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Quesooo

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Everything posted by Quesooo

  1. need to reqrite the npc thank you sir
  2. ahahah sorry thats what i mean the npc only consume item inside the bag not on players equipment item on my right hand should not gone after i consume all item on my bag at the left side then the npc will tell me i dont have items on my inventory
  3. yes i test it with 5pcs 16001 on inventory and 1 16001 on my equip after converting all items on my bag i choose a convertion again then i check my equip red bag ( 16001 ) also gone
  4. @sader1992 btw i already test the script but the npc still eating the item when equipped
  5. ah i dont see this sorry lets try thank you so much
  6. @sader1992 you mean like this? disable_items; lhz_dun_n,135,264,4 script Memory of Tears 10092,{
  7. hi good day can any one help with this script lhz_dun_n,135,264,4 script Memory of Tears 10092,{ mes "I can Convert some items to energy debris in random from 1 to 5 what do you want"; next; menu "Exchange Items to Energy Debris",Z_EE,"Create Costume",Z_EEE,"Leave",Z_EXIT; Z_EE: mes "Done Thank you"; if(countitem(1284) > 0) goto one; if(countitem(1285) > 0) goto two; if(countitem(1290) > 0) goto three; if(countitem(18109) > 0) goto four; if(countitem(18110) > 0) goto five; if(countitem(18111) > 0) goto six; if(countitem(1745) > 0) goto seven; if(countitem(18103) > 0) goto eight; if(countitem(1647) > 0) goto nine; if(countitem(1659) > 0) goto ten; if(countitem(1654) > 0) goto eleven; if(countitem(2004) > 0) goto twelve; if(countitem(2005) > 0) goto thirteen; if(countitem(13431) > 0) goto fourteen; if(countitem(1196) > 0) goto fifteen; if(countitem(13421) > 0) goto sixteen; if(countitem(1584) > 0) goto seventeen; if(countitem(13061) > 0) goto eightteen; if(countitem(13062) > 0) goto nineteen; if(countitem(13070) > 0) goto twenty; if(countitem(13046) > 0) goto twentyone; if(countitem(13047) > 0) goto twentytwo; if(countitem(16017) > 0) goto twentythree; if(countitem(16010) > 0) goto twentyfour; if(countitem(16000) > 0) goto twentyfive; if(countitem(16001) > 0) goto twentysix; if(countitem(1433) > 0) goto twentyseven; if(countitem(1435) > 0) goto twentyeight; if(countitem(1490) > 0) goto twentynine; if(countitem(1930) > 0) goto thirty; if(countitem(1963) > 0) goto thirtyone; if(countitem(1830) > 0) goto thirtytwo; if(countitem(1393) > 0) goto thirtythree; if(countitem(1392) > 0) goto thirtyfour; { goto Z_NOITEM; } one: delitem 1284,1; getitem 6820,rand(1,5); end; two: delitem 1285,1; getitem 6820,rand(1,5); end; three: delitem 1290,1; getitem 6820,rand(1,5); end; four: delitem 18109,1; getitem 6820,rand(1,5); end; five: delitem 18110,1; getitem 6820,rand(1,5); end; six: delitem 18111,1; getitem 6820,rand(1,5); end; zeven: delitem 1745,1; getitem 6820,rand(1,5); end; eight: delitem 18103,1; getitem 6820,rand(1,5); end; nine: delitem 1647,1; getitem 6820,rand(1,5); end; ten: delitem 1659,1; getitem 6820,rand(1,5); end; eleven: delitem 1654,1; getitem 6820,rand(1,5); end; twelve: delitem 2004,1; getitem 6820,rand(1,5); end; thirteen: delitem 2005,1; getitem 6820,rand(1,5); end; fourteen: delitem 13431,1; getitem 6820,rand(1,5); end; fifteen: delitem 1196,1; getitem 6820,rand(1,5); end; sixteen: delitem 13421,1; getitem 6820,rand(1,5); end; seventeen: delitem 1584,1; getitem 6820,rand(1,5); end; eightteen: delitem 13061,1; getitem 6820,rand(1,5); nineteen: delitem 13062,1; getitem 6820,rand(1,5); end; twenty: delitem 13070,1; getitem 6820,rand(1,5); end; twentyone: delitem 13046,1; getitem 6820,rand(1,5); end; twentytwo: delitem 