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Everything posted by Quesooo
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Palette: 553/251 Old Dyes / Palettes Working All Classes
Quesooo replied to Camilla's topic in Sprites & Pallette Downloads
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Palette: 553/251 Old Dyes / Palettes Working All Classes
Quesooo replied to Camilla's topic in Sprites & Pallette Downloads
thx -
Requesting for 1 NPC that can exchange item to kafra points and can be exchange item to zeny 1 item = 1 kafra points 1 item = 5000 zeny thank you
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Palette: 553/251 Old Dyes / Palettes Working All Classes
Quesooo replied to Camilla's topic in Sprites & Pallette Downloads
how to enable this to other players already download full installer? there a way to attach this to thor patcher?? -
good day rathena i would like to request a Quest npc please read how does it works - Players need to finish the Quest given by this NPC.. NPC give random Quest for the player Kill 200 fabre kill 200 poring or kill 200 pupa etc etc - Players need to finish the quest w/ in 24 hours if player did not finish the quest on the time given the quest will be delete automatically - Quest are separate for 3 different lvls 50 - 100 ( players will be warp to a dungeon after click accept ) ( 100 - 135 players will be warp on a different dungeon ) and last 140 - 175 ( player also warp to another dungeon again ) - after finish the quest the npc will give the player a reward and exp base and for job hopefully there an npc like this this is also compared to gramps NPC on eden group ( the reason i make a request this because when i open the npc gramps inside my eden folder the npc didnot give quest its only give survey and continue asking for questions) thank you
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thank you now i edit it hopefully it works properly
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ohw sorry please guide me how to do that thank you
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Im using paypal sir
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good day please help me on my problem today my player click donate on my website when its done i recieved the donation money but my player did not recieved any credits please help me how to fix this thank you
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good day can i ask how can i removed premium service on login?? also players can create new character because of this thank you
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You help a lot thank you if i cant find the files it also works with other prontera images here on download section
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thank you so much i dont have new prontera files yet
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my server is renewal
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thank you for that i already search also that but there no accurate guide a full guide of it
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good day i would like to ask how to make my old prontera to new prontera town? any guide please thank you and how do i enable it to all my players already downloaded my full installer thank you
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working now thank you so much
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prontera,162,176,0 script Mining 1907,3,3,{ mes "[^0000FFMining Entrance^000000]"; mes "Before i warp you to mining ground you must have mithril coin from skill matching event"; mes "5x Mithril Coin"; mes "1x Gold Coin US"; next; mes "[^0000FFMining Entrance^000000]"; mes "you want to go for mining?"; switch(select("I have requirements!","no thanks...")) { case 1: if(countitem(674) >= 5 && countitem(7720) >= 1) { mes "[^0000FFMining Entrance^000000]"; mes "Great! You have the items."; select("Warp Me"); delitem 7720,1; delitem 674,5; warp "force_2-2",173,121; end; } else { mes "[^0000FFMining Entrance^000000]"; mes "Bring me the items I asked for!"; close; } case 2: mes "[^0000FFMining Entrance^000000]"; mes "ok! see you next time!"; close; }
