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Posts posted by Limestone
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in where? src folder? please elaborate. thanks!
what i mean is the effect of the AC_DOUBLE, when in sniper and hunter job, the effect will be 3 hits instead of 2 hits, and the other jobs that has a AC_DOUBLE skill will remain the same effect.
bump?
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thank you euphy!
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hi guys! how can i make selling items to npc will show how much zeny i gain? i want it to all npc, not only one. advance thank you for those who can help me.
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how can i make triple strafe only works in hunter and sniper? in other jobs like, rogue, bard, dancer, and archer it will not work. thanks!
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Hi! can i ask how to disabled skill delays in some skills like, HEAL, Potion pitcher and etc.
i already edit my renewal.h to this
http://pastebin.com/raw.php?i=TvYzGwps'>http://pastebin.com/raw.php?i=TvYzGwps
i try to edit AL_HEAL in skill_cast_db.txt
from:
//-- AL_HEAL 28,0,1000,0,0,0,0
to:
//-- AL_HEAL 28,0,0,0,0,0,0
But still i have fixed delay in heal.
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emistry i try your script and convert to this, but it shows not exact amount of my #BANKNOTES
"+@deposit+#BANKNOTES+"
thanks, i already fixed my problem!
Emistry i have 1 problem again, how can i set this script.
if i put 100000z = 1 bank note
case 2: mes "[ ^ffa500Bank Exchange^000000 ]"; mes "Very well, what type of exchange"; mes "would you like to do?"; next; switch(select("^ff0000Zeny^000000 -> ^fdd017Bank Note^000000:^fdd017Bank Note^000000 -> ^ff0000Zeny^000000:Nevermind.")){ case 1: mes "[ ^ffa500Bank Exchange^000000 ]"; mes "How much zeny do you want to"; mes "transfer into ^fdd017Bank Notes^000000?"; mes "Please note, that each ^fdd017Bank"; mes "Note^000000 is equivalent to ^ff0000100000^000000z."; next; input @zeny,0,Zeny; if(Zeny < 99999){ mes "[ ^ffa500Bank Exchange^000000 ]"; mes "I'm sorry, but you don't have"; mes "enought zeny for the transaction."; mes "Please input a valid amount."; close; } else if(@Zeny < 99999){ mes "[ ^ffa500Bank Exchange^000000 ]"; mes "Please input an amount greater"; mes "than 99,999."; close; } else { mes "[ ^ffa500Bank Exchange^000000 ]"; mes "Are you sure you want to"; mes "exchange ^ff0000"+@zeny+"^000000 z for ^ff0000"+@bank_note+"^000000 ^fdd017Bank Note^000000?"; } next; switch(select("Yep, go ahead.:No, I changed my mind.")){ case 1: mes "[ ^ffa500Bank Exchange^000000 ]"; mes "Okay then, would you like ^ff0000"+@zeny+"^000000 ^fdd017Bank Note^000000 "; mes "to be placed in your inventory or your account?"; next; switch(select("Inventory - ^ffa500"+countitem(8051)+"^000000 + ^ffa500"+@bank_note+"^000000 ^fdd017Bank Notes^000000:Account - ^ffa500"+(#BANKNOTES)+"^000000 + ^ffa500"+@bank_note+"^000000 ^fdd017Bank Notes^000000:Nevermind")){ case 1: mes "[ ^ffa500Bank Exchange^000000 ]"; mes "..."; next; set @exchange, @zeny / 100000; set Zeny,Zeny-(100000*@exchange); getitem 8051,@exchange; mes "[ ^ffa500Bank Exchange^000000 ]"; mes "Exchange Complete."; close; case 2: mes "[ ^ffa500Bank Exchange^000000 ]"; mes "..."; next; mes "[ ^ffa500Bank Exchange^000000 ]"; mes "Exchange Complete."; mes "Your total account balance is now ^ff0000"+#BANKNOTES+"^000000 ^fdd017Bank Notes^000000."; close; case 3: mes "[ ^ffa500Bank Exchange^000000 ]"; mes "Come back soon."; close; } case 2: mes "[ ^ffa500Bank Exchange^000000 ]"; mes "Come back soon."; close; }
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mes "[ ^ffa500Bank Exchange^000000 ]"; mes "Very well, how much ^ffffBank Notes^000000"; mes "would you like to deposit?"; mes "Please note, that each ^fdd017Bank"; mes "Note^000000 is equivalent to ^ff0000100000^000000z."; next; input @deposit,0,countitem(8051); if(@deposit < 1) goto DepoB; mes "[ ^ffa500Bank Exchange^000000 ]"; mes "You currently have ^ff0000"+countitem(8051)+"^000000 ^fdd017Bank Note^000000"; mes "in your account."; mes "By finishing this transaction,"; mes "you will gain: mes "^ff0000"+@deposit+"^000000 ^fdd017Bank Note^000000"; mes "and have a total of:"; < ------ this part is what i'm missing -------- >
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yes, it a variable. i tried already what you have written in your post, but it stills show how much bank notes before the transaction.
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Hi!
i'm making now a bank scriptbut i dont know how to do thisif i add a bank note in my accountit shows a total of how many bank notes i have after the transactionfor example i have 1 bank note already in my accountif i add 1 bank note againit will show how many bank notes in my account after the transactionthanks!
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i think its Training Edition, not Third Edition
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how about the RE MATK? did you guys already started that? btw nice update!
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How can i increase showevent scripts? because if i try 6-7 showevents, i see tons of dots in my minimap. but if i use 5 or lower. it working properly
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Bump!
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At last... After 2 weeks of trial and error, this one has been solved, thanks
How did you solved it?
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how can i make this script like this.
when i click the npc 1 then finish the quest, the showevent will automatically pop up in npc 2.
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oh my i thought you have same problem with kim.
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the problem is in your msgstringtable.
How to fix this sir Rage?
Try this
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Thanks capuche, Woriking great!
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my goodness. can someone help me!!!
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the problem is in your msgstringtable.
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can i request a custom mob drop via script that all of normal monsters (excepts Low level monster lvl 50 below) has a 2.5% chance of dropping a (red potion) and 5% chance on all mvp bosses and mini bosses. thanks!
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did you try it in a clean rathena svn?
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can i request to edit this src (from hercules)
to make it compatible in rathena, i already applied it on my server ( no compile errors ) but when i try to click the npc, it always says
This is a Item Shop. You need %s (%d) to Buy items.
and then it does not open the shopbut if i dont have the required item to buy from the shop, it opens the shop.
thanks!
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you must need to post in the harmony forums, to change their code to fit the latest rathena svn.
query_sql problem
in Scripting Support
Posted
Hi! i always got DB Error - Data truncated for column `balance` at row 1
i dont know what to do, here's my script