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Kinx

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Everything posted by Kinx

  1. View File Totoro Ballon Terms of Use * Do not claim this work as yours. * Do not edit, or alter any files, and matters associated with them, without approval from Kinx. * Do not distribute the files without permission from Kinx. Totoro Ballon , ea 1 Colors Totoro Ballon is a Old Custom I did it for TotoRo. This File Includes: Totoro Ballon Aura Spr and Act File BMP Item Icon BMP Collection Icon Inventory Spr and Act File Submitter Kinx Submitted 11/27/2017 Category Animated Headgears Video Content Author Kinx  
  2. Version 1.0.0

    229 downloads

    Terms of Use * Do not claim this work as yours. * Do not edit, or alter any files, and matters associated with them, without approval from Kinx. * Do not distribute the files without permission from Kinx. Totoro Ballon , ea 1 Colors Totoro Ballon is a Old Custom I did it for TotoRo. This File Includes: Totoro Ballon Aura Spr and Act File BMP Item Icon BMP Collection Icon Inventory Spr and Act File
    Free
  3. hello, I'm looking for a tool to cut images,that they all have the same size.
  4. View File [Recolor] Purple Stone Terms of Use * Do not claim this work as yours. * Do not edit, or alter any files, and matters associated with them, without approval from Kinx. * Do not distribute the files without permission from Kinx. [Recolor] Crystall , ea 10 Colors This File Includes: Spr and Act File Submitter Kinx Submitted 11/25/2017 Category Monster Sprites Video Content Author Gravity, Recolor By Kinx  
  5. Version 1.0.0

