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w0wZukuBg

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Everything posted by w0wZukuBg

  1. Version 1.0.0

    176 downloads

    (!) You may need Malangdo, Dicastes, Dewata or Malaya staff to use Includes custom textures from free JKA_Tex_Overhaul_0.3 pack and minimap Made By w0wZukuBg
    Free
  2. short description There are 3 different generations of laboratory monsters: 1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer 2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard 3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, Flamel I collect them, correct mistakes, add every possible class to each monster, recolor them in 3 official color sets and improve their aura. As a basis, I took the logic of the first implemented sprites at lhz_dun01-03 If you compare the following kRO sprites with corrections in the changelog you will notice that the logic has ceased to be respected and the sprites do not even have sounds! LINK TO FILE: https://mega.nz/file/tGFCxRSL#y5S8uLWw0cMCrLt059ycmZSeeFY1oLYTSVJwa0BoEWs [DONE] 1st class 2nd class advanced class 3rd class 3rd japan edition class 4th class latest expanded classes previous versions of some classes custom extended classes The total number of sprites in the pack: all classes from novice to 4th class (with different types of weapons) x 3 official color sets = 600 sprites changelog: (!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!) So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura Seyren Windsor Eremes Guile Kathryne Keyron Margaretha Sorin Cecil Damon Howard Alt-Eisen Randel Lawrence Gertie Wie Celia Alde Chen Lio Trentini Ilaria Alphoccio Basil Flamel Emure Egnigem Chenia Wickebine Tres Laurell Weinder Errende Ebecee Josephina Kavach Icarus Armeyer Dinze
  3. I liked the idea of @Vykimo, that these maps can turn into a project. I would say that these were supposed to be a project, but there's still a long way. While I'm working on expanding the mini world, all information on progress will be here. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. Rune-Midgards Youtube Link: https://www.youtube.com/watch?v=u2xDTdNBmOQ New World Youtube Link: https://www.youtube.com/watch?v=z819j_6QvwU PvP Arena Youtube Link: https://www.youtube.com/watch?v=A928NksS0y4 .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. A few questions, if you know the answers, please help : P 1. In fact, the island of Lasagna is almost ready, and it could have been added to New World, but since I was stuck in 2012, neither my Brow nor the client see most of the objects from the last episodes, unfortunately. Brow 620 is alright, but 586 can't open map file to save it and fix the problem points on this island : C 2. Also after the 13.2 episode I'm not very good at new cities. How many of them and in which worlds should they be located?
  4. We continue to experiment! This is my first attempt to send my imagination into space. Not open, but still distant and mysterious. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. ttmoon Please rate it ? if the map is good enough
  5. You did not think that I would stop at the mini Rune-Midgards?!) Yes, you are absolutely right, this is it!) A series of mini locations continues with a mini New World, corresponding to the 14.2 episode. So cute, so mini, like in mobile rpg games ^^) .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. nw_mini Please rate it ? if the map is good enough
  6. thnx ) ? you are the best ) Of course, I just replaced the texture files!) ? You know, this is the easiest way to check the textures in the game ))) ? Maybe someday, I'll take up this titanic work, ?️ but only after restyling the remaining half of the maps ?️
  7. I just attached an old sprite. These cunning eyes were always Because of them, he became my favorite pet ^^)
  8. File Name:w0w_custom_collectionFile Submitter: w0wZukuBgFile Submitted: 24 June 2018File Category: Sprites & PalettesDownload Link: Click here to download .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. butterfly_wings [x5 new] Look at the old butterfly wing and at it. Now again on the old and on the new. Why is my butterfly wing looks like a wing, not a human ear? = D I would be happy if you would prefer my work for replacement. battle_manuals [x5 new] Recolor to diversify the rates. bubble_gums [x5 new] Recolor to diversify the rates. bullets [x6 new] Just additional sprites of bullets based on standard. Fire, Water, Wind, Earth, Poison and Shadow property. card_sprites [x3 new] Now rare cards will really decorate your inventory ? 1 - for miniboss cards 2 - for yellow MVP cards 3 - for red MVP cards w0w_items [x6 new] 1 - Armor Charm [ID 2656] - make it's own sprite instead of the Gravity... 2 - Very Old Card Album [ID custom] - just an idea, make an item sprite according to second collection picture. 3 - Animal Detector [ID custom] - the idea came from the game BG&E. 4 - Venatu Doll [ID custom] - it can be an item for pet/mercenary activation or just a doll. 5 - Camera [ID custom] - the file includes small ingame illustration of camera. 6 - Condenced Blue Potion [ID custom] - nuff said ~ gemmed_sallet [new] Could not wait any longer, just add a ingame hat animation made by myself instead of Gravity :3 dullahan [white eyes] In one of the client updates the sprite Dullahan was changed. Since then, his eyes have disappeared. Gravity did not comment on what had happened. Very much I ask to check up this monster on your server and to replace a sprite in case of need. >>>>> w0w_cardbmp [x6 new] You can use this art work for any purpose, for example, you can make it a card on your server. sl_icons [x2 new] Two new icons for SL_GUNNER and SL_NINJA skillsSince the icons use Chinese characters, thenfor the SL_GUNNER, the 枪 means a gunand for the SL_NINJA I left the character out of skill Final Strike .•°'°•. skating_grf [new] Just added edited santa costume sprite for imitation of skating (based on 여름 summer clothes sprite v1).You may see the sample of skating in my custom map Xpalace preview: Link here blood_tears [new] My first attempt to make a custom version of any weapon. The basis was taken Blood Tears [id 1271]. .•°'°•. ~ Don't claim my or Gravity's work as yours and etc ~
  9. Version 1.0.2

    8889 downloads

    ~ Keep calm and use it on your server ~ ~ Don't claim my work as yours please and etc ~ ~ Any requests/reports - https://rathena.org/board/profile/47250-w0wzukubg/
    Free
  10. Let me show you my next map!) Just a map in which I managed to accommodate all the cities of Rune-Midgards to 13.2 episodes and even Kunlun. You will never guess why this location was created (it was just for some kind of Fast Travel...) And I started to draw this even before the game Cuphead appears! Now I think, what if I combine this idea with my map ... .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. rm_mini Please rate it ? if the map is good enough
  11. Hello and hi!) I show you the next half-ready project) Now I tried to update the appearance of the locations around the Prontera, as it were in episode 16. Bad or not - you decide. This project is the subpart of a larger update of locations, of which I will report later. .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. All models of trees, bushes, and bridges are replaced by new ones from new episodes. A custom texture is created that differs from the new standard with a higher brightness and which is more in tune with the old texture. And everywhere were planted hundreds of all kinds of flowers, which only could find in the models. Now I can not imagine the field without this small update ¬3¬ Old - standart texture Test - the texture received in the process of improvement New - the best result that could be identified among dozens variants of brightness and intencity changing by 1% ^O^ At the moment, half of the Prontera maps are ready, and the combined textures of the locations of Morroc and Prontera are made.