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this is the error sir [Error]: Missing 1 right curlys at file 'npc/custom/mine.txt', line '32'. [Error]: npc_parsesrcfile: Unknown syntax in file 'npc/custom/map.txt', line '71'. Stopping... * w1=end; * w2= * w3= * w4=
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i also did that but the npc still missing
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the npc is gone sir sorry
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oh btw sir its not working
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good day please help me with this script - if players bring the item he/she can enter the warper - if players go out and deside to enter again he /she need to bring item required again thank you this is the script prontera,162,176,0 script Mining 1907,3,3,{ mes "[^0000FFMining Entrance^000000]"; switch(QuestWarp) { default: mes "Before i warp you to mining ground you must have mithril coin from skill matching event"; mes "5x Mithril Coin"; mes "1x Gold Coin US"; QuestWarp = 1; close; case 1: if(countitem(674) >= 5 && countitem(7720) >= 1) { mes "Great! You have the items."; select("Warp Me"); delitem 7720,1; delitem 674,5; QuestWarp = 2; warp "force_2-2",173,121; end; } else { mes "Bring me the items I asked for!"; close; } case 2: mes "Would you like to warp?"; select("Yes!"); warp "force_2-2",173,121; end; } }
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this help a lot thx
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good day rathena please help me to change the shop on this npc - players get only points ( not cash points ) - and players open the shop it show how many points he/she have and can be exchange for items thank you this is the script //===== rAthena Script ======================================= //= sader quests //===== By: ================================================== //= Sader1992 //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //=@reloadscript reset the quests but don't reset the time==== //============================================================ prt_in,89,102,4 script Quest 667,{ if(!.sader_quest){set .sader_quest,0;} .@time_needed = #s_timeq - gettimetick(2); if(.@time_needed > 0 && .sader_quest == 0) { mes "You can only do the quest once every 24 hours."; .@hours = .@time_needed / 60 / 60; .@minutes = (.@time_needed % (60 * 60)) / 60; .@seconds = .@time_needed % 60; mes "Please come back in " + sprintf("%02d:%02d:%02d", .@hours, .@minutes, .@seconds) + " hours." ; next; switch(select(""+"shop"+":"+"close"+"")){ Case 1: callsub Q_shop; Case 2: close; } close; }else if(.sader_quest == 1){ mes "hi, how can i hep you ?"; next; switch(select(""+"My Quest"+":"+"shop"+":"+"close"+"")){ Case 1: callsub Q_easy; Case 2: callsub Q_shop; Case 3: close; } }else if(.sader_quest == 2){ mes "hi, how can i hep you ?"; next; switch(select(""+"My Quest"+":"+"shop"+":"+"close"+"")){ Case 1: callsub Q_normal; Case 2: callsub Q_shop; Case 3: close; } }else if(.sader_quest == 3){ mes "hi, how can i hep you ?"; next; switch(select(""+"My Quest"+":"+"shop"+":"+"close"+"")){ Case 1: callsub Q_hard; Case 2: callsub Q_shop; Case 3: close; } }else if(.sader_quest == 4){ mes "hi, how can i hep you ?"; next; switch(select(""+"My Quest"+":"+"shop"+":"+"close"+"")){ Case 1: callsub Q_indeterminate; Case 2: callsub Q_shop; Case 3: close; } }else{ mes "hello"; mes "i will give you a task"; mes "to kill some monsters"; mes "can you help us ?"; next; switch(select(""+"easy difficulty"+":"+"normal difficulty"+":"+"hard difficulty"+":"+"indeterminate difficulty"+":"+"shop"+":"+"close"+"")){ Case 1: callsub Q_easy; Case 2: callsub Q_normal; Case 3: callsub Q_hard; Case 4: callsub Q_indeterminate; Case 5: callsub Q_shop; Case 6: close; } } //============================================================ //=======================Easy Mode============================ //============================================================ Q_easy: setarray .easy,1275,1737; //Easy Mode Monsters ID setarray .easyc,50,75; //Easy Mode Mosters Count .size_easy = getarraysize( .easy ); .size_easyc = getarraysize( .easyc ); .