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Posts posted by Euphy
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//= 1.3 Added missing OnMyMobDead labels. [Euphy]
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You'd have to add a condition in the source to check every message for the word "questitem", and trigger a label if found. It's a pretty terrible idea.
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Some more nominations:
Name: @helvetica
Badge: Dev Expert
Reason: Her hard work and attention to detail have brought you a very accurate implementation of Renewal Attack (with more to come!), and her documentation is excellent. :3
Name: @Lilith, @Cydh, @Xantara, @goddameit
Badge: Source Lv 1
Reason: These users have written numerous source releases.
Name: @Akkarin
Badge: Wiki Lv 1
Reason: He's put in a lot of time keeping our Wiki in good shape and up-to-date (under User:-Caleb-).
Status: Approved. -
This post has been transferred to the Bug Tracker: bugreport:7808
A script developer will look into this as soon as possible, and a response will be posted in the bug report. Thank you!
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You might be looking for the Charms mod.
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We've created a new badge, Innovator, because we feel these users also deserve credit for what they've done. Some new nominations:
Name: @Shinryo
Badge: Innovator
Reason: Development of widely-used WeeTools collection (including Shin's Diff Patcher) and a custom Ragnarok Online client.Name: @Yommy
Badge: Innovator
Reason: Development of projects such as PacketParser, xDiffPatcher, and xDiffGen 2, among others.Name: @KeyWorld
Badge: Innovator
Reason: Development of roBrowser, a fantastic CeresCP theme (among other website-related works), and a web-based GRF viewer, among others.Name: @Ai4rei
Badge: Innovator
Reason: Development of RO Patcher Lite, RO Open Setup, and many other things on http://nn.nachtwolke.com/.Name: @Tokei
Badge: Innovator
Reason: Development of GRF Editor, TK Patcher, and SpriteConverter.Name: @xazax
Badge: Innovator
Reason: Development of rAthena Database Editor and ItemConverter.Name: @Xantara
Badge: Innovator
Reason: Development of Xantara's FluxCP and many FluxCP Addons.
Status: Approved.- 1
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That's correct, Rage. xP
We don't have an English copy of the script yet, so we'll have to wait a while longer.
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- 'getmapmobs' was replaced by the more flexible 'mobcount' command a very long time ago (see documentation).
- The script error is unrelated to your Gravity error.
- This script will not work with the latest revision.
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@P r o p e r t i e s: Your server's rates are too high to use the default reward calculations. Edit the modifiers here:
setarray .Modifier[0], // Multipliers for Base Exp, Job Exp, and Zeny rewards.
getbattleflag("base_exp_rate")/100,getbattleflag("job_exp_rate")/100,60;
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Implemented in r17402. A huge thanks to Helvetica, Baalberith, and Akinari for the completion of this massive project!
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Official HP/SP tables added in r17391.
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No, it's not possible.
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Don't forget to include a group level check, or your players can and will abuse the system.
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This is disabled by default.
set .ShowID,0; // Show item IDs? (1: yes / 0: no)
There's no way to increase the size of the message window.
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Either something's wrong with your source files or your server needs an upgrade. Toasty's controller is a little more resource-intensive than mine, but it shouldn't be nearly enough to cause server-wide lag.
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...but we're constantly fixing bugs, so you should still stay updated.
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You didn't recompile.
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If you don't store the numbers in an array, the only way to do this without writing it out would be through storing the variable names in an array, and looping with getd() - extremely messy and unnecessarily resource-intensive. If these are character variables (i.e. you can't use an array), you can probably find a way to do this with an SQL function.
Assuming all the variables are in an array, you can use an algorithm like this:
set .@max, .@arr[0]; for(set .@i,1; .@i<getarraysize(.@arr); set .@i,.@i+1) { if (.@arr[.@i] > .@max) { set .@max, .@arr[.@i]; set .@ele, .@i; deletearray .@tie[0], getarraysize(.@tie); } else if (.@arr[.@i] == .@max) { if (!getarraysize(.@tie)) set .@tie[0], .@arr[.@ele]; set .@tie[getarraysize(.@tie)], .@i; } }
And that'll give you your max, .@max; the element where it's located, .@ele; and an array of any elements it's equal to, .@tie[]. -
Read: Callshop
*callshop "<name>",<option>;
The options are:
0 = The normal window (buy, sell and cancel)
1 = The buy window
2 = The sell window
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I'll start by nominating/awarding members of our current Dev Team.
Name: @Akinari
Badge: Dev Expert
Reason: Akinari is one of the most motivated developers I've come across, and is an invaluable addition to our team. He's tackled huge projects (e.g. the Instance System Rewrite and the completion of the Item Bound System), and always finishes what he starts.Name: @Lighta
Badge: Dev Expert
Reason: Lighta is the one we all turn to for help and advice. He's contributed to countless projects, and seems to know just about everything...Name: @Daegaladh
Badge: Dev Expert
Reason: We wouldn't have our Pre-Renewal/Renewal structure without Daegaladh. Just glance at r16545, and you'll see why.Name: @Euphy
Badge: Dev Expert
Reason: I want a badge, too. :3Name: @Muad_Dib
Badge: Helper Lv 1
Reason: Muad_Dib periodically provides us with crucial information on what we need to update and how to do it. Thank you! <3
Status: Approved. [Euphy]
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- The controller only works when WOE is started through the script.
- Make sure you're at the required revision (r16958 or higher), or the correct labels won't be executed.
- You can turn off the .AutoKick feature if you're still having problems.
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One main difference between the two commands is that Doevent keeps the player attached while Donpcevent will never attach an RID.
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Language system
in Database Support
Posted
r17251: Multilanguage Support