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Everything posted by manabeast
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/* ||======================================================|| ||======================================================|| || NPC: || ||======================================================|| || Evolution Wings || ||======================================================|| || Version 1.3 || ||======================================================|| || Made by Streiker || ||======================================================|| || Updates: || || (5 latests) || || Version 1.1: || || Fixed: The npc didn't work. || || Added new configs. || || Changed the exp rates system. || || || || Version 1.1.1: || || Fixed: Mistakes. || || || || Version 1.2: || || Added rahuldev345 suggestion (spec. mobs)|| || Added AnnieRuru suggestion (refine) || || || || Version 1.3: || || Added new mode, new confs, new vars. || ||======================================================|| || Description: || || || || Make easily "evolution wings" with this. || ||======================================================|| || Additional Comments: || || || || At the moment none. || ||======================================================|| ||======================================================|| */ - script Wings_Conf -1,{ OnInit: /* Evolution modes: 1 = Every X numer of mobs (1%). 2 = Experience (1%). 3 = Every X number of mobs (100%). */ set .rates, 100; // % (Only for Mode 2). /* ID[...], evolution mode[...], mob id[...], neccesary to advance 1%[...]. (Configured for the 1st mode). If you want any monster, use 111. // Use callsub for add more wings. */ callsub Ids, 20001, 1, 111, 1, 20045, 1, 111, 1, 20019, 1, 111, 0 ; callsub Ids, 20002, 1, 111, 1, 20023, 1, 111, 1, 20025, 1, 111, 0 ; callsub Ids, 20003, 1, 111, 1, 20061, 1, 111, 1, 20020, 1, 111, 0 ; callsub Ids, 20004, 1, 111, 1, 20042, 1, 111, 1, 20033, 1, 111, 0 ; callsub Ids, 20005, 1, 111, 1, 20034, 1, 111, 1, 20010, 1, 111, 0 ; callsub Ids, 20007, 1, 111, 1, 20040, 1, 111, 1, 20054, 1, 111, 0 ; callsub Ids, 20047, 1, 111, 1, 20051, 1, 111, 1, 20024, 1, 111, 0 ; callsub Ids, 2280, 1, 111, 1, 20065, 1, 111, 30, 20012, 1, 111, 0 ; /* 0 = Won't evolved automatically. 1 = Will be evolved automatically */ set .auto, 1; // Delay of evolution (miliseconds). set .time, 3000; // Announces color. setarray .c$[0],"4db557", // % of evolution. "d43438", // Wings evolving. "4da5b5"; // Wings evolved. set .w1, 0; end ; Ids: set .w1, .w1 + 1; for ( set .@a, 0; getarg ( .@a, 0 ) != 0 ; set .@a, .@a + 4 ) { set .w2[.w1 - 1], .w2[.w1 - 1] + 1; setd ".a1"+ .w1 +"_"+ .w2[.w1 - 1], getarg ( .@a ); // id. setd ".a2"+ .w1 +"_"+ .w2[.w1 - 1], getarg ( .@a + 1 ); // mode. setd ".a3"+ .w1 +"_"+ .w2[.w1 - 1], getarg ( .@a + 2 ); // mob id. setd ".a4"+ .w1 +"_"+ .w2[.w1 - 1], getarg ( .