13047,1; getitem 6820,rand(1,5); end; twentythree: delitem 16017,1; getitem 6820,rand(1,5); end; twentyfour: delitem 16010,1; getitem 6820,rand(1,5); end; twentyfive: delitem 16000,1; getitem 6820,rand(1,5); end; twentysix: delitem 16001,1; getitem 6820,rand(1,5); end; twentyseven: delitem 1433,1; getitem 6820,rand(1,5); end; twentyeight: delitem 1435,1; getitem 6820,rand(1,5); end; twentynine: delitem 1490,1; getitem 6820,rand(1,5); end; thirty: delitem 1930,1; getitem 6820,rand(1,5); end; thirtyone: delitem 1963,1; getitem 6820,rand(1,5); end; thirtytwo: delitem 1830,1; getitem 6820,rand(1,5); end; thirtythree: delitem 1393,1; getitem 6820,rand(1,5); end; thirtyfour: delitem 1392,1; getitem 6820,rand(1,5); end; Z_EEE: mes "I can also Exchange 50pcs energy debris and 1 3rd job head gear to 1 costume 3rd job items"; next; menu "Costume Rune Circlet",Z_EEEE,"Costume Mitra",Z_EEEEE,"Costume Driver Band",Z_EEEEEE,"Costume Driver Band (Yellow)",Z_EEEEEEE,"Costume Shadow Crown",Z_EEEEEEEE,"Costume Minstrel Song",Z_EEEEEEEEE,"Costume Midas Whisper",Z_EEEEEEEEEE,"Costume Magic Stone Hat",Z_EEEEEEEEEEE,"Costume Burning Spirit",Z_EEEEEEEEEEEE,"Costume Wispers of Wind",Z_EEEEEEEEEEEEE,"Costume Circlet of Bone",Z_EEEEEEEEEEEEEE,"Costume Guardian Crown",Z_EEEEEEEEEEEEEEE,"Costume Camouflage of Rabbit Hood",Z_EEEEEEEEEEEEEEEE,"Leave",Z_EXIT; Z_EEEE: if(countitem(6820) < 50 || countitem(18971) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18971,1;//Items: Feather_of_Birds, getitem 19961,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEE: if(countitem(6820) < 50 || countitem(18972) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18972,1;//Items: Feather_of_Birds, getitem 19962,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEE: if(countitem(6820) < 50 || countitem(18973) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18973,1;//Items: Feather_of_Birds, getitem 19963,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18974,1;//Items: Feather_of_Birds, getitem 19964,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18983,1;//Items: Feather_of_Birds, getitem 19965,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18976,1;//Items: Feather_of_Birds, getitem 19966,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18977,1;//Items: Feather_of_Birds, getitem 19967,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18978,1;//Items: Feather_of_Birds, getitem 19968,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18979,1;//Items: Feather_of_Birds, getitem 19969,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18980,1;//Items: Feather_of_Birds, getitem 19970,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18982,1;//Items: Feather_of_Birds, getitem 19971,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18983,1;//Items: Feather_of_Birds, getitem 19972,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_EEEEEEEEEEEEEEEE: if(countitem(6820) < 50 || countitem(18974) < 1) GOTO Z_NOITEM; delitem 6820,50;//Items: Sombrero, delitem 18984,1;//Items: Feather_of_Birds, getitem 19974,1;//Items: Bird_Nest, mes "Thank you very very much!"; end; Z_NOITEM: mes "You dont have enought items i need"; mes "Good bye."; close; Z_EXIT: mes "[Reaper]"; mes callfunc("F_Bye"); close; } the npc also took the item equip base on npc list must be - npc dont took item equiped only on inventory thats the problem only please help thank you
  8. @Alayne can request mob db for endless cellar and mob skill db? because on my test all monster at the last floor after killing mvp the slave's reamining on map and also considered as a mvp ohw is it O.o why i got sprite error ! i missed that thing?
