

twiggs62
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Posts posted by twiggs62
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alayne last room has some kind of error , the first post u made about the last room is good , the updated in github had some error
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Thank you so much guys
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Hello there i was trying to fix Skyfortress instance but i cant
Map server giving me
[Error]: script_set_reg: cannot write instance variable ''talking', NPC not in a instance!
[Debug]: Source (NPC): Stefan J.E. Wolf at 1@sthd (103,114)
care to check the script. please
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hi sir alayne i tried your script and its very awesome but when u finished the instance, and your gonna redo the instance with another character. npc wont talk/ wont progress
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Hi good day, i just want to ask something about migration process , well i've search some of the ways but i cant understand some ways is too complicated,
is there anyway i can upload my sql files in an easier way, since im changing host and i dont want wipes. i got my database, and im trying to upload it however the files is too large to be uploaded ? anyone can help ?
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sir cyro how about summoners lope skill ??
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sir stolao , i am proud of you weapon mastery system and its great on my server !! thumbs up to your work ,
is there any command that will reset all players mastery ? because i had a mistake .. i set up the max mastery in lvl 500 at first then changed it in lvl 128 default,
however some of my players had like lvl 300 weapon mastery , is it gonna stuck at lvl 128 even though they have lvl 300 weapon master ?>??
thank youuuu .....
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Hi there sir , i was using the updated weapon mastery , i found out something .. its about the ranged mastery itself .. example i am a ranger with mastery like lvl 50, then i tried to clicked the healer and test my damage , my damage was around 150k on the dummy, after that i tried to buff like "improve concentration" and my damage drag down like 130k , i test it again and yes it is the same .. is there any problem with the ranged? pls help
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@Quesooo i tried your script its good but its not what looking for .. im sorry
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6 minutes ago, Quesooo said:11 minutes ago, Quesooo said:
wait let me find my echant npc for that
Thanks there
i'll try it now
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3 hours ago, Quesooo said:
is this FAW enchant npc?
yes sir
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Hi there good day to all of you, im having a problem regarding the faw script that im using, it seems like the last special enchant is not working
example i am enchanting dex, it only select 3 ~ 5dex enchant for the 3 enchantment slot , i am trying to get a special DEX for the last enchant but
its not working
can someone look into this ? thank you very much, heres the file
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Hi guys! Good day to y'all .. i just want to ask something about the skill feint bomb, because one of the player message me and said that something is not right
so what happen is they're all doin pvp and then the genetics cast an acid demo to that player and the player who was a shadow chaser cast a feint bomb,
so what happen is he is still targeted and died, so he said to me that the feint bomb was bug , because the acid demo was suppose to be canceled because he casted
feint bomb. thats it so , ahm i need help thats thank you so much
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1 minute ago, crazyarashi said:
//Item Combo DB 13027:15044,{ .@r = max(getequiprefinerycnt(EQI_ARMOR),1); bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; bonus3 bAddMonsterDropItem,970,RC_DemiHuman,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Player,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Player,50*.@r; bonus3 bAddMonsterDropItem,929,RC_Brute,70*.@r; bonus3 bAddMonsterDropItem,970,RC_Brute,50*.@r; } bonus3 bAddMonsterDropItem,929,RC_DemiHuman,70*.@r; // just edit the id drops to bonus3 bAddMonsterDropItem,929,RC_DemiHuman,100*.@r; //
thank you so much ...
ill try
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Hi there again , im sorry to ask again i cant find some post about the green operation coat,
** it says add a chance a defeated demihuman or brute monster will drop immortal heart or alcohol .. my question is , how can i
increase the drop of the alcohol or immortal heart ?? thank you ma'am/sir more power
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1 hour ago, crazyarashi said:
check first if you disabled renewal drop :))
yes sir , i just disabled the renewal drop like 2 hrs ago .. and explained to the people about bubblegum facts so its ok now
thank you all
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On 9/23/2017 at 3:46 AM, Cyro said:
thnx @Cyro now i understand the facts about bubble gum
On 9/23/2017 at 9:02 AM, crazyarashi said:are you running on renewal perhaps? :))
@crazyarashi yes sir
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44 minutes ago, hannicaldummy said:
Wrong, BubbleGum double the chance of drop the item, if the Poring Card is 10% the drop chance will be 20% when the player who kills him is with the BubbleGum activate. Also the limit is 100% so if the item drops with 70% chance it will be 100% chance and never will duplicate the item.
@topic, have you made any custom change? in the latest rev is it working normally(also with a emulator from 1 year, 8 months, 6 months, 3 months 1 month and 1 week ago is working normally too)
i think my emulator is up to date , did not change anything regarding the item.. please help me thank you .....
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4 minutes ago, hannicaldummy said:
Wrong, BubbleGum double the chance of drop the item, if the Poring Card is 10% the drop chance will be 20% when the player who kills him is with the BubbleGum activate.
@topic, have you made any custom change? in the latest rev is it working normally(also with a emulator from 1 year, 8 months, 6 months, 3 months 1 month and 1 week ago is working normally too)
i have not change anything
huhuhuhuhuhuhuhuhuhuhuhuh
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Hello there good day , i would like to ask for some question regarding bubble gum .. cuz we were like trying to test if its working, and we foung out that its not
but i dont know (sorry) anyway were testing it to a 50% rate <--- of oridecon , were trying to boost its rate up to 100% by using bubblegum.. since thats 50% and bubblegum is an addtional 100% of the items rate.. so it should be 100% right ? anyone can help me with this ..... Thank you and more power
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4 hours ago, crazyarashi said:
// Add in item item_db import // 35000,Prize_Of_Hero,Prize of Hero,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "prizeofhero"; },{},{} //Add in Custom NPC Folder and reload // Prize Of Hero Contents function script prizeofhero { setarray .Items[0],15093,15094,15095,15096,15097,15098,22035,22036,22037; //Add item ID here for additional random items for the box set .random, rand( getarraysize( .Items ) ); getitem .Items[ .random ], 1; end; }
This is a simple one :))
Oh wow ! so much thnx to you sir crazyarashi .. thank you and more power !
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Hi guys, i would like to request for a script for "prize of hero" box , actually i put an instance script "Bios Island" and the reward for the instance is the "price of hero" box, However the item "Prize of Hero" box doesn't give any items when i opened it,
is it ok for me to request for a script for this one ? Thank you
Quests, Games: Mining NPC
in Game, Event, Quest Script Releases
Posted
hi there good day ? is there any updates about the script ? looks interesting .. cuz im having an error
[Error]: buildin_setr: fatal error ! player not attached!
[Debug]: Function: set (2 parameters):
[Debug]: Data: variable name='@mining' index=0
[Debug]: Data: number value=0
[Debug]: Source (NPC): Mithril Ore#21 at force_2-2 (168,124)
[Error]: buildin_set: No player attached for player variable '@mining'
[Debug]: Source (NPC): Mithril Ore#21 at force_2-2 (168,124)