  12. I just noticed that I messed up everything. According to the big images, a simple «Guitar» is actually classical. The «Loner's Guitar» is acoustic, and I added ukulele samples to this, because the item looked very small ? I'll fix it all. This will be the best option, but I don't know how to correlate the length of the sound fragment with the delay of skill... To avoid spamming big fragments.
  13. There is one game - Jedi Knight: Jedi Academy - in which you run and fight, being a Jedi. There was a good multiplayer for team competitions and death matches. Also, players themselves could create locations for competitive modes. One of them was loved by me most of all, thanks to a unique map and an interesting realization of different tricks. Now I don't have any original files of this map for JK, no screenshots, but the idea is alive! .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. crystal Please rate it ? if the map is good enough
  14. Sample Music Project .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. Hello and hi!) My dear colleagues!) Honestly, I do not know if this is the first project of its kind, but it reached the point when I have something to show. I have noticed for a long time that there are enough musical instruments in RO, but there is no variability and the bards are rigidly driven into the framework of certain song skills. And what if, in the breaks between the endless standing in a party, casting «A Poem of Bragi», would they want to slightly improvise on favorite instruments? ~~~ About the SMP : ~~~ At the moment the "solo" command only calls up a certain sound sample, animation of the play on the instrument and emotion, which can be turned off together with the sound effects in the settings. It is collected exclusively for fun. For example, playing a show in a RO or conducting a meeting, you can create a background atmosphere. (!) All samples are taken from videos that demonstrate the sound of musical instruments on YouTube (!) The project consists of collected clean samples of musical instruments specially selected for the style of each instrument, so they can be easily distinguished from each other, even if it's another guitar. The length of the samples varies from 3 to 26 seconds, they are all collected in .wav format in good quality. (video quality is quite low, sorry) ~~~ A few statistics that are at the moment : ~~~ +) 821 ~1000 code lines for «@ solo» command activating samples that everyone can hear within the screen +) 282 355 music samples with 2753 3558 sec (~1 hour) of samples duration in total +) total weight about 500 mb in grf [In Video] 00:05 - Bass Guitar - 46 samples x 515 sec [In Video] 00:58 - Guitar - 17 samples x 155 sec - 21 samples x 274 sec [In Video] 01:47 - Burning Passion Guitar - 13 samples x 124 sec [In Video] 02:32 - Loner's Guitar - 9 samples x 99 sec - 17 samples x 155 sec [In Video] 03:15 - Gentle Breeze Guitar - 15 samples x 135 sec [In Video] 04:13 - Green Acre Guitar - 14 samples x 159 sec [In Video] 04:45 - Lute/Oriental Lute - 11 samples x 119 sec [In Video] 05:29 - Mandolin - 11 samples x 88 sec [In Video] 06:26 - Electric Guitar - 12 samples x 133 sec [In Video] 07:38 - Berserk Guitar - 17 samples x 147 sec [In Video] 08:42 - Cello - 20 samples x 210 sec [In Video] 09:48 - Violin - 26 samples x 211 sec [In Video] 10:52 - Gumoongoh - 21 samples x 197 sec [In Video] 12:09 - Harp, Harp of Nepenthes - 21 samples x 221 sec [In Video] 13:15 - Green Whistle - 18 samples x 129 sec [In Video] None - Contrabass - 11 samples x 111 sec - 16 samples x 169 sec [In Video] None - Oz's New Ukulele - 13 samples x 131 sec [In Video] None - Hippie Guitar - 30 samples x 295 sec [In Video] None - Brute Guitar - 13 samples x 146 sec ~~~ About the script part : ~~~ The script was tested on the emulator eAthena, because I was stuck in 2010. (There should be no difference with rA in the case of this command, please report if any) In src/common/mmo.hpp : (w0w!) find these two lines #define WEDDING_RING_M 2634 #define WEDDING_RING_F 2635 (w0w!) add after the variables // @solo #define GUITAR 1907 #define GUITAR2 1908 #define ELE_GUITAR 1913 #define BER_GUITAR 1920 #define BAS_GUITAR 1919 #define FIRE_GUITAR 1914 #define WATER_GUITAR 1915 #define EARTH_GUITAR 1916 #define WIND_GUITAR 1917 #define CELLO 1925 #define GUMOONGOH 1911 #define GUMOONGOH2 1912 #define HARP 1909 #define HARP2 1910 #define HARP_OF_NEP 1926 #define LUTE 1905 #define LUTE2 1906 #define ORI_LUTE 1918 #define ORI_LUTE2 1922 #define MANDOLIN 1903 #define MANDOLIN2 1904 #define VIOLIN 1901 #define VIOLIN2 1902 #define GREEN_WHISTLE 1930 #define CONTRABASS 1934 #define OZ_UKULELE 1935 #define HIPPIE_GUITAR 1944 #define BRUTE_GUITAR 32100 In src/map/atcommand.cpp : ACMD_FUNC(solo) { int nameid; struct item_data* id; if(sd->weapontype1==W_MUSICAL) { // Guitar if(pc_isequipped(sd, GUITAR) || pc_isequipped(sd, GUITAR2)) { if(!message || !