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srhmike

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Everything posted by srhmike

  1. <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> <image>loading07.jpg</image> <image>loading08.jpg</image> <image>loading09.jpg</image> <image>loading10.jpg</image> <image>loading11.jpg</image> <image>loading12.jpg</image> </loading> I have all 12 of them in my custom grf, so it shouldnt be loading any others, correct? When I did a hex search on 2015-11-04aRagexe_patched I found: À¯ÀúÀÎÅÍÆäÀ̽º\loading%02d.jpg But cannot find that file. Maybe that has to do something with it? I dont know. lol.
  2. I've been searching threw all the grfs, and cant seem to find this stupid loading screen lol. Can anyone point me in the right direction? Its not any of the loading00 - 12 that I can see. I've looked in the data.grf, rdata.grf and my custom grf. Maybe I'm missing something? Thank you in advance.
  3. srhmike

    help

    I'm not sure, lol. I've tried load its file, edit it a bunch of times, just error my client. Doesnt really have help file lol. https://github.com/MStr3am/NEMO/issues/149
  4. srhmike

    help

    Click use editor, then click load. After that Im trying to figure it out lol.
  5. srhmike

    help

    Not Aura Custom Sprites, "Use Custom Aura Limits"
  6. srhmike

    help

    Make sure you diffed your client to "Use Custom Aura Limits"
  7. Couldnt you just create multiple version of the Proof of Donation, and just make a cash shop?
  8. srhmike

    help

    His english is a little broken but if I understand correctly, hes stating he cant see it.
  9. srhmike