@a + 3 ); // amount. } return ; OnNPCKillEvent: setarray .@slots[0], 1, 9, 10; // put here your slots. for ( set .@a, 0; .@a < 3 && ! .@c ; set .@a, .@a + 1 ) { if ( set ( .@e, getequipid ( .@slots[.@a] ) ) < 0 ) continue ; set .@id, 0; set .@w, 1; while ( set ( .@id, .@id + 1 ) <= .w2[.@w - 1] && ! .@c ) { if ( .@id > .w2[.@w - 1] ) { set .@id, 1; set .@w, .@w + 1; } if ( .@e == getd ( ".a1"+ .@w +"_"+ .@id ) ) { set .@c, ( getd ( ".a4"+ .@w +"_"+ .@id ) > 0 ) * ( killedrid == getd ( ".a3"+ .@w +"_"+ .@id ) || getd ( ".a3"+ .@w +"_"+ .@id ) < 1001 ); if ( .@c ) break ; } } } if ( ! ( .@c ) ) end ; set .@e2, getd ( "evo"+ .@e ); if ( getd ( ".a2"+ .@w +"_"+ .@id ) == 1 ) { setd "$Mobs_"+ getcharid ( 0 ) +"_"+ .@e, getd("$Mobs_"+ getcharid( 0 ) +"_"+ .@e ) + 1; if ( ( getd ( "$Mobs_"+getcharid ( 0 ) ) % getd ( ".a4"+ .@w +"_"+ .@id ) ) ) end ; setd "evo"+ .@e, getd ( "evo"+ .@e ) + 1; setd "$Mobs_"+ getcharid ( 0 ) +"_"+ .@e, 0; } else if ( getd ( ".a2"+ .@w +"_"+ .@id ) == 2 ) { setd "$Exp_"+ getcharid ( 0 ) +"_"+ .@e, getd ("$Exp_"+ getcharid ( 0 ) +"_"+ .@e ) + ( strmobinfo ( 6, killedrid ) * .rates / 100 ); if ( getd ( "$Exp_"+getcharid ( 0 ) +"_"+ .@e ) < getd ( ".a4"+ .@w +"_"+ .@id ) ) end ; setd "evo"+ .@e, getd ( "evo"+ .@e ) + 1; setd "$Exp_"+ getcharid ( 0 ), 0; } else if ( getd ( ".a2"+ .@w +"_"+ .@id ) == 3 ) { setd "$Mobs_"+ getcharid ( 0 ), getd ("$Mobs_"+ getcharid( 0 ) +"_"+ .@e ) + 1; if ( ( getd ( "$Mobs_"+ getcharid ( 0 ) +"_"+ .@e ) % getd ( ".a4"+ .@w +"_"+ .@id ) ) ) end ; setd "evo"+ .@e, getd ( "evo"+ .@e ) + 100; setd "$Mobs_"+ getcharid ( 0 ) +"_"+ .@e, 0; } else debugmes "Script Wings_Evo, error: wrong mode configuration."; if ( .@e2 != getd ( "evo"+ .@e ) ) { announce getd ( "evo"+ .@e ) +"% "+ getitemname ( .@e ) , bc_self, "0x"+ .c$[0] ; specialeffect2 58 ; sleep2 200 ; specialeffect2 383 ; } if ( getd ( "evo"+ .@e ) == 100 && .auto ) { specialeffect2 263 ; sleep2 500 ; specialeffect2 377 ; sleep2 300 ; specialeffect2 542 ; sleep2 300 ; announce getitemname ( .@e ) +" evolving..." , bc_self, "0x"+ .c$[1] ; if ( .time ) sleep2 .time ; specialeffect2 463 ; sleep2 200; specialeffect2 665 ; sleep2 500 ; //specialeffect2 437 ; setarray .@card[1], getequipcardid ( .slot, 0 ), getequipcardid ( .slot, 1 ), getequipcardid ( .slot, 2 ), getequipcardid ( .slot, 3 ); set .@refine, getequiprefinerycnt ( .slot ); delitem .@e, 1 ; getitem2 getd ( ".a1"+ .@w +"_"+ ( .@id + 1 ) ) , 1, 1, .@refine, 0, .@card[1], .@card[2], .@card[3], .@card[4] ; equip getd ( ".a1"+ .@w +"_"+ ( .@id + 1 ) ) ; setd "evo"+ .@e, 0; announce "Congratulations, your wings have evolved to "+ getitemname ( getd ( ".a1"+ .@w +"_"+ ( .@id + 1 ) ) ) +"." , bc_self , "0x"+ .c$[2] ; } end; } [/codeBOX] test it. i atk more then 1000% still can't evole. or after 100 need wait? after 1000+ i stop awhile then gravity error. by the way. you click what to make the long code become shortl?