@me = rand( .size_easy ); .@ce = rand( .size_easyc ); if(.sader_quest == 0){ mes " plz kill "+ .easyc[.@ce] +" from " + strmobinfo( 1,.easy[.@me]) +"."; .easymon = .easy[.@me]; .easycmon = .easyc[.@ce]; set .sader_quest,1; set monster_count,0; close; }else if(.sader_quest == 1){ if(monster_count == 0){ mes "you need to kill " + .easycmon + " from " + strmobinfo( 1,.easymon) +"."; mes " "; mes "I'm counting on you."; next; switch(select(""+"Ok, I will do it!"+":"+"NO, I don't want this quest"+"")){ Case 1: { mes "Thanks!"; close; } Case 2: { mes "AS YOU WISH"; set .sader_quest,0; set #s_timeq, gettimetick(2) + (24 * 60 *60); close; } } }else if(monster_count >= .easycmon){ mes "Thank you for helping me ."; //Prize Section for Easy Mode set #SdM_PQ,50;//point shop Easy Mode //Prize Section for Easy Mode set monster_count,0; set .sader_quest,0; set #s_timeq, gettimetick(2) + (24 * 60 *60); }else if(monster_count < .easycmon){ mes "you have killed "+monster_count+" "+ strmobinfo( 1,.easymon) +"."; close; }else{ mes"There is an Error plz Check the script."; mes"This massage on the line 122"; close; } }else{ mes"There is an Error plz Check the script."; mes"This massage on the line 127"; close; } end; //============================================================ //=====================Normal Mode============================ //============================================================ Q_normal: setarray .normal,1275,1737;//Normal Mode Monsters ID setarray .normalc,100,150;//Normal Mode Mosters Count((Random)) .size_normal = getarraysize( .normal ); .size_normalc = getarraysize( .normalc ); .@mn = rand( .size_normal ); .@cn = rand( .size_normalc ); if(.sader_quest == 0){ mes " plz kill "+ .normalc[.@cn] +" from " + strmobinfo( 1,.normal[.@mn]) +"."; .normalmon = .normal[.@mn]; .normalcmon = .normalc[.@cn]; set .sader_quest,2; set monster_count,0; close; }else if(.sader_quest == 2){ if(monster_count == 0){ mes "you need to kill " + .normalcmon + " from " + strmobinfo( 1,.normalmon) +"."; mes " "; mes "I'm counting on you."; next; switch(select(""+"Ok, I will do it!"+":"+"NO, I don't want this quest"+"")){ Case 1: { mes "Thanks!"; close; } Case 2: { mes "AS YOU WISH"; set .sader_quest,0; set #s_timeq, gettimetick(2) + (24 * 60 *60); close; } } }else if(monster_count >= .normalcmon){ mes "Thank you for helping me ."; //Prize Section for Normal Mode set #SdM_PQ,100;//point shop Normal Mode //Prize Section for Normal Mode set monster_count,0; set .sader_quest,0; set #s_timeq, gettimetick(2) + (24 * 60 *60); }else if(monster_count < .normalcmon){ mes "you have killed "+monster_count+" "+ strmobinfo( 1,.normalmon) +"."; close; }else{ mes"There is an Error plz Check the script."; mes"This massage on the line 179"; close; } }else{ mes"There is an Error plz Check the script."; mes"This massage on the line 184"; close; } end; //============================================================ //=======================Hard Mode============================ //============================================================ Q_hard: setarray .hard,1735,1736;//Hard Mode Monsters ID setarray .hardc,75,100,150;// Hard Mode Mosters Count((Random)) .size_hard = getarraysize( .hard ); .size_hardc = getarraysize( .hardc ); .@mh = rand( .size_hard ); .@ch = rand( .size_hardc ); if(.sader_quest == 0){ mes " plz kill "+ .hardc[.@ch] +" from " + strmobinfo( 1,.hard[.@mh]) +"."; .hardmon = .hard[.@mh]; .hardcmon = .hardc[.@ch]; set .sader_quest,3; set monster_count,0; close; }else if(.sader_quest == 3){ if(monster_count == 0){ mes "you need to kill " + .hardcmon + " from " + strmobinfo( 1,.hardmon) +"."; mes " "; mes "I'm counting on you."; next; switch(select(""+"Ok, I will do it!"