    help

    Leave max level at 99 Set aura level at 255 ___ that means if max lvl is set at 99 and aura level 150, all characters level higher than 150 gets aura. so if you set aura level to 255, all characters with level 255 or higher gets aura. xample: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura.
  10. // Maximum allowed 'level' value that can be sent in unit packets. // Use together with the aura_lv setting to tell when exactly to show the aura. // NOTE: You also need to adjust the client if you want this to work. // NOTE: Default is 99. Values above 127 will probably behave incorrectly. // NOTE: If you don't know what this does, don't change it!!! max_lv: 99 // Level required to display an aura. // NOTE: This assumes that sending max_lv to the client will display the aura. // NOTE: aura_lv must not be less than max_lv. // Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. aura_lv: 99 ***************Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149 // will be sent as being all level 98, and only characters with level // 150 or more will be reported as having level 99 and show an aura. change your max_lv to 99 and aura_lv to 255. This doesnt control the max level of characters. Correct me if im wrong
  11. Honestly, I think they both suck lol. Smashburger, Five Guys and Crown Burger
  12. In the clientinfo.xml, <yellow> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> </yellow>
  13. Just a thought, with the npc that fixes that bug, if a GM mutes a player, couldnt they talk to that npc and unmute themselves? Found that, might help you.
  14. prontera,155,185,5 script Farm Zone 1_F_MARIA,{ while ( true ) { mes "How can i help you ?"; switch( select( "Information:Farm Items" )) { case 1: mes "This is a Farm Zone."; mes "You are able to Hunt Monster inside this Room."; mes "Every Monster will award you random items."; next; mes "But there is some Condition.."; mes "You can only go in ^FF0000once every "+.RoomCleanMin+" minutes for 1 times.^000000"; mes "And Maximum of ^FF0000"+.MaxPlayers+" Players per "+.RoomCleanMin+" Minutes.^000000"; mes "Maximum Hunting Limit ^FF0000"+.MaxItemLimit+"^000000"; next; mes "There will be a ^FF0000Room Cleaning^000000 from time to time..."; mes "All players will be kicked out, it is your bad luck if you meet this."; mes "Delay will still apply even though you just go in for 1 Seconds.."; next; break; case 2: // #HuntRoomDelay = 0; if ( #HuntRoomDelay + .DelayMin * 60 > gettimetick(2) ) { mes "Wait for ^FF0000"+( ( ( #HuntRoomDelay + .DelayMin * 60 ) - gettimetick(2) )/60 )+" Minutes^000000."; close; if ( getarraysize( .Hunter ) >= .MaxPlayers ) { mes "Currently the Room is Full. Please try again later."; close; if(countitem(501) >= 1) { delitem 501,1; deltimer strnpcinfo(0) +"::OnKick"; addtimer 600000, strnpcinfo(0) +"::OnKick"; // 600,000 seconds warp out (10 minutes) setd "timeused"+ .@id, gettimetick(2); warp .Map$,0,0; set .Hunter[getarraysize( .Hunter )], getcharid(3); set #HuntRoomDelay, gettimetick(2); // please don't set the deny variable into the future, if admin adjust the setting to decrease the value, player will experience long deny set #FarmHunt,0; mes "Complete!"; } else { mes "You do not have items."; } close; end; } } } close; OnKick: if ( strcharinfo(3) == ".Map$"+ .@id ) warp "SavePoint", 0,0; end; OnNormalKill: monster .Map$,0,0,"--ja--",.normal_mob[rand(.normal_mob_size)],1,strnpcinfo(0)+"::OnNormalKill"; getitem .farm_normal[rand(.farm_normal_size)], 1; goto L_kill; OnBossKill: monster .Map$,0,0,"--ja--",.boss_mob[rand(.boss_mob_size)],1,strnpcinfo(0)+"::OnBossKill"; getitem .farm_boss[rand(.farm_boss_size)], 1; L_kill: #FarmHunt++; dispbottom "[ Farm Zone ] : Farmed "+ #FarmHunt +" / "+.MaxItemLimit+" Items"; if ( #FarmHunt >= .MaxItemLimit ) { message strcharinfo(0),"Limit Reach , you may join again later."; sleep2 2000; warp "prontera",155,181; } end; OnInit: // Maximum Player can join per X Minutes. set .MaxPlayers,5; // Adding X Minutes of Delay before can go in again. set .DelayMin,15; // Maximum Hunt