  9. for example you post on Patch notes on forum the bot on discord will automatically said on channel that new forum update or something like "Forum post update" then the link of the new posted topic
  10. nice thank you can you also add yggdrasil map? btw report event word event not running smoothly i set the count for 10 and i activate the event after that already type 50 words but still the event running no rewards given every round so many request hahaha im sorry buddy can you also upload sprites for pill script script are working also with item db but dont have the sprites for the items
  11. any one can share? thank you
  12. i suggest if possible bot have ability to announce about new post on forum ( your forum )
  13. oh i already do that thing i relog also
  14. @Alayne the champion arena is not working when i enter the instance the npc said the party leader dont generated the instance yet ! same issue with boss nest instance devil square instance issue is stock players when choosing a menu or next
  15. great thank you @Alayne buddy i think the maps for custom instance not complete? i think some are not already inserted on your released
  16. i think for custom instance with map download would be great
  17. can anyone help me to solve this errors?? [2017-11-23 00:10:26] (Flux_Error) Exception Flux_Error: MySQL error (SQLSTATE: 42S02, ERROR: 1146): Table 'aki.mob_skill_db' doesn't exist [2017-11-23 00:10:26] (Flux_Error) **TRACE** #0 /var/www/html/lib/Flux/TemporaryTable.php(100): Flux_Connection_Statement->execute() [2017-11-23 00:10:26] (Flux_Error) **TRACE** #1 /var/www/html/lib/Flux/TemporaryTable.php(72): Flux_TemporaryTable->create('aki.mob_skill_d...') [2017-11-23 00:10:26] (Flux_Error) **TRACE** #2 /var/www/html/modules/monster/view.php(42): Flux_TemporaryTable->__construct(Object(Flux_Connection), 'aki.mobskills', Array) [2017-11-23 00:10:26] (Flux_Error) **TRACE** #3 /var/www/html/lib/Flux/Template.php(375): include('/var/www/html/m...') [2017-11-23 00:10:26] (Flux_Error) **TRACE** #4 /var/www/html/lib/Flux/Dispatcher.php(170): Flux_Template->render() [2017-11-23 00:10:26] (Flux_Error) **TRACE** #5 /var/www/html/index.php(170): Flux_Dispatcher->dispatch(Array) [2017-11-23 00:10:26] (Flux_Error) **TRACE** #6 {main} [2017-11-23 00:41:08] (Flux_Error) Exception Flux_Error: MySQL error (SQLSTATE: 42S02, ERROR: 1146): Table 'aki.mob_skill_db' doesn't exist [2017-11-23 00:41:08] (Flux_Error) **TRACE** #0 /var/www/html/lib/Flux/TemporaryTable.php(100): Flux_Connection_Statement->execute() [2017-11-23 00:41:08] (Flux_Error) **TRACE** #1 /var/www/html/lib/Flux/TemporaryTable.php(72): Flux_TemporaryTable->create('aki.mob_skill_d...') [2017-11-23 00:41:08] (Flux_Error) **TRACE** #2 /var/www/html/modules/monster/view.php(42): Flux_TemporaryTable->__construct(Object(Flux_Connection), 'aki.mobskills', Array) [2017-11-23 00:41:08] (Flux_Error) **TRACE** #3 /var/www/html/lib/Flux/Template.php(375): include('/var/www/html/m...') [2017-11-23 00:41:08] (Flux_Error) **TRACE** #4 /var/www/html/lib/Flux/Dispatcher.php(170): Flux_Template->render() [2017-11-23 00:41:08] (Flux_Error) **TRACE** #5 /var/www/html/index.php(170): Flux_Dispatcher->dispatch(Array) [2017-11-23 00:41:08] (Flux_Error) **TRACE** #6 {main} [2017-11-23 00:45:04] (Flux_Error) Exception Flux_Error: MySQL error (SQLSTATE: 42S02, ERROR: 1146): Table 'aki.mob_skill_db' doesn't exist [2017-11-23 00:45:04] (Flux_Error) **TRACE** #0 /var/www/html/lib/Flux/TemporaryTable.php(100): Flux_Connection_Statement->execute() [2017-11-23 00:45:04] (Flux_Error) **TRACE** #1 /var/www/html/lib/Flux/TemporaryTable.php(72): Flux_TemporaryTable->create('aki.mob_skill_d...') [2017-11-23 