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DoriTos Nacho

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Posts posted by DoriTos Nacho

  1. 2 hours ago, Naruto said:

    not only there, looks like you got a few things... not sure what the iro effects are but if you just want the effects first, then change them all one at a time since you know they work ... just do this

    
    	case SU_CN_METEOR2:
    	case SU_LUNATICCARROTBEAT2:
    	case SU_SOULATTACK:
    	case SU_POWEROFFLOCK:
    	case SU_SVG_SPIRIT:
    	case SU_HISS:
    	case SU_NYANGGRASS:
    	case SU_GROOMING:
    	case SU_PURRING:
    	case SU_SHRIMPARTY:
    	case SU_SPIRITOFLIFE:
    	case SU_MEOWMEOW:
    	case SU_SPIRITOFLAND:
    	case SU_CHATTERING:
    	case SU_SPIRITOFSEA:
    
    		clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
    		break;

    and in the skill db you can just set them as simple double strafes.... like this 

    
    5042,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0,		SU_CN_METEOR2,Catnip Meteor 2
    5043,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0,	SU_LUNATICCARROTBEAT2,Lunatic Carrot Beat 2
    5044,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0,		SU_SOULATTACK,Soul Attack
    5045,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0,	SU_POWEROFFLOCK,Power of Flock
    5046,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0,	SU_SVG_SPIRIT,Spirit of Savage
    5047,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0,		SU_HISS,Hiss
    5048,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0,		SU_NYANGGRASS,Nyang Grass
    5049,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0,		SU_GROOMING,Grooming
    5050,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0,		SU_PURRING,Purring
    5051,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0,		SU_SHRIMPARTY,Tasty Shrimp Party
    5052,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0,		SU_SPIRITOFLIFE,Spirit of Life
    5053,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0,		SU_MEOWMEOW,Meow Meow
    5054,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0,		SU_SPIRITOFLAND,Spirit of Land
    5055,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0,		SU_CHATTERING,Chattering
    5056,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0,		SU_SPIRITOFSEA,Spirit of Sea

    ^ same thing can be aplied to add soul reaper and star emperor

    but seeing how you got a decompiled skill_db from gravity that makes things easier for you since you dont gotta look at anything online 

     

     

    Thanks so much for the help, I made some moves and now I can add the skills, but when I use it pops up: (And they give Miss)

     

    image.png.7fa0f10d358d216e9491cd7c36f70b28.png

  2. 1 hour ago, Naruto said:

    they exist and work but you need to add them in your english translation if you wanna change descriptions and stuff.....

     

    the ids look like they continue where the final summoner skill finishes... 50xx??? something like that

     

    all you need to do is add the new ids to your skillid.lub/lua then add them to your skill.c 

     

    skillinfo/skilldescript/skilltree in your grf dont really mean much in testing unless you want an icon then youll need skillinfo 

     