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this one is fix version mean old one little bug? ok. thank you very much =)
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thor download link http://thor.aeomin.net/ thor wiki =) i have download but not yet learn how to use it hehe. http://eathena.ws/wiki/index.php/Thor_Patcher
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oh .. no wonder . that's why i never see any archer and sinx mount and that savage mount. thank you for telling me
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oh. i see.. thank you very much. and ok. after test i let you know @@" , me now also working hehe~ ned wait tonight.
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what is tcg? where can get? why now day alot ppl talk about tcg? XD! very curious sorry. Reply 6/11/11 (11.39pm) ic~ so it's a card. the card are using for? nothing need us think?
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http://www.eathena.w...howtopic=233107 */ - script Wings_Conf -1,{ OnInit: /* Evolution modes: 1 = Every X numer of mobs (1%). 2 = Experience (1%). 3 = Every X number of mobs (100%). */ set .modo, 1; <----about set modo can direct change 1 or 2 in here right? set .rates, 100; // % (Only for Mode 2). /* ID[...], evolution mode[...], mob id[...], neccesary to advance 1%[...]. (Configured for the 1st mode). If you want any monster, use 111. // Use callsub for add more wings. */ callsub Ids, 20001, 1, 111, 1, 20045, 1, 111, 1, 20019, 1, 111, 0 ; callsub Ids, 20002, 1, 111, 1, 20023, 1, 111, 1, 20025, 1, 111, 0 ; callsub Ids, 20003, 1, 111, 1, 20061, 1, 111, 1, 20020, 1, 111, 0 ; callsub Ids, 20004, 1, 111, 1, 20042, 1, 111, 1, 20033, 1, 111, 0 ; callsub Ids, 20005, 1, 111, 1, 20034, 1, 111, 1, 20010, 1, 111, 0 ; callsub Ids, 20007, 1, 111, 1, 20040, 1, 111, 1, 20054, 1, 111, 0 ; callsub Ids, 20047, 1, 111, 1, 20051, 1, 111, 1, 20024, 1, 111, 0 ; callsub Ids, 2280, 1, 111, 1, 20065, 1, 111, 30, 20012, 1, 111, 0 ; /* 0 = Won't evolved automatically. 1 = Will be evolved automatically */ set .auto, 1; // Delay of evolution (miliseconds). set .time, 3000; // Announces color. setarray .c$[0],"4db557", // % of evolution. "d43438", // Wings evolving. "4da5b5"; // Wings evolved.[/codeBOX] this one? how come i set already how come i cannot change? i kill more then 100 mob. =.=" i use meteor assault.
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no... my one kro is update to latest. is it need the custom only can change more armor version royal knight mount? why they royal knight mount armor more then normal one ? how to get those kind of mount? i try guilotine on @mount it's say charater cannot mount. why? custom not official?
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Help - how to add class restriction on @afk
manabeast replied to BuLaLaKaW's question in Source Support
pls ignore previous question. becos i change my mind. can i ask one thing? default is people who active vending skill can @afk / autotrade? because i just wan ppl vending only can @afk/autotrade include people using pushcart clips(any job) -
how to make boss mob stronger?best stat?
manabeast replied to manabeast's question in Database Support
wow nice.. but if non stop peuma no damage if i am player also will very angry zzz... oh... icic set mdef to reduce acid power. about ghost element. cannot we just add mvp equip ghostring armor? like player azura strike still will have damage? or do you mean set vit high mdef also high to prevent acid and azura high damage? if champion use Investigate or Finger Offensive becos vit high? hmm..... about sniper, you mean set mvp long range atk? or sniper speed atk til mob can't move? my server aspd wil be 190. and sniper mostly are using element to get high damage. how about change the monster to neutral property? -
which one is the right syntax? platinum is first or third?
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ID,Name,JName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LU K,Range2,Range3,Scale, Race,Element,Mode,Speed,ADelay,aMotion,dMotion,Drop1id,Drop1per,Drop2id,Drop2per ,Drop3id,Drop3per, Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop 8per,Drop9id,Drop9per, DropCardid,DropCardper,MEXP,ExpPer,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per are you can see the mob are very easy kill by 3 charater, creator,sniper,champion if i put vit high creator and champion advance take very high using they skill kill. if make him ghost type like ghostring. sniper very easy kill too. is there any way to do like this? vit set low in there. make boss EQ ghostring armour or have ghostring card effect? if put ghost type normal atk wont hit it. i wan to use normal atk can hit him xD!. make him resistant to element atk? how to set those? what is the best stat for custom boss lv 99 server?
