

letstry
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Everything posted by letstry
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I mean freecast :facepalm: Fixed
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How to remove the Speed Penalty of Autospell? Bump Bump
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How do I make this like if Im pkoff and map is gvg OR pvp I wont be attacked? How will I add OR PVP at the script? And if we're on a party ( Im pk off and my party is pk off ) I can devotion him Heres the code if( (sd->pk_enable == false && map[sd->bl.m].flag.gvg == 0) && s_bl->type == BL_PC && ((TBL_PC*)s_bl)->pk_enable == false ) return 0; Bump
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How to allow movement, while casting emergency call on Professor Job?
letstry replied to letstry's question in Source Support
Thanks it does work now.. But how do I remove the movespeed penalty when casting Emergency Call? -
Make a weapon unstrippable, indestructible, and unbreakable.. thanks
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Thanks its working now
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{ bonus5 bAutoSpell,"ASC_EDP",1,20,BF_SKILL,1; } Like This?
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Already tried that.. Still doesn't work.. It only works when attacking normally.. What I want to happen is, make it autocast when also casting skills like if you cast Desperado and it his enemies, there's a chance to activate Lv1 EDP.. Btw, Here's my script { bonus3 bAutoSpell,"ASC_EDP",1,20; } Anyone?
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I mean all physical damage battle skills like those above and ds and spiral pierce, rapidshower, throw shuriken and others..
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Requesting a script like.. When using attack skills like desperado, bowling bash, and other battle skills it will autocast lv1 enchant deadly poison.. Thanks
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The event wont stop even though there's only 1 novice left in the map.. Help please Thanks - script announce_nvz -1,{ OnClock0130: OnClock0430: OnClock0730: OnClock1030: OnClock1330: OnClock1630: OnClock1930: OnClock2230: announce "The event for Zombie vs. Novice will begin in 3 minutes",0; killmonsterall "quiz_01"; sleep 5000; announce "Proceed @go event and talk to the Zombie NPC to join.",0; enablenpc "Novice vs. Zombie"; sleep 55000; announce "Event Zombie vs. Novice will begin in 2 minutes.",0; sleep 60000; announce "Event Zombie vs. Novice will begin in 1 minute.",0; sleep 30000; mapannounce "quiz_01","In 30 seconds the Zombies will arrive!",0; sleep 25000; announce "Event Zombie vs. Novice will start in 5",0; sleep 1000; announce "Event Zombie vs. Novice will start in 4",0; sleep 1000; announce "Event Zombie vs. Novice will start in 3",0; sleep 1000; announce "Event Zombie vs. Novice will start in 2",0; sleep 1000; announce "Event Zombie vs. Novice will start in 1",0; sleep 1000; announce "Event 'Zombie vs. Novice' has begun!",0,0x00FF00; monster "quiz_01",42,369,"Zombie",1015,3; disablenpc "Novice vs. Zombie"; sleep 10000; monster "quiz_01",42,369,"Zombie",1015,3; sleep 10000; monster "quiz_01",42,369,"Zombie",1015,3; sleep 10000; monster "quiz_01",42,369,"Ghoul",1036,5; initnpctimer; end; OnTimer5000: if ( getmapusers("quiz_01") == 0 ) { killmonsterall "quiz_01"; announce "'Zombie Vs. Novice' has ended, no one survived!",0; disablenpc "Prize"; stopnpctimer; end; } else if ( getmapusers("quiz_01") > 1 ) { mapannounce "quiz_01",getmapusers("quiz_01") +" survivors are still on the map.",0,0x00FF00;; initnpctimer; end; } if ( .@mapnvz$ == "quiz_01" && getmapusers("quiz_01") = 1 ) { killmonsterall "quiz_01"; mapannounce "quiz_01","You've won! Please approach to the Prize Giver to get your award.",0; enablenpc "Prize"; stopnpctimer; end; } initnpctimer; end; OnPCDieEvent: getmapxy .@mapnvz$,.@xnvz,.@ynvz,0; if ( .