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Everything posted by celeron0134
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Stolao's Script Collection [Update 2018-06-02_08:16]
celeron0134 replied to Stolao's topic in Script Collections
sir.. i've used your weapon mastery system but if i used buffs or awakes.. it disables the system and i have to re equip again my weapon so that it will activate can you fix it? -
WeaponMastery System disables upon using buffs/usables
celeron0134 posted a question in Scripting Support
as the title says.. stolao's weapon mastery has some bugs.. whenever i cast like for ex. increase agi or using awakening potions.. is removes the weapon mastery.. and i have to re equip my weapon in order to activate it again.. so in a pvp scenario.. if you're a priest or monk.. and cast increase agi on a max level weapon mastery it will disable and the player have to reequip again for it to activate.. -
how did you fixed it?? [Info]: Pinging SQL server to keep connection alive... [Info]: Pinging SQL server to keep connection alive... [Error]: script_set_reg: failed to set param 'Zeny' to -1000. [Debug]: Source (NPC): Kafra Warper#1-1 at prontera (70,59)
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client EXP and Drop rate not increasing on renewal setup
celeron0134 posted a question in Database Support
Hello guys.. here's my GOAL Renewal Cast Renewal Formula Renewal stat pre-renewal exp rate(where lvl isnt a factor on killing higher level or lower level mobs example.. in pre-renewal a novice LVL 1 kills a poring should lvl up while in renewal killing like 10 - 15porings just to lvl up to 2 which is kinda crazy) pre-renewal drop rate i tried changing RENEWAL.h but it isnt working.. i dont want to disable renewal cast with fix cast and the renewal formula here's my renewal.h thankyou for the kind answers -
but still id like the renewal cast time.. renewal damage formula... i just want to remove renewal aspd formula,exp and drop.. i tried by uncommenting those but it isnt working.. a lvl 1 novice should be able to level up after killing 1 poring.. but in my case i killed like 10 porings for my lvl 1 novice to level up to level 2
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Hii.. its my first time modifying SRC.. id like to disable the renewal_lvldmg , renewal_exp, renewal_drop, and renewal_aspd.. but its not working.. heres my renewal.h thankyou for your help
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ASPD exponentially increases, therefore, the difference between 192 and 193 ASPD is HUGE! Max ASPD is 193. But since we are still 2nd Jobs. The limit for 2nd Jobs is 190. So MAX ASPD is 190. CAST TIME Pre-renewal (BEFORE): Variable Cast Speed = Dex/150 Revo-Classic (NOW): Variable Cast Speed = (2*DEX + INT) / 530 My Comment: WTF? WHY NERF WIZARD TOO MUCH? OK SO INT INCREASES CAST SPEED TOO BUT 530??? WTF??? Sorry to every one who bought drops card for more than 50k zeny. *Dies with a super novice bash before even casting jupitel thunder*. BONUS INFO 1. Ice Pick/Occult Impact Pre-renewal (BEFORE): (Def equip + Vit) / 100 Revo-Classic (NOW): Def equip / 2. My Comment: I think it is now more IMBA. But it would make more sense anyway. 2. Ghostring Card Pre-renewal (BEFORE): Reduce 75% from Neutral Attacks. Revo-Classic (NOW): Reduce only 30% from Neutral Attacks. My Comment: I don’t really think that GR is imba in PVP or WOE, but in MVP yes, it is, so… I think it’s fine. 3. MOBS STATS Pre-renewal (BEFORE): Normal. Revo-Classic (NOW): Using Pre-renewal HP, but RENEWAL stats (HARDER) Example: Swordfish Flee and Hit in RMS is wrong, the correct one is iRO wiki, but it has the wrong HP. Confusing right? I will create the CORRECT List soon. An Experiment to Prove Card Modifer Damage I conducted my own experiment even before I met someone who actually knows almost every thing. Here is the proof that Modifier Cards only affect Weapon Damage. I used a blacksmith so the DAMAGE IS CONSTANT and it’s easier to experiment. Thanks to IGN: Ziro for helping me get a SCORPION CARD and making this happen. Weapon Perfection so my damage to mobs is 100% no matter what size; Maximize power to make damage constant;