*message || atoi(message)<1 || atoi(message)>21){ clif_displaymessage(fd, "usage: @solo 1-21"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "gui01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "gui02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "gui03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "gui04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "gui05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "gui06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "gui07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "gui08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "gui09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "gui10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "gui11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "gui12.wav", 0, AREA); } else if ( atoi(message) == 13 ) { clif_soundeffectall(&sd->bl, "gui13.wav", 0, AREA); } else if ( atoi(message) == 14 ) { clif_soundeffectall(&sd->bl, "gui14.wav", 0, AREA); } else if ( atoi(message) == 15 ) { clif_soundeffectall(&sd->bl, "gui15.wav", 0, AREA); } else if ( atoi(message) == 16 ) { clif_soundeffectall(&sd->bl, "gui16.wav", 0, AREA); } else if ( atoi(message) == 17 ) { clif_soundeffectall(&sd->bl, "gui17.wav", 0, AREA); } else if ( atoi(message) == 18 ) { clif_soundeffectall(&sd->bl, "gui18.wav", 0, AREA); } else if ( atoi(message) == 19 ) { clif_soundeffectall(&sd->bl, "gui19.wav", 0, AREA); } else if ( atoi(message) == 20 ) { clif_soundeffectall(&sd->bl, "gui20.wav", 0, AREA); } else if ( atoi(message) == 21 ) { clif_soundeffectall(&sd->bl, "gui21.wav", 0, AREA); } return 0; } // Electric Guitar else if(pc_isequipped(sd, ELE_GUITAR)) { if(!message || !*message || atoi(message)<1 || atoi(message)>12){ clif_displaymessage(fd, "usage: @solo 1-12"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "ele01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "ele02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "ele03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "ele04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "ele05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "ele06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "ele07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "ele08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "ele09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "ele10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "ele11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "ele12.wav", 0, AREA); } return 0; } // Berserk Guitar else if(pc_isequipped(sd, BER_GUITAR)) { if(!message || !*message || atoi(message)<1 || atoi(message)>17){ clif_displaymessage(fd, "usage: @solo 1-17"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "ber01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "ber02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "ber03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "ber04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "ber05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "ber06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "ber07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "ber08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "ber09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "ber10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "ber11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "ber12.wav", 0, AREA); } else if ( atoi(message) == 13 ) { clif_soundeffectall(&sd->bl, "ber13.wav", 0, AREA); } else if ( atoi(message) == 14 ) { clif_soundeffectall(&sd->bl, "ber14.wav", 0, AREA); } else if ( atoi(message) == 15 ) { clif_soundeffectall(&sd->bl, "ber15.wav", 0, AREA); } else if ( atoi(message) == 16 ) { clif_soundeffectall(&sd->bl, "ber16.wav", 0, AREA); } else if ( atoi(message) == 17 ) { clif_soundeffectall(&sd->bl, "ber17.wav", 0, AREA); } return 0; } // Bass Guitar else if(pc_isequipped(sd, BAS_GUITAR)) { if(!message || !*message || atoi(message)<1 || atoi(message)>46){ clif_displaymessage(fd, "usage: @solo 1-46"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "bas01.wav", 0, AREA); clif_soundeffectall(&sd->bl, "bas01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "bas02.wav", 0, AREA); clif_soundeffectall(&sd->bl, "bas02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "bas03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "bas04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "bas05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "bas06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "bas07.wav", 0, AREA); clif_soundeffectall(&sd->bl, "bas07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "bas08.wav", 0, AREA); clif_soundeffectall(&sd->bl, "bas08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "bas09.wav", 0, AREA); clif_soundeffectall(&sd->bl, "bas09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "bas10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "bas11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "bas12.wav", 0, AREA); } else if ( atoi(message) == 13 ) { clif_soundeffectall(&sd->bl, "bas13.wav", 0, AREA); } else if ( atoi(message) == 14 ) { clif_soundeffectall(&sd->bl, "bas14.wav", 0, AREA); } else if ( atoi(message) == 15 ) { clif_soundeffectall(&sd->bl, "bas15.wav", 0, AREA); } else if ( atoi(message) == 16 ) { clif_soundeffectall(&sd->bl, "bas16.wav", 0, AREA); } else if ( atoi(message) == 17 ) { clif_soundeffectall(&sd->bl, "bas17.wav", 0, AREA); clif_soundeffectall(&sd->bl, "bas17.wav", 0, AREA); } else if ( atoi(message) == 18 ) { clif_soundeffectall(&sd->bl, "bas18.wav", 0, AREA); clif_soundeffectall(&sd->bl, "bas18.wav", 0, AREA); } else if ( atoi(message) == 19 ) { clif_soundeffectall(&sd->bl, "bas19.wav", 0, AREA); } else if ( atoi(message) == 20 ) { clif_soundeffectall(&sd->bl, "bas20.wav", 0, AREA); } else if ( atoi(message) == 21 ) { clif_soundeffectall(&sd->bl, "bas21.wav", 0, AREA); } else if ( atoi(message) == 22 ) { clif_soundeffectall(&sd->bl, "bas22.wav", 0, AREA); } else if ( atoi(message) == 23 ) { clif_soundeffectall(&sd->bl, "bas23.wav", 0, AREA); } else if ( atoi(message) == 24 ) { clif_soundeffectall(&sd->bl, "bas24.wav", 0, AREA); } else if ( atoi(message) == 25 ) { clif_soundeffectall(&sd->bl, "bas25.wav", 0, AREA); clif_soundeffectall(&sd->bl, "bas25.wav", 0, AREA); } else if ( atoi(message) == 26 ) { clif_soundeffectall(&sd->bl, "bas26.wav", 0, AREA); } else if ( atoi(message) == 27 ) { clif_soundeffectall(&sd->bl, "bas27.wav", 0, AREA); } else if ( atoi(message) == 