    276 downloads

    Terms of Use * Do not claim this work as yours. * Do not edit, or alter any files, and matters associated with them, without approval from Kinx. * Do not distribute the files without permission from Kinx. [Recolor] Crystall , ea 10 Colors This File Includes: Spr and Act File
    Free
  6. hello, I would like to do that the npc 1-3 min in hide when he was used. ice_dun01,239,81,4 script Flower 527,{ if (readJeff >= 1) { set .@fcast,20; if (countitem(6381)) { // Field Shovel set .@fcast,.@fcast - 18; } progressbar "ffffff",.@fcast; set .@flower,rand(1,15); if (.@flower == 1) set .@item2,18747; else if (.@flower == 2) set .@item2,518; // Honey else if (.@flower == 3) set .@item2,514; // Grape else if (.@flower == 4) set .@item2,510; // Blue Herb else if (.@flower == 5) set .@item2,7018; // Young Twig else if (.@flower == 6) set .@item2,7871; // Bean Bag else if (.@flower == 7) set .@item2,19541; // Costume Romantic White Flower [0] [Costume Lower Head] else if (.@flower == 8) set .@item2,6079; // Flower Of Alfheim else if (.@flower == 9) set .@item2,7871; // Bean Bag else if (.@flower == 10) set .@item2,905; // Stem else if (.@flower == 11) set .@item2,7018; // Young Twig else if (.@flower == 12) set .@item2,12293; // Dried Yggdrasilberry Heilt 20% SP else if (.@flower == 13) set .@item2,12292; // Unripe Yggdrasilberry Heilt 20% HP else if (.@flower == 14) set .@item2,7871; // Bean Bag else if (.@flower == 15) set .@item2,7033; // Poison Spore getitem .@item2,1; delitem 6381,1; end; } mes ".........."; close; } ice_dun01,242,80,4 duplicate(Flower) Flower#1 527 ice_dun01,53,73,4 duplicate(Flower) Flower#2 527 ice_dun01,289,74,4 duplicate(Flower) Flower#3 527
  7. hello, I'm looking for a job opportunity to give extra mob drops. The respective jobs should have a 1-3% change to get a random item from the respective list for this job, but separate lists Knight,Lord Knight,Rune Knight Item's 7097,1034 and other items. Sage,Professor,Sorcerer Item's 904,946 and other items. Blacksmith,Whitesmith,Mechanic Item's 999,984 and other items. Alchemist,Creator,Genetic Item's 7135,7136 and other items. Assassin,Assassin Cross,Guillotine Cross Item's 7155,7003 and other items.
  8. pls move to Graphics Support
  9. I have add, The Party users must have accepted the Quest. and the user is Alive. only the same map is missing, I hope someone can help. addrid( 2, 0, getcharid(1) ); if(AbyssLakekill) end; if ( hp == 0 ) end; abyss_01,22,36,1 script Quest Helper#25 112,{ if(FuriousFerus >= 1 && Acidus >= 22 && Novus >= 35) goto l_allkills; mes "[Helper]"; mes "You have to kill:"; mes "You have "+FuriousFerus+"/1 Furious Ferus..."; mes "You have "+Acidus+"/22 Acidus..."; mes "You have "+Novus+"/35 Novus"; next; menu "^00FF00Quest Accept^0000FF",L_AbyssLakequest; L_AbyssLakequest: mes "[Helper]"; mes "Do you want to accept the Quest?"; next; menu "Yes",L_AbyssLakekill,"No.....",L_No; L_AbyssLakekill: mes "[Helper]"; mes "You can now begin to Kill the Monsters !!"; set AbyssLakekill,0; close; l_allkills: getitem,5531,1; close; OnNPCKillEvent: if(AbyssLakekill) end; if(killedrid == 2832) // = Furious Ferus { addrid( 2, 0, getcharid(1) ); if(AbyssLakekill) end; if ( hp == 0 ) end; set FuriousFerus,FuriousFerus + 1; if (FuriousFerus < 1) { dispbottom "You killed "+FuriousFerus+"/1 Furious Ferus."; } else if(FuriousFerus == 1) { dispbottom "You have killed all Furious Feruss."; } } else if (killedrid == 1716) // = Acidus { addrid( 2, 0, getcharid(1) ); if(AbyssLakekill) end; if ( hp == 0 ) end; set Acidus,Acidus + 1; if (Acidus < 22) { dispbottom "You killed "+Acidus+"/22 Aciduss."; } else if(Acidus == 22) { dispbottom "You have killed all Aciduss."; } } else if (killedrid == 1715) // = Novus { addrid( 2, 0, getcharid(1) ); if(AbyssLakekill) end; if ( hp == 0 ) end; set Novus,Novus + 1; if (Novus < 35) { dispbottom "You killed "+Novus+"/35 Novus."; } else if(Novus == 35) { dispbottom "You have killed all Novuss."; } } end; }
  10. please use my script. your script does not have the mentioned party functions. this Quest Solo as well as in a Party. The Party users must have accepted the Quest. The Party users must be on the same map, and Alive.
  11. Hello, I would like that you can complete this Quest Solo as well as in a Party. The Party users must have accepted the Quest. The Party users must be on the same map, and Alive. Hope someone can help me. abyss_01,22,36,1 script Quest Helper#25 112,{ if(FuriousFerus >= 1 && Acidus >= 22 && Novus >= 35) goto l_allkills; mes "[Warpra Helper]"; mes "You have to kill:"; mes "You have "+FuriousFerus+"/1 Furious Ferus..."; mes "You have "+Acidus+"/22 Acidus..."; mes "You have "+Novus+"/35 Novus"; next; menu "^00FF00Quest Accept^0000FF",L_AbyssLakequest; L_AbyssLakequest: mes "[Warpra Helper]"; mes "Do you want to accept the Quest?"; next; menu "Yes",L_AbyssLakekill,"No.....",L_No; L_AbyssLakekill: mes "[Warpra Helper]"; mes "You can now begin to Kill the Monsters !!"; set AbyssLakekill,0; close; l_allkills: getitem,5531,1; close; OnNPCKillEvent: if(AbyssLakekill) end; if(killedrid == 2832) // = Furious Ferus { set FuriousFerus,FuriousFerus + 1; if (FuriousFerus < 1) { dispbottom "You killed "+FuriousFerus+"/1 Furious Ferus."; } else if(FuriousFerus == 1) { dispbottom "You have killed all Furious Feruss."; } } else if (killedrid == 1716) // = Acidus { set Acidus,Acidus + 1; if (Acidus < 22) { dispbottom "You killed "+Acidus+"/22 Aciduss."; } else if(Acidus == 22) { dispbottom "You have killed all Aciduss."; } } else if (killedrid == 1715) // = Novus { set Novus,Novus + 1; if (Novus < 35) { dispbottom "You killed "+Novus+"/35 Novus."; } else if(Novus == 35) { dispbottom "You have killed all Novuss."; } } end; }
  12. I would like that the loser team also gets something script: https://pastebin.com/v5WzZXjR
  13. how do you use the quest_db?
  14. the announce is not working properly, i kill 10 Vitata or 5 Familiar and she is coming, but she shall not come until I have killed all. OnNPCKillEvent: if(anthell) end; if(killedrid == 1176 && VitataKills < 10) // = Vitata { set VitataKills,VitataKills + 1; dispbottom "You killed "+VitataKills+"/10 Vitata."; if(VitataKills >= 10) dispbottom "You have killed all Vitatas."; } else if (killedrid == 1097 && AntEggKills < 55) // = Ant Egg { set AntEggKills,AntEggKills + 1; dispbottom "You killed "+AntEggKills+"/55 AntEgg."; if(AntEggKills >= 55) dispbottom "You have killed all AntEggs."; }else if (killedrid == 1005 && FamiliarKills < 5) // = Familiar { set FamiliarKills,FamiliarKills + 1; dispbottom "You killed "+FamiliarKills+"/5 Familiar."; if(FamiliarKills >= 5) dispbottom "You have killed all Familiars."; } else if(anthell == 0) { announce " You have killed every Monster. Come back to me to !",bc_self; set anthell,1; } end; }
  15. Wie ist den der Gilden Name, falls er mit lehr taste ist kann es daran liegen.
  16. View File Light Star Aura Terms of Use * Do not claim this work as yours. * Do not edit, or alter any files, and matters associated with them, without approval from Kinx. * Do not distribute the files without permission from Kinx. * Do not claim any of Kinxl's files as your own. Light Star Aura , ea 9 Colors Light Star Aura is a Custom that Shines bright as a Star !!!! This File Includes: Light Star Aura Spr and Act File BMP Item Icon BMP Collection Icon Inventory Spr and Act File Submitter Kinx Submitted 11/01/2017 Category Rings Content Author Keitenai , Recolor By Kinx  
  17. Kinx

    Light Star Aura

    Version 1.0.1

    575 downloads

    Terms of Use * Do not claim this work as yours. * Do not edit, or alter any files, and matters associated with them, without approval from Kinx. * Do not distribute the files without permission from Kinx. * Do not claim any of Kinxl's files as your own. Light Star Aura , ea 9 Colors Light Star Aura is a Custom that Shines bright as a Star !!!! This File Includes: Light Star Aura Spr and Act File BMP Item Icon BMP Collection Icon Inventory Spr and Act File
    Free
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