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Posts posted by DoriTos Nacho
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2 hours ago, Naruto said:
not only there, looks like you got a few things... not sure what the iro effects are but if you just want the effects first, then change them all one at a time since you know they work ... just do this
case SU_CN_METEOR2: case SU_LUNATICCARROTBEAT2: case SU_SOULATTACK: case SU_POWEROFFLOCK: case SU_SVG_SPIRIT: case SU_HISS: case SU_NYANGGRASS: case SU_GROOMING: case SU_PURRING: case SU_SHRIMPARTY: case SU_SPIRITOFLIFE: case SU_MEOWMEOW: case SU_SPIRITOFLAND: case SU_CHATTERING: case SU_SPIRITOFSEA: clif_skill_nodamage(src,bl,skill_id,skill_lv,1); break;
and in the skill db you can just set them as simple double strafes.... like this
5042,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_CN_METEOR2,Catnip Meteor 2 5043,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_LUNATICCARROTBEAT2,Lunatic Carrot Beat 2 5044,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SOULATTACK,Soul Attack 5045,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_POWEROFFLOCK,Power of Flock 5046,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SVG_SPIRIT,Spirit of Savage 5047,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_HISS,Hiss 5048,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_NYANGGRASS,Nyang Grass 5049,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_GROOMING,Grooming 5050,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_PURRING,Purring 5051,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SHRIMPARTY,Tasty Shrimp Party 5052,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SPIRITOFLIFE,Spirit of Life 5053,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_MEOWMEOW,Meow Meow 5054,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SPIRITOFLAND,Spirit of Land 5055,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_CHATTERING,Chattering 5056,9,8,1,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, SU_SPIRITOFSEA,Spirit of Sea
^ same thing can be aplied to add soul reaper and star emperor
but seeing how you got a decompiled skill_db from gravity that makes things easier for you since you dont gotta look at anything online
Thanks so much for the help, I made some moves and now I can add the skills, but when I use it pops up: (And they give Miss)
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1 hour ago, Naruto said:
they exist and work but you need to add them in your english translation if you wanna change descriptions and stuff.....
the ids look like they continue where the final summoner skill finishes... 50xx??? something like that
all you need to do is add the new ids to your skillid.lub/lua then add them to your skill.c
skillinfo/skilldescript/skilltree in your grf dont really mean much in testing unless you want an icon then youll need skillinfo
I think I understand, this is my skill_db. txt from Summoner
// Summoner 5018,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_BASIC_SKILL,New Basic Skill 5019,2,6,1,-1,0,0,1,1,yes,0,0,0,weapon,0,0x0, SU_BITE,Bite 5020,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, SU_HIDE,Hide 5021,2,6,1,-1,0x2,1,3,1,yes,0,0,0,weapon,0,0x0, SU_SCRATCH,Scratch 5022,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0,0x0, SU_STOOP,Stoop 5023,6:10:14,6,2,0,0x1,0,3,1,yes,0,0,0,none,0,0x0, SU_LOPE,Lope 5024,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPRITEMABLE,Spirit Marble 5025,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_POWEROFLAND,Power of Land 5026,9,6,1,2:3:1:4:8,0,0,5,1,yes,0,0,0,magic,0,0x0, SU_SV_STEMSPEAR,Silvervine Stem Spear 5027,9,6,1,0,0x3,0,5,1,yes,0,0,1,none,0,0x0, SU_CN_POWDERING,Catnip Powdering 5028,9,8,2,0,0,1:1:2:2:3,5,-5,yes,0,0,0,magic,0,0x0, SU_CN_METEOR,Catnip Meteor 