

DK77
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Posts posted by DK77
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i want to add on my script callsub for agitstart
if im using !agitcheck , its working fine .
QuoteS_CheckWOE:
if (!agitcheck() || !agitcheck2() || !agitcheck3()) // < euphy controller
end;but if im using agitstart , its causing me error
QuoteS_CheckWOE:
if (agitstart() || agitstart2())
end;
is there any alternative for callsub for agitstart and agitstart2 instead of using euphy agitcheck -
Hi , as you know , the default Guild Passive skill splash area is 2 = 5x5 . I want to change to 7x7 , but its not working . is there any other place i need change beside skill_db.yml . I tried to change splash area and unit layout to 3 , but still same
- GD_HAWKEYES
- GD_SOULCOLD- GD_GLORYWOUNDS
- GD_LEADERSHIP -
I found out missing both map on kRO data.grf . Hope anyone can share those aldebaran castle
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How make custom commands script or bindcommand cannot use in certain mapflag like inside gvg castle or war castle . For example is like .
Quote- script at_mall -1,{
OnMallWarp:
warp "prontera",152,252;
end;
OnInit:
bindatcmd "Mall", strnpcinfo(0)+"::OnMallWarp";
}ill try to add getmapflag like this
QuoteOnMallWarp:
if(getmapflag(gvg_castle)){
mes "You cannot use this command inside a War of Emperium castle.";
close;
}
warp "prontera",152,252;, but im having error on getmapflag
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rathena hash : ce04b0d
Client Date: 20180620
Server Mode: PRE-RE
Description of Issue:
Hi Guys , may i ask on the latest rathena for skill acid demostration . Does Acid Demostration not suppose to bypass Defender ? or do i need to change SC_Defender on battle. C ?
Quoteif (sc->getSCE(SC_DEFENDER) &&
skill_id != NJ_ZENYNAGE && skill_id != KO_MUCHANAGE &&
#ifdef RENEWAL
((flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON) || skill_id == GN_FIRE_EXPANSION_ACID))
#else
(flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
#endif
damage -= damage * sc->getSCE(SC_DEFENDER)->val2 / 100; -
On the first implementation , i already allow the IP . Only this week im having this issue .
So i remove , restart and add back then restart . issue still same , it keep spamming close connection like that. -
rAthena Hash: 2d15b55
rAthena Version : 6850 (Fixed exp rewards in EP 17.1 quests)
Client Date: 20150411
Server Mode: PRE-RE
I was doing fixing stone cursed behaviour for devotion ( can refer at here : https://rathena.org/board/topic/130945-wta-stone-cursed-behaviour/ ) , and i found out something missing on status.cpp for this 6850 // ( Latest Revision Already Fix ) . In the previous revision [ SC_Stonewait implementation ], the sources for status change broken by damage still there , but in some update towards 6850 . its missing .I manually added this sources and add Last Effect Func at status.hpp
Quotestruct status_change {
unsigned int option;// effect state (bitfield)
unsigned int opt3;// skill state (bitfield)
unsigned short opt1;// body state
unsigned short opt2;// health state (bitfield)
unsigned char count;
sc_type lastEffect; // Used to check for stacking damageable SC on the same attack //Manual add this
int32 lastEffectTimer; // Timer for lastEffect // Manual Add this
and
void status_change_clear_onChangeMap(struct block_list *bl, struct status_change *sc);
TIMER_FUNC(status_clear_lastEffect_timer); //Manual Add This
i try to compile , and having this error , Kindly Help for this issue///
Im never use gitpull to update rathena , and im not sure if gitpull to latest , can fix this or having alot of error because im added alot of custom src
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nice sir , thanks you @Playtester
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alright sir . what about player under devotion getting stone cursed . mine behaviour its can break with normal hit/any damage skill while u are under devotion . if no mistake , might need status recovery to remove stone cursed while u under devotion paladin .
Ill provide some video regarding stone cursed behaviour with devotion as per mention at my previous reply .
Youtube Link -
yeah , thanks sir , you save my day . its been 6 hours im fixing this . im found out during testing status resist on luk and mdef . then i testing with evil druid , result still same .