Limit per round inside the Zone. set .MaxItemLimit,1000; // Map that will be used in thos Zone. set .Map$,"moc_fild19"; // Clear Map Every X Minutes. set .RoomCleanMin,15; // Mapflag Initialization setmapflag .Map$, mf_nomobloot; setmapflag .Map$, mf_nomvploot; setmapflag .Map$, mf_nowarpto; setmapflag .Map$, mf_nochat; setmapflag .Map$, mf_novending; setmapflag .Map$, mf_nocommand,60; setmapflag .Map$, mf_nojobexp; setmapflag .Map$, mf_nobaseexp; setarray .farm_normal, 501,502,503,504,505; // farm 1 of these items when kill normal mobs setarray .farm_boss, 506,507,508,509,510; // farm 1 of these items when kill boss monsters setarray .normal_mob, 2401,2402,2403,2404; setarray .boss_mob, 1388, 1096, 1120; .farm_normal_size = getarraysize(.farm_normal); .farm_boss_size = getarraysize(.farm_boss); .boss_mob_size = getarraysize(.boss_mob); .normal_mob_size = getarraysize(.normal_mob); while ( true ) { killmonster .Map$, "All"; cleanmap .Map$; // you also forgot about this command mapwarp .Map$,"prontera",155,181; for ( .@i = 0; .@i < 80; .@i++ ) monster .Map$,0,0, "[ Farm Zone ] Resident", .normal_mob[ rand( .normal_mob_size ) ], 1, strnpcinfo(0)+"::OnNormalKill"; for ( .@i = 0; .@i < 5; .@i++ ) monster .Map$,0,0, "[ Farm Zone ] Guardian", .boss_mob[ rand( .boss_mob_size ) ], 1, strnpcinfo(0)+"::OnBossKill"; deletearray .Hunter; announce "[ Farm Zone ] : Farming Zone has been Cleaned up, another 5 Players may go in now.", bc_blue; sleep ( .RoomCleanMin * 60000 ); mapannounce .Map$,"[ Farm Zone ] : Room Clean Up now...All Users will be warped Out.", bc_map; killmonster .Map$, "All"; sleep 3000; } end; } I'm noob too, but I'm trying, lol.
  15. prontera,155,185,5 script Farm Zone 1_F_MARIA,{ while ( true ) { mes "How can i help you ?"; switch( select( "Information:Farm Items" )) { case 1: mes "This is a Farm Zone."; mes "You are able to Hunt Monster inside this Room."; mes "Every Monster will award you random items."; next; mes "But there is some Condition.."; mes "You can only go in ^FF0000once every "+.RoomCleanMin+" minutes for 1 times.^000000"; mes "And Maximum of ^FF0000"+.MaxPlayers+" Players per "+.RoomCleanMin+" Minutes.^000000"; mes "Maximum Hunting Limit ^FF0000"+.MaxItemLimit+"^000000"; next; mes "There will be a ^FF0000Room Cleaning^000000 from time to time..."; mes "All players will be kicked out, it is your bad luck if you meet this."; mes "Delay will still apply even though you just go in for 1 Seconds.."; next; break; case 2: // #HuntRoomDelay = 0; if ( #HuntRoomDelay + .DelayMin * 60 > gettimetick(2) ) { mes "Wait for ^FF0000"+( ( ( #HuntRoomDelay + .DelayMin * 60 ) - gettimetick(2) )/60 )+" Minutes^000000."; close; if ( getarraysize( .Hunter ) >= .MaxPlayers ) { mes "Currently the Room is Full. Please try again later."; close; if(countitem(501) >= 1) { delitem 501,1; deltimer strnpcinfo(0) +"::OnKick"; addtimer 600000, strnpcinfo(0) +"::OnKick"; // 600,000 seconds warp out (10 minutes) setd "timeused"+ .@id, gettimetick(2); mes "Complete!"; end; } else { mes "You do not have items."; } close; warp .Map$,0,0; set .Hunter[getarraysize( .Hunter )], getcharid(3); set #HuntRoomDelay, gettimetick(2); // please don't set the deny variable into the future, if admin adjust the setting to decrease the value, player will experience long deny set #FarmHunt,0; end; } } } close; OnKick: if ( strcharinfo(3) == ".Map$"+ .@id ) warp "SavePoint", 0,0; end; OnNormalKill: monster .Map$,0,0,"--ja--",.normal_mob[rand(.normal_mob_size)],1,strnpcinfo(0)+"::OnNormalKill"; getitem .farm_normal[rand(.farm_normal_size)], 1; goto L_kill; OnBossKill: monster .Map$,0,0,"--ja--",.boss_mob[rand(.boss_mob_size)],1,strnpcinfo(0)+"::OnBossKill"; getitem .farm_boss[rand(.farm_boss_size)], 1; L_kill: #FarmHunt++; dispbottom "[ Farm Zone ] : Farmed "+ #FarmHunt +" / "+.MaxItemLimit+" Items"; if ( #FarmHunt >= .MaxItemLimit ) { message strcharinfo(0),"Limit Reach , you may join again later."; sleep2 2000; warp "prontera",155,181; } end; OnInit: // Maximum Player can join per X Minutes. set .MaxPlayers,5; // Adding