my case, as I'm trying to edit ankle snare 3D animation

    Ive searched on Google for 1~2 hours and my conclusion based on it is that If I really want to edit this SINGLe ankle snake model then I have no option than buying 3D obj converter premium license. 

    Do you guys know another method? I'm kind of lost

    Hii!
    After all this time I don't know if you ever found out, but you can do this in Bromedit, the program that comes alongside Browedit 2. With it you can also import and export models, so you don't need the 3D Object Converter. You can even replace an animated model with another one (or an animated mesh), so it keeps the animation of the former! Take a look in the "bromedit" section in Borf's channel.

  12.  

    17 hours ago, Bruno Nogueira said:

    link down? i want try test with hexed 2018-06-21 and kro grf last updated version

    Heyoo. You can use these: 
    https://1drv.ms/f/s!AvoY1ChXkl2Nc_itgjgAKsU5Vns

    I separated the download categories by folders.

    The hexed grf contains the last one (the one over 8mb, not the old one of 4mb), and there's a crazy_i models zip file apart, that I rehexed. Now they work in 586, but still often crash in 620.

    The "Ilusion Models" folder contains the models that Tokei converted and shared in Borf's Discord, and its whole models and textures folders.

    These ilusion models are newer versions that they updated in kRO, changing some of the shapes and textures (so the hexed ones are outdated). They can be used okay, but they tend to be the opposite of crazy_i: they tend to crash in 586, but not in 620.

    But yeh! there are "readmes" in each folder explaining in more detail /ok

    • Upvote 1
  13. On 8/7/2019 at 10:02 AM, Naruto said:

    I followed @Syouji videos and stuck to the rules, never really failed me yet, just typical crashes like the f4 to f1 for wall textures, pasting stuff outside the grid and annoying sanity errors 

    oh I never got used to moving between f1 and f4 so often, I end up crashing at some point ^^; so I just enter brow 620 for that, as it very rarely crashes when adding the walls.

    On 8/6/2019 at 9:09 PM, iubantot said:

    I tried opening my map using 586 but its crashing without errors shown ? i guess i have to remake it from scratch on 586 thanks for the information! ? 

    I hope you don't have to remake it, it takes so long to make one map o_o try what I told the next person here :3

  14. 1 hour ago, Naruto said:

    Mina its me q_q 

    No idea, you tend to play around with the newer IRO stuff, im always just ripping from the old pre re stuff probably little to no compatibility issues ?

    ooh it's you, Zerelino!
    Actually, I had more problems with the hex editing when I was still using only pre-renewal things x3..

  15. 7 hours ago, Naruto said:

    this is what i do 

     

    rsww.jpg

     

    i never had to set my water heights or anything like that, whenever i get black spots i follow this guide and never encountered them again 

    oh! I've tried to avoid that as much as possible, because it resets the quadtree by force, so there are often models missing into outer space if you do that ><. And to solve that, you have to generate quadtree again in 586 and it's reverted back. If browedit 586 can solve it first it's much better!

    But also, adding height to the water has made me avoid it most of the time, it's much simpler than meddling with the file, as it tends to cause problems with the models.

    Another option is saving in Browedit 2, as it cleans the map much much better :3 but always on a backup, sinsce there's a small chance of breaking the map after doing some things for some reason.
    After saving in Brow 2, it may be possible to open it again in Brow 586.
    Also, your configuration files have to be the same in Brow 586 and 620 so they both read the same grf files.
    Are you in Borf's Discord by the way? There's a support section there that has helped me a lot! I can send you an invite if you aren't x3

  16. Hii! you have to use browedit 586, as it saves the quadtree properly!
    Just in case, remake it in Generate-Quadtree

    If that doesn't work, you may have to raise the water lever to -20 or higher (higher is below 0, such as -50, and lower is possitive numbers, for some reason), and the ground and models accordingly (with F2 + ctrl A + page up and the models with F11 and choosing the whole map).

    If it's not the quadtree but a problem with the shadow textures, you can export lighmap (without walls!), and import it again. Somehow it fixes this kind of problem :3

    Good luck! /pif

    • Upvote 1
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