5029,9,6,1,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_SV_ROOTTWIST,Silvervine Root Twist 5030,0,6,1,5,0x70,0,5,1,no,0,0,0,misc,0,0x0, SU_SV_ROOTTWIST_ATK,Silver Vine Root Twist Attack 5031,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_POWEROFLIFE,Power of Life 5032,9,6,1,-1,0,0,5,1,yes,0,0,0,weapon,0,0x0, SU_SCAROFTAROU,Scar of Tarou 5033,9,8,1,-1,0,0,5,-5,yes,0,0,0,weapon,0,0x0, SU_PICKYPECK,Picky Peck 5034,0,8,1,-1,0,0,5,-5,yes,0,0,0,weapon,0,0x0, SU_PICKYPECK_DOUBLE_ATK,Picky Peck Double Attack 5035,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_ARCLOUSEDASH,Arclouse Dash 5036,9,8,1,-1,0x2,1:1:2:2:3,5,-3,yes,0,0,0,weapon,0,0x0, SU_LUNATICCARROTBEAT,Lunatic Carrot Beat 5037,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_POWEROFSEA,Power of Sea 5038,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_TUNABELLY,Tuna Belly 5039,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_TUNAPARTY,Tuna Party 5040,0,6,4,0,0x3,-1,5,1,yes,0,0,0,none,0,0x0, SU_BUNCHOFSHRIMP,Bunch of Shrimp 5041,9,6,16,0,0x3,0,5,1,yes,0,0,0,none,0,0x0, SU_FRESHSHRIMP,Fresh Shrimp 5042,9,8,2,0,0,1:1:2:2:3,5,-5,yes,0,0,0,magic,0,0x0, SU_CN_METEOR2,Catnip Meteor 2 5043,9,8,1,-1,0x2,1:1:2:2:3,5,-3,yes,0,0,0,weapon,0,0x0, SU_LUNATICCARROTBEAT2,Lunatic Carrot Beat 2 5044,14,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SOULATTACK,Soul Attack 5045,0,6,4,0,0x3,3:4:5:6:-1,5,0,yes,0,0,0,magic,0,0x0, SU_POWEROFFLOCK,Power of Flock 5046,9,8,1,-1,0,1,5,1,yes,0,0,14,weapon,0,0x0, SU_SVG_SPIRIT,Spirit of Savage 5047,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_HISS,Hiss 5048,9,6,2,0,0x1,0,5,1,yes,0,0,1,none,0,0x0, SU_NYANGGRASS,Nyang Grass 5049,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_GROOMING,Grooming 5050,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_PURRING,Purring 5051,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_SHRIMPARTY,Tasty Shrimp Party 5052,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPIRITOFLIFE,Spirit of Life 5053,0,6,4,0,0x3,-1,5,1,yes,0,0,0,magic,0,0x0, SU_MEOWMEOW,Meow Meow 5054,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPIRITOFLAND,Spirit of Land 5055,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, SU_CHATTERING,Chattering 5056,0,0,0,0,0,0,1,0,no,0,0,0,none,0,0x0, SU_SPIRITOFSEA,Spirit of Sea
And all the skills are present in the skill. HPP but in skill. cpp Some do not exist or are just cited, like this:
break; case SU_BUNCHOFSHRIMP: case SU_HISS: case SU_PURRING: case SU_MEOWMEOW: if (sd == NULL || sd->status.party_id == 0 || flag&1) { int duration = skill_get_time(skill_id, skill_lv); if (skill_id == SU_BUNCHOFSHRIMP && pc_checkskill(sd, SU_SPIRITOFSEA)) duration += skill_get_time2(SU_BUNCHOFSHRIMP, skill_lv); clif_skill_nodamage(bl, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, duration)); } else if (sd) { party_foreachsamemap(skill_area_sub, sd, skill_get_splash(skill_id, skill_lv), src, skill_id, skill_lv, tick, flag|BCT_PARTY|1, skill_castend_nodamage_id); } break;
I'd have to add them to that file and recompile then, is that it?
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2 hours ago, Naruto said:
Ill just answer you in herc instead of double typing
Thanks, but the problem also persists using the Rathena, so I also posted here ^^
Is it not a problem in the skillinfolist. Lub?? I'm using Zackdreaver's.
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I have the same problem, has anyone managed to solve it?
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14 hours ago, Naruto said:
i havnt touched them either but you can add them to your skill_tree db and it should work
How could I do that? In my skill_tree they appear as normal I think? @Naruto