X Minutes of Delay before can go in again. set .DelayMin,15; // Maximum Hunt Limit per round inside the Zone. set .MaxItemLimit,1000; // Map that will be used in thos Zone. set .Map$,"moc_fild19"; // Clear Map Every X Minutes. set .RoomCleanMin,15; // Mapflag Initialization setmapflag .Map$, mf_nomobloot; setmapflag .Map$, mf_nomvploot; setmapflag .Map$, mf_nowarpto; setmapflag .Map$, mf_nochat; setmapflag .Map$, mf_novending; setmapflag .Map$, mf_nocommand,60; setmapflag .Map$, mf_nojobexp; setmapflag .Map$, mf_nobaseexp; setarray .farm_normal, 501,502,503,504,505; // farm 1 of these items when kill normal mobs setarray .farm_boss, 506,507,508,509,510; // farm 1 of these items when kill boss monsters setarray .normal_mob, 2401,2402,2403,2404; setarray .boss_mob, 1388, 1096, 1120; .farm_normal_size = getarraysize(.farm_normal); .farm_boss_size = getarraysize(.farm_boss); .boss_mob_size = getarraysize(.boss_mob); .normal_mob_size = getarraysize(.normal_mob); while ( true ) { killmonster .Map$, "All"; cleanmap .Map$; // you also forgot about this command mapwarp .Map$,"prontera",155,181; for ( .@i = 0; .@i < 80; .@i++ ) monster .Map$,0,0, "[ Farm Zone ] Resident", .normal_mob[ rand( .normal_mob_size ) ], 1, strnpcinfo(0)+"::OnNormalKill"; for ( .@i = 0; .@i < 5; .@i++ ) monster .Map$,0,0, "[ Farm Zone ] Guardian", .boss_mob[ rand( .boss_mob_size ) ], 1, strnpcinfo(0)+"::OnBossKill"; deletearray .Hunter; announce "[ Farm Zone ] : Farming Zone has been Cleaned up, another 5 Players may go in now.", bc_blue; sleep ( .RoomCleanMin * 60000 ); mapannounce .Map$,"[ Farm Zone ] : Room Clean Up now...All Users will be warped Out.", bc_map; killmonster .Map$, "All"; sleep 3000; } end; } Something like this, I dont think the proper [Tab] are in the codebox. Also on the ticket you are using youll have to change it in the script. Right now its using item 501. Crap I messed up. Let me change it up lol
  16. Do what it says, change the permission on the data/logs to 0600
  17. if(countitem(501) >= 1 && countitem(502) >= 1 && countitem(503) >= 1) { delitem 501,1; delitem 502,1; delitem 503,1; getitem <ID_COIN>,1; mes "Complete!"; } else { mes "You do not have items."; } close; } // mvp room summoner - script Main_MVP_warper -1,{ .@id = atoi( strnpcinfo(2) ); mes "[ ^0065DF"+ strnpcinfo(1) +"^000000 ]"; mes "Would you like to enter Room "+ .@id +" ?"; next; if ( select ( "Yes", "No" ) == 2 ) { mes "Good bye then."; close; } if ( getd( "timeused"+ .@id ) + 180000 > gettimetick(2) ) { // 180,000 seconds delay (5 hours) mes "We are revitalizing Room "+ .@id +", come back later."; close; } if ( getmapusers( "bossnia_0"+ .@id ) ) { mes "Sorry, a player is in the room."; close; } warp "bossnia_0"+ .@id, 180,71; deltimer strnpcinfo(0) +"::OnKick"; addtimer 600000, strnpcinfo(0) +"::OnKick"; // 600,000 seconds warp out (10 minutes) setd "timeused"+ .@id, gettimetick(2); end; OnKick: if ( strcharinfo(3) == "bossnia_0"+ .@id ) warp "SavePoint", 0,0; end; } First box will show you how to check for item, take it, 2nd code box will show you how to set the timer in the room.
  18. What have you changed since you last posted? It was working then.
  19. Might want to make sure you have the latest clients. And fully updated.
  20. [28-Nov-2016 01:22:55 UTC] PHP Notice: Undefined variable: monsters in /public_html/modules/npcs/index.php on line 24 I keep getting that error when I'm trying to upload the npc.zip to the server for the map/npc databases. My upload limits are high enough, Ive even tried getting a fresh copy of rAthena and using its npc folder. Any suggestions? Thank you. **edit, that error only appears when I try to go to the database on the site, not during the upload. but upload still takes me to a blank page. and it doesnt import the npc folder. No errors being shown. I get this error after uploading. The zodiacbravesro.net page isn’t working zodiacbravesro.net is currently unable to handle this request. HTTP ERROR 500
  21. OnInit: waitingroom "Name",0; end;
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