@mapnvz$ == "quiz_01") { sleep2 1; warp "prontera",156,223; atcommand "@alive "+ strcharinfo(0); dispbottom "You were beaten by a Zombie."; } sleep2 1000; end; } quiz_01,42,369,3 script Prize 72,{ if (sex == 1) { announce "Wow! " + strcharinfo (0) + " has won! He survived versus the Zombies.",0; } else { announce "Wow! " + strcharinfo (0) + " has won! She survived versus the Zombies.",0; }; getitem 675,1; warp "prontera",156,223; sleep2 250; disablenpc "Prize"; end; } brasilis,116,337,3 script Novice vs. Zombie 1015,{ if ( Weight > 0 ){ mes "You must clear all your items in your Equipment Field and Inventory before joining this event."; close; } if (BaseLevel > 1) goto NO; if (class == 0) goto event; if (class > 0) goto NO; event: mes "[^0000FFZombie Vs. Novice^000000]"; mes "You wish to get on the Zombie Vs. Novice arena?"; next; switch(select("Yes","No")) { case 1: sc_end SC_ALL; sc_start SC_DECREASEAGI,300000,10; percentheal 100,100; warp "quiz_01",42,369; end; break; case 2: mes "[^0000FFZombie Vs. Novice^000000]"; mes "Okay, talk to me when you've changed your mind."; close; break; NO: mes "[^0000FFZombie Vs. Novice^000000]"; mes "You don't meet the requirements. Only Level 1 Novice can join."; close; } OnInit: disablenpc "Novice vs. Zombie"; disablenpc "Prize"; end; } quiz_01 mapflag nowarp quiz_01 mapflag nowarpto quiz_01 mapflag noteleport quiz_01 mapflag nosave quiz_01 mapflag nomemo quiz_01 mapflag nobranch quiz_01 mapflag noloot quiz_01 mapflag noskill quiz_01 mapflag nightenabled quiz_01 mapflag nodrop quiz_01 mapflag noexp quiz_01 mapflag pvp off quiz_01 mapflag pvp_noparty quiz_01 mapflag pvp_noguild quiz_01 mapflag nocommand 80
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Anyone?
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I want to end the SC_DANCING ( Any song or dance of clown/dancer ) when you switch weapons.. Can someone help me? Thanks BUMP BUMP BUMP
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How to allow movement, while casting emergency call on Professor Job?
letstry posted a question in Source Support
How do I enable Professor to walk when casting Emergency Call Bump -
yes.. I need delitem too
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Requesting a npc which will trade all things in exchange of some in just 1 click.. Example: I have 10 jellopy, then if I clicked the npc, I will have 10 fluff. But if I have 6 jellopy only, Ill only have 6 fluff. Thanks
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Yes I used tab on them BUMP Bump
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I want to only allow the use of @pkmode on town maps only How can I do that? BUMP BUMP Bump
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Why I cant talk to this NPC? //==================================================================================== //Script Name: Vote For Points NPC Script for FluxCP //SVN: Tested in rAthena r156513 //Developed By: JayPee Mateo //Version: 1.0 //Requirement(s): FluxCP V4P Addon //Description: This is a npc script for FluxCP Vote for points in order for the players //to claim their vote points //==================================================================================== prontera,151,175,5 script VoteForPoints 89,{ //Function Prototypes function garbagecol;//Garbage collection for the Character variables garbagecol(); function add_item; //Syntanx: add_item(ItemID,QUANTITY,POINTS,CATEGORY); function makeCategory;//This will return a list of the categories function getItemsByCat;//This will return the list of items associated to the particular category function getItemDetails;//This will return the details of the item function getPoints;//This will return the points of the player stored in the database function updatePoints;//This will updates the points of the player stored in the database //NPC Name set .npcname$,"[ Vote For Points ]"; //Initialization of the Rewards add_item(555,1,100,"Hello"); add_item(556,2,101,"Hello"); add_item(557,3,101,"Hello1"); add_item(607,1,10,"Ygg"); //Script Start mes .npcname$; mes "Hi! Do you want to exchange your vote points?:"; switch(select("Yes, I want to exchange my points:See my points")) { case 1: next; mes .npcname$; mes "Please choose a category:"; set .