+":"+"NO, I don't want this quest"+"")){ Case 1: { mes "Thanks!"; close; } Case 2: { mes "AS YOU WISH"; set .sader_quest,0; set #s_timeq, gettimetick(2) + (24 * 60 *60); close; } } }else if(monster_count >= .hardcmon){ mes "Thank you for helping me ."; //Prize Section for Hard Mode set #SdM_PQ,150;//point shop Hard Mode //Prize Section for Hard Mode set monster_count,0; set .sader_quest,0; set #s_timeq, gettimetick(2) + (24 * 60 *60); }else if(monster_count < .hardcmon){ mes "you have killed "+monster_count+" "+ strmobinfo( 1,.hardmon) +"."; close; }else{ mes"There is an Error plz Check the script."; mes"This massage on the line 236"; close; } }else{ mes"There is an Error plz Check the script."; mes"This massage on the line 241"; close; } end; //============================================================ //===================Indeterminate Mode======================= //============================================================ Q_indeterminate: setarray .indeterminate,1735,1736;//Indeterminate Mode Monsters ID setarray .indeterminatec,250,300,350;// Indeterminate Mode Mosters Count((Random)) .size_indeterminate = getarraysize( .indeterminate ); .size_indeterminatec = getarraysize( .indeterminatec ); .@mi = rand( .size_indeterminate ); .@ci = rand( .size_indeterminate ); if(.sader_quest == 0){ mes " plz kill "+ .indeterminatec[.@ci] +" from " + strmobinfo( 1,.indeterminate[.@mi]) +"."; .indeterminatemon = .indeterminate[.@mi]; .indeterminatecmon = .indeterminatec[.@ci]; set .sader_quest,4; set monster_count,0; close; }else if(.sader_quest == 4){ if(monster_count == 0){ mes "you need to kill " + .indeterminatecmon + " from " + strmobinfo( 1,.indeterminatemon) +"."; mes " "; mes "I'm counting on you."; next; switch(select(""+"Ok, I will do it!"+":"+"NO, I don't want this quest"+"")){ Case 1: { mes "Thanks!"; close; } Case 2: { mes "AS YOU WISH"; set .sader_quest,0; set #s_timeq, gettimetick(2) + (24 * 60 *60); close; } } }else if(monster_count >= .indeterminatecmon){ mes "Thank you for helping me ."; //Prize Section for Indeterminate Mode set #SdM_PQ,200;//point shop Indeterminate Mode //Prize Section for Indeterminate Mode set monster_count,0; set .sader_quest,0; set #s_timeq, gettimetick(2) + (24 * 60 *60); }else if(monster_count < .indeterminatecmon){ mes "you have killed "+monster_count+" "+ strmobinfo( 1,.indeterminatemon) +"."; close; }else{ mes"There is an Error plz Check the script."; mes"This massage on the line 293"; close; } }else{ mes"There is an Error plz Check the script."; mes"This massage on the line 298"; close; } end; //============================================================ //=====================OnNPCKillEvent========================= //============================================================ OnNPCKillEvent: if(.sader_quest != 0){ if( killedrid == .easymon ){ if(monster_count < .easycmon){ monster_count++; dispbottom "You killed "+monster_count+" "+ strmobinfo( 1,.easymon) +"."; }else{ dispbottom "Your quest is done"; //you can add the Prize Section for Easy Mode here but you will also need to set the value here set monster_count,0; set .sader_quest,0; //Prize Section for Easy Mode without talkining to the npc //set .sader_quest,0; //set monster_count,0; //set #s_timeq, gettimetick(2) + (24 * 60 *60); //set #SdM_PQ,50;//point shop Easy Mode //dispbottom "You got points!"; } }else if( killedrid == .normalmon ){ if(monster_count < .normalcmon){ monster_count++; dispbottom "You killed "+monster_count+" "+ strmobinfo( 1,.normalmon) +"."; }else{ dispbottom "Your quest is done"; //see the line 313~318 } }else if( killedrid == .hardmon ){ if(monster_count < .hardcmon){ monster_count++; dispbottom "You killed "+monster_count+" "+ strmobinfo( 1,.hardmon) +"."; }else{ dispbottom "Your quest is done"; //see the line 313~318 } }else if( killedrid == .indeterminatemon ){ if(monster_count < .indeterminatecmon){ monster_count++; dispbottom "You killed "+monster_count+" "+ strmobinfo( 1,.indeterminatemon) +"."; }else{ dispbottom "Your quest is done"; //see the line 313~318 } } } end; //============================================================ //=========================NPC Shop=========================== //============================================================ Q_shop: callshop "sader q s",1; end; } - pointshop sader q s -1,#SdM_PQ,512:50,513:75; //set the items you need in your shop <monster_id>:<price>,<monster_id>:<price>,<monster_id>:<price>... Credits to the owner of this script it works great