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Euphy

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Posts posted by Euphy

  1. That's not how you use @itembound. You can find the documentation in trunk/doc/atcommands.txt:

    @itembound <item name/ID> <amount> <bound type>

    @itembound2 <item name/ID> <quantity> <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound type>

    Creates an item bounded to the character.

    The items cannot be dropped, sold, vended, auctioned, or mailed, and in some cases cannot be traded or stored.

    Available types:

    -- 1: Account

    -- 2: Guild

    -- 3: Party

    -- 4: Character

    ex. "#itembound Your_GM_Name Angra_Manyu 1 1" will block the item from leaving the GM's account.
    • Upvote 1
  2. It doesn't.

    1736,ALIOT,Aliot,Aliot,112,15669,1,2448,1836,2,608,697,106,15,111,56,55,42,62,75,10,12,1,6,60,0x318D,200,1296,432,360,0,0,0,0,0,0,0,7512,2000,7507,3000,2516,10,6214,200,1810,10,985,10,13405,15,0,0,0,0,4402,1
    If it does, it's not related to the official (unmodified) files.
  3. *monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>};

    ...

    <ai> can be:

    0 = none (default)

    1 = attack/friendly

    2 = sphere (Alchemist skill)

    3 = flora (Alchemist skill)

    4 = zanzou (Kagerou/Oboro skill)

  4. @Lighta has updated and extended trunk/tools/item_db.pl to convert the entire Pre-Renewal and Renewal item databases. All Script/DB Developers will likely be using this tool from this point forward to update our SQL files.

    The new script: http://pastebin.com/AwXBYEii

    Perl, if you don't have it: http://www.perl.org/get.html

    To run the script, specify an input, output, target, and table. For example:

    item_db.pl --i=item_db.txt --o=item_db_re.sql --t=re --table=item_db_re
    The output:

    item_db_re.sql

    Current file: trunk/sql-files/item_db_re.sql

    If you diff the files against each other, you'll notice that some null fields differ in how they're displayed - we currently have different defaults for each item type, whereas the converter uses a single array for all defaults. Once imported into the SQL database, there are no differences between the previous and new displays.

    Please post your opinion (even if you don't care!) regarding the change in formatting. We'll be following through with this shortly unless people disagree.

    • Upvote 1
  5. @Kento: You're not updated.

    //===== Compatible With: =====================================

    //= rAthena SVN r16862+

    The reason for your error is that you don't have the LOOK_* constants, so the 'changelook' commands are changing your base sprite (0) instead of what they're supposed to. 4_F_kafra1 is the View ID of Sunday Hat (117).
    • Upvote 1
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