00:45:04] (Flux_Error) **TRACE** #2 /var/www/html/modules/monster/view.php(42): Flux_TemporaryTable->__construct(Object(Flux_Connection), 'aki.mobskills', Array) [2017-11-23 00:45:04] (Flux_Error) **TRACE** #3 /var/www/html/lib/Flux/Template.php(375): include('/var/www/html/m...') [2017-11-23 00:45:04] (Flux_Error) **TRACE** #4 /var/www/html/lib/Flux/Dispatcher.php(170): Flux_Template->render() [2017-11-23 00:45:04] (Flux_Error) **TRACE** #5 /var/www/html/index.php(170): Flux_Dispatcher->dispatch(Array) [2017-11-23 00:45:04] (Flux_Error) **TRACE** #6 {main} [2017-11-23 00:51:01] (Flux_Error) Exception Flux_Error: MySQL error (SQLSTATE: 42S02, ERROR: 1146): Table 'aki.mob_skill_db' doesn't exist [2017-11-23 00:51:01] (Flux_Error) **TRACE** #0 /var/www/html/lib/Flux/TemporaryTable.php(100): Flux_Connection_Statement->execute() [2017-11-23 00:51:01] (Flux_Error) **TRACE** #1 /var/www/html/lib/Flux/TemporaryTable.php(72): Flux_TemporaryTable->create('aki.mob_skill_d...') [2017-11-23 00:51:01] (Flux_Error) **TRACE** #2 /var/www/html/modules/monster/view.php(42): Flux_TemporaryTable->__construct(Object(Flux_Connection), 'aki.mobskills', Array) [2017-11-23 00:51:01] (Flux_Error) **TRACE** #3 /var/www/html/lib/Flux/Template.php(375): include('/var/www/html/m...') [2017-11-23 00:51:01] (Flux_Error) **TRACE** #4 /var/www/html/lib/Flux/Dispatcher.php(170): Flux_Template->render() [2017-11-23 00:51:01] (Flux_Error) **TRACE** #5 /var/www/html/index.php(170): Flux_Dispatcher->dispatch(Array) [2017-11-23 00:51:01] (Flux_Error) **TRACE** #6 {main} [2017-11-23 00:53:32] (Flux_Error) Exception Flux_Error: MySQL error (SQLSTATE: 42S02, ERROR: 1146): Table 'aki.mob_skill_db' doesn't exist [2017-11-23 00:53:32] (Flux_Error) **TRACE** #0 /var/www/html/lib/Flux/TemporaryTable.php(100): Flux_Connection_Statement->execute() [2017-11-23 00:53:32] (Flux_Error) **TRACE** #1 /var/www/html/lib/Flux/TemporaryTable.php(72): Flux_TemporaryTable->create('aki.mob_skill_d...') [2017-11-23 00:53:32] (Flux_Error) **TRACE** #2 /var/www/html/modules/monster/view.php(42): Flux_TemporaryTable->__construct(Object(Flux_Connection), 'aki.mobskills', Array) [2017-11-23 00:53:32] (Flux_Error) **TRACE** #3 /var/www/html/lib/Flux/Template.php(375): include('/var/www/html/m...') [2017-11-23 00:53:32] (Flux_Error) **TRACE** #4 /var/www/html/lib/Flux/Dispatcher.php(170): Flux_Template->render() [2017-11-23 00:53:32] (Flux_Error) **TRACE** #5 /var/www/html/index.php(170): Flux_Dispatcher->dispatch(Array) [2017-11-23 00:53:32] (Flux_Error) **TRACE** #6 {main} [2017-11-23 01:17:15] (Flux_Error) Exception Flux_Error: MySQL error (SQLSTATE: 42S02, ERROR: 1146): Table 'aki.mob_skill_db' doesn't exist [2017-11-23 01:17:15] (Flux_Error) **TRACE** #0 /var/www/html/lib/Flux/TemporaryTable.php(100): Flux_Connection_Statement->execute() [2017-11-23 01:17:15] (Flux_Error) **TRACE** #1 /var/www/html/lib/Flux/TemporaryTable.php(72): Flux_TemporaryTable->create('aki.mob_skill_d...') [2017-11-23 01:17:15] (Flux_Error) **TRACE** #2 /var/www/html/modules/monster/view.php(42): Flux_TemporaryTable->__construct(Object(Flux_Connection), 'aki.mobskills', Array) [2017-11-23 01:17:15] (Flux_Error) **TRACE** #3 /var/www/html/lib/Flux/Template.php(375): include('/var/www/html/m...') [2017-11-23 01:17:15] (Flux_Error) **TRACE** #4 /var/www/html/lib/Flux/Dispatcher.php(170): Flux_Template->render() [2017-11-23 01:17:15] (Flux_Error) **TRACE** #5 /var/www/html/index.php(170): Flux_Dispatcher->dispatch(Array) [2017-11-23 01:17:15] (Flux_Error) **TRACE** #6 {main} thank you in advance
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