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yup i saw this while searching STR Increases Melee ATTACK by 1. Increase Weapon ATTACK by 0.5%. Increases Weight Capacity by 30. Bonus Damage every 10 str. AGI Increases Attack Speed by 1%, more than 1%, calculation is hard to explain. Increases Flee by 1. Affects Skill Delays but does not affect skill fixed cooldowns. Increases DEF by 1 for every 5 agi. The ASPD written on the stats is not your percentage of attack speed. DEX Increases HIT by 1. Increases Ranged Damage by 1. Increases Ranged Weapon Damage by 0.5%. Increases Minimum Damage by 1 (AKA Damage mortality) Increases MATK and MDEF by 0.2. Increases Forging and Steal Success Rate by 1% for every 10 DEX. Increases ASPD a little bit. 4Dex = 1 Agi. 52 DEX = 1 AGI. Increases Casting Speed. No Cast at 150 Dex. 265 DEX (Which is impossible as of now) Bonus Damage every 10 DEX. VIT Increases MAX HP by 1%. Boosts HP Healing Potions by 2%. Increases HP recovery by 1 for every 5 vit. Decreases Enemy Physical Damage by 1 0.5 Secretly Decreases Enemy Magical Damage by 0.5 0.2. Reduces chance of Getting Stunned or Poisoned. 100% Resistance at 100 Vit. Reduces Freezing time by 1 second for every 10 vit. Every 200 of Max HP provides 1 more HP regenerated during natural HP Recovery. INT Increases MAX SP by 1%. Boosts SP Healing Potions by 2% 1%. Increases SP Recovery by 1 for every 6 int. Thrice faster at 120 int. Increases Magical Damage by 1 1.5. Increases Magical Defense by 1 0.5 Increases Blind and Chaos Resistance by 0.67%. Increases Sleep Resistance by 1%. Decreases Enemy Magical Damage by 1. Decreases Cast Time. No Cast at 530 Int (Which is impossible as of now) Bonus Magical Damage for every 5 int. Every 100 of Max SP provides 1 more SP regenerated during natural SP Recovery. LUK Increases ATK, MATK, and Hit Rate by 1 for every 3 LUK. Increases Critical Hit rate by 3% for every 10 LUK. Increases Perfect Dodge by 1% for every 10 LUK. Increases FLEE RATE and Critical Hit Shield by 1 for every 5 LUK. Increases Resistance to ALL ABNORMAL EFFECTS. 100% Resist to all at 300 LUK. Auto Blitz Rate by 1% for Every 3 LUK ATK Pre-renewal (BEFORE): (Stat ATK & Weapon ATK) + Refinement ATK Revo-Classic (NOW): STAT ATK + WEAPON ATK Example: Hydra Cards and Elements only affect WEAPON ATK. They are no longer affected by STR/DEX. DEF Pre-renewal (BEFORE): Percentage DEF + Soft DEF Revo-Classic (NOW): Soft Def + Percentage Def/10 (Not Accurate formula, simplified but precise) Example: My Blacksmith has 52 Soft Def +4.9% damage reduction. So if a monster with 54.1 ATK attacks me, it will deal the minimum amount of damage which is 1. MDEF Pre-renewal (BEFORE): Percentage MDEF + Soft MDEF Revo-Classic (NOW): Soft MDef + Percentage MDEF/10 Example: I have 29 Soft Mdef and 1 armor mdef. So if a mob with 29 magic damage attacks me, it will deal 1 damage each instead. CRIT Pre-renewal (BEFORE): IGNORES DEFENSE Revo-Classic (NOW): 1.4x ATK ONLY Example: A somehow shitty update, but +40% total damage is now a good thing already since Hydra cards are not affected by STR anymore. GG Solider Skeleton users xD They still are great in WOE though. ASPD Pre-renewal (BEFORE): 1% per 1 Agi, 1% per 4 Dex, Shields doesn’t slow ASPD Revo-Classic (NOW): More than 1% per Agi, Almost No Increase per Dex, Shields Slow ASPD now Example: Long ago AGI type BB with Thara Frog Shield are a trend, today, better use 2-handed weapons for 2-hand quicken. Show 102550100 entries Search: ASPD Hits Per Second If ATK = 200 DPS is 193 7.14 1,428.57 192 6.25 1,250.00 191 5.56 1,111.11 190 5.00 1,000.00 189 4.55 909.09 188 4.17 833.33 187 3.85 769.23 186 3.57 714.29 185 3.33 666.67 184 3.13 625.00
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Hello .. good day Rathena Community.. Ragnarok Re:start have different setting from renewal and pre:re ,can you help me.. i want to know whats the settings of Ragnarok Re;Start .. and how to change it? Like for example Aspd Formula DEF/MDef formula atk/matk formula weapon formula Asura with 10sec fixed delay and cant use pots for that time venom splasher with reduced tick time before exploding .. maybe 3 secs or so idunno Traps damage i dont know the other stuffs please help thanks if i posted this on the wrong section pls let me know thanks
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hello.. i've downloaded and followed all the instructions.. at 1st.. running the openserverx64.exe works fine also the red - green flag.. client's working great.. and i can play the game nicely.. but.. after i shutdown my computer.. and reopened it .. when i attack a monster .. it stops and i get disconnected from the server.. and i see DDOS attack .. this is offline.. why do i get DDOS attacks?? can someone help me? with the DDOS thingy ? thanks
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Good Day Rathena .. can you help me reduce the countdown timer of the Venom Splasher skill?? like 3 secs before it explodes? it is like 10secs before exploding and i like to make it like 3 - 5 secs before exploding thanks in advance Rathena community.. more power