. You may closed this topic
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Thanks you @Playtester , now its working with undead card . what about resist stone with mdef and luk . do i need to add SC_STONEWAIT ?
case SC_STONE: #ifndef RENEWAL sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def = 0; // No duration reduction #else sc_def = status->mdef * 100 - levelAdv; tick_def2 = -3000; #endif break;
to
case SC_STONE: case SC_STONEWAIT: #ifndef RENEWAL sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def = 0; // No duration reduction #else sc_def = status->mdef * 100 - levelAdv; tick_def2 = -3000; #endif break;
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rAthena Hash: 933a6ed
Client Date: 20150411
Server Mode: PRE-RE
Description of Issue:
Hai guys , i found out the stone cursed behaviour quite strange . Even with evil druid card, we still having mini stone curse . Here some video i provide
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hi guys , my server having this kind of issue . if we wear isilla card x2 , the bcastrate is not stacking .
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19 hours ago, Emistry said:
isequipped(...) change to isequippedcnt(...)
I already try this , as original scripted was made by you for limit headgear card , but it wont work .
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Hello Guys , i want to make player cannot wear more than 1 ESword , but mine is not working
Quotefunction script sword {
if( isequipped( 13414 ) > 1 ){
message strcharinfo(0),"You Cannot Wear More Than 1 ESword. ";
nude;
}
return;
}
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Nice idea bro , the only issue is we got custom script refiner , which can make instant +10 . isit gonna bypass max refine limit that you set to 6 ?
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Hi guys, its been a month/years not active on this forum . Im not sure it is right section or not . My Question is i want to change max refine on certain item . For Example like , 2 Item , Bow A and Bow B .
Bow A = normal max refine which is 10
Bow B = i want to change max refine to 6 or 7 only .Isit possible to make it ? or need to change on src ?
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Hai guys , actually im doing some custom packet filter , but the clif.cpp could not declare this argument
rAthena Hash: 2f6e70d
Client Date: 20180328
Server Mode: PRE-RE
Description of Issue:
clif.cpp getting error during compile on CASE HEADER_ZC_USESKILL_ACK
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does your developer mean by make Control panel using via webhosting instead your game hosting ?
Looks like your server unable to connect to mysql server , must be some misconfiguration on your file server .
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Hello sahabat2 , aku ada buat satu server untuk kawan2 dari malaysia and indonesia , tapi aku ada satu masalah dimana sahabat dari indo ping dia sangat tinggi . aku punya server host di OVH Singapore . Kebanyakan sahabat dari indo yang menggunakan Indihome ISP sangat , pingnya sangat tinggi . So , aku ingin buat satu proxy server , which hosting provider di SG sangat sesuai untuk pengguna dari indo, especially indihome ISP .
Info :
Main Server Located : SG , OVH
Indihome ISP ping latency : 200~300ms .
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here are the status.cpp 13580
if( group == NULL ) {
ShowDebug("status_change_end: SC_DANCING is missing skill unit group (val1=%d, val2=%d, val3=%d, val4=%d, timer=%d, tid=%d, char_id=%d, map=%s, x=%d, y=%d). Please report this!\n",
sce->val1, sce->val2, sce->val3, sce->val4, sce->timer, tid,
sd ? sd->status.char_id : 0,
mapindex_id2name(map_id2index(bl->m)), bl->x, bl->y);
}
sce->val2 = 0;
skill_delunitgroup(group); //13580 line
} -
Hello Guys , im having issue with map server crash
(06/07/2021 22:58:20) [ Debug ] : status_change_end: SC_DANCING is missing skill unit group (val1=655680, val2=1358, val3=18, val4=0, timer=157, tid=-1, char_id=150889, map=xmas, x=146, y=129). Please report this!
(06/07/2021 22:58:20) [ Debug ] : skill_delunitgroup: group is NULL (source=status.cpp:13580, status_change_end_)! Please report this! (#3504)Its happen 3 times , i already search on rathena , and found same issue with this . How to fix this issue ?
https://github.com/rathena/rathena/pull/3247/files/db831031bfaa79dc7eadfc1d96c32b9688fa16ab
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how to make @ecall/ec cancel with open chatbox ?
Need help or suggestion callsub for agitstart
in Scripting Support
Posted
i think i found other way , add map flag MF_GVG