@selected,select(makeCategory())-1; next; mes .npcname$; mes "Please the item you want:"; set .@selected,select(getItemsByCat(@listCat$[.@selected]))-1; next; mes .npcname$; set .@rItemID,getItemDetails(@itemKeys[.@selected],"ItemID"); set .@rquantity,getItemDetails(@itemKeys[.@selected],"quantity"); set .@rpoints,getItemDetails(@itemKeys[.@selected],"points"); mes "Item ID:"+.@rItemID; mes "Item Name: "+getitemname(.@rItemID); mes "Item Quantity: "+.@rquantity+" pc(s)."; mes "Required Points: "+.@rpoints+" pt(s)."; mes "\n"; mes "Do you want to this item?"; if(select("Yes:No")==1) { set .@points,getPoints(getcharid(3)); if(.@points>=.@rpoints) { next; mes .npcname$; updatePoints(getcharid(3),.@rpoints); getitem .@rItemID,.@rquantity; mes "Here you go!. Thank you for voting. Don't forget to vote again. "; } else mes "Sorry, you do not have enough points for this item."; } else { next; mes .npcname$; mes "Okay bye!"; } garbagecol(); close; case 2: next; mes .npcname$; set .@points,getPoints(getcharid(3)); mes "You currently have "+.@points+" pt(s)."; garbagecol(); close; } end; //Functions Bodies function updatePoints { set .@account_id,getarg(0); set .@usedPoints,getarg(1); query_sql("UPDATE `cp_v4p_voters` SET points=(points-"+.@usedPoints+") WHERE account_id='"+.@account_id+"'"); return; } function getPoints { set .@account_id,getarg(0); query_sql("SELECT `points` FROM `cp_v4p_voters` WHERE account_id="+.@account_id+" LIMIT 1",.@points); if(getarraysize(.@points)==0) return 0; return .@points[0]; } function getItemDetails { set .@key,getarg(0); //Key set .@detail$,getarg(1); //What details to return such as ItemID, Points, Quantity, Category if(.@detail$ == "ItemID") return @ItemID[.@key]; else if((.@detail$ == "Quantity") || (.@detail$ == "quantity")) return @itemQ[.@key]; else if((.@detail$ == "Points") || (.@detail$ == "points")) return @points[.@key]; else if((.@detail$ == "Category") || (.@detail$ == "category")) return @category$[.@key]; } function getItemsByCat { set .@selectedCat$,getarg(0); set .@make_string$,""; set .@x,0; for(set .@i,0; .@i<getarraysize(@category$); set .@i,.@i+1) { if(.@selectedCat$ == @category$[.@i]); { setarray @itemKeys[.@x],.@i; if(.@make_string$ == "") set .@make_string$,getitemname(@ItemID[.@i]); else set .@make_string$,.@make_string$+":"+getitemname(@ItemID[.@i]); set .@x,.@x+1; } } return .@make_string$; } function makeCategory { set .@make_string$,""; for(set .@i,0; .@i<getarraysize(@category$); set .@i,.@i+1) { if(.@make_string$ == "") { setarray @listCat$[getarraysize(@listCat$)],@category$[.@i]; set .@make_string$,@category$[.@i]; } else { if(compare(.@make_string$,@category$[.@i])==0) { setarray @listCat$[getarraysize(@listCat$)],@category$[.@i]; set .@make_string$,.@make_string$+":"+@category$[.@i]; } } } return .@make_string$; } function add_item { set .@ItemID,getarg(0,-1); //IteID set .@itemQ,getarg(1,-1); //Item Quantity set .@points,getarg(2,-1); set .@cat$,getarg(3,"Uncategorized"); //Category if(.@ItemID == -1) { debugmes "Invalid Item ID. Script not completely loaded."; end; } else if(.@itemQ == -1) { debugmes "Invalid Item Quantity. Script not completely loaded."; end; } else if(.@points == -1) { debugmes "Points assignment error. Script not completely loaded."; end; } set .@key,getarraysize(@ItemID); setarray @ItemID[.@key],.@ItemID; setarray @itemQ[.@key],.@itemQ; setarray @points[.@key],.@points; setarray @category$[.@key],.@cat$; return 1; //return 1 as success } function garbagecol{ deletearray @ItemID[0],128; deletearray @itemQ[0],128; deletearray @points[0],128; deletearray @category$[0],128; deletearray @listCat$[0],128; deletearray @itemKeys[0],128; return; }
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How will I use this kind of points? any scripts there? Thanks BUMPPPPP Bump -.- BUUUMP