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Wickedknight2

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Everything posted by Wickedknight2

  1. This is what you are looking for if i am not mistaken: *maprespawnguildid "<map name>",<guild id>,<flag>; This command goes through the specified map and for each player and monster found there does stuff. Flag is a bit-mask (add up numbers to get effects you want) 1 - warp all guild members to their save points. 2 - warp all non-guild members (including guildless players) to their save points. 4 - remove all monsters which are not guardian or Emperium. Flag 7 will, therefore, mean 'wipe all mobs but guardians and the Emperium and kick all characters out', which is what the official scripts do upon castle surrender. Upon start of WoE, the scripts do 2 (warp all intruders out). For examples, check the WoE scripts in the distribution.
  2. Hi rAthena! Can someone tell me how do i make it so Final Strike (NJ_ISSEN) will work with Status Cards, such as Stormy Knight? I have tried changing it on Skill_db from Misc to Weapon type and still won't work Thanks in advance!
  3. Hello guys! Well what i wanted is kinda complex i think! I wanted to know if is there any way to "get", "check" or "return" the target of an attack trough an item script. Example: A sword giving +10% damage to demihuman for each 10k HP of the target of your next attack. Thanks in advance! ;D
  4. Wow thats some nice idea! Imma try that, thanks xD
  5. Hello guys! I need help with the following: I wanted to make it so i could change the Drop rate over someone's character without having to use Bubble Gum or such. I THINK that i could use this script: https://github.com/rathena/rathena/blob/master/npc/custom/etc/floating_rates.txt, but i wanted it to be different for each person, instead of a Global Rate changing NPC, if you guys understand what i mean (I am not really good at explaining myself xD). So long story made short: Make the Script Above (Or some other) work for a single person, like a personal variable, instead of a global variable. Thanks in advance!
  6. I couldn't make it like official one , since the file ended up having like 30mb size, which kicked players when using @reloaditemdb, because of how long it took to load up. It would delay my server development too much if i kept it this way, so i just changed it so it would have way less Options than official, but i am still confident someone will teach us how to make it in some easier way .
  7. It didnt happen when i test the Instance on local machine, but started to happen once i uploaded it into online server, kinda weird...
  8. Hello guys! I have been messing around with @Alayne's Sky Fortress script, and came across a problem: Vicious Mind Weapons Options. I have been searching around the Forum and learned the basic about Random Options, and it worked properly, but there is one thing that i don't know if i am doing right. Since Vicious Mind Weapons have 3 Slots of possible Options, and lets say for example, 3 kinds of Bonuses for each Slot (So lets say, Slot 1: Bonus A,B,C/ Slot 2: Bonus D,E,F / Slot 3: Bonus G,H,J), do i really have to write down a line for every single possibility (Line1 : A,D,G / Line 2, A,D,H) or is there some more cleaner way? It gets even harder when it comes to the random percentage on each Bonus :(. Please don't judge me as lazy or something like that, because i have already done this tideous and time consuming method, the problem is how huge the script is now :L. Thanks in advance and sorry for my bad english!
  9. Np :D. Thanks for the Award on Temple of Demon God too, i was kinda stuck on this xD
  10. Yup, or comment them, so they will drop normally for the instances maps aswell.
  11. Look for //apply mapflags setmapflag .@map$,mf_nomobloot; setmapflag .@map$,mf_nomvploot;
  12. There is a Mapflag at the top of the script for nomobloot or something like that. Btw, really thanks for the scripts @Alayne! I have been messing around with them some, and haven't faced any major problem yet xD
  13. Hello rAthena! I have been messing around with item_db lately, and wanted to make an item that would basically cast a skill when the Super Novice activated his Steel Body form. I tried using AutoSpellOnSkill, telling the item to cast WideHellJudgement, for example, triggered by the Steel Body. The thing is, it did'nt work at all . So i don't really know if that's because Super Novice uses some skill other than "MO_STEELBODY" (I tried using ALL_RESURRECTION and ALL_ANGEL_PROTECT just to make sure too) or maybe there's something wrong with my script. Or maybe the way Steel Body is cast won't let me use it as a skill available to use AutoSpellOnSkill on. The bonus script i tried using was: bonus4 bAutoSpellOnSkill,"MO_STEELBODY","WZ_FROSTNOVA",1,1000; Does someone know why isn't it working? I would really appreciate any help! Sorry for my bad english tho !
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