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Moooooon-Aisha

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Everything posted by Moooooon-Aisha

  1. Hi, just to confirm, is this applicable to 2018 clients? Thanks!
  2. .@rand = rand(1,10000); if(.@rand <= 5000) give item here is how I generally do chance drops
  3. Greetings rAthena, Here's a release for a SQL-based Race to 99 Event script that I made recently. This script follows these rules --- 1. Only 2 winners for each TRANSCENDENT Class 2. If you won once already, you may not win another one (account-based) If you there are any issues or bugs, feel free to post and I'll fix it up when I can. raceto99.txt
  4. I was thinking of creating a question regarding this but I am also experiencing this issue on my current rA / client. If it's not proper to post on this old post, let me know. Just for information, my client date is as follows: 2018-06-20eRagexeRE
  5. diff --git a/src/login/login.cpp b/src/login/login.cpp index b35fa5e1b..ea12eccf2 100644 --- a/src/login/login.cpp +++ b/src/login/login.cpp @@ -121,7 +121,8 @@ void login_remove_online_user(uint32 account_id) { delete_timer( p->waiting_disconnect, login_waiting_disconnect_timer ); } - accounts->disable_webtoken( accounts, account_id ); + if (login_config.use_web_auth_token) + accounts->disable_webtoken( accounts, account_id ); online_db.erase( account_id ); } Was assisted via discord by Nitrous, this issue resolved the disabled message to appear on the logs, but it still did not really improve the issue that I can not login again after getting disconnected to the login screen.
  6. I'm not sure if this is the correct catogory, Below is the web auth token thing for my server. But even when "disabled" it still runs on my login and it's causing me login issues. How can this be resolved? // Enable web authentication token system // This is required for new clients that get data via an additional API over HTTP use_web_auth_token: no // Delay (in milliseconds) disabling webtoken after character logs off // There's a race condition when the client logs off. The char-server could revoke the token before // the client can save the changed configs. disable_webtoken_delay: 0
  7. Resolved my issue with this code ((getmonsterinfo(getd("."+.@loc_quest+"_mobs["+.@mob_quest+"]"),MOB_LV)/3) * 3) / 10); If anyone has a better formula, please feel free to chime in.
  8. (getmonsterinfo(getd("."+.@loc_quest+"_mobs["+.@mob_quest+"]"),MOB_LV)/3) * (3/10); I am using the following code above to calculate some bonus XP or points for my NPC, but it just results in a 0, what would be the correct formula here? Thank you!
  9. Thanks, I typed it with an extra 0 in there, it should all be within the 400,000 range. Thank you very much!
  10. for(.@i = 0; .@i <= 38; .@i++) query_sql("DELETE FROM `achievement` WHERE `achievement`.`id` = 40000"+.@i+";" I am currently using this code to reset my achievements, is there any other way to avoid using multiple query_sql (since its a loop) Thanks. I'm using this to manipulate offline player data.
  11. I am trying to increase the damage of my MVP monsters by a substantial amount, but at the current settings for PRE-RE, it seems to be capped at 60k~64k damage. No matter how much STR stats I put in, it does not really go above the 60k~64k damage range. Is there anything I can do to break that ceiling? I want them to be able to hit above 60~64k. Below is a stat of one of my boss monsters, again this boss monster hits at 60~64k per damage but I need it to go above that. - Id: 1373 AegisName: LORD_OF_DEATH Name: Lord of the Dead JapaneseName: Lord of Death Level: 99 Hp: 19903383 BaseExp: 131343 JobExp: 43345 MvpExp: 65671 Attack: 120000 Attack2: 130000 Defense: 77 MagicDefense: 73 Str: 879 Agi: 299 Vit: 30 Int: 809 Dex: 1028 Luk: 306 AttackRange: 3 SkillRange: 10 ChaseRange: 12 Size: Large Race: Demon Element: Dark ElementLevel: 3 WalkSpeed: 180 AttackDelay: 80 AttackMotion: 120 DamageMotion: 360 Ai: 21 Class: Boss Modes: Mvp: true
  12. Is there a new guide for creating a new skill by using YAML? I have a custom skill diff however unsure on how to apply it with the skill database changes. My diff is from the skill_db.txt era.
  13. Pay? You pretty much have the solution right there. Nobody would do that kind of edit for free, good luck on finding one that's free.
  14. Aside from the long waits, the quality of the products are top-notch. I highly recommend Haziel as he is one of the best, if not the best in terms of sprite-related work for RO. Only reason why I downgraded the star is due to the wait times, but aside from that everything is quality. Would buy again regardless.
  15. As the title suggests, I wanted to create a time-gated title reward for an achievement. For instance, 1 week of "MvP Hunter" title or top MVP Hunter for that week. Is it possible to do so?
  16. All I want from Desperado is that GS doesn't get grilled from reflected damage. How do I edit this, didn't meant to post this, I thought I was editing previous post :x Fixed with adding a skill check under battle_calc_return_damage Credit to Mabuhay to pointing out the Land Protector side of the issue
  17. Oh, I just saw it just now. However, the Range for Desperado is still not applicable. I tried to add Range to it somehow and it just breaks the skill. - Id: 516 Name: GS_DESPERADO Description: Desperado MaxLevel: 10 Type: Weapon TargetType: Self Range: 5 DamageFlags: Splash: true Flags: IgnoreLandProtector: true Hit: Multi_Hit HitCount: 1 Element: Weapon SplashArea: 3 AfterCastActDelay: 1000 AfterCastWalkDelay: 1000 Duration1: 1000 Requires: SpCost: - Level: 1 Amount: 32 - Level: 2 Amount: 34 - Level: 3 Amount: 36 - Level: 4 Amount: 38 - Level: 5 Amount: 40 - Level: 6 Amount: 42 - Level: 7 Amount: 44 - Level: 8 Amount: 46 - Level: 9 Amount: 48 - Level: 10 Amount: 50 Weapon: Revolver: true Ammo: Bullet: true AmmoAmount: 10 Unit: Id: Dummyskill Layout: 3 Interval: 100 Target: Enemy Adding Range: 5 broke the skill. It will not hit anything anymore. Changing Unit: Id: Dummyskill Layout: 3 I added Range: Just right under Layout, and it did change the range of the skill, but it also changed the area affected by the skill. Whereas in the older skill_db it would still remain in an area around the GS itself. Any solutions to this?
  18. No, I believe that is how Desperado has always behaved. My issues is where can I actually change that in the new skill_db? Because before it was just a setting you could set if the skill is affected by Land Pro or not.
  19. It currently is ignored. Desperado won't hit at all if used under Land Protector.
  20. With the new changed Skill_db, how can I set desperado's range from Melee to range? It used to be just change the 4 to a 5 or something along the lines, as well as how to make it ignored by Land Protector Skill? I can't seem to find it anymore.
  21. Digital Ocean works as well. Avoid RO Hostings. 1. They'll have access to your server files 2. They'll have access to your database (passwords,etc) 3. They pretty much charge way more than a regular VPS Cloud The only time you'd want to take RO Hostings is 1. You have no clue what you're doing 2. You don't care about server security 3. You want quick and easy set up for a quick cash grab RO server
  22. This is massive, considering my project revolves around custom maps! Much appreciated!
  23. I've tried it this way as well, doesn't want to work as well, it does not want to revert back to the previous headgear's look at all. Sorry ,got it figured out. Seems to be working now!
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