    I think I understand, this is my skill_db. txt from Summoner

    // Summoner
    5018,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0,		SU_BASIC_SKILL,New Basic Skill
    5019,2,6,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0,	SU_BITE,Bite
    5020,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0,	SU_HIDE,Hide
    5021,2,6,1,-1,0x2,1,3,1,yes,0,0,0,weapon,0,0x0,	SU_SCRATCH,Scratch
    5022,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0,	SU_STOOP,Stoop
    5023,6:10:14,6,2,0,0x1,0,3,1,yes,0,0,0,none,0,0x0,	SU_LOPE,Lope
    5024,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0,		SU_SPRITEMABLE,Spirit Marble
    5025,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0,		SU_POWEROFLAND,Power of Land
    5026,9,6,1,2:3:1:4:8,0,0,5,1,yes,0,0,0,magic,0,0x0,		SU_SV_STEMSPEAR,Silvervine Stem Spear
    5027,9,6,1,0,0x3,0,5,1,yes,0,0,1,none,0,0x0,		SU_CN_POWDERING,Catnip Powdering
    5028,9,8,2,0,0,1:1:2:2:3,5,-5,yes,0,0,0,magic,0,0x0,		SU_CN_METEOR,Catnip Meteor
    5029,9,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x0,		SU_SV_ROOTTWIST,Silvervine Root Twist
    5030,0,6,1,5,0x70,0,5,1,no,0,0,0,misc,0,0x0,	SU_SV_ROOTTWIST_ATK,Silver Vine Root Twist Attack
    5031,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0,		SU_POWEROFLIFE,Power of Life
    5032,9,6,1,-1,0,0,5,1,yes,0,0,0,weapon,0,0x0,	SU_SCAROFTAROU,Scar of Tarou
    5033,9,8,1,-1,0,0,5,-5,yes,0,0,0,weapon,0,0x0,	SU_PICKYPECK,Picky Peck
    5034,0,8,1,-1,0,0,5,-5,yes,0,0,0,weapon,0,0x0,	SU_PICKYPECK_DOUBLE_ATK,Picky Peck Double Attack
    5035,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0,		SU_ARCLOUSEDASH,Arclouse Dash
    5036,9,8,1,-1,0x2,1:1:2:2:3,5,-3,yes,0,0,0,weapon,0,0x0,	SU_LUNATICCARROTBEAT,Lunatic Carrot Beat
    5037,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0,		SU_POWEROFSEA,Power of Sea
    5038,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0,		SU_TUNABELLY,Tuna Belly
    5039,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0,		SU_TUNAPARTY,Tuna Party
    5040,0,6,4,0,0x3,-1,5,1,yes,0,0,0,none,0,0x0,		SU_BUNCHOFSHRIMP,Bunch of Shrimp
    5041,9,6,16,0,0x3,0,5,1,yes,0,0,0,none,0,0x0,		SU_FRESHSHRIMP,Fresh Shrimp
    5042,9,8,2,0,0,1:1:2:2:3,5,-5,yes,0,0,0,magic,0,0x0,		SU_CN_METEOR2,Catnip Meteor 2
    5043,9,8,1,-1,0x2,1:1:2:2:3,5,-3,yes,0,0,0,weapon,0,0x0,	SU_LUNATICCARROTBEAT2,Lunatic Carrot Beat 2
    5044,14,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0,		SU_SOULATTACK,Soul Attack
    5045,0,6,4,0,0x3,3:4:5:6:-1,5,0,yes,0,0,0,magic,0,0x0,	SU_POWEROFFLOCK,Power of Flock
    5046,9,8,1,-1,0,1,5,1,yes,0,0,14,weapon,0,0x0,	SU_SVG_SPIRIT,Spirit of Savage
    5047,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0,		SU_HISS,Hiss
    5048,9,6,2,0,0x1,0,5,1,yes,0,0,1,none,0,0x0,		SU_NYANGGRASS,Nyang Grass
    5049,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0,		SU_GROOMING,Grooming
    5050,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0,		SU_PURRING,Purring
    5051,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0,		SU_SHRIMPARTY,Tasty Shrimp Party
    5052,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0,		SU_SPIRITOFLIFE,Spirit of Life
    5053,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0,		SU_MEOWMEOW,Meow Meow
    5054,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0,		SU_SPIRITOFLAND,Spirit of Land
    5055,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0,		SU_CHATTERING,Chattering
    5056,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0,		SU_SPIRITOFSEA,Spirit of Sea

     

    And all the skills are present in the skill. HPP but in skill. cpp Some do not exist or are just cited, like this:

     

    		break;
    
    	case SU_BUNCHOFSHRIMP:
    	case SU_HISS:
    	case SU_PURRING:
    	case SU_MEOWMEOW:
    		if (sd == NULL || sd->status.party_id == 0 || flag&1) {
    			int duration = skill_get_time(skill_id, skill_lv);
    
    			if (skill_id == SU_BUNCHOFSHRIMP && pc_checkskill(sd, SU_SPIRITOFSEA))
    				duration += skill_get_time2(SU_BUNCHOFSHRIMP, skill_lv);
    			clif_skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, duration));
    		} else if (sd) {
    			party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id);
    		}
    		break;

    I'd have to add them to that file and recompile then, is that it?

     

  3. 14 hours ago, Naruto said:

    i havnt touched them either but you can add them to your skill_tree db and it should work 

