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vijay30393

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Everything posted by vijay30393

  1. @brunoshp Where exactly we must add that code?
  2. 10013,7 //GD_EMERGENCYCALL What should i modify here? Problem fixed, edited it 10013,3 Thanks emistry ^^
  3. Hello, i'v got this 2 wings and i want it to be a wing which players can use in WOE so that if the players cast Emergency Call skill it must cast with out any cast delay, And for thos who doesn't wear them must get a cast delay of 5 seconds. now its { bonus bAllStats,30; bonus bCastrate,-110; callfunc "XXX","Wings"; bonus bMaxSPrate,-15; bonus bDefEle,Ele_Ghost; },{ misceffect 135; sc_start4 SC_ENDURE,60000,10,0,0,1; },{ sc_end SC_ENDURE; } and bonus bCastrate,-110 is not instant casting anyway. If any one know the code please share, advance thanks.
  4. This one would help you prontera,147,165,4 script Freebies 910,{ set .npc$,"[Newbie's Helper]"; if(#newbie==0){ goto Get; } else { goto Got; } Get: mes .npc$; mes "Hello there, Welcome to RO!"; next; mes .npc$; mes "Do you want some free items for newbie?"; next; menu "No, Thank's",M1,"Of course! Give me please...",M2; M1: next; mes .npc$; mes "OK, no problem. Come again if you change your mind."; close; end; M2: next; mes .npc$; mes "Here!"; mes "Have nice days!"; getitem 3293,1; set #newbie,1; close2; end; end; end; Got: mes .npc$; mes "Hello "+strcharinfo(0)+"!"; mes "Have great days!"; close; end; // auto announcement OnInit: while(1) { npctalk "Take your Freebies Items here! "; sleep 900000; } }
  5. Thanks bro, and i also need the default sprite of paladin's mount. Wish you will give me, thanks in advance.
  6. @Mindstream i'll be waiting, thanks man.
  7. All the files are like [][][][][][][][]-[]
  8. I did that, and i can't fine, because the files are messed up, language can't understand. Can you be a doll and do it for me please? Thanks in advance. And i'v found the sprites but can't download it. http://sprites.technoized.com/view/sprite/ro/0/L
  9. Needed a default peco peco sprite, can any one please give me? Thanks in advance. @dump i mean mouth for lord knight.
  10. Same error after replacing if(.@atcmd_parameters$[0] != 30){ to if(.@atcmd_parameters$[0] != "30"){ [Error]: npc_event: event not found [PVPGO30::OnGo ]
  11. NPC has been fixed by Cydh, i need to fix the function for warp case @go 30, since @go 30 is prt_are01 in the server. //-----------------------// //------Fucntion------// //-----------------------// - script PVPGO30 -1,{ OnInit: bindatcmd("go", "PVPGO30::OnGo"); end; OnGo: if(.@atcmd_parameters$[0] != 30){ useatcmd "@go "+.@atcmd_parameters$[0]; } switch(rand(3)){ case 0: warp "prt_are01",162,162; break; case 1: warp "prt_are01",162,138; break; case 2: warp "prt_are01",138,138; break; case 3: warp "prt_are01",138,162; break; } end; } It this script give's an error in mapserver, and cant use @go for any map, example @go command itself stops working. Thanks.
  12. //-------------------// //-------NPC------// //------------------// new_zone01,53,113,5 script Notice Board 837,{ mes "[ PVP Notice Board ]"; mes "You can pvp in Arena, i can warp you there."; mes "Or you can go by your self @go 30."; menu "Warp to Arena",WArena,"Close",-; close; WArena: case 0: warp "prt_are01",162,162; break; case 1: warp "prt_are01",162,138; break; case 2: warp "prt_are01",138,138; break; case 3: warp "prt_are01",138,162; break; close2; end; } //-----------------------// //------Fucntion------// //-----------------------// - script PVPGO30 -1,{ OnInit: bindatcmd("go", "PVPGO30::OnGo"); end; OnGo: if(.@atcmd_parameters$[0] != 33){ useatcmd "@go "+.@atcmd_parameters$[0]; } switch(rand(3)){ case 0: warp "prt_are01",161,162; break; case 1: warp "prt_are01",161,138; break; case 2: warp "prt_are01",138,137; break; case 3: warp "prt_are01",137,161; break; } end; } This npc will warp the player's to 4x Coordinates by case 0 to case 3. And also if the players press @go 30, they have to warp by 4x Coordinates by case 0 to case 3 same with npc. Thanks in advance.
  13. Script stop's working if i add this to it joblevel,70; atcommand "@allskill"; The script look's like this prontera,0,0,0 script jobchangeback -,{ OnPCLoginEvent: set .@Job,roclass( ( eaclass( BaseJob ) & EAJ_UPPERMASK ) | EAJL_UPPER ); if( Class >= 4060 && .@Job > 0 ) jobchange .@Job; joblevel,70; atcommand "@allskill"; end; }
  14. @Emistry ty and this prontera,0,0,0 script jobchangeback -,{ OnPCLoginEvent: set .@Job,roclass( ( eaclass( BaseJob ) & EAJ_UPPERMASK ) | EAJL_UPPER ); if( Class >= 4060 && .@Job > 0 ) jobchange .@Job; joblevel,70; atcommand "@allskill "+@players$; end; } I try add the @commands but its not working.
  15. So what i'm i suppose to do to make all 3rd job char to their 2nd job?
  16. I use eAthena. Its not working, do i need to edit anything in this line? jobchange roclass ( eaclass( class ) & ~0x4000, sex );
  17. Hello every one. I have a server and its 3rd job sever, all i want is change all the 3nd job chars back to their 2nd job. So i'm requesting you guys for a job demotor npc. Say if a player is Sura, as soon has he log's his sura char, the demotor npc pop's out to his/her screen and it just change's him back to sura and give him @jlvl 100 and @allskill. If the char is a 2nd job char, it say's few line's like Enjoy your stay etc. Could any one please help me out with this? Thanks in advance.
  18. What about that Shadow Form, no way to reduce its reflect damage?
  19. As my topic say's requesting the code's for cap damage of Deathbound and Shadowform. This both refelecting skill damage's like crazy, need to cap it but i wonder how, please help me out. Thanks in advance.
  20. Royal guard walks too slow with defender skill, is there any code modification which would slightly increase the walking speed of RG/Pale with defender skill? Because Royal guard walk's too slow, need some help please help me out thanks.
  21. @frenzmu06 nothing is free, add me on msn: [email protected]
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