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like this one? setnpcdisplay "Jumper"+$@ran+"",1002; movenpc "Jumper"+$@ran+"",1,1; //move the NPC set $@ran, rand(1,10); if ($@ran == 10) set $@jmpmap$,"hugel"; if ($@ran == 9) set $@jmpmap$,"yuno"; if ($@ran == 8) set $@jmpmap$,"comodo"; if ($@ran == 7) set $@jmpmap$,"xmas"; if ($@ran == 6) set $@jmpmap$,"aldebaran"; if ($@ran == 5) set $@jmpmap$,"izlude"; if ($@ran == 4) set $@jmpmap$,"payon"; if ($@ran == 3) set $@jmpmap$,"geffen"; if ($@ran == 2) set $@jmpmap$,"morocc"; if ($@ran == 1) set $@jmpmap$,"prontera"; announce "Jumper Event : Go Find me!! I'm here in "+$@jmpmap$+"!!!",bc_blue;
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i remember a event which is similar to my request.. if my memory serves me right.. i think its called hide and seek event that is automated.. the name of the NPC is jumper.. when a player finds the NPC.. the NPC will reward the player then jumps on other locations.. or maybe someting like enebling and disabling the npc.. prontera,155,155,5 shop bugga #1 757 alberta,155,155,5 shop bugga#2 757 izlude,155,155,5 shop bugga#3 757 onbuyitem announce player then npc will be disabled and then enable albera's bugga and then player buys on alberta's bugga.. the npc will disable and enable izlude's bugga and then disable,izlude's bugga and enable prontera's bugga pls help me thanks
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prontera,155,155,5 shop tooldealer 811 setarray .@items 501,502,503,504 setarray .@amount 10,20,30,40 .@maps prontera,izlude,morocc,aldebaran,alberta,payon,geffen Onbuyitem: Announce: "getcharname" has bought "getitemname" from the tool dealer on Prontera "get coordinates" @jumpnpc "tooldealer" rand(.@maps) random coordinates A Shop NPC that when a player buys an item after the transaction the NPC will jump on a random map with random coordinates
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so what did you do?? what does this guy did? and how?
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Connection refused: IP isn't authorised
celeron0134 replied to victorfa1's question in General Support
any good answers to this? -
can anyone do this .. details.. 1st job and 2nd job characters not a clone.. but monsters that have different names these monsters cannot be attacked by players.. these monsters only attacks other monsters these monsters will not attack the same AI monsters so the scenario is this imagine you're going go ice dun01 and youll see a thief or assassin monsters that attacks siroma and other monsters.. so basically a fake character
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hello does this ROTD doesn't give items and zeny? i mean if i didnt set it ingame because i only want them to have exp bonus only .. not items and zeny so does the script only give exp bonus? or the script will also set items randomly and zeny?? thanks
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Register through web.. not username_M or F
celeron0134 replied to celeron0134's question in Web Support
and then? how about the website registration? how would i connect it on my SQL so when a player registered on the web he can use it to log in on the client -
Hi hello good day.. how can i connect my website to my sql database for registration purposes.. ex. i have a "register now" on my website.. so when the players register on my website.. they can use that username and pass to connect to my server.. thanks in advance
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yes i did edit it one by one but all in one time.. so many bugs and errors.. i was just hoping maybe.. just maybe. there's someone out there that already did what im trying to do.. with pre-renewal environment with renewal equipments , quests and monsters that are stabled, modified to fit onto a pre-renewal 99/70 server .. but i guess even if someone already did this.. i doubt he'd share it to us. but again thankyou so mich for replying to a novice like me.. im new on hosting a private server so yeah i need all the support rathena can give
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3 Teams team A B C idk wat map .. but if its ok.. choose me an appropriate map for this every team have emperiums on event start emperium wars has begun go prontera to register random team., no limit upon entering(but if a player leaves.. he cannot enter again) mechanics if a player breaks an emperium annouce player has killed team (a b or c)'s emperium and then warp all again in thier respective teams 45mins to end event the team with the highest emperium break will win and will get a reward onclock every 2 hours thankyou again.. and im sorry for multi posting
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Monster Hunt ifgmlvl 99 you can set the monster,how many,and rewards on auto event kill 100 monsters random monster ice titan,braidium golem,(for monster reference) upon completion announce getcharname has killed (monster that was randomly summoned) and won 1st prize ! 1st prize 2nd prize 3rd prize onclock every 1 hour thankyou again innadvance