-
Posts
2997 -
Joined
-
Last visited
-
Days Won
73
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by Euphy
-
-
That's not how you use @itembound. You can find the documentation in trunk/doc/atcommands.txt:
ex. "#itembound Your_GM_Name Angra_Manyu 1 1" will block the item from leaving the GM's account.@itembound <item name/ID> <amount> <bound type>
@itembound2 <item name/ID> <quantity> <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound type>
Creates an item bounded to the character.
The items cannot be dropped, sold, vended, auctioned, or mailed, and in some cases cannot be traded or stored.
Available types:
-- 1: Account
-- 2: Guild
-- 3: Party
-- 4: Character
-
1
-
-
-
I and Masao revised the core guild files, and Toasty has not updated his controller with the new event triggers. That's why you're getting the debug messages and playtime errors.
If you want to update them yourself, you can find all of the labels in the "constants" section of my controller: trunk/npc/custom/woe_controller.txt (do note that the prefixes/suffixes are appended later).
-
You can't just change a handful of lines in another user's scripts and claim them as your own:
- SoulBuff / trunk/npc/custom/healer.txt
- rpsroulette / trunk/npc/custom/etc/rpsroulette.txt
- mvp_arena / trunk/npc/custom/etc/mvp_arena.txt
I'd recommend removing those immediately. As for the rest, consider releasing them individually since this doesn't really qualify as a "collection".
-
It doesn't.
1736,ALIOT,Aliot,Aliot,112,15669,1,2448,1836,2,608,697,106,15,111,56,55,42,62,75,10,12,1,6,60,0x318D,200,1296,432,360,0,0,0,0,0,0,0,7512,2000,7507,3000,2516,10,6214,200,1810,10,985,10,13405,15,0,0,0,0,4402,1
If it does, it's not related to the official (unmodified) files. -
They're all implemented in our databases.
-
1
-
-
The official chances were implemented in r17375.
-
Finished in r17376, thanks again to Lighta!
The tool has been extended to cover all the SQL databases.
-
You can double-click the tabs to rename them.
-
*monster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>",<size>,<ai>};
...
<ai> can be:
0 = none (default)
1 = attack/friendly
2 = sphere (Alchemist skill)
3 = flora (Alchemist skill)
4 = zanzou (Kagerou/Oboro skill)
-
You might find it easiest (for short scripts, at least) to just write the entire script in one language, then copy and translate it.
-
-
Well done! :3
-
1
-
-
This was implemented in r17338.
-
This was implemented with the Hazy Forest instance in r17344.
-
How will normal players know what the password is...?
And it's very easy to make a bot parse an input field.
-
That was changed a long time ago: r15288
Revert that update to restore the old behavior.
-
-
Moving to Source Requests.
-
Implemented in r17371. Leaving the topic open for further discussion.
-
Our Core Developers are looking to do a better implementation of this, but it's pretty far back on our to-do list.
-
3
-
-
@Lighta has updated and extended trunk/tools/item_db.pl to convert the entire Pre-Renewal and Renewal item databases. All Script/DB Developers will likely be using this tool from this point forward to update our SQL files.
The new script: http://pastebin.com/AwXBYEii
Perl, if you don't have it: http://www.perl.org/get.html
To run the script, specify an input, output, target, and table. For example:
item_db.pl --i=item_db.txt --o=item_db_re.sql --t=re --table=item_db_re
The output:Current file: trunk/sql-files/item_db_re.sql
If you diff the files against each other, you'll notice that some null fields differ in how they're displayed - we currently have different defaults for each item type, whereas the converter uses a single array for all defaults. Once imported into the SQL database, there are no differences between the previous and new displays.
Please post your opinion (even if you don't care!) regarding the change in formatting. We'll be following through with this shortly unless people disagree.
-
1
-
-
@Kento: You're not updated.
//===== Compatible With: =====================================
The reason for your error is that you don't have the LOOK_* constants, so the 'changelook' commands are changing your base sprite (0) instead of what they're supposed to. 4_F_kafra1 is the View ID of Sunday Hat (117).//= rAthena SVN r16862+
-
1
-
-
I'd like us all to congratulate @Trojal in becoming our new Supporting Administrator. He's been with us since the beginning, and has consistently offered his insight when we need him; his experience and helpfulness will no doubt be a fantastic addition to rAthena's administration.
Welcome, Trojal!
-
3
-
✰ Euphy's Scripts ✰
in Script Collections
Posted
@Zalbahis: That was a bug in the SVN for a short period of time; should be fixed when you update.
@DJFUNK: x_x Thank you, I'll fix that soon.