    How could I do that? In my skill_tree they appear as normal I think? @Naruto

    //Summoner
    4218,5018,1,0,0,0,0,0,0,0,0,0,0 //SU_BASIC_SKILL##
    4218,5019,1,5018,1,0,0,0,0,0,0,0,0 //SU_BITE##
    4218,5020,1,5019,1,0,0,0,0,0,0,0,0 //SU_HIDE##
    4218,5021,3,5020,1,0,0,0,0,0,0,0,0 //SU_SCRATCH##
    4218,5022,1,5021,3,0,0,0,0,0,0,0,0 //SU_STOOP##
    4218,5023,3,5022,1,0,0,0,0,0,0,0,0 //SU_LOPE##
    4218,5024,1,5023,3,0,0,0,0,0,0,0,0 //SU_SPRITEMABLE##
    4218,5025,1,5027,3,0,0,0,0,0,0,0,0 //SU_POWEROFLAND##
    4218,5026,5,5024,1,0,0,0,0,0,0,0,0 //SU_SV_STEMSPEAR##
    4218,5027,5,5028,3,0,0,0,0,0,0,0,0 //SU_CN_POWDERING##
    4218,5028,5,5029,3,0,0,0,0,0,0,0,0 //SU_CN_METEOR##
    4218,5029,5,5026,3,0,0,0,0,0,0,0,0 //SU_SV_ROOTTWIST##
    4218,5031,1,5036,3,0,0,0,0,0,0,0,0 //SU_POWEROFLIFE##
    4218,5032,5,5035,3,0,0,0,0,0,0,0,0 //SU_SCAROFTAROU##
    4218,5033,5,5024,1,0,0,0,0,0,0,0,0 //SU_PICKYPECK##
    4218,5035,5,5033,3,0,0,0,0,0,0,0,0 //SU_ARCLOUSEDASH##
    4218,5036,5,5032,3,0,0,0,0,0,0,0,0 //SU_LUNATICCARROTBEAT##
    4218,5037,1,5039,3,0,0,0,0,0,0,0,0 //SU_POWEROFSEA##
    4218,5038,5,5040,3,0,0,0,0,0,0,0,0 //SU_TUNABELLY##
    4218,5039,5,5038,3,0,0,0,0,0,0,0,0 //SU_TUNAPARTY##
    4218,5040,5,5041,3,0,0,0,0,0,0,0,0 //SU_BUNCHOFSHRIMP##
    4218,5041,5,5024,1,0,0,0,0,0,0,0,0 //SU_FRESHSHRIMP##
    4218,5044,1,5024,1,0,0,0,0,0,0,0,0 //SU_SOULATTACK##
    4218,5045,5,100,0,5047,5,0,0,0,0,0,0,0,0 //SU_POWEROFFLOCK##
    4218,5046,5,100,0,5045,5,0,0,0,0,0,0,0,0 //SU_SVG_SPIRIT##
    4218,5047,5,100,0,5031,1,0,0,0,0,0,0,0,0 //SU_HISS##
    4218,5048,5,100,0,5053,5,0,0,0,0,0,0,0,0 //SU_NYANGGRASS##
    4218,5049,5,100,0,5037,1,0,0,0,0,0,0,0,0 //SU_GROOMING##
    4218,5050,5,100,0,5049,5,0,0,0,0,0,0,0,0 //SU_PURRING##
    4218,5051,5,100,0,5050,5,0,0,0,0,0,0,0,0 //SU_SHRIMPARTY##
    4218,5052,1,100,0,5046,5,0,0,0,0,0,0,0,0 //SU_SPIRITOFLIFE##
    4218,5053,5,100,0,5025,1,0,0,0,0,0,0,0,0 //SU_MEOWMEOW##
    4218,5054,1,100,0,5048,5,0,0,0,0,0,0,0,0 //SU_SPIRITOFLAND##
    4218,5055,5,100,0,5025,1,0,0,0,0,0,0,0,0 //SU_CHATTERING##
    4218,5056,1,100,0,5051,5,0,0,0,0,0,0,0,0 //SU_SPIRITOFSEA##
    4218,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#

     

    8 hours ago, iraciz said:

    Good day, dear DoriTos Nacho To solve the backpack sprite penetrating the front of the character,

    Just open :
    luafiles514\lua files\spreditinfo\2dlayerdir_f.lub
    
    and remove

        [SPRITE_ROBE_IDs.ROBE_WINGS] = LAYER_BIG,
        [SPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = LAYER_SMALL,
        [SPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = LAYER_BIG,
        [SPRITE_ROBE_IDs.ROBE_AMISTR_BAG] = LAYER_SMALL,
        [SPRITE_ROBE_IDs.ROBE_Love_Dad_Wings_2012] = LAYER_BIG,
        [SPRITE_ROBE_IDs.ROBE_KIRIN_WING] = LAYER_BIG,
        [SPRITE_ROBE_IDs.ROBE_Ribbon_Piamat] = LAYER_SMALL

    it will fix your problem.

    I had the same issue once with the cat fork sprite, and i managed to solve editing that file.

    dvb.jpg

    Thank you very much! It worked perfectly!  @iraciz

  4. On 31/10/2016 at 5:49 PM, Hocus said:

    Gracias Ziu.

     

    Si en ambos se puede configurar para ser usado como pre renewall tendria que hacer lo que recomiendas.

    Aunque yo veo que rathena tiene mas proyección y tiene mas activo foro.

     

    Ahora, en temas de clientes, script, paneles de control, sistemas de protección, etc. serán ambos recomendados? por temas de compatibilidad ?

    I am not speak Spanish, but  in my opinion

    Hercules is better than rAthena only in your stable and src configs, u can use de plugins if you choose hercules! And system protection is the same as rAthena.

    However rAthena has more customizations, if you like more themes for fluxcp, or a lot of options for scripts, rAthena is better!

    It's just my opinion, I use Hercules and rAthena ^^    Depends what do you want, but if you know use commands, u can choose any

    See you

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