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mean this not yet release? because my royal knight mount no armour one.. they one have armour cooler hehe~~. and sinx can mount wow xD!
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agree with olrox. shame on that guy who claim 3ceam was brathena job >.> why alway like to claiming other people job as they job and using new id for doing this. like a child no get the toy will try to stole it. shame on you
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http://en.kafra.ru/t258931.html do you ever go this page? wow !! the royal knight are better then old one... equipment are so nice. are that custom or official?
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[Solve]how to make item bonus increase on refine?
manabeast replied to manabeast's question in Database Support
Refineable,View,{ bonus2 bSubRace,RC_DemiHuman,20+getrefine(); },{},{} < just like that? oh thank you ^^ -
Request pikachu sprites rumor about pikachu exist in ragnarok world xD! can i have it who ever have that sprites.
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ID,DBName,ScreenName,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{bonus2 bSubRace,RC_DemiHuman,20;},{},{} { bonus2 bSubRace,RC_DemiHuman,20; } +1 will become 21% +2 will become 22% +3 will become 23% +4 will become 24% +5 will become 25% +6 will become 26% +7 will become 27% +8 will become 28% +9 will become 29% +10 will become 30% how to make the item bonus can increase on every success refine?
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Need a coin exchange coin npc. any script also can as long using coin exchange coin. i dun wan use the zeny for coin. can you give me a npc that exchange coin? 1xSilver Coin =Need 5 Bronze coin (to trade silver coin) 1xGold Coin =Need 4 Silver coin (to trade Gold coin) 1xPlatinum Coin =Need 3 Platinum coin (to trade Platinum coin) 1xMithril Coin = Need 2 Platinum coin (to trade Mithril coin) if can tq ^^
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Problem solve, the problem are the 搜狗拼音输 auto update. that mouse one..... this problem make me working 4 hour running around X.x" i never install this
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before no problem. after i did change maximum zeny rearrange and trow useless item custom wing in client side and server side add custom map add custom pet edit grf-files recompile (clean solution > build solution) open ro then when right click the client like this how to solve the problem? why like this >.<" i dunno what i did it's become like this zzzzzzz .... i have try using back the old file before edite with client side without edit too. ~.~" any idea what's going on? or i recompile wrong? i have follow two solution. 1 on ea compile on youtube. another is direct open eAthena-10 <right click on this clean+build. also same no solve the problem. pls help T_T" having this problem very long..... becos hard tell so i put on youtube. Problem 1.Right click can paint my ro client. 2.Right Click pull will auto minimize. 3.if Right click pull lower 5~6 O'clock will direct close ro client.
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[RELEASE] Quest Template
manabeast replied to CalciumKid's topic in Game, Event, Quest Script Releases
in future maybe use for me. say thanks first ^^. -
Help - how to add class restriction on @afk
manabeast replied to BuLaLaKaW's question in Source Support
i also need this guide =) i no understand here.(in map.h) enum { if(sd->class_&MAPID_UPPERMASK == MAPID_NOVICE) clif_displaymessage(sd->fd, "You're a Novice."); (edit MAPID_NOVICE = 0x0, if i dun wan novice use @afk?) if(sd->class_&MAPID_UPPERMASK < MAPID_TAEKWON) { clif_displaymessage(sd->fd, "You are not allowed to use @afk!"); return -1; } nullpo_retr(-1, sd); MAPID_SWORDMAN, MAPID_MAGE, MAPID_ARCHER, MAPID_ACOLYTE, MAPID_MERCHANT, MAPID_THIEF, do the same for other like this on every job i dun wan they have ? (swordman,acolyte,merchant etc.) -
PvP Master Ultimate [v1.3.0]
manabeast replied to Mooka's topic in PvP, GvG, WoE, Battleground Script Releases
remove. change my mind/ Edit & Notice. If you request from help from mooka you better give up. i waiting very long non event a single help from hoster = =". -
tq.will try it out tonight =)