sa skill.c
case 7: // stop freeze or stoned
{
enum sc_type sc[] = { SC_STOP, SC_FREEZE, SC_STONE };
sc_start(bl,sc[rnd()%3],100,skilllv,skill_get_time2(skillid,skilllv));
}
break;
case 8: // curse coma and poison
sc_start(bl,SC_COMA,100,skilllv,skill_get_time2(skillid,skilllv)); <-----------------------------------erase this line
sc_start(bl,SC_CURSE,100,skilllv,skill_get_time2(skillid,skilllv));
sc_start(bl,SC_POISON,100,skilllv,skill_get_time2(skillid,skilllv));
break;
case 9: // confusion
sc_start(bl,SC_CONFUSION,100,skilllv,skill_get_time2(skillid,skilllv));
break;
tapos recompile mo