28 ) { clif_soundeffectall(&sd->bl, "bas28.wav", 0, AREA); } else if ( atoi(message) == 29 ) { clif_soundeffectall(&sd->bl, "bas29.wav", 0, AREA); } else if ( atoi(message) == 30 ) { clif_soundeffectall(&sd->bl, "bas30.wav", 0, AREA); } else if ( atoi(message) == 31 ) { clif_soundeffectall(&sd->bl, "bas31.wav", 0, AREA); clif_soundeffectall(&sd->bl, "bas31.wav", 0, AREA); } else if ( atoi(message) == 32 ) { clif_soundeffectall(&sd->bl, "bas32.wav", 0, AREA); } else if ( atoi(message) == 33 ) { clif_soundeffectall(&sd->bl, "bas33.wav", 0, AREA); } else if ( atoi(message) == 34 ) { clif_soundeffectall(&sd->bl, "bas34.wav", 0, AREA); } else if ( atoi(message) == 35 ) { clif_soundeffectall(&sd->bl, "bas35.wav", 0, AREA); } else if ( atoi(message) == 36 ) { clif_soundeffectall(&sd->bl, "bas36.wav", 0, AREA); } else if ( atoi(message) == 37 ) { clif_soundeffectall(&sd->bl, "bas37.wav", 0, AREA); } else if ( atoi(message) == 38 ) { clif_soundeffectall(&sd->bl, "bas38.wav", 0, AREA); } else if ( atoi(message) == 39 ) { clif_soundeffectall(&sd->bl, "bas39.wav", 0, AREA); } else if ( atoi(message) == 40 ) { clif_soundeffectall(&sd->bl, "bas40.wav", 0, AREA); } else if ( atoi(message) == 41 ) { clif_soundeffectall(&sd->bl, "bas41.wav", 0, AREA); } else if ( atoi(message) == 42 ) { clif_soundeffectall(&sd->bl, "bas42.wav", 0, AREA); } else if ( atoi(message) == 43 ) { clif_soundeffectall(&sd->bl, "bas43.wav", 0, AREA); } else if ( atoi(message) == 44 ) { clif_soundeffectall(&sd->bl, "bas44.wav", 0, AREA); } else if ( atoi(message) == 45 ) { clif_soundeffectall(&sd->bl, "bas45.wav", 0, AREA); } else if ( atoi(message) == 46 ) { clif_soundeffectall(&sd->bl, "bas46.wav", 0, AREA); } return 0; } // Burning Passion Guitar else if(pc_isequipped(sd, FIRE_GUITAR)) { if(!message || !*message || atoi(message)<1 || atoi(message)>13){ clif_displaymessage(fd, "usage: @solo 1-13"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "pas01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "pas02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "pas03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "pas04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "pas05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "pas06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "pas07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "pas08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "pas09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "pas10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "pas11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "pas12.wav", 0, AREA); } else if ( atoi(message) == 13 ) { clif_soundeffectall(&sd->bl, "pas13.wav", 0, AREA); } return 0; } // Loner's Guitar else if(pc_isequipped(sd, WATER_GUITAR)) { if(!message || !*message || atoi(message)<1 || atoi(message)>17){ clif_displaymessage(fd, "usage: @solo 1-17"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "lon01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "lon02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "lon03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "lon04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "lon05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "lon06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "lon07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "lon08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "lon09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "lon10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "lon11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "lon12.wav", 0, AREA); } else if ( atoi(message) == 13 ) { clif_soundeffectall(&sd->bl, "lon13.wav", 0, AREA); } else if ( atoi(message) == 14 ) { clif_soundeffectall(&sd->bl, "lon14.wav", 0, AREA); } else if ( atoi(message) == 15 ) { clif_soundeffectall(&sd->bl, "lon15.wav", 0, AREA); } else if ( atoi(message) == 16 ) { clif_soundeffectall(&sd->bl, "lon16.wav", 0, AREA); } else if ( atoi(message) == 17 ) { clif_soundeffectall(&sd->bl, "lon17.wav", 0, AREA); } return 0; } // Green Acre Guitar else if(pc_isequipped(sd, EARTH_GUITAR)) { if(!message || !*message || atoi(message)<1 || atoi(message)>14){ clif_displaymessage(fd, "usage: @solo 1-14"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "acr01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "acr02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "acr03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "acr04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "acr05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "acr06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "acr07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "acr08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "acr09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "acr10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "acr11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "acr12.wav", 0, AREA); } else if ( atoi(message) == 13 ) { clif_soundeffectall(&sd->bl, "acr13.wav", 0, AREA); } else if ( atoi(message) == 14 ) { clif_soundeffectall(&sd->bl, "acr14.wav", 0, AREA); } return 0; } // Gentle Breeze Guitar else if(pc_isequipped(sd, WIND_GUITAR)) { if(!message || !*message || atoi(message)<1 || atoi(message)>15){ clif_displaymessage(fd, "usage: @solo 1-15"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "bre01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "bre02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "bre03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "bre04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "bre05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "bre06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "bre07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "bre08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "bre09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "bre10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "bre11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "bre12.wav", 0, AREA); } else if ( atoi(message) == 13 ) { clif_soundeffectall(&sd->bl, "bre13.wav", 0, AREA); } else if ( atoi(message) == 14 ) { clif_soundeffectall(&sd->bl, "bre14.wav", 0, AREA); } else if ( atoi(message) == 15 ) { clif_soundeffectall(&sd->bl, "bre15.wav", 0, AREA); } return 0; } // Cello else if(pc_isequipped(sd, CELLO)) { if(!message || !*message || atoi(message)<1 || atoi(message)>20){ clif_displaymessage(fd, "usage: @solo 1-20"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "cel01.wav", 0, AREA); clif_soundeffectall(&sd->bl, "cel01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "cel02.wav", 0, AREA); clif_soundeffectall(&sd->bl, "cel02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "cel03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "cel04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "cel05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "cel06.wav", 0, AREA); clif_soundeffectall(&sd->bl, "cel06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "cel07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "cel08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "cel09.wav", 0, AREA); clif_soundeffectall(&sd->bl, "cel09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "cel10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "cel11.wav", 0, AREA); clif_soundeffectall(&sd->bl, "cel11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "cel12.wav", 0, AREA); clif_soundeffectall(&sd->bl, "cel12.wav", 0, AREA); } else if ( atoi(message) == 13 ) { clif_soundeffectall(&sd->bl, "cel13.wav", 0, AREA); clif_soundeffectall(&sd->bl, "cel13.wav", 0, AREA); } else if ( atoi(message) == 14 ) { clif_soundeffectall(&sd->bl, "cel14.wav", 0, AREA); clif_soundeffectall(&sd->bl, "cel14.wav", 0, AREA); } else if ( atoi(message) == 15 ) { clif_soundeffectall(&sd->bl, "cel15.wav", 0, AREA); clif_soundeffectall(&sd->bl, "cel15.wav", 0, AREA); } else if ( atoi(message) == 16 ) { clif_soundeffectall(&sd->bl, "cel16.wav", 0, AREA); clif_soundeffectall(&sd->bl, "cel16.wav", 0, AREA); } else if ( atoi(message) == 17 ) { clif_soundeffectall(&sd->bl, "cel17.wav", 0, AREA); } else if ( atoi(message) == 18 ) { clif_soundeffectall(&sd->bl, "cel18.wav", 0, AREA); clif_soundeffectall(&sd->bl, "cel18.wav", 0, AREA); } else if ( atoi(message) == 19 ) { clif_soundeffectall(&sd->bl, "cel19.wav", 0, AREA); clif_soundeffectall(&sd->bl, "cel19.wav", 0, AREA); } else if ( atoi(message) == 20 ) { clif_soundeffectall(&sd->bl, "cel20.wav", 0, AREA); } return 0; } // Gumoongoh else if(pc_isequipped(sd, GUMOONGOH) || pc_isequipped(sd, GUMOONGOH2)) { if(!message || !*message || atoi(message)<1 || atoi(message)>21){ clif_displaymessage(fd, "usage: @solo 1-21"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "geo01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "geo02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "geo03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "geo04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "geo05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "geo06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "geo07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "geo08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "geo09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "geo10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "geo11.wav", 0, AREA); clif_soundeffectall(&sd->bl, "geo11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "geo12.wav", 0, AREA); clif_soundeffectall(&sd->bl, "geo12.wav", 0, AREA); } else if ( atoi(message) == 13 ) { clif_soundeffectall(&sd->bl, "geo13.wav", 0, AREA); clif_soundeffectall(&sd->bl, "geo13.wav", 0, AREA); } else if ( atoi(message) == 14 ) { clif_soundeffectall(&sd->bl, "geo14.wav", 0, AREA); clif_soundeffectall(&sd->bl, "geo14.wav", 0, AREA); } else if ( atoi(message) == 15 ) { clif_soundeffectall(&sd->bl, "geo15.wav", 0, AREA); clif_soundeffectall(&sd->bl, "geo15.wav", 0, AREA); } else if ( atoi(message) == 16 ) { clif_soundeffectall(&sd->bl, "geo16.wav", 0, AREA); clif_soundeffectall(&sd->bl, "geo16.wav", 0, AREA); } else if ( atoi(message) == 17 ) { clif_soundeffectall(&sd->bl, "geo17.wav", 0, AREA); clif_soundeffectall(&sd->bl, "geo17.wav", 0, AREA); } else if ( atoi(message) == 18 ) { clif_soundeffectall(&sd->bl, "geo18.wav", 0, AREA); clif_soundeffectall(&sd->bl, "geo18.wav", 0, AREA); } else if ( atoi(message) == 19 ) { clif_soundeffectall(&sd->bl, "geo19.wav", 0, AREA); clif_soundeffectall(&sd->bl, "geo19.wav", 0, AREA); } else if ( atoi(message) == 20 ) { clif_soundeffectall(&sd->bl, "geo20.wav", 0, AREA); clif_soundeffectall(&sd->bl, "geo20.wav", 0, AREA); } else if ( atoi(message) == 21 ) { clif_soundeffectall(&sd->bl, "geo21.wav", 0, AREA); clif_soundeffectall(&sd->bl, "geo21.wav", 0, AREA); } return 0; } // Harp else if(pc_isequipped(sd, HARP) || pc_isequipped(sd, HARP2) || pc_isequipped(sd, HARP_OF_NEP)) { if(!message || !*message || atoi(message)<1 || atoi(message)>21){ clif_displaymessage(fd, "usage: @solo 1-21"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "har01.wav", 0, AREA); clif_soundeffectall(&sd->bl, "har01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "har02.wav", 0, AREA); clif_soundeffectall(&sd->bl, "har02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "har03.wav", 0, AREA); clif_soundeffectall(&sd->bl, "har03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "har04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "har05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "har06.wav", 0, AREA); clif_soundeffectall(&sd->bl, "har06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "har07.wav", 0, AREA); clif_soundeffectall(&sd->bl, "har07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "har08.wav", 0, AREA); clif_soundeffectall(&sd->bl, "har08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "har09.wav", 0, AREA); clif_soundeffectall(&sd->bl, "har09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "har10.wav", 0, AREA); clif_soundeffectall(&sd->bl, "har10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "har11.wav", 0, AREA); clif_soundeffectall(&sd->bl, "har11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "har12.wav", 0, AREA); } else if ( atoi(message) == 13 ) { clif_soundeffectall(&sd->bl, "har13.wav", 0, AREA); clif_soundeffectall(&sd->bl, "har13.wav", 0, AREA); } else if ( atoi(message) == 14 ) { clif_soundeffectall(&sd->bl, "har14.wav", 0, AREA); clif_soundeffectall(&sd->bl, "har14.wav", 0, AREA); } else if ( atoi(message) == 15 ) { clif_soundeffectall(&sd->bl, "har15.wav", 0, AREA); } else if ( atoi(message) == 16 ) { clif_soundeffectall(&sd->bl, "har16.wav", 0, AREA); } else if ( atoi(message) == 17 ) { clif_soundeffectall(&sd->bl, "har17.wav", 0, AREA); } else if ( atoi(message) == 18 ) { clif_soundeffectall(&sd->bl, "har18.wav", 0, AREA); clif_soundeffectall(&sd->bl, "har18.wav", 0, AREA); } else if ( atoi(message) == 19 ) { clif_soundeffectall(&sd->bl, "har19.wav", 0, AREA); clif_soundeffectall(&sd->bl, "har19.wav", 0, AREA); } else if ( atoi(message) == 20 ) { clif_soundeffectall(&sd->bl, "har20.wav", 0, AREA); clif_soundeffectall(&sd->bl, "har20.wav", 0, AREA); } else if ( atoi(message) == 21 ) { clif_soundeffectall(&sd->bl, "har21.wav", 0, AREA); clif_soundeffectall(&sd->bl, "har21.wav", 0, AREA); } return 0; } // Lute else if(pc_isequipped(sd, LUTE) || pc_isequipped(sd, LUTE2) || pc_isequipped(sd, ORI_LUTE) || pc_isequipped(sd, ORI_LUTE2)) { if(!message || !*message || atoi(message)<1 || atoi(message)>11){ clif_displaymessage(fd, "usage: @solo 1-11"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "lut01.wav", 0, AREA); clif_soundeffectall(&sd->bl, "lut01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "lut02.wav", 0, AREA); clif_soundeffectall(&sd->bl, "lut02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "lut03.wav", 0, AREA); clif_soundeffectall(&sd->bl, "lut03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "lut04.wav", 0, AREA); clif_soundeffectall(&sd->bl, "lut04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "lut05.wav", 0, AREA); clif_soundeffectall(&sd->bl, "lut05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "lut06.wav", 0, AREA); clif_soundeffectall(&sd->bl, "lut06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "lut07.wav", 0, AREA); clif_soundeffectall(&sd->bl, "lut07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "lut08.wav", 0, AREA); clif_soundeffectall(&sd->bl, "lut08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "lut09.wav", 0, AREA); clif_soundeffectall(&sd->bl, "lut09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "lut10.wav", 0, AREA); clif_soundeffectall(&sd->bl, "lut10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "lut11.wav", 0, AREA); clif_soundeffectall(&sd->bl, "lut11.wav", 0, AREA); } return 0; } // Mandolin else if(pc_isequipped(sd, MANDOLIN) || pc_isequipped(sd, MANDOLIN2)) { if(!message || !*message || atoi(message)<1 || atoi(message)>11){ clif_displaymessage(fd, "usage: @solo 1-11"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "man01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "man02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "man03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "man04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "man05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "man06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "man07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "man08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "man09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "man10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "man11.wav", 0, AREA); } return 0; } // Violin else if(pc_isequipped(sd, VIOLIN) || pc_isequipped(sd, VIOLIN2)) { if(!message || !*message || atoi(message)<1 || atoi(message)>26){ clif_displaymessage(fd, "usage: @solo 1-26"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "vio01.wav", 0, AREA); clif_soundeffectall(&sd->bl, "vio01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "vio02.wav", 0, AREA); clif_soundeffectall(&sd->bl, "vio02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "vio03.wav", 0, AREA); clif_soundeffectall(&sd->bl, "vio03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "vio04.wav", 0, AREA); clif_soundeffectall(&sd->bl, "vio04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "vio05.wav", 0, AREA); clif_soundeffectall(&sd->bl, "vio05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "vio06.wav", 0, AREA); clif_soundeffectall(&sd->bl, "vio06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "vio07.wav", 0, AREA); clif_soundeffectall(&sd->bl, "vio07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "vio08.wav", 0, AREA); clif_soundeffectall(&sd->bl, "vio08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "vio09.wav", 0, AREA); clif_soundeffectall(&sd->bl, "vio09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "vio10.wav", 0, AREA); clif_soundeffectall(&sd->bl, "vio10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "vio11.wav", 0, AREA); clif_soundeffectall(&sd->bl, "vio11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "vio12.wav", 0, AREA); clif_soundeffectall(&sd->bl, "vio12.wav", 0, AREA); } else if ( atoi(message) == 13 ) { clif_soundeffectall(&sd->bl, "vio13.wav", 0, AREA); clif_soundeffectall(&sd->bl, "vio13.wav", 0, AREA); } else if ( atoi(message) == 14 ) { clif_soundeffectall(&sd->bl, "vio14.wav", 0, AREA); clif_soundeffectall(&sd->bl, "vio14.wav", 0, AREA); } else if ( atoi(message) == 15 ) { clif_soundeffectall(&sd->bl, "vio15.wav", 0, AREA); clif_soundeffectall(&sd->bl, "vio15.wav", 0, AREA); } else if ( atoi(message) == 16 ) { clif_soundeffectall(&sd->bl, "vio16.wav", 0, AREA); clif_soundeffectall(&sd->bl, "vio16.wav", 0, AREA); } else if ( atoi(message) == 17 ) { clif_soundeffectall(&sd->bl, "vio17.wav", 0, AREA); } else if ( atoi(message) == 18 ) { clif_soundeffectall(&sd->bl, "vio18.wav", 0, AREA); } else if ( atoi(message) == 19 ) { clif_soundeffectall(&sd->bl, "vio19.wav", 0, AREA); } else if ( atoi(message) == 20 ) { clif_soundeffectall(&sd->bl, "vio20.wav", 0, AREA); } else if ( atoi(message) == 21 ) { clif_soundeffectall(&sd->bl, "vio21.wav", 0, AREA); } else if ( atoi(message) == 22 ) { clif_soundeffectall(&sd->bl, "vio22.wav", 0, AREA); } else if ( atoi(message) == 23 ) { clif_soundeffectall(&sd->bl, "vio23.wav", 0, AREA); } else if ( atoi(message) == 24 ) { clif_soundeffectall(&sd->bl, "vio24.wav", 0, AREA); } else if ( atoi(message) == 25 ) { clif_soundeffectall(&sd->bl, "vio25.wav", 0, AREA); } else if ( atoi(message) == 26 ) { clif_soundeffectall(&sd->bl, "vio26.wav", 0, AREA); } return 0; } // Green Whistle else if(pc_isequipped(sd, GREEN_WHISTLE)) { if(!message || !*message || atoi(message)<1 || atoi(message)>18){ clif_displaymessage(fd, "usage: @solo 1-18"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "gre01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "gre02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "gre03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "gre04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "gre05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "gre06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "gre07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "gre08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "gre09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "gre10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "gre11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "gre12.wav", 0, AREA); } else if ( atoi(message) == 13 ) { clif_soundeffectall(&sd->bl, "gre13.wav", 0, AREA); } else if ( atoi(message) == 14 ) { clif_soundeffectall(&sd->bl, "gre14.wav", 0, AREA); } else if ( atoi(message) == 15 ) { clif_soundeffectall(&sd->bl, "gre15.wav", 0, AREA); } else if ( atoi(message) == 16 ) { clif_soundeffectall(&sd->bl, "gre16.wav", 0, AREA); } else if ( atoi(message) == 17 ) { clif_soundeffectall(&sd->bl, "gre17.wav", 0, AREA); } else if ( atoi(message) == 18 ) { clif_soundeffectall(&sd->bl, "gre18.wav", 0, AREA); } return 0; } // Contrabass else if(pc_isequipped(sd, CONTRABASS)) { if(!message || !*message || atoi(message)<1 || atoi(message)>16){ clif_displaymessage(fd, "usage: @solo 1-16"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "con01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "con02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "con03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "con04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "con05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "con06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "con07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "con08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "con09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "con10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "con11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "con12.wav", 0, AREA); } else if ( atoi(message) == 13 ) { clif_soundeffectall(&sd->bl, "con13.wav", 0, AREA); } else if ( atoi(message) == 14 ) { clif_soundeffectall(&sd->bl, "con14.wav", 0, AREA); } else if ( atoi(message) == 15 ) { clif_soundeffectall(&sd->bl, "con15.wav", 0, AREA); } else if ( atoi(message) == 16 ) { clif_soundeffectall(&sd->bl, "con16.wav", 0, AREA); } return 0; } // Oz's New Ukulele else if(pc_isequipped(sd, OZ_UKULELE)) { if(!message || !*message || atoi(message)<1 || atoi(message)>13){ clif_displaymessage(fd, "usage: @solo 1-13"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "ozs01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "ozs02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "ozs03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "ozs04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "ozs05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "ozs06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "ozs07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "ozs08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "ozs09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "ozs10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "ozs11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "ozs12.wav", 0, AREA); } else if ( atoi(message) == 13 ) { clif_soundeffectall(&sd->bl, "ozs13.wav", 0, AREA); } return 0; } // Hippie Guitar else if(pc_isequipped(sd, HIPPIE_GUITAR)) { if(!message || !*message || atoi(message)<1 || atoi(message)>30){ clif_displaymessage(fd, "usage: @solo 1-30"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "hip01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "hip02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "hip03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "hip04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "hip05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "hip06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "hip07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "hip08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "hip09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "hip10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "hip11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "hip12.wav", 0, AREA); } else if ( atoi(message) == 13 ) { clif_soundeffectall(&sd->bl, "hip13.wav", 0, AREA); } else if ( atoi(message) == 14 ) { clif_soundeffectall(&sd->bl, "hip14.wav", 0, AREA); } else if ( atoi(message) == 15 ) { clif_soundeffectall(&sd->bl, "hip15.wav", 0, AREA); } else if ( atoi(message) == 16 ) { clif_soundeffectall(&sd->bl, "hip16.wav", 0, AREA); } else if ( atoi(message) == 17 ) { clif_soundeffectall(&sd->bl, "hip17.wav", 0, AREA); } else if ( atoi(message) == 18 ) { clif_soundeffectall(&sd->bl, "hip18.wav", 0, AREA); } else if ( atoi(message) == 19 ) { clif_soundeffectall(&sd->bl, "hip19.wav", 0, AREA); } else if ( atoi(message) == 20 ) { clif_soundeffectall(&sd->bl, "hip20.wav", 0, AREA); } else if ( atoi(message) == 21 ) { clif_soundeffectall(&sd->bl, "hip21.wav", 0, AREA); } else if ( atoi(message) == 22 ) { clif_soundeffectall(&sd->bl, "hip22.wav", 0, AREA); } else if ( atoi(message) == 23 ) { clif_soundeffectall(&sd->bl, "hip23.wav", 0, AREA); } else if ( atoi(message) == 24 ) { clif_soundeffectall(&sd->bl, "hip24.wav", 0, AREA); } else if ( atoi(message) == 25 ) { clif_soundeffectall(&sd->bl, "hip25.wav", 0, AREA); } else if ( atoi(message) == 26 ) { clif_soundeffectall(&sd->bl, "hip26.wav", 0, AREA); } else if ( atoi(message) == 27 ) { clif_soundeffectall(&sd->bl, "hip27.wav", 0, AREA); } else if ( atoi(message) == 28 ) { clif_soundeffectall(&sd->bl, "hip28.wav", 0, AREA); } else if ( atoi(message) == 29 ) { clif_soundeffectall(&sd->bl, "hip29.wav", 0, AREA); } else if ( atoi(message) == 30 ) { clif_soundeffectall(&sd->bl, "hip30.wav", 0, AREA); } return 0; } // Brute Guitar else if(pc_isequipped(sd, BRUTE_GUITAR)) { if(!message || !*message || atoi(message)<1 || atoi(message)>13){ clif_displaymessage(fd, "usage: @solo 1-13"); return -1; } clif_emotion(&sd->bl, E_HO); clif_skill_nodamage(&sd->bl,&sd->bl,317,-1,1); if ( atoi(message) == 1 ) { clif_soundeffectall(&sd->bl, "bru01.wav", 0, AREA); } else if ( atoi(message) == 2 ) { clif_soundeffectall(&sd->bl, "bru02.wav", 0, AREA); } else if ( atoi(message) == 3 ) { clif_soundeffectall(&sd->bl, "bru03.wav", 0, AREA); } else if ( atoi(message) == 4 ) { clif_soundeffectall(&sd->bl, "bru04.wav", 0, AREA); } else if ( atoi(message) == 5 ) { clif_soundeffectall(&sd->bl, "bru05.wav", 0, AREA); } else if ( atoi(message) == 6 ) { clif_soundeffectall(&sd->bl, "bru06.wav", 0, AREA); } else if ( atoi(message) == 7 ) { clif_soundeffectall(&sd->bl, "bru07.wav", 0, AREA); } else if ( atoi(message) == 8 ) { clif_soundeffectall(&sd->bl, "bru08.wav", 0, AREA); } else if ( atoi(message) == 9 ) { clif_soundeffectall(&sd->bl, "bru09.wav", 0, AREA); } else if ( atoi(message) == 10 ) { clif_soundeffectall(&sd->bl, "bru10.wav", 0, AREA); } else if ( atoi(message) == 11 ) { clif_soundeffectall(&sd->bl, "bru11.wav", 0, AREA); } else if ( atoi(message) == 12 ) { clif_soundeffectall(&sd->bl, "bru12.wav", 0, AREA); } else if ( atoi(message) == 13 ) { clif_soundeffectall(&sd->bl, "bru13.wav", 0, AREA); } return 0; } } } In src/map/atcommand.cpp also don't forget to add : { "solo", 0,0, atcommand_solo }, // solo [Download Link: https://www.mediafire.com/folder/pwcyadczve81h/sample_music_project] [The map used in this video - Barcode]
  15. In fact, this is the pool. Very frozen pool ))
  16. Xpalace File Name: xpalaceFile Submitter: w0wZukuBgFile Submitted: 17 June 2018File Category: Maps & TexturesDownload Link: Click here to download
  17. Version 1.0.1

    230 downloads

    (!) You may need new Prontera, Malangdo, Malaya, Dewata or Verus staff Contains custom textures and minimap
    Free
  18. Sorry for the double posting, I decided to spam a little this section))) Always dreamed of making a bar in the world of RO. Not an ordinary one, there are a lot of bars, but modern with a dance floor and a disco. And, it happened so that now I have two bars made in this way. You can find my previous bar release here: Click here to go .•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•.•°'°•. barcode Please rate it ? if the map is good enough
  19. prtbar File Name: prtbarFile Submitter: w0wZukuBgFile Submitted: 17 June 2018File Category: Maps & TexturesDownload Link: Click here to download
  20. Version 1.0.0

    207 downloads

    (!) You may need new Prontera, Malaya, Malangdo or Dewata staff Includes custom textures and minimap
    Free
  21. ein_tra01 & lhz_tra01 .•°'°•. File Name: ein_tra01 & lhz_tra01File Submitter: w0wZukuBgFile Submitted: 04 June 2018File Category: Maps & 3D ResoursesDownload Link: Click here to download
  22. Version 1.0.0

    251 downloads

    Just two trains on the routes: Lighthalzen <-> Einbroch & Einbroch <-> Einbech. You may customize airship.txt script or make a new one. P>S> For this map you may need materials of NewProntera, Malaya and Malangdo.
    Free
  23. Hello, good day to you too, try a hexing method or raise the water level to -20 or higher and raise land level with objects, as stated in these topics.. https://rathena.org/board/topic/81992-having-black-spots-patch-at-map-during-walking/ https://rathena.org/board/topic/61531-resolved-browedit-help-about-walking/#entry92618
  24. Thanks for the information, so I had another problem.
  25. I decided to dedicate this topic to my first location only, stay tuned for updates in new topics ?
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