//Summoner 4218,5018,1,0,0,0,0,0,0,0,0,0,0 //SU_BASIC_SKILL## 4218,5019,1,5018,1,0,0,0,0,0,0,0,0 //SU_BITE## 4218,5020,1,5019,1,0,0,0,0,0,0,0,0 //SU_HIDE## 4218,5021,3,5020,1,0,0,0,0,0,0,0,0 //SU_SCRATCH## 4218,5022,1,5021,3,0,0,0,0,0,0,0,0 //SU_STOOP## 4218,5023,3,5022,1,0,0,0,0,0,0,0,0 //SU_LOPE## 4218,5024,1,5023,3,0,0,0,0,0,0,0,0 //SU_SPRITEMABLE## 4218,5025,1,5027,3,0,0,0,0,0,0,0,0 //SU_POWEROFLAND## 4218,5026,5,5024,1,0,0,0,0,0,0,0,0 //SU_SV_STEMSPEAR## 4218,5027,5,5028,3,0,0,0,0,0,0,0,0 //SU_CN_POWDERING## 4218,5028,5,5029,3,0,0,0,0,0,0,0,0 //SU_CN_METEOR## 4218,5029,5,5026,3,0,0,0,0,0,0,0,0 //SU_SV_ROOTTWIST## 4218,5031,1,5036,3,0,0,0,0,0,0,0,0 //SU_POWEROFLIFE## 4218,5032,5,5035,3,0,0,0,0,0,0,0,0 //SU_SCAROFTAROU## 4218,5033,5,5024,1,0,0,0,0,0,0,0,0 //SU_PICKYPECK## 4218,5035,5,5033,3,0,0,0,0,0,0,0,0 //SU_ARCLOUSEDASH## 4218,5036,5,5032,3,0,0,0,0,0,0,0,0 //SU_LUNATICCARROTBEAT## 4218,5037,1,5039,3,0,0,0,0,0,0,0,0 //SU_POWEROFSEA## 4218,5038,5,5040,3,0,0,0,0,0,0,0,0 //SU_TUNABELLY## 4218,5039,5,5038,3,0,0,0,0,0,0,0,0 //SU_TUNAPARTY## 4218,5040,5,5041,3,0,0,0,0,0,0,0,0 //SU_BUNCHOFSHRIMP## 4218,5041,5,5024,1,0,0,0,0,0,0,0,0 //SU_FRESHSHRIMP## 4218,5044,1,5024,1,0,0,0,0,0,0,0,0 //SU_SOULATTACK## 4218,5045,5,100,0,5047,5,0,0,0,0,0,0,0,0 //SU_POWEROFFLOCK## 4218,5046,5,100,0,5045,5,0,0,0,0,0,0,0,0 //SU_SVG_SPIRIT## 4218,5047,5,100,0,5031,1,0,0,0,0,0,0,0,0 //SU_HISS## 4218,5048,5,100,0,5053,5,0,0,0,0,0,0,0,0 //SU_NYANGGRASS## 4218,5049,5,100,0,5037,1,0,0,0,0,0,0,0,0 //SU_GROOMING## 4218,5050,5,100,0,5049,5,0,0,0,0,0,0,0,0 //SU_PURRING## 4218,5051,5,100,0,5050,5,0,0,0,0,0,0,0,0 //SU_SHRIMPARTY## 4218,5052,1,100,0,5046,5,0,0,0,0,0,0,0,0 //SU_SPIRITOFLIFE## 4218,5053,5,100,0,5025,1,0,0,0,0,0,0,0,0 //SU_MEOWMEOW## 4218,5054,1,100,0,5048,5,0,0,0,0,0,0,0,0 //SU_SPIRITOFLAND## 4218,5055,5,100,0,5025,1,0,0,0,0,0,0,0,0 //SU_CHATTERING## 4218,5056,1,100,0,5051,5,0,0,0,0,0,0,0,0 //SU_SPIRITOFSEA## 4218,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
8 hours ago, iraciz said:Good day, dear DoriTos Nacho, To solve the backpack sprite penetrating the front of the character,
Just open :
luafiles514\lua files\spreditinfo\2dlayerdir_f.lub
and remove[SPRITE_ROBE_IDs.ROBE_WINGS] = LAYER_BIG,
[SPRITE_ROBE_IDs.ROBE_BAG_OF_ADVENTURER] = LAYER_SMALL,
[SPRITE_ROBE_IDs.ROBE_WINGS_OF_FALLEN_ANGEL] = LAYER_BIG,
[SPRITE_ROBE_IDs.ROBE_AMISTR_BAG] = LAYER_SMALL,
[SPRITE_ROBE_IDs.ROBE_Love_Dad_Wings_2012] = LAYER_BIG,
[SPRITE_ROBE_IDs.ROBE_KIRIN_WING] = LAYER_BIG,
[SPRITE_ROBE_IDs.ROBE_Ribbon_Piamat] = LAYER_SMALLit will fix your problem.
I had the same issue once with the cat fork sprite, and i managed to solve editing that file.
Thank you very much! It worked perfectly! @iraciz
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On 31/10/2016 at 5:49 PM, Hocus said:
Gracias Ziu.
Si en ambos se puede configurar para ser usado como pre renewall tendria que hacer lo que recomiendas.
Aunque yo veo que rathena tiene mas proyección y tiene mas activo foro.
Ahora, en temas de clientes, script, paneles de control, sistemas de protección, etc. serán ambos recomendados? por temas de compatibilidad ?
I am not speak Spanish, but in my opinion
Hercules is better than rAthena only in your stable and src configs, u can use de plugins if you choose hercules! And system protection is the same as rAthena.
However rAthena has more customizations, if you like more themes for fluxcp, or a lot of options for scripts, rAthena is better!
It's just my opinion, I use Hercules and rAthena ^^ Depends what do you want, but if you know use commands, u can choose any
See you
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@Cyrix
OMG AWESOME!
Good job bro
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Works in Hercules src?
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Could you do otherwise? From num2 * .txt to ItemInfo.lua?
Utilizar multíplos iteminfo.lua
in Guias
Posted
Ainda funciona este método? Pois o System do bRO não consigo editar nada está bem confuso para se mexer: