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Imbecile

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Posts posted by Imbecile

  1. 29 minutes ago, Cian said:
    
    	if(.@slot == 2)
    	{
    		getitem2 .@itemid, 1, 1, 0, 0, 0, 0, .@addpart, 0;
    	}
    	else if(.@slot == 3)
    	{
    		getitem2 .@itemid, 1, 1, 0, 0, 0, 0, .@slot3Id, .@addpart;
    	}
    	specialeffect 154;
    	close;

    Remove close; at the end of the file

    ah yes. the error on map server is gone. thank you sir @Cian . but the manteau and the headgear still can't be enchant. what should i do?

  2. hello @Alayne ! this script is great! oh btw, i wanna give you a report about your script

     

    1. whenever i use the enchant option, the map-server showing this

    Untitledadsada.jpg.5b2d5a913c6d72d1d969e62dfe265d9d.jpg

    2. whenever i enchant option for the decoration and manteau, it's showing the progress bar, but after it finished, there's no enchant on the equipment

    please help me fix it mate. and thank you so much for sharing this script for us!

  3. Hello @Capuche . I'm using your script as my MVP Ranker. But i found something weird. Whenever i killed an MVP, the points raised randomly instead of 1. What should i change to make 1 mvp = 1 point? Thank you.

     

    So sorry for the spam question. I thought my connection was bad and my post didn't send. Turns out it goes up. So sorry.

  4. Hello 

    So i use this mining script and i want to edit it so you can use two different items with one npc. the item code is 6010 and 6011. But the delitem only work for ID 6010. the item with ID 6011 are not dissapear. Please help me.

     

    Here's the script :

     

    if(@mining != 0) goto Lstillmine;
    if(.mining != 0) goto Lalreadymine;
    //mes "Do you want to mine this rock?";
    //menu "Proceed",-;
    //next;

    if(countitem(6010) < 1 && countitem(6011) < 1) goto Lnopick;

    set @minechance,rand(1,2); //50% chance to obtain Ore
    set @purechance,rand(1,3); //33.33% chance to obtain an ADDITIONAL mithril, which sells higher

    set .mining,1;
    set @mining,1;
    pcblockmove getcharid(3),1;

    if(MineLvl == 0) {

        misceffect 102; //Mining level 0 waits 4 seconds before mining
        sleep2 1000;
        misceffect 102;
        sleep2 1000;
        misceffect 102;
        sleep2 1000;
        misceffect 102;
        sleep2 1000;
        set .mining,0;
        set @mining,0;
        pcblockmove getcharid(3),0;

        if(@minechance == 2) {
        misceffect 154;
        set MineExp,MineExp+1;
        if(@purechance == 3) getitem 32489,2;
        else getitem 32489,1;
        goto Lsuccess;
        }
    else {
        misceffect 155;
        delitem 6010,1;
        goto Lfail;
        }
    }

    else if(MineLvl == 1) {

        misceffect 102; //Mining level 1 waits 3 seconds before mining
        sleep2 1000;
        misceffect 102;
        sleep2 1000;
        misceffect 102;
        sleep2 1000;
        set .mining,0;
        set @mining,0;
        pcblockmove getcharid(3),0;

        if(@minechance == 2) {
        misceffect 154;
        set MineExp,MineExp+1;
        if(@purechance == 3) getitem 32489,2;
        else getitem 32489,1;
        goto Lsuccess;
        }
    else {
        misceffect 155;
        delitem 6010,1;
        goto Lfail;
        }
    }

    else if(MineLvl == 2) { //Mining level 2 waits 2 seconds before mining

        misceffect 102;
        sleep2 1000;
        misceffect 102;
        sleep2 1000;
        set .mining,0;
        set @mining,0;
        pcblockmove getcharid(3),0;

        if(@minechance == 2) {
        misceffect 154;
        set MineExp,MineExp+1;
        if(@purechance == 3) getitem 32489,2;
        else getitem 32489,1;
        goto Lsuccess;
        }
    else {
        misceffect 155;
        delitem 6010,1;
        goto Lfail;
        }
    }

    if(MineLvl == 3) {

        misceffect 102; //Mining level 3 waits 1 second before mining
        sleep2 1000;
        set .mining,0;
        set @mining,0;
        pcblockmove getcharid(3),0;


        if(@minechance == 2) {
        misceffect 154;
        set MineExp,MineExp+1;
        if(@purechance == 3) getitem 32489,2;
        else getitem 32489,1;
        goto Lsuccess;
        }
    else {
        misceffect 155;
        delitem 6010,1;
        goto Lfail;
        }
    }

    if(MineLvl == 0) {

        misceffect 102; //Mining level 0 waits 4 seconds before mining
        sleep2 1000;
        misceffect 102;
        sleep2 1000;
        misceffect 102;
        sleep2 1000;
        misceffect 102;
        sleep2 1000;
        set .mining,0;
        set @mining,0;
        pcblockmove getcharid(3),0;

        if(@minechance == 2) {
        misceffect 154;
        set MineExp,MineExp+1;
        if(@purechance == 3) getitem 32489,2;
        else getitem 32489,1;
        goto Lsuccess;
        }
    else {
        misceffect 155;
        delitem 6011,1;
        goto Lfail;
        }
    }

    else if(MineLvl == 1) {

        misceffect 102; //Mining level 1 waits 3 seconds before mining
        sleep2 1000;
        misceffect 102;
        sleep2 1000;
        misceffect 102;
        sleep2 1000;
        set .mining,0;
        set @mining,0;
        pcblockmove getcharid(3),0;

        if(@minechance == 2) {
        misceffect 154;
        set MineExp,MineExp+1;
        if(@purechance == 3) getitem 32489,2;
        else getitem 32489,1;
        goto Lsuccess;
        }
    else {
        misceffect 155;
        delitem 6011,1;
        goto Lfail;
        }
    }

    else if(MineLvl == 2) { //Mining level 2 waits 2 seconds before mining

        misceffect 102;
        sleep2 1000;
        misceffect 102;
        sleep2 1000;
        set .mining,0;
        set @mining,0;
        pcblockmove getcharid(3),0;

        if(@minechance == 2) {
        misceffect 154;
        set MineExp,MineExp+1;
        if(@purechance == 3) getitem 32489,2;
        else getitem 32489,1;
        goto Lsuccess;
        }
    else {
        misceffect 155;
        delitem 6011,1;
        goto Lfail;
        }
    }

    if(MineLvl == 3) {

        misceffect 102; //Mining level 3 waits 1 second before mining
        sleep2 1000;
        set .mining,0;
        set @mining,0;
        pcblockmove getcharid(3),0;


        if(@minechance == 2) {
        misceffect 154;
        set MineExp,MineExp+1;
        if(@purechance == 3) getitem 32489,2;
        else getitem 32489,1;
        goto Lsuccess;
        }
    else {
        misceffect 155;
        delitem 6011,1;
        goto Lfail;
        }
    }

  5. Hi everyone. I want to ask something. Why is on my ragnarok always crash when i go to some map?

    My crashes map are :

    schg_cas04

    schg_cas05

    disc_dun03

    etc

    and many other maps

    I already check on my grf, there is no .gat file. but, i try to download the latest kro and compare it to my grf, it has no difference. What should i do to fix this? Thanks.

  6. On 11/7/2017 at 5:58 AM, Tokei said:

    Well if the file is encrypted then you won't be able to view its content (or extract it). Otherwise it would be a permission issue that prevents the software from extracting the files. Or perhaps the extraction path has a problem, so try to use "Extract..." instead.

    I did. But it still not working. Whenever i want to take the file from the grf out to my files it just blinking white and nothing happen. I already run it as admin but it still not working. What should i do?

  7. 20 hours ago, Tokei said:

    Well you'll have to provide more details than that.

    Hahaha sorry mate. Everytime i'm trying to extract the file inside my grf, i do a right-click, and then extract. Whenever i do that, my grf editor just blinking white and done nothing. Is it error or there's a setting that need to change?

  8. 4 hours ago, rakuzas said:

    For 2015 client you may disabled using NEMO.. 

    And FYI, you can set cloth color to 0.. And its working for me.. Or you can edit or make script with using changelook.. As in my case before, my dress room give cloth color #1 and it shown black as your image.. So I edit it to make it 0.. And it work.. Also.. Alternate outfit dont have color variety.. So I set my server limit using default color only.. Hope this help you..

    dear sir @rakuzas, may i get your dress room script? i don't have that

  9. OH I FOUND THE ISSUE. It become black whenever i'm trying to change the cloth color. But the main issue are whenever i'm trying to change the color, it become black and the color won't change even if i reset the color. And it change to black again whenever i warp to other map or disconnected. It only change if i did this :

    1. use @bodystyle 0

    2. reset the color to 1

    3. use @bodystyle 1 and the color are back

     

    Can someone please help me to fix it?

  10. // Limit body styles to certain jobs since not all of them are released yet.
        if (!((sd->class_&MAPID_THIRDMASK) == MAPID_GUILLOTINE_CROSS || (sd->class_&MAPID_THIRDMASK) == MAPID_GENETIC
            || (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC || (sd->class_&MAPID_THIRDMASK) == MAPID_ROYAL_GUARD
            || (sd->class_&MAPID_THIRDMASK) == MAPID_ARCH_BISHOP || (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER
            || (sd->class_&MAPID_THIRDMASK) == MAPID_SORCERER ||(sd->class_&MAPID_THIRDMASK) == MAPID_SURA
            || (sd->class_&MAPID_THIRDMASK) == MAPID_WARLOCK || (sd->class_&MAPID_THIRDMASK) == MAPID_SHADOW_CHASER
                || (sd->class_&MAPID_THIRDMASK) == MAPID_MINSTRELWANDERER)) {
            clif_displaymessage(fd, msg_txt(sd,740));    // This job has no alternate body styles.
            return -1;
        }

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